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 Markov Models


Information Design in Multi-Agent Reinforcement Learning

arXiv.org Machine Learning

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.


Temporally Disentangled Representation Learning under Unknown Nonstationarity

arXiv.org Machine Learning

In unsupervised causal representation learning for sequential data with time-delayed latent causal influences, strong identifiability results for the disentanglement of causally-related latent variables have been established in stationary settings by leveraging temporal structure. However, in nonstationary setting, existing work only partially addressed the problem by either utilizing observed auxiliary variables (e.g., class labels and/or domain indexes) as side-information or assuming simplified latent causal dynamics. Both constrain the method to a limited range of scenarios. In this study, we further explored the Markov Assumption under time-delayed causally related process in nonstationary setting and showed that under mild conditions, the independent latent components can be recovered from their nonlinear mixture up to a permutation and a component-wise transformation, without the observation of auxiliary variables. We then introduce NCTRL, a principled estimation framework, to reconstruct time-delayed latent causal variables and identify their relations from measured sequential data only. Empirical evaluations demonstrated the reliable identification of time-delayed latent causal influences, with our methodology substantially outperforming existing baselines that fail to exploit the nonstationarity adequately and then, consequently, cannot distinguish distribution shifts.


Hierarchical Framework for Interpretable and Probabilistic Model-Based Safe Reinforcement Learning

arXiv.org Artificial Intelligence

The difficulty of identifying the physical model of complex systems has led to exploring methods that do not rely on such complex modeling of the systems. Deep reinforcement learning has been the pioneer for solving this problem without the need for relying on the physical model of complex systems by just interacting with it. However, it uses a black-box learning approach that makes it difficult to be applied within real-world and safety-critical systems without providing explanations of the actions derived by the model. Furthermore, an open research question in deep reinforcement learning is how to focus the policy learning of critical decisions within a sparse domain. This paper proposes a novel approach for the use of deep reinforcement learning in safety-critical systems. It combines the advantages of probabilistic modeling and reinforcement learning with the added benefits of interpretability and works in collaboration and synchronization with conventional decision-making strategies. The BC-SRLA is activated in specific situations which are identified autonomously through the fused information of probabilistic model and reinforcement learning, such as abnormal conditions or when the system is near-to-failure. Further, it is initialized with a baseline policy using policy cloning to allow minimum interactions with the environment to address the challenges associated with using RL in safety-critical industries. The effectiveness of the BC-SRLA is demonstrated through a case study in maintenance applied to turbofan engines, where it shows superior performance to the prior art and other baselines.


Weakly Coupled Deep Q-Networks

arXiv.org Artificial Intelligence

We propose weakly coupled deep Q-networks (WCDQN), a novel deep reinforcement learning algorithm that enhances performance in a class of structured problems called weakly coupled Markov decision processes (WCMDP). WCMDPs consist of multiple independent subproblems connected by an action space constraint, which is a structural property that frequently emerges in practice. Despite this appealing structure, WCMDPs quickly become intractable as the number of subproblems grows. WCDQN employs a single network to train multiple DQN "subagents", one for each subproblem, and then combine their solutions to establish an upper bound on the optimal action value. This guides the main DQN agent towards optimality. We show that the tabular version, weakly coupled Q-learning (WCQL), converges almost surely to the optimal action value. Numerical experiments show faster convergence compared to DQN and related techniques in settings with as many as 10 subproblems, $3^{10}$ total actions, and a continuous state space.


Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictions

arXiv.org Artificial Intelligence

We study the tradeoff between consistency and robustness in the context of a single-trajectory time-varying Markov Decision Process (MDP) with untrusted machine-learned advice. Our work departs from the typical approach of treating advice as coming from black-box sources by instead considering a setting where additional information about how the advice is generated is available. We prove a first-of-its-kind consistency and robustness tradeoff given Q-value advice under a general MDP model that includes both continuous and discrete state/action spaces. Our results highlight that utilizing Q-value advice enables dynamic pursuit of the better of machine-learned advice and a robust baseline, thus result in near-optimal performance guarantees, which provably improves what can be obtained solely with black-box advice.


