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 Markov Models


A Review of Off-Policy Evaluation in Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is one of the most vibrant research frontiers in machine learning and has been recently applied to solve a number of challenging problems. In this paper, we primarily focus on off-policy evaluation (OPE), one of the most fundamental topics in RL. In recent years, a number of OPE methods have been developed in the statistics and computer science literature. We provide a discussion on the efficiency bound of OPE, some of the existing state-of-the-art OPE methods, their statistical properties and some other related research directions that are currently actively explored.


Targeted Adversarial Attacks on Deep Reinforcement Learning Policies via Model Checking

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) agents are susceptible to adversarial noise in their observations that can mislead their policies and decrease their performance. However, an adversary may be interested not only in decreasing the reward, but also in modifying specific temporal logic properties of the policy. This paper presents a metric that measures the exact impact of adversarial attacks against such properties. We use this metric to craft optimal adversarial attacks. Furthermore, we introduce a model checking method that allows us to verify the robustness of RL policies against adversarial attacks. Our empirical analysis confirms (1) the quality of our metric to craft adversarial attacks against temporal logic properties, and (2) that we are able to concisely assess a system's robustness against attacks.


Neural Continuous-Time Markov Models

arXiv.org Artificial Intelligence

Continuous-time Markov chains are used to model stochastic systems where transitions can occur at irregular times, e.g., birth-death processes, chemical reaction networks, population dynamics, and gene regulatory networks. We develop a method to learn a continuous-time Markov chain's transition rate functions from fully observed time series. In contrast with existing methods, our method allows for transition rates to depend nonlinearly on both state variables and external covariates. The Gillespie algorithm is used to generate trajectories of stochastic systems where propensity functions (reaction rates) are known. Our method can be viewed as the inverse: given trajectories of a stochastic reaction network, we generate estimates of the propensity functions. While previous methods used linear or log-linear methods to link transition rates to covariates, we use neural networks, increasing the capacity and potential accuracy of learned models. In the chemical context, this enables the method to learn propensity functions from non-mass-action kinetics. We test our method with synthetic data generated from a variety of systems with known transition rates. We show that our method learns these transition rates with considerably more accuracy than log-linear methods, in terms of mean absolute error between ground truth and predicted transition rates. We also demonstrate an application of our methods to open-loop control of a continuous-time Markov chain.


Reducing Collision Risk in Multi-Agent Path Planning: Application to Air traffic Management

arXiv.org Artificial Intelligence

To minimize collision risks in the multi-agent path planning problem with stochastic transition dynamics, we formulate a Markov decision process congestion game with a multi-linear congestion cost. Players within the game complete individual tasks while minimizing their own collision risks. We show that the set of Nash equilibria coincides with the first-order KKT points of a non-convex optimization problem. Our game is applied to a historical flight plan over France to reduce collision risks between commercial aircraft.


Task-Directed Exploration in Continuous POMDPs for Robotic Manipulation of Articulated Objects

arXiv.org Artificial Intelligence

Representing and reasoning about uncertainty is crucial for autonomous agents acting in partially observable environments with noisy sensors. Partially observable Markov decision processes (POMDPs) serve as a general framework for representing problems in which uncertainty is an important factor. Online sample-based POMDP methods have emerged as efficient approaches to solving large POMDPs and have been shown to extend to continuous domains. However, these solutions struggle to find long-horizon plans in problems with significant uncertainty. Exploration heuristics can help guide planning, but many real-world settings contain significant task-irrelevant uncertainty that might distract from the task objective. In this paper, we propose STRUG, an online POMDP solver capable of handling domains that require long-horizon planning with significant task-relevant and task-irrelevant uncertainty. We demonstrate our solution on several temporally extended versions of toy POMDP problems as well as robotic manipulation of articulated objects using a neural perception frontend to construct a distribution of possible models. Our results show that STRUG outperforms the current sample-based online POMDP solvers on several tasks.


