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 Markov Models


Stealthy Terrain-Aware Multi-Agent Active Search

arXiv.org Artificial Intelligence

Stealthy multi-agent active search is the problem of making efficient sequential data-collection decisions to identify an unknown number of sparsely located targets while adapting to new sensing information and concealing the search agents' location from the targets. This problem is applicable to reconnaissance tasks wherein the safety of the search agents can be compromised as the targets may be adversarial. Prior work usually focuses either on adversarial search, where the risk of revealing the agents' location to the targets is ignored or evasion strategies where efficient search is ignored. We present the Stealthy Terrain-Aware Reconnaissance (STAR) algorithm, a multi-objective parallelized Thompson sampling-based algorithm that relies on a strong topographical prior to reason over changing visibility risk over the course of the search. The STAR algorithm outperforms existing state-of-the-art multi-agent active search methods on both rate of recovery of targets as well as minimising risk even when subject to noisy observations, communication failures and an unknown number of targets.


OpenAgents: An Open Platform for Language Agents in the Wild

arXiv.org Artificial Intelligence

Language agents show potential in being capable of utilizing natural language for varied and intricate tasks in diverse environments, particularly when built upon large language models (LLMs). Current language agent frameworks aim to facilitate the construction of proof-of-concept language agents while neglecting the non-expert user access to agents and paying little attention to application-level designs. We present OpenAgents, an open platform for using and hosting language agents in the wild of everyday life. OpenAgents includes three agents: (1) Data Agent for data analysis with Python/SQL and data tools; (2) Plugins Agent with 200+ daily API tools; (3) Web Agent for autonomous web browsing. OpenAgents enables general users to interact with agent functionalities through a web user interface optimized for swift responses and common failures while offering developers and researchers a seamless deployment experience on local setups, providing a foundation for crafting innovative language agents and facilitating real-world evaluations. We elucidate the challenges and opportunities, aspiring to set a foundation for future research and development of real-world language agents.


Quantifying Assistive Robustness Via the Natural-Adversarial Frontier

arXiv.org Artificial Intelligence

Our ultimate goal is to build robust policies for robots that assist people. What makes this hard is that people can behave unexpectedly at test time, potentially interacting with the robot outside its training distribution and leading to failures. Even just measuring robustness is a challenge. Adversarial perturbations are the default, but they can paint the wrong picture: they can correspond to human motions that are unlikely to occur during natural interactions with people. A robot policy might fail under small adversarial perturbations but work under large natural perturbations. We propose that capturing robustness in these interactive settings requires constructing and analyzing the entire natural-adversarial frontier: the Pareto-frontier of human policies that are the best trade-offs between naturalness and low robot performance. We introduce RIGID, a method for constructing this frontier by training adversarial human policies that trade off between minimizing robot reward and acting human-like (as measured by a discriminator). On an Assistive Gym task, we use RIGID to analyze the performance of standard collaborative Reinforcement Learning, as well as the performance of existing methods meant to increase robustness. We also compare the frontier RIGID identifies with the failures identified in expert adversarial interaction, and with naturally-occurring failures during user interaction. Overall, we find evidence that RIGID can provide a meaningful measure of robustness predictive of deployment performance, and uncover failure cases in human-robot interaction that are difficult to find manually. https://ood-human.github.io.


Adaptive Robot Assistance: Expertise and Influence in Multi-User Task Planning

arXiv.org Artificial Intelligence

This paper addresses the challenge of enabling a single robot to effectively assist multiple humans in decision-making for task planning domains. We introduce a comprehensive framework designed to enhance overall team performance by considering both human expertise in making the optimal decisions and robot influence on human decision-making. Our model integrates these factors seamlessly within the task-planning domain, formulating the problem as a partially observable Markov decision process (POMDP) while treating expertise and influence as unobservable components of the system state. To solve for the robot's actions in such systems, we propose an efficient Attention-Switching policy. This policy capitalizes on the inherent structure of such systems, solving multiple smaller POMDPs to generate heuristics for prioritizing interactions with different human teammates, thereby reducing the state space and improving scalability. Our empirical results on a simulated kit fulfillment task demonstrate improved team performance when the robot's policy accounts for both expertise and influence. This research represents a significant step forward in the field of adaptive robot assistance, paving the way for integration into cost-effective small and mid-scale industries, where substantial investments in robotic infrastructure may not be economically viable.


No Compromise in Solution Quality: Speeding Up Belief-dependent Continuous POMDPs via Adaptive Multilevel Simplification

arXiv.org Artificial Intelligence

Continuous POMDPs with general belief-dependent rewards are notoriously difficult to solve online. In this paper, we present a complete provable theory of adaptive multilevel simplification for the setting of a given externally constructed belief tree and MCTS that constructs the belief tree on the fly using an exploration technique. Our theory allows to accelerate POMDP planning with belief-dependent rewards without any sacrifice in the quality of the obtained solution. We rigorously prove each theoretical claim in the proposed unified theory. Using the general theoretical results, we present three algorithms to accelerate continuous POMDP online planning with belief-dependent rewards. Our two algorithms, SITH-BSP and LAZY-SITH-BSP, can be utilized on top of any method that constructs a belief tree externally. The third algorithm, SITH-PFT, is an anytime MCTS method that permits to plug-in any exploration technique. All our methods are guaranteed to return exactly the same optimal action as their unsimplified equivalents. We replace the costly computation of information-theoretic rewards with novel adaptive upper and lower bounds which we derive in this paper, and are of independent interest. We show that they are easy to calculate and can be tightened by the demand of our algorithms. Our approach is general; namely, any bounds that monotonically converge to the reward can be easily plugged-in to achieve significant speedup without any loss in performance. Our theory and algorithms support the challenging setting of continuous states, actions, and observations. The beliefs can be parametric or general and represented by weighted particles. We demonstrate in simulation a significant speedup in planning compared to baseline approaches with guaranteed identical performance.


CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalization

arXiv.org Artificial Intelligence

Language agents have shown some ability to interact with an external environment, e.g., a virtual world such as ScienceWorld, to perform complex tasks, e.g., growing a plant, without the startup costs of reinforcement learning. However, despite their zero-shot capabilities, these agents to date do not continually improve over time beyond performance refinement on a specific task. Here we present CLIN, the first language-based agent to achieve this, so that it continually improves over multiple trials, including when both the environment and task are varied, and without requiring parameter updates. Our approach is to use a persistent, dynamic, textual memory centered on causal abstractions (rather than general "helpful hints") that is regularly updated after each trial so that the agent gradually learns useful knowledge for new trials. In the ScienceWorld benchmark, CLIN is able to continually improve on repeated trials on the same task and environment, outperforming state-of-the-art reflective language agents like Reflexion by 23 absolute points. CLIN can also transfer its learning to new environments (or new tasks), improving its zero-shot performance by 4 points (13 for new tasks) and can further improve performance there through continual memory updates, enhancing performance by an additional 17 points (7 for new tasks). This suggests a new architecture for agents built on frozen models that can still continually and rapidly improve over time.


Learning Sequential Acquisition Policies for Robot-Assisted Feeding

arXiv.org Artificial Intelligence

A robot providing mealtime assistance must perform specialized maneuvers with various utensils in order to pick up and feed a range of food items. Beyond these dexterous low-level skills, an assistive robot must also plan these strategies in sequence over a long horizon to clear a plate and complete a meal. Previous methods in robot-assisted feeding introduce highly specialized primitives for food handling without a means to compose them together. Meanwhile, existing approaches to long-horizon manipulation lack the flexibility to embed highly specialized primitives into their frameworks. We propose Visual Action Planning OveR Sequences (VAPORS), a framework for long-horizon food acquisition. VAPORS learns a policy for high-level action selection by leveraging learned latent plate dynamics in simulation. To carry out sequential plans in the real world, VAPORS delegates action execution to visually parameterized primitives. We validate our approach on complex real-world acquisition trials involving noodle acquisition and bimanual scooping of jelly beans. Across 38 plates, VAPORS acquires much more efficiently than baselines, generalizes across realistic plate variations such as toppings and sauces, and qualitatively appeals to user feeding preferences in a survey conducted across 49 individuals. Code, datasets, videos, and supplementary materials can be found on our website: https://sites.google.com/view/vaporsbot.


Sample Complexity of Preference-Based Nonparametric Off-Policy Evaluation with Deep Networks

arXiv.org Machine Learning

A recently popular approach to solving reinforcement learning is with data from human preferences. In fact, human preference data are now used with classic reinforcement learning algorithms such as actor-critic methods, which involve evaluating an intermediate policy over a reward learned from human preference data with distribution shift, known as off-policy evaluation (OPE). Such algorithm includes (i) learning reward function from human preference dataset, and (ii) learning expected cumulative reward of a target policy. Despite the huge empirical success, existing OPE methods with preference data often lack theoretical understanding and rely heavily on heuristics. In this paper, we study the sample efficiency of OPE with human preference and establish a statistical guarantee for it. Specifically, we approach OPE by learning the value function by fitted-Q-evaluation with a deep neural network. By appropriately selecting the size of a ReLU network, we show that one can leverage any low-dimensional manifold structure in the Markov decision process and obtain a sample-efficient estimator without suffering from the curse of high data ambient dimensionality. Under the assumption of high reward smoothness, our results \textit{almost align with the classical OPE results with observable reward data}. To the best of our knowledge, this is the first result that establishes a \textit{provably efficient} guarantee for off-policy evaluation with RLHF.


Regret Analysis of the Posterior Sampling-based Learning Algorithm for Episodic POMDPs

arXiv.org Machine Learning

Compared to Markov Decision Processes (MDPs), learning in Partially Observable Markov Decision Processes (POMDPs) can be significantly harder due to the difficulty of interpreting observations. In this paper, we consider episodic learning problems in POMDPs with unknown transition and observation models. We consider the Posterior Sampling-based Reinforcement Learning (PSRL) algorithm for POMDPs and show that its Bayesian regret scales as the square root of the number of episodes. In general, the regret scales exponentially with the horizon length $H$, and we show that this is inevitable by providing a lower bound. However, under the condition that the POMDP is undercomplete and weakly revealing, we establish a polynomial Bayesian regret bound that improves the regret bound by a factor of $\Omega(H^2\sqrt{SA})$ over the recent result by arXiv:2204.08967.


Amortized Variational Inference: A Systematic Review

Journal of Artificial Intelligence Research

The core principle of Variational Inference (VI) is to convert the statistical inference problem of computing complex posterior probability densities into a tractable optimization problem. This property enables VI to be faster than several sampling-based techniques. However, the traditional VI algorithm is not scalable to large data sets and is unable to readily infer out-of-bounds data points without re-running the optimization process. Recent developments in the field, like stochastic-, black box-, and amortized-VI, have helped address these issues. Generative modeling tasks nowadays widely make use of amortized VI for its efficiency and scalability, as it utilizes a parameterized function to learn the approximate posterior density parameters. In this paper, we review the mathematical foundations of various VI techniques to form the basis for understanding amortized VI. Additionally, we provide an overview of the recent trends that address several issues of amortized VI, such as the amortization gap, generalization issues, inconsistent representation learning, and posterior collapse. Finally, we analyze alternate divergence measures that improve VI optimization.