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TVDO: Tchebycheff Value-Decomposition Optimization for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (MARL) settings, the centralized training with decentralized execution (CTDE) becomes customary recently due to the physical demand. However, the most dilemma is the inconsistency of jointly-trained policies and individually-optimized actions. In this work, we propose a novel value-based multi-objective learning approach, named Tchebycheff value decomposition optimization (TVDO), to overcome the above dilemma. In particular, a nonlinear Tchebycheff aggregation method is designed to transform the MARL task into multi-objective optimal counterpart by tightly constraining the upper bound of individual action-value bias. We theoretically prove that TVDO well satisfies the necessary and sufficient condition of individual global max (IGM) with no extra limitations, which exactly guarantees the consistency between the global and individual optimal action-value function. Empirically, in the climb and penalty game, we verify that TVDO represents precisely from global to individual value factorization with a guarantee of the policy consistency. Furthermore, we also evaluate TVDO in the challenging scenarios of StarCraft II micromanagement tasks, and extensive experiments demonstrate that TVDO achieves more competitive performances than several state-of-the-art MARL methods.


Large Sequence Models for Sequential Decision-Making: A Survey

arXiv.org Artificial Intelligence

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally designed for prediction problems, it is natural to inquire about their suitability for sequential decision-making and reinforcement learning problems, which are typically beset by long-standing issues involving sample efficiency, credit assignment, and partial observability. In recent years, sequence models, especially the Transformer, have attracted increasing interest in the RL communities, spawning numerous approaches with notable effectiveness and generalizability. This survey presents a comprehensive overview of recent works aimed at solving sequential decision-making tasks with sequence models such as the Transformer, by discussing the connection between sequential decision-making and sequence modeling, and categorizing them based on the way they utilize the Transformer. Moreover, this paper puts forth various potential avenues for future research intending to improve the effectiveness of large sequence models for sequential decision-making, encompassing theoretical foundations, network architectures, algorithms, and efficient training systems. As this article has been accepted by the Frontiers of Computer Science, here is an early version, and the most up-to-date version can be found at https://journal.hep.com.cn/fcs/EN/10.1007/s11704-023-2689-5


Informed POMDP: Leveraging Additional Information in Model-Based RL

arXiv.org Artificial Intelligence

In this work, we generalize the problem of learning through interaction in a POMDP by accounting for eventual additional information available at training time. First, we introduce the informed POMDP, a new learning paradigm offering a clear distinction between the training information and the execution observation. Next, we propose an objective for learning a sufficient statistic from the history for the optimal control that leverages this information. We then show that this informed objective consists of learning an environment model from which we can sample latent trajectories. Finally, we show for the Dreamer algorithm that the convergence speed of the policies is sometimes greatly improved on several environments by using this informed environment model. Those results and the simplicity of the proposed adaptation advocate for a systematic consideration of eventual additional information when learning in a POMDP using model-based RL.


Cooperative Multi-Agent Reinforcement Learning: Asynchronous Communication and Linear Function Approximation

arXiv.org Artificial Intelligence

We study multi-agent reinforcement learning in the setting of episodic Markov decision processes, where multiple agents cooperate via communication through a central server. We propose a provably efficient algorithm based on value iteration that enable asynchronous communication while ensuring the advantage of cooperation with low communication overhead. With linear function approximation, we prove that our algorithm enjoys an $\tilde{\mathcal{O}}(d^{3/2}H^2\sqrt{K})$ regret with $\tilde{\mathcal{O}}(dHM^2)$ communication complexity, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the total number of agents, and $K$ is the total number of episodes. We also provide a lower bound showing that a minimal $\Omega(dM)$ communication complexity is required to improve the performance through collaboration.


A Survey on Neural-symbolic Learning Systems

arXiv.org Artificial Intelligence

In recent years, neural systems have demonstrated highly effective learning ability and superior perception intelligence. However, they have been found to lack effective reasoning and cognitive ability. On the other hand, symbolic systems exhibit exceptional cognitive intelligence but suffer from poor learning capabilities when compared to neural systems. Recognizing the advantages and disadvantages of both methodologies, an ideal solution emerges: combining neural systems and symbolic systems to create neural-symbolic learning systems that possess powerful perception and cognition. The purpose of this paper is to survey the advancements in neural-symbolic learning systems from four distinct perspectives: challenges, methods, applications, and future directions. By doing so, this research aims to propel this emerging field forward, offering researchers a comprehensive and holistic overview. This overview will not only highlight the current state-of-the-art but also identify promising avenues for future research.


Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks

arXiv.org Artificial Intelligence

We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/{Minigrid, Miniworld} along with their documentation at https://{minigrid, miniworld}.farama.org/.


Reinforcement Learning with Temporal-Logic-Based Causal Diagrams

arXiv.org Artificial Intelligence

We study a class of reinforcement learning (RL) tasks where the objective of the agent is to accomplish temporally extended goals. In this setting, a common approach is to represent the tasks as deterministic finite automata (DFA) and integrate them into the state-space for RL algorithms. However, while these machines model the reward function, they often overlook the causal knowledge about the environment. To address this limitation, we propose the Temporal-Logic-based Causal Diagram (TL-CD) in RL, which captures the temporal causal relationships between different properties of the environment. We exploit the TL-CD to devise an RL algorithm in which an agent requires significantly less exploration of the environment. To this end, based on a TL-CD and a task DFA, we identify configurations where the agent can determine the expected rewards early during an exploration. Through a series of case studies, we demonstrate the benefits of using TL-CDs, particularly the faster convergence of the algorithm to an optimal policy due to reduced exploration of the environment.


Active Coverage for PAC Reinforcement Learning

arXiv.org Artificial Intelligence

Collecting and leveraging data with good coverage properties plays a crucial role in different aspects of reinforcement learning (RL), including reward-free exploration and offline learning. However, the notion of "good coverage" really depends on the application at hand, as data suitable for one context may not be so for another. In this paper, we formalize the problem of active coverage in episodic Markov decision processes (MDPs), where the goal is to interact with the environment so as to fulfill given sampling requirements. This framework is sufficiently flexible to specify any desired coverage property, making it applicable to any problem that involves online exploration. Our main contribution is an instance-dependent lower bound on the sample complexity of active coverage and a simple game-theoretic algorithm, CovGame, that nearly matches it. We then show that CovGame can be used as a building block to solve different PAC RL tasks. In particular, we obtain a simple algorithm for PAC reward-free exploration with an instance-dependent sample complexity that, in certain MDPs which are "easy to explore", is lower than the minimax one. By further coupling this exploration algorithm with a new technique to do implicit eliminations in policy space, we obtain a computationally-efficient algorithm for best-policy identification whose instance-dependent sample complexity scales with gaps between policy values.


Predicting Temporal Aspects of Movement for Predictive Replication in Fog Environments

arXiv.org Artificial Intelligence

To fully exploit the benefits of the fog environment, efficient management of data locality is crucial. Blind or reactive data replication falls short in harnessing the potential of fog computing, necessitating more advanced techniques for predicting where and when clients will connect. While spatial prediction has received considerable attention, temporal prediction remains understudied. Our paper addresses this gap by examining the advantages of incorporating temporal prediction into existing spatial prediction models. We also provide a comprehensive analysis of spatio-temporal prediction models, such as Deep Neural Networks and Markov models, in the context of predictive replication. We propose a novel model using Holt-Winter's Exponential Smoothing for temporal prediction, leveraging sequential and periodical user movement patterns. In a fog network simulation with real user trajectories our model achieves a 15% reduction in excess data with a marginal 1% decrease in data availability.


Stochastic Gradient Descent under Markovian Sampling Schemes

arXiv.org Artificial Intelligence

We study a variation of vanilla stochastic gradient descent where the optimizer only has access to a Markovian sampling scheme. These schemes encompass applications that range from decentralized optimization with a random walker (token algorithms), to RL and online system identification problems. We focus on obtaining rates of convergence under the least restrictive assumptions possible on the underlying Markov chain and on the functions optimized. We first unveil the theoretical lower bound for methods that sample stochastic gradients along the path of a Markov chain, making appear a dependency in the hitting time of the underlying Markov chain. We then study Markov chain SGD (MC-SGD) under much milder regularity assumptions than prior works (e.g., no bounded gradients or domain, and infinite state spaces). We finally introduce MC-SAG, an alternative to MC-SGD with variance reduction, that only depends on the hitting time of the Markov chain, therefore obtaining a communication-efficient token algorithm.