Markov Models
Neural Markov Jump Processes
Seifner, Patrick, Sanchez, Ramses J.
Markov jump processes are continuous-time stochastic processes with a wide range of applications in both natural and social sciences. Despite their widespread use, inference in these models is highly non-trivial and typically proceeds via either Monte Carlo or expectation-maximization methods. In this work we introduce an alternative, variational inference algorithm for Markov jump processes which relies on neural ordinary differential equations, and is trainable via back-propagation. Our methodology learns neural, continuous-time representations of the observed data, that are used to approximate the initial distribution and time-dependent transition probability rates of the posterior Markov jump process. The time-independent rates of the prior process are in contrast trained akin to generative adversarial networks. We test our approach on synthetic data sampled from ground-truth Markov jump processes, experimental switching ion channel data and molecular dynamics simulations. Source code to reproduce our experiments is available online.
End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode Initialization
Taniguchi, Shohei, Suzuki, Masahiro, Iwasawa, Yusuke, Matsuo, Yutaka
Wu, 2017; Ma, 2020), multimodal learning (Srivastava & Salakhutdinov, 2012), and collaborative filtering (Salakhutdinov We address the problem of biased gradient estimation et al., 2007). Boltzmann machines also have the in deep Boltzmann machines (DBMs). The potential as powerful generative models because it is known existing method to obtain an unbiased estimator as a universal approximator of the probability mass function uses a maximal coupling based on a Gibbs sampler, on discrete variables (Le Roux & Bengio, 2008). Among but when the state is high-dimensional, it them, deep Boltzmann machines (DBMs) (Salakhutdinov & takes a long time to converge. In this study, we Larochelle, 2010), which are multi-layered undirected models, propose to use a coupling based on the Metropolis-can capture complex structures by their deep structure Hastings (MH) and to initialize the state around while retaining the advantages of the Boltzmann machine.
What can online reinforcement learning with function approximation benefit from general coverage conditions?
Liu, Fanghui, Viano, Luca, Cevher, Volkan
In online reinforcement learning (RL), instead of employing standard structural assumptions on Markov decision processes (MDPs), using a certain coverage condition (original from offline RL) is enough to ensure sample-efficient guarantees (Xie et al. 2023). In this work, we focus on this new direction by digging more possible and general coverage conditions, and study the potential and the utility of them in efficient online RL. We identify more concepts, including the $L^p$ variant of concentrability, the density ratio realizability, and trade-off on the partial/rest coverage condition, that can be also beneficial to sample-efficient online RL, achieving improved regret bound. Furthermore, if exploratory offline data are used, under our coverage conditions, both statistically and computationally efficient guarantees can be achieved for online RL. Besides, even though the MDP structure is given, e.g., linear MDP, we elucidate that, good coverage conditions are still beneficial to obtain faster regret bound beyond $\widetilde{O}(\sqrt{T})$ and even a logarithmic order regret. These results provide a good justification for the usage of general coverage conditions in efficient online RL.
I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons
Zhou, Pei, Zhu, Andrew, Hu, Jennifer, Pujara, Jay, Ren, Xiang, Callison-Burch, Chris, Choi, Yejin, Ammanabrolu, Prithviraj
We propose a novel task, G4C, to study teacher-student natural language interactions in a goal-driven and grounded environment. Dungeons and Dragons (D&D), a role-playing game, provides an ideal setting to investigate such interactions. Here, the Dungeon Master (DM), i.e., the teacher, guides the actions of several players -- students, each with their own personas and abilities -- to achieve shared goals grounded in a fantasy world. Our approach is to decompose and model these interactions into (1) the DM's intent to guide players toward a given goal; (2) the DM's guidance utterance to the players expressing this intent; and (3) a theory-of-mind (ToM) model that anticipates the players' reaction to the guidance one turn into the future. We develop a novel reinforcement learning (RL) method for training a DM that generates guidance for players by rewarding utterances where the intent matches the ToM-anticipated player actions. Human and automated evaluations show that a DM trained to explicitly model intents and incorporate ToM of the players using RL generates better-quality guidance that is 3x more likely to fulfill the DM's intent than a vanilla natural language generation (NLG) approach.
