Goto

Collaborating Authors

 Markov Models


Quiz-based Knowledge Tracing

arXiv.org Artificial Intelligence

Knowledge tracing (KT) aims to assess individuals' evolving knowledge states according to their learning interactions with different exercises in online learning systems (OIS), which is critical in supporting decision-making for subsequent intelligent services, such as personalized learning source recommendation. Existing researchers have broadly studied KT and developed many effective methods. However, most of them assume that students' historical interactions are uniformly distributed in a continuous sequence, ignoring the fact that actual interaction sequences are organized based on a series of quizzes with clear boundaries, where interactions within a quiz are consecutively completed, but interactions across different quizzes are discrete and may be spaced over days. In this paper, we present the Quiz-based Knowledge Tracing (QKT) model to monitor students' knowledge states according to their quiz-based learning interactions. Specifically, as students' interactions within a quiz are continuous and have the same or similar knowledge concepts, we design the adjacent gate followed by a global average pooling layer to capture the intra-quiz short-term knowledge influence. Then, as various quizzes tend to focus on different knowledge concepts, we respectively measure the inter-quiz knowledge substitution by the gated recurrent unit and the inter-quiz knowledge complementarity by the self-attentive encoder with a novel recency-aware attention mechanism. Finally, we integrate the inter-quiz long-term knowledge substitution and complementarity across different quizzes to output students' evolving knowledge states. Extensive experimental results on three public real-world datasets demonstrate that QKT achieves state-of-the-art performance compared to existing methods. Further analyses confirm that QKT is promising in designing more effective quizzes.


End-to-end Manipulator Calligraphy Planning via Variational Imitation Learning

arXiv.org Artificial Intelligence

Planning from demonstrations has shown promising results with the advances of deep neural networks. One of the most popular real-world applications is automated handwriting using a robotic manipulator. Classically it is simplified as a two-dimension problem. This representation is suitable for elementary drawings, but it is not sufficient for Japanese calligraphy or complex work of art where the orientation of a pen is part of the user expression. In this study, we focus on automated planning of Japanese calligraphy using a three-dimension representation of the trajectory as well as the rotation of the pen tip, and propose a novel deep imitation learning neural network that learns from expert demonstrations through a combination of images and pose data. The network consists of a combination of variational auto-encoder, bi-directional LSTM, and Multi-Layer Perceptron (MLP). Experiments are conducted in a progressive way, and results demonstrate that the proposed approach is successful in completion of tasks for real-world robots, overcoming the distribution shift problem in imitation learning. The source code and dataset will be public.


Locality-constrained autoregressive cum conditional normalizing flow for lattice field theory simulations

arXiv.org Machine Learning

Solving path integrals in quantum field theories for theories with large couplings involves discretization of the underlying spacetime as lattice and numerically sampling the fields using Markov Chain Monte Carlo (MCMC) algorithmsreferred to as lattice quantum field theory[9]. For large lattice sizes and choices of action parameters that lead to small lattice spacing and large correlation lengths, MCMC methods tend to suffer from long correlation times leading to exponentially diverging computational costs-a phenomenon known as critical slowing down (CSD)[17]. While a few non-local update algorithms have been developed for specific models to address CSD [13, 16], they cannot be applied for many key theories including quantum chromodynamics (QCD). In recent times, machine learning-based methods [19, 18] have been explored for building generative models of statistical and field theories on a lattice.


Theoretical guarantees for neural control variates in MCMC

arXiv.org Artificial Intelligence

In this paper, we propose a variance reduction approach for Markov chains based on additive control variates and the minimization of an appropriate estimate for the asymptotic variance. We focus on the particular case when control variates are represented as deep neural networks. We derive the optimal convergence rate of the asymptotic variance under various ergodicity assumptions on the underlying Markov chain. The proposed approach relies upon recent results on the stochastic errors of variance reduction algorithms and function approximation theory.


A Tutorial Introduction to Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we present a brief survey of Reinforcement Learning (RL), with particular emphasis on Stochastic Approximation (SA) as a unifying theme. The scope of the paper includes Markov Reward Processes, Markov Decision Processes, Stochastic Approximation methods, and widely used algorithms such as Temporal Difference Learning and Q-learning. Reinforcement Learning is a vast subject, and this brief survey can barely do justice to the topic. There are several excellent texts on RL, such as [4, 27, 34, 33]. The dynamics of the Stochastic Approximation (SA) algorithm are analyzed in [25, 22, 3, 23, 2, 9, 10]. The interested reader may consult those sources for more information. In this survey, we use the phrase "reinforcement learning" to refer to decision-making with uncertain models, and in addition, current actions alter the future behavior of the system. Therefore, if the same action is taken at a future time, the consequences might not be the same.


