Markov Models
Reinforcement Learning with Temporal-Logic-Based Causal Diagrams
Paliwal, Yash, Roy, Rajarshi, Gaglione, Jean-Raphaรซl, Baharisangari, Nasim, Neider, Daniel, Duan, Xiaoming, Topcu, Ufuk, Xu, Zhe
We study a class of reinforcement learning (RL) tasks where the objective of the agent is to accomplish temporally extended goals. In this setting, a common approach is to represent the tasks as deterministic finite automata (DFA) and integrate them into the state-space for RL algorithms. However, while these machines model the reward function, they often overlook the causal knowledge about the environment. To address this limitation, we propose the Temporal-Logic-based Causal Diagram (TL-CD) in RL, which captures the temporal causal relationships between different properties of the environment. We exploit the TL-CD to devise an RL algorithm in which an agent requires significantly less exploration of the environment. To this end, based on a TL-CD and a task DFA, we identify configurations where the agent can determine the expected rewards early during an exploration. Through a series of case studies, we demonstrate the benefits of using TL-CDs, particularly the faster convergence of the algorithm to an optimal policy due to reduced exploration of the environment.
Active Coverage for PAC Reinforcement Learning
Al-Marjani, Aymen, Tirinzoni, Andrea, Kaufmann, Emilie
Collecting and leveraging data with good coverage properties plays a crucial role in different aspects of reinforcement learning (RL), including reward-free exploration and offline learning. However, the notion of "good coverage" really depends on the application at hand, as data suitable for one context may not be so for another. In this paper, we formalize the problem of active coverage in episodic Markov decision processes (MDPs), where the goal is to interact with the environment so as to fulfill given sampling requirements. This framework is sufficiently flexible to specify any desired coverage property, making it applicable to any problem that involves online exploration. Our main contribution is an instance-dependent lower bound on the sample complexity of active coverage and a simple game-theoretic algorithm, CovGame, that nearly matches it. We then show that CovGame can be used as a building block to solve different PAC RL tasks. In particular, we obtain a simple algorithm for PAC reward-free exploration with an instance-dependent sample complexity that, in certain MDPs which are "easy to explore", is lower than the minimax one. By further coupling this exploration algorithm with a new technique to do implicit eliminations in policy space, we obtain a computationally-efficient algorithm for best-policy identification whose instance-dependent sample complexity scales with gaps between policy values.
Predicting Temporal Aspects of Movement for Predictive Replication in Fog Environments
Balitzki, Emil, Pfandzelter, Tobias, Bermbach, David
To fully exploit the benefits of the fog environment, efficient management of data locality is crucial. Blind or reactive data replication falls short in harnessing the potential of fog computing, necessitating more advanced techniques for predicting where and when clients will connect. While spatial prediction has received considerable attention, temporal prediction remains understudied. Our paper addresses this gap by examining the advantages of incorporating temporal prediction into existing spatial prediction models. We also provide a comprehensive analysis of spatio-temporal prediction models, such as Deep Neural Networks and Markov models, in the context of predictive replication. We propose a novel model using Holt-Winter's Exponential Smoothing for temporal prediction, leveraging sequential and periodical user movement patterns. In a fog network simulation with real user trajectories our model achieves a 15% reduction in excess data with a marginal 1% decrease in data availability.
Stochastic Gradient Descent under Markovian Sampling Schemes
We study a variation of vanilla stochastic gradient descent where the optimizer only has access to a Markovian sampling scheme. These schemes encompass applications that range from decentralized optimization with a random walker (token algorithms), to RL and online system identification problems. We focus on obtaining rates of convergence under the least restrictive assumptions possible on the underlying Markov chain and on the functions optimized. We first unveil the theoretical lower bound for methods that sample stochastic gradients along the path of a Markov chain, making appear a dependency in the hitting time of the underlying Markov chain. We then study Markov chain SGD (MC-SGD) under much milder regularity assumptions than prior works (e.g., no bounded gradients or domain, and infinite state spaces). We finally introduce MC-SAG, an alternative to MC-SGD with variance reduction, that only depends on the hitting time of the Markov chain, therefore obtaining a communication-efficient token algorithm.
Generative modeling via tensor train sketching
Hur, YH., Hoskins, J. G., Lindsey, M., Stoudenmire, E. M., Khoo, Y.
In this paper, we introduce a sketching algorithm for constructing a tensor train representation of a probability density from its samples. Our method deviates from the standard recursive SVD-based procedure for constructing a tensor train. Instead, we formulate and solve a sequence of small linear systems for the individual tensor train cores. This approach can avoid the curse of dimensionality that threatens both the algorithmic and sample complexities of the recovery problem. Specifically, for Markov models under natural conditions, we prove that the tensor cores can be recovered with a sample complexity that scales logarithmically in the dimensionality. Finally, we illustrate the performance of the method with several numerical experiments.
