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 Markov Models


Provably Efficient UCB-type Algorithms For Learning Predictive State Representations

arXiv.org Artificial Intelligence

The general sequential decision-making problem, which includes Markov decision processes (MDPs) and partially observable MDPs (POMDPs) as special cases, aims at maximizing a cumulative reward by making a sequence of decisions based on a history of observations and actions over time. Recent studies have shown that the sequential decision-making problem is statistically learnable if it admits a low-rank structure modeled by predictive state representations (PSRs). Despite these advancements, existing approaches typically involve oracles or steps that are not computationally efficient. On the other hand, the upper confidence bound (UCB) based approaches, which have served successfully as computationally efficient methods in bandits and MDPs, have not been investigated for more general PSRs, due to the difficulty of optimistic bonus design in these more challenging settings. This paper proposes the first known UCB-type approach for PSRs, featuring a novel bonus term that upper bounds the total variation distance between the estimated and true models. We further characterize the sample complexity bounds for our designed UCB-type algorithms for both online and offline PSRs. In contrast to existing approaches for PSRs, our UCB-type algorithms enjoy computational efficiency, last-iterate guaranteed near-optimal policy, and guaranteed model accuracy.


The Compositional Structure of Bayesian Inference

arXiv.org Artificial Intelligence

Bayes' rule tells us how to invert a causal process in order to update our beliefs in light of new evidence. If the process is believed to have a complex compositional structure, we may observe that the inversion of the whole can be computed piecewise in terms of the component processes. We study the structure of this compositional rule, noting that it relates to the lens pattern in functional programming. Working in a suitably general axiomatic presentation of a category of Markov kernels, we see how we can think of Bayesian inversion as a particular instance of a state-dependent morphism in a fibred category. We discuss the compositional nature of this, formulated as a functor on the underlying category and explore how this can used for a more type-driven approach to statistical inference.


Tuning Stochastic Gradient Algorithms for Statistical Inference via Large-Sample Asymptotics

arXiv.org Artificial Intelligence

The tuning of stochastic gradient algorithms (SGAs) for optimization and sampling is often based on heuristics and trial-and-error rather than generalizable theory. We address this theory--practice gap by characterizing the large-sample statistical asymptotics of SGAs via a joint step-size--sample-size scaling limit. We show that iterate averaging with a large fixed step size is robust to the choice of tuning parameters and asymptotically has covariance proportional to that of the MLE sampling distribution. We also prove a Bernstein--von Mises-like theorem to guide tuning, including for generalized posteriors that are robust to model misspecification. Numerical experiments validate our results and recommendations in realistic finite-sample regimes. Our work lays the foundation for a systematic analysis of other stochastic gradient Markov chain Monte Carlo algorithms for a wide range of models.


Amortised Design Optimization for Item Response Theory

arXiv.org Artificial Intelligence

Item Response Theory (IRT) is a well known method for assessing responses from humans in education and psychology. In education, IRT is used to infer student abilities and characteristics of test items from student responses. Interactions with students are expensive, calling for methods that efficiently gather information for inferring student abilities. Methods based on Optimal Experimental Design (OED) are computationally costly, making them inapplicable for interactive applications. In response, we propose incorporating amortised experimental design into IRT. Here, the computational cost is shifted to a precomputing phase by training a Deep Reinforcement Learning (DRL) agent with synthetic data. The agent is trained to select optimally informative test items for the distribution of students, and to conduct amortised inference conditioned on the experiment outcomes. During deployment the agent estimates parameters from data, and suggests the next test item for the student, in close to real-time, by taking into account the history of experiments and outcomes.


Markov Decision Processes with Time-Varying Geometric Discounting

arXiv.org Artificial Intelligence

Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective -- whereby each time step is treated as an independent decision maker with their own (fixed) discount factor -- and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of $\epsilon$-SPE and show that an $\epsilon$-SPE exists under milder assumptions. An algorithm is presented to compute an $\epsilon$-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided.


