Markov Models
Social Robot Mediator for Multiparty Interaction
Adikari, Manith, Cangelosi, Angelo, Gomez, Randy
A social robot acting as a 'mediator' can enhance interactions between humans, for example, in fields such as education and healthcare. A particularly promising area of research is the use of a social robot mediator in a multiparty setting, which tends to be the most applicable in real-world scenarios. However, research in social robot mediation for multiparty interactions is still emerging and faces numerous challenges. This paper provides an overview of social robotics and mediation research by highlighting relevant literature and some of the ongoing problems. The importance of incorporating relevant psychological principles for developing social robot mediators is also presented. Additionally, the potential of implementing a Theory of Mind in a social robot mediator is explored, given how such a framework could greatly improve mediation by reading the individual and group mental states to interact effectively.
Learning Successor Representations with Distributed Hebbian Temporal Memory
Dzhivelikian, Evgenii, Kuderov, Petr, Panov, Aleksandr I.
This paper presents a novel approach to address the challenge of online hidden representation learning for decision-making under uncertainty in non-stationary, partially observable environments. The proposed algorithm, Distributed Hebbian Temporal Memory (DHTM), is based on factor graph formalism and a multicomponent neuron model. DHTM aims to capture sequential data relationships and make cumulative predictions about future observations, forming Successor Representation (SR). Inspired by neurophysiological models of the neocortex, the algorithm utilizes distributed representations, sparse transition matrices, and local Hebbian-like learning rules to overcome the instability and slow learning process of traditional temporal memory algorithms like RNN and HMM. Experimental results demonstrate that DHTM outperforms classical LSTM and performs comparably to more advanced RNN-like algorithms, speeding up Temporal Difference learning for SR in changing environments. Additionally, we compare the SRs produced by DHTM to another biologically inspired HMM-like algorithm, CSCG. Our findings suggest that DHTM is a promising approach for addressing the challenges of online hidden representation learning in dynamic environments.
Blessing from Human-AI Interaction: Super Reinforcement Learning in Confounded Environments
Wang, Jiayi, Qi, Zhengling, Shi, Chengchun
As AI becomes more prevalent throughout society, effective methods of integrating humans and AI systems that leverage their respective strengths and mitigate risk have become an important priority. In this paper, we introduce the paradigm of super reinforcement learning that takes advantage of Human-AI interaction for data driven sequential decision making. This approach utilizes the observed action, either from AI or humans, as input for achieving a stronger oracle in policy learning for the decision maker (humans or AI). In the decision process with unmeasured confounding, the actions taken by past agents can offer valuable insights into undisclosed information. By including this information for the policy search in a novel and legitimate manner, the proposed super reinforcement learning will yield a super-policy that is guaranteed to outperform both the standard optimal policy and the behavior one (e.g., past agents' actions). We call this stronger oracle a blessing from human-AI interaction. Furthermore, to address the issue of unmeasured confounding in finding super-policies using the batch data, a number of nonparametric and causal identifications are established. Building upon on these novel identification results, we develop several super-policy learning algorithms and systematically study their theoretical properties such as finite-sample regret guarantee. Finally, we illustrate the effectiveness of our proposal through extensive simulations and real-world applications.
