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 Markov Models


Entropy Based Multi-robot Active SLAM

arXiv.org Artificial Intelligence

The objective is to find the optimal state vector that minimizes the measurement error between the estimated pose and environmental landmarks. Most SLAM algorithms are passive, i.e., the robot is controlled manually and the navigation or path planning algorithm does not actively take part in robot motion or trajectory. Active SLAM (A-SLAM), however, tries to solve the optimal exploration problem of the unknown environment by proposing a navigation strategy that generates future goal/target positions actions which decrease map and pose uncertainties, thus enabling a fully autonomous navigation and mapping SLAM system without the need of an external controller or human effort. In Active Collaborative SLAM (AC-SLAM) multiple robots interchange information to improve their localization estimation and map accuracy to achieve some high-level tasks such as exploration. The exchanged information can be localization information [1], entropy [2], visual features [3], and frontier points [4]. In this article, we present a multi-agent AC-SLAM system for efficient environment exploration using frontiers detected over an Occupancy Grid (OG) map. In particular, in this work, we aim at: 1. Extending the A-SLAM approach of [5] which uses a computationally inexpensive D-optimality criterion for utility computation to a multi-agent AC-SLAM framework.


End-to-End Training of a Neural HMM with Label and Transition Probabilities

arXiv.org Artificial Intelligence

We investigate a novel modeling approach for end-to-end neural network training using hidden Markov models (HMM) where the transition probabilities between hidden states are modeled and learned explicitly. Most contemporary sequence-to-sequence models allow for from-scratch training by summing over all possible label segmentations in a given topology. In our approach there are explicit, learnable probabilities for transitions between segments as opposed to a blank label that implicitly encodes duration statistics. We implement a GPU-based forward-backward algorithm that enables the simultaneous training of label and transition probabilities. We investigate recognition results and additionally Viterbi alignments of our models. We find that while the transition model training does not improve recognition performance, it has a positive impact on the alignment quality. The generated alignments are shown to be viable targets in state-of-the-art Viterbi trainings.


Task Graph offloading via Deep Reinforcement Learning in Mobile Edge Computing

arXiv.org Artificial Intelligence

Various mobile applications that comprise dependent tasks are gaining widespread popularity and are increasingly complex. These applications often have low-latency requirements, resulting in a significant surge in demand for computing resources. With the emergence of mobile edge computing (MEC), it becomes the most significant issue to offload the application tasks onto small-scale devices deployed at the edge of the mobile network for obtaining a high-quality user experience. However, since the environment of MEC is dynamic, most existing works focusing on task graph offloading, which rely heavily on expert knowledge or accurate analytical models, fail to fully adapt to such environmental changes, resulting in the reduction of user experience. This paper investigates the task graph offloading in MEC, considering the time-varying computation capabilities of edge computing devices. To adapt to environmental changes, we model the task graph scheduling for computation offloading as a Markov Decision Process (MDP). Then, we design a deep reinforcement learning algorithm (SATA-DRL) to learn the task scheduling strategy from the interaction with the environment, to improve user experience. Extensive simulations validate that SATA-DRL is superior to existing strategies in terms of reducing average makespan and deadline violation.


Finding Safe Zones of policies Markov Decision Processes

arXiv.org Machine Learning

Given a policy of a Markov Decision Process, we define a SafeZone as a subset of states, such that most of the policy's trajectories are confined to this subset. The quality of a SafeZone is parameterized by the number of states and the escape probability, i.e., the probability that a random trajectory will leave the subset. SafeZones are especially interesting when they have a small number of states and low escape probability. We study the complexity of finding optimal SafeZones, and show that in general, the problem is computationally hard. Our main result is a bi-criteria approximation learning algorithm with a factor of almost $2$ approximation for both the escape probability and SafeZone size, using a polynomial size sample complexity.


Adversarial Counterfactual Environment Model Learning

arXiv.org Artificial Intelligence

A good model for action-effect prediction, named environment model, is important to achieve sample-efficient decision-making policy learning in many domains like robot control, recommender systems, and patients' treatment selection. We can take unlimited trials with such a model to identify the appropriate actions so that the costs of queries in the real world can be saved. It requires the model to handle unseen data correctly, also called counterfactual data. However, standard data fitting techniques do not automatically achieve such generalization ability and commonly result in unreliable models. In this work, we introduce counterfactual-query risk minimization (CQRM) in model learning for generalizing to a counterfactual dataset queried by a specific target policy. Since the target policies can be various and unknown in policy learning, we propose an adversarial CQRM objective in which the model learns on counterfactual data queried by adversarial policies, and finally derive a tractable solution GALILEO. We also discover that adversarial CQRM is closely related to the adversarial model learning, explaining the effectiveness of the latter. We apply GALILEO in synthetic tasks and a real-world application. The results show that GALILEO makes accurate predictions on counterfactual data and thus significantly improves policies in real-world testing.


