Markov Models
Adaptive Discretization using Voronoi Trees for Continuous POMDPs
Hoerger, Marcus, Kurniawati, Hanna, Kroese, Dirk, Ye, Nan
Solving continuous Partially Observable Markov Decision Processes (POMDPs) is challenging, particularly for high-dimensional continuous action spaces. To alleviate this difficulty, we propose a new sampling-based online POMDP solver, called Adaptive Discretization using Voronoi Trees (ADVT). It uses Monte Carlo Tree Search in combination with an adaptive discretization of the action space as well as optimistic optimization to efficiently sample high-dimensional continuous action spaces and compute the best action to perform. Specifically, we adaptively discretize the action space for each sampled belief using a hierarchical partition called Voronoi tree, which is a Binary Space Partitioning that implicitly maintains the partition of a cell as the Voronoi diagram of two points sampled from the cell. ADVT uses the estimated diameters of the cells to form an upper-confidence bound on the action value function within the cell, guiding the Monte Carlo Tree Search expansion and further discretization of the action space. This enables ADVT to better exploit local information with respect to the action value function, allowing faster identification of the most promising regions in the action space, compared to existing solvers. Voronoi trees keep the cost of partitioning and estimating the diameter of each cell low, even in high-dimensional spaces where many sampled points are required to cover the space well. ADVT additionally handles continuous observation spaces, by adopting an observation progressive widening strategy, along with a weighted particle representation of beliefs. Experimental results indicate that ADVT scales substantially better to high-dimensional continuous action spaces, compared to state-of-the-art methods.
Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems
Feng, Yihao, Yang, Shentao, Zhang, Shujian, Zhang, Jianguo, Xiong, Caiming, Zhou, Mingyuan, Wang, Huan
When learning task-oriented dialogue (ToD) agents, reinforcement learning (RL) techniques can naturally be utilized to train dialogue strategies to achieve user-specific goals. Prior works mainly focus on adopting advanced RL techniques to train the ToD agents, while the design of the reward function is not well studied. This paper aims at answering the question of how to efficiently learn and leverage a reward function for training end-to-end (E2E) ToD agents. Specifically, we introduce two generalized objectives for reward-function learning, inspired by the classical learning-to-rank literature. Further, we utilize the learned reward function to guide the training of the E2E ToD agent. With the proposed techniques, we achieve competitive results on the E2E response-generation task on the Multiwoz 2.0 dataset. Source code and checkpoints are publicly released at https://github.com/Shentao-YANG/Fantastic_Reward_ICLR2023.
Generalization in Visual Reinforcement Learning with the Reward Sequence Distribution
Wang, Jie, Yang, Rui, Geng, Zijie, Shi, Zhihao, Ye, Mingxuan, Zhou, Qi, Ji, Shuiwang, Li, Bin, Zhang, Yongdong, Wu, Feng
Generalization in partially observed markov decision processes (POMDPs) is critical for successful applications of visual reinforcement learning (VRL) in real scenarios. A widely used idea is to learn task-relevant representations that encode task-relevant information of common features in POMDPs, i.e., rewards and transition dynamics. As transition dynamics in the latent state space -- which are task-relevant and invariant to visual distractions -- are unknown to the agents, existing methods alternatively use transition dynamics in the observation space to extract task-relevant information in transition dynamics. However, such transition dynamics in the observation space involve task-irrelevant visual distractions, degrading the generalization performance of VRL methods. To tackle this problem, we propose the reward sequence distribution conditioned on the starting observation and the predefined subsequent action sequence (RSD-OA). The appealing features of RSD-OA include that: (1) RSD-OA is invariant to visual distractions, as it is conditioned on the predefined subsequent action sequence without task-irrelevant information from transition dynamics, and (2) the reward sequence captures long-term task-relevant information in both rewards and transition dynamics. Experiments demonstrate that our representation learning approach based on RSD-OA significantly improves the generalization performance on unseen environments, outperforming several state-of-the-arts on DeepMind Control tasks with visual distractions.
A Blackbox Approach to Best of Both Worlds in Bandits and Beyond
Dann, Christoph, Wei, Chen-Yu, Zimmert, Julian
Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question positively and present a general reduction from best of both worlds to a wide family of follow-the-regularized-leader (FTRL) and online-mirror-descent (OMD) algorithms. We showcase the capability of this reduction by transforming existing algorithms that are only known to achieve worst-case guarantees into new algorithms with best-of-both-worlds guarantees in contextual bandits, graph bandits and tabular Markov decision processes.
Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning
Guan, Cong, Chen, Feng, Yuan, Lei, Zhang, Zongzhang, Yu, Yang
Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multi-agent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this paper as a testbed for communication ability validation to facilitate further future research.