State Regularized Policy Optimization on Data with Dynamics Shift

arXiv.org Artificial Intelligence

In many real-world scenarios, Reinforcement Learning (RL) algorithms are trained on data with dynamics shift, i.e., with different underlying environment dynamics. A majority of current methods address such issue by training context encoders to identify environment parameters. Data with dynamics shift are separated according to their environment parameters to train the corresponding policy. However, these methods can be sample inefficient as data are used \textit{ad hoc}, and policies trained for one dynamics cannot benefit from data collected in all other environments with different dynamics. In this paper, we find that in many environments with similar structures and different dynamics, optimal policies have similar stationary state distributions. We exploit such property and learn the stationary state distribution from data with dynamics shift for efficient data reuse. Such distribution is used to regularize the policy trained in a new environment, leading to the SRPO (\textbf{S}tate \textbf{R}egularized \textbf{P}olicy \textbf{O}ptimization) algorithm. To conduct theoretical analyses, the intuition of similar environment structures is characterized by the notion of homomorphous MDPs. We then demonstrate a lower-bound performance guarantee on policies regularized by the stationary state distribution. In practice, SRPO can be an add-on module to context-based algorithms in both online and offline RL settings. Experimental results show that SRPO can make several context-based algorithms far more data efficient and significantly improve their overall performance.


A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games

arXiv.org Artificial Intelligence

Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to solve Omega(1/(1-alpha)) MDPs, where alpha is the discount factor, to implement the only known convergent version of policy iteration. Another algorithm, called naive policy iteration, is easy to implement but is only provably convergent under very restrictive assumptions. Prior attempts to fix naive policy iteration algorithm have several limitations. Here, we show that a simple variant of naive policy iteration for games converges exponentially fast. The only addition we propose to naive policy iteration is the use of lookahead policies, which are anyway used in practical algorithms. We further show that lookahead can be implemented efficiently in the function approximation setting of linear Markov games, which are the counterpart of the much-studied linear MDPs. We illustrate the application of our algorithm by providing bounds for policy-based RL (reinforcement learning) algorithms. We extend the results to the function approximation setting.


Explaining by Imitating: Understanding Decisions by Interpretable Policy Learning

arXiv.org Machine Learning

Understanding human behavior from observed data is critical for transparency and accountability in decision-making. Consider real-world settings such as healthcare, in which modeling a decision-maker's policy is challenging -- with no access to underlying states, no knowledge of environment dynamics, and no allowance for live experimentation. We desire learning a data-driven representation of decision-making behavior that (1) inheres transparency by design, (2) accommodates partial observability, and (3) operates completely offline. To satisfy these key criteria, we propose a novel model-based Bayesian method for interpretable policy learning ("Interpole") that jointly estimates an agent's (possibly biased) belief-update process together with their (possibly suboptimal) belief-action mapping. Through experiments on both simulated and real-world data for the problem of Alzheimer's disease diagnosis, we illustrate the potential of our approach as an investigative device for auditing, quantifying, and understanding human decision-making behavior.


Inverse Decision Modeling: Learning Interpretable Representations of Behavior

arXiv.org Machine Learning

Decision analysis deals with modeling and enhancing decision processes. A principal challenge in improving behavior is in obtaining a transparent description of existing behavior in the first place. In this paper, we develop an expressive, unifying perspective on inverse decision modeling: a framework for learning parameterized representations of sequential decision behavior. First, we formalize the forward problem (as a normative standard), subsuming common classes of control behavior. Second, we use this to formalize the inverse problem (as a descriptive model), generalizing existing work on imitation/reward learning -- while opening up a much broader class of research problems in behavior representation. Finally, we instantiate this approach with an example (inverse bounded rational control), illustrating how this structure enables learning (interpretable) representations of (bounded) rationality -- while naturally capturing intuitive notions of suboptimal actions, biased beliefs, and imperfect knowledge of environments.


Implicit Transfer Operator Learning: Multiple Time-Resolution Surrogates for Molecular Dynamics

arXiv.org Machine Learning

Computing properties of molecular systems rely on estimating expectations of the (unnormalized) Boltzmann distribution. Molecular dynamics (MD) is a broadly adopted technique to approximate such quantities. However, stable simulations rely on very small integration time-steps ($10^{-15}\,\mathrm{s}$), whereas convergence of some moments, e.g. binding free energy or rates, might rely on sampling processes on time-scales as long as $10^{-1}\, \mathrm{s}$, and these simulations must be repeated for every molecular system independently. Here, we present Implict Transfer Operator (ITO) Learning, a framework to learn surrogates of the simulation process with multiple time-resolutions. We implement ITO with denoising diffusion probabilistic models with a new SE(3) equivariant architecture and show the resulting models can generate self-consistent stochastic dynamics across multiple time-scales, even when the system is only partially observed. Finally, we present a coarse-grained CG-SE3-ITO model which can quantitatively model all-atom molecular dynamics using only coarse molecular representations. As such, ITO provides an important step towards multiple time- and space-resolution acceleration of MD. Code is available at \href{https://github.com/olsson-group/ito}{https://github.com/olsson-group/ito}.