Concentration Phenomenon for Random Dynamical Systems: An Operator Theoretic Approach
Naeem, Muhammad Abdullah, Pajic, Miroslav
Via operator theoretic methods, we formalize the concentration phenomenon for a given observable `$r$' of a discrete time Markov chain with `$\mu_{\pi}$' as invariant ergodic measure, possibly having support on an unbounded state space. The main contribution of this paper is circumventing tedious probabilistic methods with a study of a composition of the Markov transition operator $P$ followed by a multiplication operator defined by $e^{r}$. It turns out that even if the observable/ reward function is unbounded, but for some for some $q>2$, $\|e^{r}\|_{q \rightarrow 2} \propto \exp\big(\mu_{\pi}(r) +\frac{2q}{q-2}\big) $ and $P$ is hyperbounded with norm control $\|P\|_{2 \rightarrow q }< e^{\frac{1}{2}[\frac{1}{2}-\frac{1}{q}]}$, sharp non-asymptotic concentration bounds follow. \emph{Transport-entropy} inequality ensures the aforementioned upper bound on multiplication operator for all $q>2$. The role of \emph{reversibility} in concentration phenomenon is demystified. These results are particularly useful for the reinforcement learning and controls communities as they allow for concentration inequalities w.r.t standard unbounded obersvables/reward functions where exact knowledge of the system is not available, let alone the reversibility of stationary measure.
Bayesian Complementary Kernelized Learning for Multidimensional Spatiotemporal Data
Lei, Mengying, Labbe, Aurelie, Sun, Lijun
Probabilistic modeling of multidimensional spatiotemporal data is critical to many real-world applications. As real-world spatiotemporal data often exhibits complex dependencies that are nonstationary and nonseparable, developing effective and computationally efficient statistical models to accommodate nonstationary/nonseparable processes containing both long-range and short-scale variations becomes a challenging task, in particular for large-scale datasets with various corruption/missing structures. In this paper, we propose a new statistical framework -- Bayesian Complementary Kernelized Learning (BCKL) -- to achieve scalable probabilistic modeling for multidimensional spatiotemporal data. To effectively characterize complex dependencies, BCKL integrates two complementary approaches -- kernelized low-rank tensor factorization and short-range spatiotemporal Gaussian Processes. Specifically, we use a multi-linear low-rank factorization component to capture the global/long-range correlations in the data and introduce an additive short-scale GP based on compactly supported kernel functions to characterize the remaining local variabilities. We develop an efficient Markov chain Monte Carlo (MCMC) algorithm for model inference and evaluate the proposed BCKL framework on both synthetic and real-world spatiotemporal datasets. Our experiment results show that BCKL offers superior performance in providing accurate posterior mean and high-quality uncertainty estimates, confirming the importance of both global and local components in modeling spatiotemporal data.
Sharp high-probability sample complexities for policy evaluation with linear function approximation
Li, Gen, Wu, Weichen, Chi, Yuejie, Ma, Cong, Rinaldo, Alessandro, Wei, Yuting
This paper is concerned with the problem of policy evaluation with linear function approximation in discounted infinite horizon Markov decision processes. We investigate the sample complexities required to guarantee a predefined estimation error of the best linear coefficients for two widely-used policy evaluation algorithms: the temporal difference (TD) learning algorithm and the two-timescale linear TD with gradient correction (TDC) algorithm. In both the on-policy setting, where observations are generated from the target policy, and the off-policy setting, where samples are drawn from a behavior policy potentially different from the target policy, we establish the first sample complexity bound with high-probability convergence guarantee that attains the optimal dependence on the tolerance level. We also exhihit an explicit dependence on problem-related quantities, and show in the on-policy setting that our upper bound matches the minimax lower bound on crucial problem parameters, including the choice of the feature maps and the problem dimension.
