Markov Models
Learning Curricula in Open-Ended Worlds
Deep reinforcement learning (RL) provides powerful methods for training optimal sequential decision-making agents. As collecting real-world interactions can entail additional costs and safety risks, the common paradigm of sim2real conducts training in a simulator, followed by real-world deployment. Unfortunately, RL agents easily overfit to the choice of simulated training environments, and worse still, learning ends when the agent masters the specific set of simulated environments. In contrast, the real world is highly open-ended, featuring endlessly evolving environments and challenges, making such RL approaches unsuitable. Simply randomizing over simulated environments is insufficient, as it requires making arbitrary distributional assumptions and can be combinatorially less likely to sample specific environment instances that are useful for learning. An ideal learning process should automatically adapt the training environment to maximize the learning potential of the agent over an open-ended task space that matches or surpasses the complexity of the real world. This thesis develops a class of methods called Unsupervised Environment Design (UED), which aim to produce such open-ended processes. Given an environment design space, UED automatically generates an infinite sequence or curriculum of training environments at the frontier of the learning agent's capabilities. Through extensive empirical studies and theoretical arguments founded on minimax-regret decision theory and game theory, the findings in this thesis show that UED autocurricula can produce RL agents exhibiting significantly improved robustness and generalization to previously unseen environment instances. Such autocurricula are promising paths toward open-ended learning systems that achieve more general intelligence by continually generating and mastering additional challenges of their own design.
Is Feedback All You Need? Leveraging Natural Language Feedback in Goal-Conditioned Reinforcement Learning
McCallum, Sabrina, Taylor-Davies, Max, Albrecht, Stefano V., Suglia, Alessandro
Despite numerous successes, the field of reinforcement learning (RL) remains far from matching the impressive generalisation power of human behaviour learning. One possible way to help bridge this gap be to provide RL agents with richer, more human-like feedback expressed in natural language. To investigate this idea, we first extend BabyAI to automatically generate language feedback from the environment dynamics and goal condition success. Then, we modify the Decision Transformer architecture to take advantage of this additional signal. We find that training with language feedback either in place of or in addition to the return-to-go or goal descriptions improves agents' generalisation performance, and that agents can benefit from feedback even when this is only available during training, but not at inference.
Stochastic-Constrained Stochastic Optimization with Markovian Data
This paper considers stochastic-constrained stochastic optimization where the stochastic constraint is to satisfy that the expectation of a random function is below a certain threshold. In particular, we study the setting where data samples are drawn from a Markov chain and thus are not independent and identically distributed. We generalize the drift-plus-penalty framework, a primal-dual stochastic gradient method developed for the i.i.d. case, to the Markov chain sampling setting. We propose two variants of drift-plus-penalty; one is for the case when the mixing time of the underlying Markov chain is known while the other is for the case of unknown mixing time. In fact, our algorithms apply to a more general setting of constrained online convex optimization where the sequence of constraint functions follows a Markov chain. Both algorithms are adaptive in that the first works without knowledge of the time horizon while the second uses AdaGrad-style algorithm parameters, which is of independent interest. We demonstrate the effectiveness of our proposed methods through numerical experiments on classification with fairness constraints.
Mastering Complex Coordination through Attention-based Dynamic Graph
Zhou, Guangchong, Xu, Zhiwei, Zhang, Zeren, Fan, Guoliang
The coordination between agents in multi-agent systems has become a popular topic in many fields. To catch the inner relationship between agents, the graph structure is combined with existing methods and improves the results. But in large-scale tasks with numerous agents, an overly complex graph would lead to a boost in computational cost and a decline in performance. Here we present DAGMIX, a novel graph-based value factorization method. Instead of a complete graph, DAGMIX generates a dynamic graph at each time step during training, on which it realizes a more interpretable and effective combining process through the attention mechanism. Experiments show that DAGMIX significantly outperforms previous SOTA methods in large-scale scenarios, as well as achieving promising results on other tasks.
Mixture of Dynamical Variational Autoencoders for Multi-Source Trajectory Modeling and Separation
Lin, Xiaoyu, Girin, Laurent, Alameda-Pineda, Xavier
In this paper, we propose a latent-variable generative model called mixture of dynamical variational autoencoders (MixDV AE) to model the dynamics of a system composed of multiple moving sources. A DV AE model is pre-trained on a single-source dataset to capture the source dynamics. Then, multiple instances of the pre-trained DV AE model are integrated into a multi-source mixture model with a discrete observation-to-source assignment latent variable. The posterior distributions of both the discrete observation-to-source assignment variable and the continuous DV AE variables representing the sources content/position are estimated using a variational expectation-maximization algorithm, leading to multi-source trajectories estimation. We illustrate the versatility of the proposed MixDV AE model on two tasks: a computer vision task, namely multi-object tracking, and an audio processing task, namely single-channel audio source separation. Experimental results show that the proposed method works well on these two tasks, and outperforms several baseline methods.