Robust Recovery Motion Control for Quadrupedal Robots via Learned Terrain Imagination
Nahrendra, I Made Aswin, Oh, Minho, Yu, Byeongho, Lim, Hyungtae, Myung, Hyun
Quadrupedal robots have emerged as a cutting-edge platform for assisting humans, finding applications in tasks related to inspection and exploration in remote areas. Nevertheless, their floating base structure renders them susceptible to fall in cluttered environments, where manual recovery by a human operator may not always be feasible. Several recent studies have presented recovery controllers employing deep reinforcement learning algorithms. However, these controllers are not specifically designed to operate effectively in cluttered environments, such as stairs and slopes, which restricts their applicability. In this study, we propose a robust all-terrain recovery policy to facilitate rapid and secure recovery in cluttered environments. We substantiate the superiority of our proposed approach through simulations and real-world tests encompassing various terrain types.
Convergence of Dirichlet Forms for MCMC Optimal Scaling with Dependent Target Distributions on Large Graphs
Markov chain Monte Carlo (MCMC) algorithms have played a significant role in statistics, physics, machine learning and others, and they are the only known general and efficient approach for some high-dimensional problems. The random walk Metropolis (RWM) algorithm as the most classical MCMC algorithm, has had a great influence on the development and practice of science and engineering. The behavior of the RWM algorithm in high-dimensional problems is typically investigated through a weak convergence result of diffusion processes. In this paper, we utilize the Mosco convergence of Dirichlet forms in analyzing the RWM algorithm on large graphs, whose target distribution is the Gibbs measure that includes any probability measure satisfying a Markov property. The abstract and powerful theory of Dirichlet forms allows us to work directly and naturally on the infinite-dimensional space, and our notion of Mosco convergence allows Dirichlet forms associated with the RWM chains to lie on changing Hilbert spaces. Through the optimal scaling problem, we demonstrate the impressive strengths of the Dirichlet form approach over the standard diffusion approach.
Probabilistic Slide-support Manipulation Planning in Clutter
Nagato, Shusei, Motoda, Tomohiro, Nishi, Takao, Damien, Petit, Kiyokawa, Takuya, Wan, Weiwei, Harada, Kensuke
To safely and efficiently extract an object from the clutter, this paper presents a bimanual manipulation planner in which one hand of the robot is used to slide the target object out of the clutter while the other hand is used to support the surrounding objects to prevent the clutter from collapsing. Our method uses a neural network to predict the physical phenomena of the clutter when the target object is moved. We generate the most efficient action based on the Monte Carlo tree search.The grasping and sliding actions are planned to minimize the number of motion sequences to pick the target object. In addition, the object to be supported is determined to minimize the position change of surrounding objects. Experiments with a real bimanual robot confirmed that the robot could retrieve the target object, reducing the total number of motion sequences and improving safety.
Towards Regulatable AI Systems: Technical Gaps and Policy Opportunities
Shen, Xudong, Brown, Hannah, Tao, Jiashu, Strobel, Martin, Tong, Yao, Narayan, Akshay, Soh, Harold, Doshi-Velez, Finale
There is increasing attention being given to how to regulate AI systems. As governing bodies grapple with what values to encapsulate into regulation, we consider the technical half of the question: To what extent can AI experts vet an AI system for adherence to regulatory requirements? We investigate this question through two public sector procurement checklists, identifying what we can do now, what we should be able to do with technical innovation in AI, and what requirements necessitate a more interdisciplinary approach.
One Policy to Dress Them All: Learning to Dress People with Diverse Poses and Garments
Wang, Yufei, Sun, Zhanyi, Erickson, Zackory, Held, David
Robot-assisted dressing could benefit the lives of many people such as older adults and individuals with disabilities. Despite such potential, robot-assisted dressing remains a challenging task for robotics as it involves complex manipulation of deformable cloth in 3D space. Many prior works aim to solve the robot-assisted dressing task, but they make certain assumptions such as a fixed garment and a fixed arm pose that limit their ability to generalize. In this work, we develop a robot-assisted dressing system that is able to dress different garments on people with diverse poses from partial point cloud observations, based on a learned policy. We show that with proper design of the policy architecture and Q function, reinforcement learning (RL) can be used to learn effective policies with partial point cloud observations that work well for dressing diverse garments. We further leverage policy distillation to combine multiple policies trained on different ranges of human arm poses into a single policy that works over a wide range of different arm poses. We conduct comprehensive real-world evaluations of our system with 510 dressing trials in a human study with 17 participants with different arm poses and dressed garments. Our system is able to dress 86% of the length of the participants' arms on average. Videos can be found on our project webpage: https://sites.google.com/view/one-policy-dress.