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 Markov Models


On free energy barriers in Gaussian priors and failure of cold start MCMC for high-dimensional unimodal distributions

arXiv.org Machine Learning

Markov Chain Monte Carlo (MCMC) methods are the workhorse of Bayesian computation when closed formulas for estimators or probability distributions are not available. For this reason they have been central to the development and success of high-dimensional Bayesian statistics in the last decades, where one attempts to generate samples from some posterior distribution Π( |data) arising from a prior Π on D-dimensional Euclidean space and the observed data vector. MCMC methods tend to perform well in a large variety of problems, are very flexible and user-friendly, and enjoy many theoretical guarantees. Under mild assumptions, they are known to converge to their stationary'target' distributions as a consequence of the ergodic theorem, albeit perhaps at a slow speed, requiring a large number of iterations to provide numerically accurate algorithms. When the target distribution is log-concave, MCMC algorithms are known to mix rapidly, even in high dimensions.


Non-stationary Risk-sensitive Reinforcement Learning: Near-optimal Dynamic Regret, Adaptive Detection, and Separation Design

arXiv.org Artificial Intelligence

We study risk-sensitive reinforcement learning (RL) based on an entropic risk measure in episodic non-stationary Markov decision processes (MDPs). Both the reward functions and the state transition kernels are unknown and allowed to vary arbitrarily over time with a budget on their cumulative variations. When this variation budget is known a prior, we propose two restart-based algorithms, namely Restart-RSMB and Restart-RSQ, and establish their dynamic regrets. Based on these results, we further present a meta-algorithm that does not require any prior knowledge of the variation budget and can adaptively detect the non-stationarity on the exponential value functions. A dynamic regret lower bound is then established for non-stationary risk-sensitive RL to certify the near-optimality of the proposed algorithms. Our results also show that the risk control and the handling of the non-stationarity can be separately designed in the algorithm if the variation budget is known a prior, while the non-stationary detection mechanism in the adaptive algorithm depends on the risk parameter. This work offers the first non-asymptotic theoretical analyses for the non-stationary risk-sensitive RL in the literature.


Near-Optimal Sample Complexity Bounds for Constrained MDPs

arXiv.org Artificial Intelligence

In contrast to the advances in characterizing the sample complexity for solving Markov decision processes (MDPs), the optimal statistical complexity for solving constrained MDPs (CMDPs) remains unknown. We resolve this question by providing minimax upper and lower bounds on the sample complexity for learning near-optimal policies in a discounted CMDP with access to a generative model (simulator). In particular, we design a model-based algorithm that addresses two settings: (i) relaxed feasibility, where small constraint violations are allowed, and (ii) strict feasibility, where the output policy is required to satisfy the constraint. For (i), we prove that our algorithm returns an $\epsilon$-optimal policy with probability $1 - \delta$, by making $\tilde{O}\left(\frac{S A \log(1/\delta)}{(1 - \gamma)^3 \epsilon^2}\right)$ queries to the generative model, thus matching the sample-complexity for unconstrained MDPs. For (ii), we show that the algorithm's sample complexity is upper-bounded by $\tilde{O} \left(\frac{S A \, \log(1/\delta)}{(1 - \gamma)^5 \, \epsilon^2 \zeta^2} \right)$ where $\zeta$ is the problem-dependent Slater constant that characterizes the size of the feasible region. Finally, we prove a matching lower-bound for the strict feasibility setting, thus obtaining the first near minimax optimal bounds for discounted CMDPs. Our results show that learning CMDPs is as easy as MDPs when small constraint violations are allowed, but inherently more difficult when we demand zero constraint violation.


DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation

arXiv.org Artificial Intelligence

We propose a sim-to-real framework for dexterous manipulation which can generalize to new objects of the same category in the real world. The key of our framework is to train the manipulation policy with point cloud inputs and dexterous hands. We propose two new techniques to enable joint learning on multiple objects and sim-to-real generalization: (i) using imagined hand point clouds as augmented inputs; and (ii) designing novel contact-based rewards. We empirically evaluate our method using an Allegro Hand to grasp novel objects in both simulation and real world. To the best of our knowledge, this is the first policy learning-based framework that achieves such generalization results with dexterous hands. Our project page is available at https://yzqin.github.io/dexpoint


Exploring through Random Curiosity with General Value Functions

arXiv.org Artificial Intelligence

Efficient exploration in reinforcement learning is a challenging problem commonly addressed through intrinsic rewards. Recent prominent approaches are based on state novelty or variants of artificial curiosity. However, directly applying them to partially observable environments can be ineffective and lead to premature dissipation of intrinsic rewards. Here we propose random curiosity with general value functions (RC-GVF), a novel intrinsic reward function that draws upon connections between these distinct approaches. Instead of using only the current observation's novelty or a curiosity bonus for failing to predict precise environment dynamics, RC-GVF derives intrinsic rewards through predicting temporally extended general value functions. We demonstrate that this improves exploration in a hard-exploration diabolical lock problem. Furthermore, RC-GVF significantly outperforms previous methods in the absence of ground-truth episodic counts in the partially observable MiniGrid environments. Panoramic observations on Mini-Grid further boost RC-GVF's performance such that it is competitive to baselines exploiting privileged information in form of episodic counts.


