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 Markov Models


The variational hierarchical EM algorithm for clustering hidden Markov models

Neural Information Processing Systems

In this paper, we derive a novel algorithm to cluster hidden Markov models (HMMs) according to their probability distributions. We propose a variational hierarchical EM algorithm that i) clusters a given collection of HMMs into groups of HMMs that are similar, in terms of the distributions they represent, and ii) characterizes each group by a cluster center'', i.e., a novel HMM that is representative for the group. We illustrate the benefits of the proposed algorithm on hierarchical clustering of motion capture sequences as well as on automatic music tagging.


A Better Way to Pretrain Deep Boltzmann Machines

Neural Information Processing Systems

We describe how the pre-training algorithm for Deep Boltzmann Machines (DBMs) is related to the pre-training algorithm for Deep Belief Networks and we show that under certain conditions, the pre-training procedure improves the variational lower bound of a two-hidden-layer DBM. Based on this analysis, we develop a different method of pre-training DBMs that distributes the modelling work more evenly over the hidden layers. Our results on the MNIST and NORB datasets demonstrate that the new pre-training algorithm allows us to learn better generative models.


How Prior Probability Influences Decision Making: A Unifying Probabilistic Model

Neural Information Processing Systems

How does the brain combine prior knowledge with sensory evidence when making decisions under uncertainty? Two competing descriptive models have been proposed based on experimental data. The first posits an additive offset to a decision variable, implying a static effect of the prior. However, this model is inconsistent with recent data from a motion discrimination task involving temporal integration of uncertain sensory evidence. To explain this data, a second model has been proposed which assumes a time-varying influence of the prior.


Learning Partially Observable Models Using Temporally Abstract Decision Trees

Neural Information Processing Systems

This paper introduces timeline trees, which are partial models of partially observable environments. Timeline trees are given some specific predictions to make and learn a decision tree over history. The main idea of timeline trees is to use temporally abstract features to identify and split on features of key events, spread arbitrarily far apart in the past (whereas previous decision-tree-based methods have been limited to a finite suffix of history). Experiments demonstrate that timeline trees can learn to make high quality predictions in complex, partially observable environments with high-dimensional observations (e.g. an arcade game).


Symbolic Dynamic Programming for Continuous State and Observation POMDPs

Neural Information Processing Systems

Partially-observable Markov decision processes (POMDPs) provide a powerful model for real-world sequential decision-making problems. In recent years, point- based value iteration methods have proven to be extremely effective techniques for finding (approximately) optimal dynamic programming solutions to POMDPs when an initial set of belief states is known. However, no point-based work has provided exact point-based backups for both continuous state and observation spaces, which we tackle in this paper. Our key insight is that while there may be an infinite number of possible observations, there are only a finite number of observation partitionings that are relevant for optimal decision-making when a finite, fixed set of reachable belief states is known. To this end, we make two important contributions: (1) we show how previous exact symbolic dynamic pro- gramming solutions for continuous state MDPs can be generalized to continu- ous state POMDPs with discrete observations, and (2) we show how this solution can be further extended via recently developed symbolic methods to continuous state and observations to derive the minimal relevant observation partitioning for potentially correlated, multivariate observation spaces.


A Unifying Perspective of Parametric Policy Search Methods for Markov Decision Processes

Neural Information Processing Systems

Parametric policy search algorithms are one of the methods of choice for the optimisation of Markov Decision Processes, with Expectation Maximisation and natural gradient ascent being considered the current state of the art in the field. In this article we provide a unifying perspective of these two algorithms by showing that their step-directions in the parameter space are closely related to the search direction of an approximate Newton method. This analysis leads naturally to the consideration of this approximate Newton method as an alternative gradient-based method for Markov Decision Processes. We are able show that the algorithm has numerous desirable properties, absent in the naive application of Newton's method, that make it a viable alternative to either Expectation Maximisation or natural gradient ascent. Empirical results suggest that the algorithm has excellent convergence and robustness properties, performing strongly in comparison to both Expectation Maximisation and natural gradient ascent.


Spike train entropy-rate estimation using hierarchical Dirichlet process priors

Neural Information Processing Systems

For spiking neurons, the entropy rate places an upper bound on the rate at which the spike train can convey stimulus information, and a large literature has focused on the problem of estimating entropy rate from spike train data. Our estimator leverages the fact that the entropy rate of an ergodic Markov Chain with known transition probabilities can be calculated analytically, and many stochastic processes that are non-Markovian can still be well approximated by Markov processes of sufficient depth. Choosing an appropriate depth of Markov model presents challenges due to possibly long time dependencies and short data sequences: a deeper model can better account for long time-dependencies, but is more difficult to infer from limited data. Our approach mitigates this difficulty by using a hierarchical prior to share statistical power across Markov chains of different depths. We present both a fully Bayesian and empirical Bayes entropy rate estimator based on this model, and demonstrate their performance on simulated and real neural spike train data.


Learning Hidden Markov Models from Non-sequence Data via Tensor Decomposition

Neural Information Processing Systems

Learning dynamic models from observed data has been a central issue in many scientific studies or engineering tasks. The usual setting is that data are collected sequentially from trajectories of some dynamical system operation. In quite a few modern scientific modeling tasks, however, it turns out that reliable sequential data are rather difficult to gather, whereas out-of-order snapshots are much easier to obtain. Examples include the modeling of galaxies, chronic diseases such Alzheimer's, or certain biological processes. Existing methods for learning dynamic model from non-sequence data are mostly based on Expectation-Maximization, which involves non-convex optimization and is thus hard to analyze.


Point Based Value Iteration with Optimal Belief Compression for Dec-POMDPs

Neural Information Processing Systems

This paper presents four major results towards solving decentralized partially observable Markov decision problems (DecPOMDPs) culminating in an algorithm that outperforms all existing algorithms on all but one standard infinite-horizon benchmark problems. The program is notable because its linear relaxation is very often integral. These actions correspond to strategies of a CBG. We choose one such algorithm, point-based valued iteration, and modify it to produce the first tractable value iteration method for DecPOMDPs which outperforms existing algorithms.


Denoised MDPs: Learning World Models Better Than the World Itself

arXiv.org Artificial Intelligence

The ability to separate signal from noise, and reason with clean abstractions, is critical to intelligence. With this ability, humans can efficiently perform real world tasks without considering all possible nuisance factors.How can artificial agents do the same? What kind of information can agents safely discard as noises? In this work, we categorize information out in the wild into four types based on controllability and relation with reward, and formulate useful information as that which is both controllable and reward-relevant. This framework clarifies the kinds information removed by various prior work on representation learning in reinforcement learning (RL), and leads to our proposed approach of learning a Denoised MDP that explicitly factors out certain noise distractors. Extensive experiments on variants of DeepMind Control Suite and RoboDesk demonstrate superior performance of our denoised world model over using raw observations alone, and over prior works, across policy optimization control tasks as well as the non-control task of joint position regression.