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network
Li, Wei, Liu, Weiyan, Shao, Shitong, Huang, Shiyi
Deducing the contribution of each agent and assigning the corresponding reward to them is a crucial problem in cooperative Multi-Agent Reinforcement Learning (MARL). Previous studies try to resolve the issue through designing an intrinsic reward function, but the intrinsic reward is simply combined with the environment reward by summation in these studies, which makes the performance of their MARL framework unsatisfactory. We propose a novel method named Attention Individual Intrinsic Reward Mixing Network (AIIR-MIX) in MARL, and the contributions of AIIR-MIX are listed as follows:(a) we construct a novel intrinsic reward network based on the attention mechanism to make teamwork more effective. (b) we propose a Mixing network that is able to combine intrinsic and extrinsic rewards non-linearly and dynamically in response to changing conditions of the environment. We compare AIIR-MIX with many State-Of-The-Art (SOTA) MARL methods on battle games in StarCraft II. And the results demonstrate that AIIR-MIX performs admirably and can defeat the current advanced methods on average test win rate. To validate the effectiveness of AIIR-MIX, we conduct additional ablation studies. The results show that AIIR-MIX can dynamically assign each agent a real-time intrinsic reward in accordance with their actual contribution.
Dynamic Simplex: Balancing Safety and Performance in Autonomous Cyber Physical Systems
Luo, Baiting, Ramakrishna, Shreyas, Pettet, Ava, Kuhn, Christopher, Karsai, Gabor, Mukhopadhyay, Ayan
Learning Enabled Components (LEC) have greatly assisted cyber-physical systems in achieving higher levels of autonomy. However, LEC's susceptibility to dynamic and uncertain operating conditions is a critical challenge for the safety of these systems. Redundant controller architectures have been widely adopted for safety assurance in such contexts. These architectures augment LEC "performant" controllers that are difficult to verify with "safety" controllers and the decision logic to switch between them. While these architectures ensure safety, we point out two limitations. First, they are trained offline to learn a conservative policy of always selecting a controller that maintains the system's safety, which limits the system's adaptability to dynamic and non-stationary environments. Second, they do not support reverse switching from the safety controller to the performant controller, even when the threat to safety is no longer present. To address these limitations, we propose a dynamic simplex strategy with an online controller switching logic that allows two-way switching. We consider switching as a sequential decision-making problem and model it as a semi-Markov decision process. We leverage a combination of a myopic selector using surrogate models (for the forward switch) and a non-myopic planner (for the reverse switch) to balance safety and performance. We evaluate this approach using an autonomous vehicle case study in the CARLA simulator using different driving conditions, locations, and component failures. We show that the proposed approach results in fewer collisions and higher performance than state-of-the-art alternatives.
Best of Both Worlds Policy Optimization
Dann, Christoph, Wei, Chen-Yu, Zimmert, Julian
Policy optimization methods are popular reinforcement learning algorithms in practice. Recent works have built theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that in tabular Markov decision processes (MDPs), by properly designing the regularizer, the exploration bonus and the learning rates, one can achieve a more favorable polylog$(T)$ regret when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime. To our knowledge, this is also the first time a gap-dependent polylog$(T)$ regret bound is shown for policy optimization. Specifically, we achieve this by leveraging a Tsallis entropy or a Shannon entropy regularizer in the policy update. Then we show that under known transitions, we can further obtain a first-order regret bound in the adversarial regime by leveraging the log-barrier regularizer.
Exploration and Incentives in Reinforcement Learning
Simchowitz, Max, Slivkins, Aleksandrs
How do you incentivize self-interested agents to $\textit{explore}$ when they prefer to $\textit{exploit}$? We consider complex exploration problems, where each agent faces the same (but unknown) MDP. In contrast with traditional formulations of reinforcement learning, agents control the choice of policies, whereas an algorithm can only issue recommendations. However, the algorithm controls the flow of information, and can incentivize the agents to explore via information asymmetry. We design an algorithm which explores all reachable states in the MDP. We achieve provable guarantees similar to those for incentivizing exploration in static, stateless exploration problems studied previously. To the best of our knowledge, this is the first work to consider mechanism design in a stateful, reinforcement learning setting.
Autonomy and Intelligence in the Computing Continuum: Challenges, Enablers, and Future Directions for Orchestration
Kokkonen, Henna, Lovén, Lauri, Motlagh, Naser Hossein, Kumar, Abhishek, Partala, Juha, Nguyen, Tri, Pujol, Víctor Casamayor, Kostakos, Panos, Leppänen, Teemu, González-Gil, Alfonso, Sola, Ester, Angulo, Iñigo, Liyanage, Madhusanka, Bennis, Mehdi, Tarkoma, Sasu, Dustdar, Schahram, Pirttikangas, Susanna, Riekki, Jukka
Future AI applications require performance, reliability and privacy that the existing, cloud-dependant system architectures cannot provide. In this article, we study orchestration in the device-edge-cloud continuum, and focus on edge AI for resource orchestration. We claim that to support the constantly growing requirements of intelligent applications in the device-edge-cloud computing continuum, resource orchestration needs to embrace edge AI and emphasize local autonomy and intelligence. To justify the claim, we provide a general definition for continuum orchestration, and look at how current and emerging orchestration paradigms are suitable for the computing continuum. We describe certain major emerging research themes that may affect future orchestration, and provide an early vision of an orchestration paradigm that embraces those research themes. Finally, we survey current key edge AI methods and look at how they may contribute into fulfilling the vision of future continuum orchestration.