TrustFed: A Reliable Federated Learning Framework with Malicious-Attack Resistance
Su, Hangn, Zhou, Jianhong, Niu, Xianhua, Feng, Gang
As a key technology in 6G research, federated learning (FL) enables collaborative learning among multiple clients while ensuring individual data privacy. However, malicious attackers among the participating clients can intentionally tamper with the training data or the trained model, compromising the accuracy and trustworthiness of the system. To address this issue, in this paper, we propose a hierarchical audit-based FL (HiAudit-FL) framework, with the aim to enhance the reliability and security of the learning process. The hierarchical audit process includes two stages, namely model-audit and parameter-audit. In the model-audit stage, a low-overhead audit method is employed to identify suspicious clients. Subsequently, in the parameter-audit stage, a resource-consuming method is used to detect all malicious clients with higher accuracy among the suspicious ones. Specifically, we execute the model audit method among partial clients for multiple rounds, which is modeled as a partial observation Markov decision process (POMDP) with the aim to enhance the robustness and accountability of the decision-making in complex and uncertain environments. Meanwhile, we formulate the problem of identifying malicious attackers through a multi-round audit as an active sequential hypothesis testing problem and leverage a diffusion model-based AI-Enabled audit selection strategy (ASS) to decide which clients should be audited in each round. To accomplish efficient and effective audit selection, we design a DRL-ASS algorithm by incorporating the ASS in a deep reinforcement learning (DRL) framework. Our simulation results demonstrate that HiAudit-FL can effectively identify and handle potential malicious users accurately, with small system overhead.
Predicting the Transportation Activities of Construction Waste Hauling Trucks: An Input-Output Hidden Markov Approach
Yang, Hongtai, Lei, Boyi, Han, Ke, Liu, Luna
Construction waste hauling trucks (CWHTs), as one of the most commonly seen heavy-duty vehicles in major cities around the globe, are usually subject to a series of regulations and spatial-temporal access restrictions because they not only produce significant NOx and PM emissions but also causes on-road fugitive dust. The timely and accurate prediction of CWHTs' destinations and dwell times play a key role in effective environmental management. To address this challenge, we propose a prediction method based on an interpretable activity-based model, input-output hidden Markov model (IOHMM), and validate it on 300 CWHTs in Chengdu, China. Contextual factors are considered in the model to improve its prediction power. Results show that the IOHMM outperforms several baseline models, including Markov chains, linear regression, and long short-term memory. Factors influencing the predictability of CWHTs' transportation activities are also explored using linear regression models. Results suggest the proposed model holds promise in assisting authorities by predicting the upcoming transportation activities of CWHTs and administering intervention in a timely and effective manner.
On Convex Optimal Value Functions For POSGs
Cunha, Rafael F., Castellini, Jacopo, Peralez, Johan, Dibangoye, Jilles S.
Multi-agent planning and reinforcement learning can be challenging when agents cannot see the state of the world or communicate with each other due to communication costs, latency, or noise. Partially Observable Stochastic Games (POSGs) provide a mathematical framework for modelling such scenarios. This paper aims to improve the efficiency of planning and reinforcement learning algorithms for POSGs by identifying the underlying structure of optimal state-value functions. The approach involves reformulating the original game from the perspective of a trusted third party who plans on behalf of the agents simultaneously. From this viewpoint, the original POSGs can be viewed as Markov games where states are occupancy states, i.e., posterior probability distributions over the hidden states of the world and the stream of actions and observations that agents have experienced so far. This study mainly proves that the optimal state-value function is a convex function of occupancy states expressed on an appropriate basis in all zero-sum, common-payoff, and Stackelberg POSGs.
A General Framework for Sequential Decision-Making under Adaptivity Constraints
Xiong, Nuoya, Wang, Zhaoran, Yang, Zhuoran
We take the first step in studying general sequential decision-making under two adaptivity constraints: rare policy switch and batch learning. First, we provide a general class called the Eluder Condition class, which includes a wide range of reinforcement learning classes. Then, for the rare policy switch constraint, we provide a generic algorithm to achieve a $\widetilde{\mathcal{O}}(\log K) $ switching cost with a $\widetilde{\mathcal{O}}(\sqrt{K})$ regret on the EC class. For the batch learning constraint, we provide an algorithm that provides a $\widetilde{\mathcal{O}}(\sqrt{K}+K/B)$ regret with the number of batches $B.$ This paper is the first work considering rare policy switch and batch learning under general function classes, which covers nearly all the models studied in the previous works such as tabular MDP (Bai et al. 2019; Zhang et al. 2020), linear MDP (Wang et al. 2021; Gao et al. 2021), low eluder dimension MDP (Kong et al. 2021; Gao et al. 2021), generalized linear function approximation (Qiao et al. 2023), and also some new classes such as the low $D_\Delta$-type Bellman eluder dimension problem, linear mixture MDP, kernelized nonlinear regulator and undercomplete partially observed Markov decision process (POMDP).
SwiftSage: A Generative Agent with Fast and Slow Thinking for Complex Interactive Tasks
Lin, Bill Yuchen, Fu, Yicheng, Yang, Karina, Brahman, Faeze, Huang, Shiyu, Bhagavatula, Chandra, Ammanabrolu, Prithviraj, Choi, Yejin, Ren, Xiang
We introduce SwiftSage, a novel agent framework inspired by the dual-process theory of human cognition, designed to excel in action planning for complex interactive reasoning tasks. SwiftSage integrates the strengths of behavior cloning and prompting large language models (LLMs) to enhance task completion performance. The framework comprises two primary modules: the Swift module, representing fast and intuitive thinking, and the Sage module, emulating deliberate thought processes. The Swift module is a small encoder-decoder LM fine-tuned on the oracle agent's action trajectories, while the Sage module employs LLMs such as GPT-4 for subgoal planning and grounding. We develop a heuristic method to harmoniously integrate the two modules, resulting in a more efficient and robust problem-solving process. In 30 tasks from the ScienceWorld benchmark, SwiftSage significantly outperforms other methods such as SayCan, ReAct, and Reflexion, demonstrating its effectiveness in solving complex interactive tasks.