A Bayesian Programming Approach to Car-following Model Calibration and Validation using Limited Data

arXiv.org Artificial Intelligence

Traffic simulation software is used by transportation researchers and engineers to design and evaluate changes to roadways. These simulators are driven by models of microscopic driver behavior from which macroscopic measures like flow and congestion can be derived. Many models are designed for a subset of possible traffic scenarios and roadway configurations, while others have no explicit constraints on their application. Work zones (WZs) are one scenario for which no model to date has reproduced realistic driving behavior. This makes it difficult to optimize for safety and other metrics when designing a WZ. The Federal Highway Administration commissioned the USDOT Volpe Center to develop a car-following (CF) model for use in microscopic simulators that can capture and reproduce driver behavior accurately within and outside of WZs. Volpe also performed a naturalistic driving study to collect telematics data from vehicles driven on roads with WZs for use in model calibration. During model development, Volpe researchers observed difficulties in calibrating their model, leaving them to question whether there existed flaws in their model, in the data, or in the procedure used to calibrate the model using the data. In this thesis, I use Bayesian methods for data analysis and parameter estimation to explore and, where possible, address these questions. First, I use Bayesian inference to measure the sufficiency of the size of the data set. Second, I compare the procedure and results of the genetic algorithm based calibration performed by the Volpe researchers with those of Bayesian calibration. Third, I explore the benefits of modeling CF hierarchically. Finally, I apply what was learned in the first three phases using an established CF model, Wiedemann 99, to the probabilistic modeling of the Volpe model. Validation is performed using information criteria as an estimate of predictive accuracy.


Robust Driving Policy Learning with Guided Meta Reinforcement Learning

arXiv.org Artificial Intelligence

Although deep reinforcement learning (DRL) has shown promising results for autonomous navigation in interactive traffic scenarios, existing work typically adopts a fixed behavior policy to control social vehicles in the training environment. This may cause the learned driving policy to overfit the environment, making it difficult to interact well with vehicles with different, unseen behaviors. In this work, we introduce an efficient method to train diverse driving policies for social vehicles as a single meta-policy. By randomizing the interaction-based reward functions of social vehicles, we can generate diverse objectives and efficiently train the meta-policy through guiding policies that achieve specific objectives. We further propose a training strategy to enhance the robustness of the ego vehicle's driving policy using the environment where social vehicles are controlled by the learned meta-policy. Our method successfully learns an ego driving policy that generalizes well to unseen situations with out-of-distribution (OOD) social agents' behaviors in a challenging uncontrolled T-intersection scenario.


Amortised Experimental Design and Parameter Estimation for User Models of Pointing

arXiv.org Artificial Intelligence

User models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing.


Meta-Learning Parameterized Skills

arXiv.org Artificial Intelligence

We propose a novel parameterized skill-learning algorithm that aims to learn transferable parameterized skills and synthesize them into a new action space that supports efficient learning in long-horizon tasks. We propose to leverage off-policy Meta-RL combined with a trajectory-centric smoothness term to learn a set of parameterized skills. Our agent can use these learned skills to construct a three-level hierarchical framework that models a Temporally-extended Parameterized Action Markov Decision Process. We empirically demonstrate that the proposed algorithms enable an agent to solve a set of difficult long-horizon (obstacle-course and robot manipulation) tasks.


Finite-Time Analysis of Natural Actor-Critic for POMDPs

arXiv.org Artificial Intelligence

We consider the reinforcement learning problem for partially observed Markov decision processes (POMDPs) with large or even countably infinite state spaces, where the controller has access to only noisy observations of the underlying controlled Markov chain. We consider a natural actor-critic method that employs a finite internal memory for policy parameterization, and a multi-step temporal difference learning algorithm for policy evaluation. We establish, to the best of our knowledge, the first non-asymptotic global convergence of actor-critic methods for partially observed systems under function approximation. In particular, in addition to the function approximation and statistical errors that also arise in MDPs, we explicitly characterize the error due to the use of finite-state controllers. This additional error is stated in terms of the total variation distance between the traditional belief state in POMDPs and the posterior distribution of the hidden state when using a finite-state controller. Further, we show that this error can be made small in the case of sliding-block controllers by using larger block sizes.