Testing for the Markov Property in Time Series via Deep Conditional Generative Learning
Zhou, Yunzhe, Shi, Chengchun, Li, Lexin, Yao, Qiwei
The Markov property is widely imposed in analysis of time series data. Correspondingly, testing the Markov property, and relatedly, inferring the order of a Markov model, are of paramount importance. In this article, we propose a nonparametric test for the Markov property in high-dimensional time series via deep conditional generative learning. We also apply the test sequentially to determine the order of the Markov model. We show that the test controls the type-I error asymptotically, and has the power approaching one. Our proposal makes novel contributions in several ways. We utilize and extend state-of-the-art deep generative learning to estimate the conditional density functions, and establish a sharp upper bound on the approximation error of the estimators. We derive a doubly robust test statistic, which employs a nonparametric estimation but achieves a parametric convergence rate. We further adopt sample splitting and cross-fitting to minimize the conditions required to ensure the consistency of the test. We demonstrate the efficacy of the test through both simulations and the three data applications.
Dynamical Linear Bandits
Mussi, Marco, Metelli, Alberto Maria, Restelli, Marcello
In many real-world sequential decision-making problems, an action does not immediately reflect on the feedback and spreads its effects over a long time frame. For instance, in online advertising, investing in a platform produces an instantaneous increase of awareness, but the actual reward, i.e., a conversion, might occur far in the future. Furthermore, whether a conversion takes place depends on: how fast the awareness grows, its vanishing effects, and the synergy or interference with other advertising platforms. Previous work has investigated the Multi-Armed Bandit framework with the possibility of delayed and aggregated feedback, without a particular structure on how an action propagates in the future, disregarding possible dynamical effects. In this paper, we introduce a novel setting, the Dynamical Linear Bandits (DLB), an extension of the linear bandits characterized by a hidden state. When an action is performed, the learner observes a noisy reward whose mean is a linear function of the hidden state and of the action. Then, the hidden state evolves according to linear dynamics, affected by the performed action too. We start by introducing the setting, discussing the notion of optimal policy, and deriving an expected regret lower bound. Then, we provide an optimistic regret minimization algorithm, Dynamical Linear Upper Confidence Bound (DynLin-UCB), that suffers an expected regret of order $\widetilde{\mathcal{O}} \Big( \frac{d \sqrt{T}}{(1-\overline{\rho})^{3/2}} \Big)$, where $\overline{\rho}$ is a measure of the stability of the system, and $d$ is the dimension of the action vector. Finally, we conduct a numerical validation on a synthetic environment and on real-world data to show the effectiveness of DynLin-UCB in comparison with several baselines.
Exploring the Promise and Limits of Real-Time Recurrent Learning
Irie, Kazuki, Gopalakrishnan, Anand, Schmidhuber, Jürgen
Real-time recurrent learning (RTRL) for sequence-processing recurrent neural networks (RNNs) offers certain conceptual advantages over backpropagation through time (BPTT). RTRL requires neither caching past activations nor truncating context, and enables online learning. However, RTRL's time and space complexity make it impractical. To overcome this problem, most recent work on RTRL focuses on approximation theories, while experiments are often limited to diagnostic settings. Here we explore the practical promise of RTRL in more realistic settings. We study actor-critic methods that combine RTRL and policy gradients, and test them in several subsets of DMLab-30, ProcGen, and Atari-2600 environments. On DMLab memory tasks, our system trained on fewer than 1.2 B environmental frames is competitive with or outperforms well-known IMPALA and R2D2 baselines trained on 10 B frames. To scale to such challenging tasks, we focus on certain well-known neural architectures with element-wise recurrence, allowing for tractable RTRL without approximation. We also discuss rarely addressed limitations of RTRL in real-world applications, such as its complexity in the multi-layer case.