Creative Problem Solving in Artificially Intelligent Agents: A Survey and Framework

Journal of Artificial Intelligence Research

Creative Problem Solving (CPS) is a sub-area within Artificial Intelligence (AI) that focuses on methods for solving off-nominal, or anomalous problems in autonomous systems. Despite many advancements in planning and learning, resolving novel problems or adapting existing knowledge to a new context, especially in cases where the environment may change in unpredictable ways post deployment, remains a limiting factor in the safe and useful integration of intelligent systems. The emergence of increasingly autonomous systems dictates the necessity for AI agents to deal with environmental uncertainty through creativity. To stimulate further research in CPS, we present a definition and a framework of CPS, which we adopt to categorize existing AI methods in this field. Our framework consists of four main components of a CPS problem, namely, 1) problem formulation, 2) knowledge representation, 3) method of knowledge manipulation, and 4) method of evaluation. We conclude our survey with open research questions, and suggested directions for the future.


Predicting Human Mobility via Self-supervised Disentanglement Learning

arXiv.org Artificial Intelligence

Deep neural networks have recently achieved considerable improvements in learning human behavioral patterns and individual preferences from massive spatial-temporal trajectories data. However, most of the existing research concentrates on fusing different semantics underlying sequential trajectories for mobility pattern learning which, in turn, yields a narrow perspective on comprehending human intrinsic motions. In addition, the inherent sparsity and under-explored heterogeneous collaborative items pertaining to human check-ins hinder the potential exploitation of human diverse periodic regularities as well as common interests. Motivated by recent advances in disentanglement learning, in this study we propose a novel disentangled solution called SSDL for tackling the next POI prediction problem. SSDL primarily seeks to disentangle the potential time-invariant and time-varying factors into different latent spaces from massive trajectories data, providing an interpretable view to understand the intricate semantics underlying human diverse mobility representations. To address the data sparsity issue, we present two realistic trajectory augmentation approaches to enhance the understanding of both the human intrinsic periodicity and constantly-changing intents. In addition, we devise a POI-centric graph structure to explore heterogeneous collaborative signals underlying historical check-ins. Extensive experiments conducted on four real-world datasets demonstrate that our proposed SSDL significantly outperforms the state-of-the-art approaches -- for example, it yields up to 8.57% improvements on ACC@1.


Unsupervised Learning of Hierarchical Conversation Structure

arXiv.org Artificial Intelligence

Human conversations can evolve in many different ways, creating challenges for automatic understanding and summarization. Goal-oriented conversations often have meaningful sub-dialogue structure, but it can be highly domain-dependent. This work introduces an unsupervised approach to learning hierarchical conversation structure, including turn and sub-dialogue segment labels, corresponding roughly to dialogue acts and sub-tasks, respectively. The decoded structure is shown to be useful in enhancing neural models of language for three conversation-level understanding tasks. Further, the learned finite-state sub-dialogue network is made interpretable through automatic summarization.


Parameterization of state duration in Hidden semi-Markov Models: an application in electrocardiography

arXiv.org Artificial Intelligence

This work aims at providing a new model for time series classification based on learning from just one example. We assume that time series can be well characterized as a parametric random process, a sort of Hidden semi-Markov Model representing a sequence of regression models with variable duration. We introduce a parametric stochastic model for time series pattern recognition and provide a maximum-likelihood estimation of its parameters. Particularly, we are interested in examining two different representations for state duration: i) a discrete density distribution requiring an estimate for each possible duration; and ii) a parametric family of continuous density functions, here the Gamma distribution, with just two parameters to estimate. An application on heartbeat classification reveals the main strengths and weaknesses of each alternative.


AlphaSnake: Policy Iteration on a Nondeterministic NP-hard Markov Decision Process

arXiv.org Artificial Intelligence

Reinforcement learning has recently been used to approach well-known NP-hard combinatorial problems in graph theory. Among these problems, Hamiltonian cycle problems are exceptionally difficult to analyze, even when restricted to individual instances of structurally complex graphs. In this paper, we use Monte Carlo Tree Search (MCTS), the search algorithm behind many state-of-the-art reinforcement learning algorithms such as AlphaZero, to create autonomous agents that learn to play the game of Snake, a game centered on properties of Hamiltonian cycles on grid graphs. The game of Snake can be formulated as a single-player discounted Markov Decision Process (MDP) where the agent must behave optimally in a stochastic environment. Determining the optimal policy for Snake, defined as the policy that maximizes the probability of winning - or win rate - with higher priority and minimizes the expected number of time steps to win with lower priority, is conjectured to be NP-hard. Performance-wise, compared to prior work in the Snake game, our algorithm is the first to achieve a win rate over $0.5$ (a uniform random policy achieves a win rate $< 2.57 \times 10^{-15}$), demonstrating the versatility of AlphaZero in approaching NP-hard environments.