Deep Switching State Space Model (DS$^3$M) for Nonlinear Time Series Forecasting with Regime Switching

arXiv.org Artificial Intelligence

Modern time series data often display complex nonlinear dependencies along with irregular regime-switching behaviors. These features present technical challenges in modeling, inference, and in offering insightful understanding into the underlying stochastic phenomena. To tackle these challenges, we introduce a novel modeling framework known as the Deep Switching State Space Model (DS$^3$M). This framework is engineered to make accurate forecasts for such time series while adeptly identifying the irregular regimes hidden within the dynamics. These identifications not only have significant economic ramifications but also contribute to a deeper understanding of the underlying phenomena. In DS$^3$M, the architecture employs discrete latent variables to represent regimes and continuous latent variables to account for random driving factors. By melding a Recurrent Neural Network (RNN) with a nonlinear Switching State Space Model (SSSM), we manage to capture the nonlinear dependencies and irregular regime-switching behaviors, governed by a Markov chain and parameterized using multilayer perceptrons. We validate the effectiveness and regime identification capabilities of DS$^3$M through short- and long-term forecasting tests on a wide array of simulated and real-world datasets, spanning sectors such as healthcare, economics, traffic, meteorology, and energy. Experimental results reveal that DS$^3$M outperforms several state-of-the-art models in terms of forecasting accuracy, while providing meaningful regime identifications.


Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making

arXiv.org Artificial Intelligence

The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved stateof-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability. Transformer (Vaswani et al., 2017) proved successful in various domains including natural language processing (NLP) (Brown et al., 2020; Chowdhery et al., 2022), computer vision (Liu et al., 2021; Hatamizadeh et al., 2023). Transformer is a special instance of a more abstract structure referred to as MetaFormer (Yu et al., 2022), which is a general architecture that takes multiple entities in parallel, understands their interrelationship, and extracts important features for addressing specific tasks while minimizing information loss. As shown in Figure 1, a MetaFormer is composed of blocks, where each block contains normalizations, a token mixer, residual connections, and a feedforward network. Among these components, the token mixer plays a crucial role in information exchange among multiple input entities.


Stateful active facilitator: Coordination and Environmental Heterogeneity in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning, a team of agents works together to achieve a common goal. Different environments or tasks may require varying degrees of coordination among agents in order to achieve the goal in an optimal way. The nature of coordination will depend on the properties of the environment -- its spatial layout, distribution of obstacles, dynamics, etc. We term this variation of properties within an environment as heterogeneity. Existing literature has not sufficiently addressed the fact that different environments may have different levels of heterogeneity. We formalize the notions of coordination level and heterogeneity level of an environment and present HECOGrid, a suite of multi-agent RL environments that facilitates empirical evaluation of different MARL approaches across different levels of coordination and environmental heterogeneity by providing a quantitative control over coordination and heterogeneity levels of the environment. Further, we propose a Centralized Training Decentralized Execution learning approach called Stateful Active Facilitator (SAF) that enables agents to work efficiently in high-coordination and high-heterogeneity environments through a differentiable and shared knowledge source used during training and dynamic selection from a shared pool of policies. We evaluate SAF and compare its performance against baselines IPPO and MAPPO on HECOGrid. Our results show that SAF consistently outperforms the baselines across different tasks and different heterogeneity and coordination levels. We release the code for HECOGrid as well as all our experiments.


A Kernel Perspective on Behavioural Metrics for Markov Decision Processes

arXiv.org Artificial Intelligence

Behavioural metrics have been shown to be an effective mechanism for constructing representations in reinforcement learning. We present a novel perspective on behavioural metrics for Markov decision processes via the use of positive definite kernels. We leverage this new perspective to define a new metric that is provably equivalent to the recently introduced MICo distance (Castro et al., 2021). The kernel perspective further enables us to provide new theoretical results, which has so far eluded prior work. These include bounding value function differences by means of our metric, and the demonstration that our metric can be provably embedded into a finite-dimensional Euclidean space with low distortion error. These are two crucial properties when using behavioural metrics for reinforcement learning representations. We complement our theory with strong empirical results that demonstrate the effectiveness of these methods in practice.


Pre-training with Synthetic Data Helps Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Recently, it has been shown that for offline deep reinforcement learning (DRL), pre-training Decision Transformer with a large language corpus can improve downstream performance (Reid et al., 2022). A natural question to ask is whether this performance gain can only be achieved with language pre-training, or can be achieved with simpler pre-training schemes which do not involve language. In this paper, we first show that language is not essential for improved performance, and indeed pre-training with synthetic IID data for a small number of updates can match the performance gains from pre-training with a large language corpus; moreover, pre-training with data generated by a one-step Markov chain can further improve the performance. Inspired by these experimental results, we then consider pre-training Conservative Q-Learning (CQL), a popular offline DRL algorithm, which is Q-learning-based and typically employs a Multi-Layer Perceptron (MLP) backbone. Surprisingly, pre-training with simple synthetic data for a small number of updates can also improve CQL, providing consistent performance improvement on D4RL Gym locomotion datasets. The results of this paper not only illustrate the importance of pre-training for offline DRL but also show that the pre-training data can be synthetic and generated with remarkably simple mechanisms. It is well-known that pre-training can provide significant boosts in performance and robustness for downstream tasks, both for Natural Language Processing (NLP) and Computer Vision (CV). Recently, in the field of Deep Reinforcement Learning (DRL), research on pre-training is also becoming increasingly popular. An important step in the direction of pre-training DRL models is the recent paper by Reid et al. (2022), which showed that for Decision Transformer (Chen et al., 2021), pretraining with the Wikipedia corpus can significantly improve the performance of the downstream offline RL task. Reid et al. (2022) further showed that pre-training on predicting pixel sequences can hurt performance. The authors state that their results indicate "a foreseeable future where everyone should use a pre-trained language model for offline RL".