Provable Benefits of Multi-task RL under Non-Markovian Decision Making Processes
Huang, Ruiquan, Cheng, Yuan, Yang, Jing, Tan, Vincent, Liang, Yingbin
In multi-task reinforcement learning (RL) under Markov decision processes (MDPs), the presence of shared latent structures among multiple MDPs has been shown to yield significant benefits to the sample efficiency compared to single-task RL. In this paper, we investigate whether such a benefit can extend to more general sequential decision making problems, such as partially observable MDPs (POMDPs) and more general predictive state representations (PSRs). The main challenge here is that the large and complex model space makes it hard to identify what types of common latent structure of multi-task PSRs can reduce the model complexity and improve sample efficiency. To this end, we posit a joint model class for tasks and use the notion of $\eta$-bracketing number to quantify its complexity; this number also serves as a general metric to capture the similarity of tasks and thus determines the benefit of multi-task over single-task RL. We first study upstream multi-task learning over PSRs, in which all tasks share the same observation and action spaces. We propose a provably efficient algorithm UMT-PSR for finding near-optimal policies for all PSRs, and demonstrate that the advantage of multi-task learning manifests if the joint model class of PSRs has a smaller $\eta$-bracketing number compared to that of individual single-task learning. We also provide several example multi-task PSRs with small $\eta$-bracketing numbers, which reap the benefits of multi-task learning. We further investigate downstream learning, in which the agent needs to learn a new target task that shares some commonalities with the upstream tasks via a similarity constraint. By exploiting the learned PSRs from the upstream, we develop a sample-efficient algorithm that provably finds a near-optimal policy.
Optimal Best Arm Identification with Fixed Confidence in Restless Bandits
Karthik, P. N., Tan, Vincent Y. F., Mukherjee, Arpan, Tajer, Ali
We study best arm identification in a restless multi-armed bandit setting with finitely many arms. The discrete-time data generated by each arm forms a homogeneous Markov chain taking values in a common, finite state space. The state transitions in each arm are captured by an ergodic transition probability matrix (TPM) that is a member of a single-parameter exponential family of TPMs. The real-valued parameters of the arm TPMs are unknown and belong to a given space. Given a function $f$ defined on the common state space of the arms, the goal is to identify the best arm -- the arm with the largest average value of $f$ evaluated under the arm's stationary distribution -- with the fewest number of samples, subject to an upper bound on the decision's error probability (i.e., the fixed-confidence regime). A lower bound on the growth rate of the expected stopping time is established in the asymptote of a vanishing error probability. Furthermore, a policy for best arm identification is proposed, and its expected stopping time is proved to have an asymptotic growth rate that matches the lower bound. It is demonstrated that tracking the long-term behavior of a certain Markov decision process and its state-action visitation proportions are the key ingredients in analyzing the converse and achievability bounds. It is shown that under every policy, the state-action visitation proportions satisfy a specific approximate flow conservation constraint and that these proportions match the optimal proportions dictated by the lower bound under any asymptotically optimal policy. The prior studies on best arm identification in restless bandits focus on independent observations from the arms, rested Markov arms, and restless Markov arms with known arm TPMs. In contrast, this work is the first to study best arm identification in restless bandits with unknown arm TPMs.
Agile Catching with Whole-Body MPC and Blackbox Policy Learning
Abeyruwan, Saminda, Bewley, Alex, Boffi, Nicholas M., Choromanski, Krzysztof, D'Ambrosio, David, Jain, Deepali, Sanketi, Pannag, Shankar, Anish, Sindhwani, Vikas, Singh, Sumeet, Slotine, Jean-Jacques, Tu, Stephen
We address a benchmark task in agile robotics: catching objects thrown at high-speed. This is a challenging task that involves tracking, intercepting, and cradling a thrown object with access only to visual observations of the object and the proprioceptive state of the robot, all within a fraction of a second. We present the relative merits of two fundamentally different solution strategies: (i) Model Predictive Control using accelerated constrained trajectory optimization, and (ii) Reinforcement Learning using zeroth-order optimization. We provide insights into various performance trade-offs including sample efficiency, sim-to-real transfer, robustness to distribution shifts, and whole-body multimodality via extensive on-hardware experiments. We conclude with proposals on fusing "classical" and "learning-based" techniques for agile robot control. Videos of our experiments may be found at https://sites.google.com/view/agile-catching
EmoDiarize: Speaker Diarization and Emotion Identification from Speech Signals using Convolutional Neural Networks
Hamza, Hanan, Gafoor, Fiza, Sithara, Fathima, Anil, Gayathri, Anoop, V. S.