Upper Bound of Real Log Canonical Threshold of Tensor Decomposition and its Application to Bayesian Inference

arXiv.org Artificial Intelligence

Tensor decomposition is widely used in data science and machine learning [1]. For instance, It plays the central roles in signal processing by contribution analysis [2], data compression by converting tensor data to matrix data [3], and data recovery by counting backwards from the matrices to the original tensor data [4]. In many cases, tensor decomposition itself is known to be NP-hard [5]. For this reason, tensor decomposition is often calculated approximately by Bayesian inference. However, its mathematical property is not yet completely clarified because it is one of the singular statistical models. In this paper, we derive its generalization performance in Bayesian inference. Tensor decomposition has mainly two types: Tucker decomposition and CP decomposition.


TacGNN:Learning Tactile-based In-hand Manipulation with a Blind Robot

arXiv.org Artificial Intelligence

In this paper, we propose a novel framework for tactile-based dexterous manipulation learning with a blind anthropomorphic robotic hand, i.e. without visual sensing. First, object-related states were extracted from the raw tactile signals by a graph-based perception model - TacGNN. The resulting tactile features were then utilized in the policy learning of an in-hand manipulation task in the second stage. This method was examined by a Baoding ball task - simultaneously manipulating two spheres around each other by 180 degrees in hand. We conducted experiments on object states prediction and in-hand manipulation using a reinforcement learning algorithm (PPO). Results show that TacGNN is effective in predicting object-related states during manipulation by decreasing the RMSE of prediction to 0.096cm comparing to other methods, such as MLP, CNN, and GCN. Finally, the robot hand could finish an in-hand manipulation task solely relying on the robotic own perception - tactile sensing and proprioception. In addition, our methods are tested on three tasks with different difficulty levels and transferred to the real robot without further training.


Action Pick-up in Dynamic Action Space Reinforcement Learning

arXiv.org Artificial Intelligence

Most reinforcement learning algorithms are based on a key assumption that Markov decision processes (MDPs) are stationary. However, non-stationary MDPs with dynamic action space are omnipresent in real-world scenarios. Yet problems of dynamic action space reinforcement learning have been studied by many previous works, how to choose valuable actions from new and unseen actions to improve learning efficiency remains unaddressed. To tackle this problem, we propose an intelligent Action Pick-up (AP) algorithm to autonomously choose valuable actions that are most likely to boost performance from a set of new actions. In this paper, we first theoretically analyze and find that a prior optimal policy plays an important role in action pick-up by providing useful knowledge and experience. Then, we design two different AP methods: frequency-based global method and state clustering-based local method, based on the prior optimal policy. Finally, we evaluate the AP on two simulated but challenging environments where action spaces vary over time. Experimental results demonstrate that our proposed AP has advantages over baselines in learning efficiency.


Investigation of risk-aware MDP and POMDP contingency management autonomy for UAS

arXiv.org Artificial Intelligence

Unmanned aircraft systems (UAS) are being increasingly adopted for various applications. The risk UAS poses to people and property must be kept to acceptable levels. This paper proposes risk-aware contingency management autonomy to prevent an accident in the event of component malfunction, specifically propulsion unit failure and/or battery degradation. The proposed autonomy is modeled as a Markov Decision Process (MDP) whose solution is a contingency management policy that appropriately executes emergency landing, flight termination or continuation of planned flight actions. Motivated by the potential for errors in fault/failure indicators, partial observability of the MDP state space is investigated. The performance of optimal policies is analyzed over varying observability conditions in a high-fidelity simulator. Results indicate that both partially observable MDP (POMDP) and maximum a posteriori MDP policies performed similarly over different state observability criteria, given the nearly deterministic state transition model.


Risk-Sensitive and Robust Model-Based Reinforcement Learning and Planning

arXiv.org Artificial Intelligence

Many sequential decision-making problems that are currently automated, such as those in manufacturing or recommender systems, operate in an environment where there is either little uncertainty, or zero risk of catastrophe. As companies and researchers attempt to deploy autonomous systems in less constrained environments, it is increasingly important that we endow sequential decision-making algorithms with the ability to reason about uncertainty and risk. In this thesis, we will address both planning and reinforcement learning (RL) approaches to sequential decision-making. In the planning setting, it is assumed that a model of the environment is provided, and a policy is optimised within that model. Reinforcement learning relies upon extensive random exploration, and therefore usually requires a simulator in which to perform training. In many real-world domains, it is impossible to construct a perfectly accurate model or simulator. Therefore, the performance of any policy is inevitably uncertain due to the incomplete knowledge about the environment. Furthermore, in stochastic domains, the outcome of any given run is also uncertain due to the inherent randomness of the environment. These two sources of uncertainty are usually classified as epistemic, and aleatoric uncertainty, respectively. The over-arching goal of this thesis is to contribute to developing algorithms that mitigate both sources of uncertainty in sequential decision-making problems. We make a number of contributions towards this goal, with a focus on model-based algorithms...