Monocular Camera and Single-Beam Sonar-Based Underwater Collision-Free Navigation with Domain Randomization

arXiv.org Artificial Intelligence

Underwater navigation presents several challenges, including unstructured unknown environments, lack of reliable localization systems (e.g., GPS), and poor visibility. Furthermore, good-quality obstacle detection sensors for underwater robots are scant and costly; and many sensors like RGB-D cameras and LiDAR only work in-air. To enable reliable mapless underwater navigation despite these challenges, we propose a low-cost end-to-end navigation system, based on a monocular camera and a fixed single-beam echo-sounder, that efficiently navigates an underwater robot to waypoints while avoiding nearby obstacles. Our proposed method is based on Proximal Policy Optimization (PPO), which takes as input current relative goal information, estimated depth images, echo-sounder readings, and previous executed actions, and outputs 3D robot actions in a normalized scale. End-to-end training was done in simulation, where we adopted domain randomization (varying underwater conditions and visibility) to learn a robust policy against noise and changes in visibility conditions. The experiments in simulation and real-world demonstrated that our proposed method is successful and resilient in navigating a low-cost underwater robot in unknown underwater environments.


Learning Options via Compression

arXiv.org Artificial Intelligence

Identifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks. Skill learning offers one way of identifying these regularities by decomposing pre-collected experiences into a sequence of skills. A popular approach to skill learning is maximizing the likelihood of the pre-collected experience with latent variable models, where the latent variables represent the skills. However, there are often many solutions that maximize the likelihood equally well, including degenerate solutions. To address this underspecification, we propose a new objective that combines the maximum likelihood objective with a penalty on the description length of the skills. This penalty incentivizes the skills to maximally extract common structures from the experiences. Empirically, our objective learns skills that solve downstream tasks in fewer samples compared to skills learned from only maximizing likelihood. Further, while most prior works in the offline multi-task setting focus on tasks with low-dimensional observations, our objective can scale to challenging tasks with high-dimensional image observations.


12 Machine Learning Books You Should Read in 2023 - Machine Learning Techniques

#artificialintelligence

This complements the list that I posted earlier under the title "Math for Machine Learning: 14 Must-Read Books", available here. Many of the following books have a free PDF version, their own website and GitHub repository, and usually you can purchase the print version. Some are self-published, with the PDF version regularly updated, and even


Gaussian Belief Space Path Planning for Minimum Sensing Navigation

arXiv.org Artificial Intelligence

We propose a path planning methodology for a mobile robot navigating through an obstacle-filled environment to generate a reference path that is traceable with moderate sensing efforts. The desired reference path is characterized as the shortest path in an obstacle-filled Gaussian belief manifold equipped with a novel information-geometric distance function. The distance function we introduce is shown to be an asymmetric quasi-pseudometric and can be interpreted as the minimum information gain required to steer the Gaussian belief. An RRT*-based numerical solution algorithm is presented to solve the formulated shortest-path problem. To gain insight into the asymptotic optimality of the proposed algorithm, we show that the considered path length function is continuous with respect to the topology of total variation. Simulation results demonstrate that the proposed method is effective in various robot navigation scenarios to reduce sensing costs, such as the required frequency of sensor measurements and the number of sensors that must be operated simultaneously.


Probabilities Are Not Enough: Formal Controller Synthesis for Stochastic Dynamical Models with Epistemic Uncertainty

arXiv.org Artificial Intelligence

Capturing uncertainty in models of complex dynamical systems is crucial to designing safe controllers. Stochastic noise causes aleatoric uncertainty, whereas imprecise knowledge of model parameters leads to epistemic uncertainty. Several approaches use formal abstractions to synthesize policies that satisfy temporal specifications related to safety and reachability. However, the underlying models exclusively capture aleatoric but not epistemic uncertainty, and thus require that model parameters are known precisely. Our contribution to overcoming this restriction is a novel abstraction-based controller synthesis method for continuous-state models with stochastic noise and uncertain parameters. By sampling techniques and robust analysis, we capture both aleatoric and epistemic uncertainty, with a user-specified confidence level, in the transition probability intervals of a so-called interval Markov decision process (iMDP). We synthesize an optimal policy on this iMDP, which translates (with the specified confidence level) to a feedback controller for the continuous model with the same performance guarantees. Our experimental benchmarks confirm that accounting for epistemic uncertainty leads to controllers that are more robust against variations in parameter values.