In the era of advanced artificial intelligence and human-computer interaction, identifying emotions in spoken language is paramount. This research explores the integration of deep learning techniques in speech emotion recognition, offering a comprehensive solution to the challenges associated with speaker diarization and emotion identification. It introduces a framework that combines a pre-existing speaker diarization pipeline and an emotion identification model built on a Convolutional Neural Network (CNN) to achieve higher precision. The proposed model was trained on data from five speech emotion datasets, namely, RAVDESS, CREMA-D, SAVEE, TESS, and Movie Clips, out of which the latter is a speech emotion dataset created specifically for this research. The features extracted from each sample include Mel Frequency Cepstral Coefficients (MFCC), Zero Crossing Rate (ZCR), Root Mean Square (RMS), and various data augmentation algorithms like pitch, noise, stretch, and shift. This feature extraction approach aims to enhance prediction accuracy while reducing computational complexity. The proposed model yields an unweighted accuracy of 63%, demonstrating remarkable efficiency in accurately identifying emotional states within speech signals.
ArtWhisperer: A Dataset for Characterizing Human-AI Interactions in Artistic Creations
Vodrahalli, Kailas, Zou, James
As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we created ArtWhisperer, an online game where users are given a target image and are tasked with iteratively finding a prompt that creates a similar-looking image as the target. Through this game, we recorded over 50,000 human-AI interactions; each interaction corresponds to one text prompt created by a user and the corresponding generated image. The majority of these are repeated interactions where a user iterates to find the best prompt for their target image, making this a unique sequential dataset for studying human-AI collaborations. In an initial analysis of this dataset, we identify several characteristics of prompt interactions and user strategies. People submit diverse prompts and are able to discover a variety of text descriptions that generate similar images. Interestingly, prompt diversity does not decrease as users find better prompts. We further propose a new metric to quantify the steerability of AI using our dataset. We define steerability as the expected number of interactions required to adequately complete a task. We estimate this value by fitting a Markov chain for each target task and calculating the expected time to reach an adequate score in the Markov chain. We quantify and compare AI steerability across different types of target images and two different models, finding that images of cities and natural world images are more steerable than artistic and fantasy images. These findings provide insights into human-AI interaction behavior, present a concrete method of assessing AI steerability, and demonstrate the general utility of the ArtWhisperer dataset.
Reinforcement Learning and Bandits for Speech and Language Processing: Tutorial, Review and Outlook
As two cornerstones of modern day technologies, speech processing and natural language processing (NLP) are innately sequence learning problems to extract information from these linguistic or speech signals and provide insights into interactive systems to communicate in human understandable languages. The sequential and interactive nature of these problems can make them well-suited into the algorithmic framework of reinforcement learning (RL). In a reinforcement learning setting, an agent interacts with an environment through observations and actions, and based on the reward feedback attributed by the underlying reward function of this environment, the agent learns how to perform the task of interest through trials and errors. While the successful applications of reinforcement learning have been highlighted by a wide range of surveys in many real-world engineering domains such as robotics [1], vision [2], finance [3], healthcare [4], linguistics [5], and energy management [6], there have not been one for the rich community of both the speech and language domains. This is the first survey that emphasizes the synergy among the growing fields of the speech processing, natural language processing and the reinforcement learning. We aim to fill this gap by adopting a complete, timely and classical view of the reinforcement learning problems and their connections to speech and language processing.
Interaction Screening and Pseudolikelihood Approaches for Tensor Learning in Ising Models
Liu, Tianyu, Mukherjee, Somabha
In this paper, we study two well known methods of Ising structure learning, namely the pseudolikelihood approach and the interaction screening approach, in the context of tensor recovery in $k$-spin Ising models. We show that both these approaches, with proper regularization, retrieve the underlying hypernetwork structure using a sample size logarithmic in the number of network nodes, and exponential in the maximum interaction strength and maximum node-degree. We also track down the exact dependence of the rate of tensor recovery on the interaction order $k$, that is allowed to grow with the number of samples and nodes, for both the approaches. Finally, we provide a comparative discussion of the performance of the two approaches based on simulation studies, which also demonstrate the exponential dependence of the tensor recovery rate on the maximum coupling strength.