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 Markov Models


On the Performance of Temporal Difference Learning With Neural Networks

arXiv.org Artificial Intelligence

Neural Temporal Difference (TD) Learning is an approximate temporal difference method for policy evaluation that uses a neural network for function approximation. Analysis of Neural TD Learning has proven to be challenging. In this paper we provide a convergence analysis of Neural TD Learning with a projection onto $B(\theta_0, \omega)$, a ball of fixed radius $\omega$ around the initial point $\theta_0$. We show an approximation bound of $O(\epsilon) + \tilde{O} (1/\sqrt{m})$ where $\epsilon$ is the approximation quality of the best neural network in $B(\theta_0, \omega)$ and $m$ is the width of all hidden layers in the network.


A Review of Cooperation in Multi-agent Learning

arXiv.org Artificial Intelligence

Cooperation in multi-agent learning (MAL) is a topic at the intersection of numerous disciplines, including game theory, economics, social sciences, and evolutionary biology. Research in this area aims to understand both how agents can coordinate effectively when goals are aligned and how they may cooperate in settings where gains from working together are possible but possibilities for conflict abound. In this paper we provide an overview of the fundamental concepts, problem settings and algorithms of multi-agent learning. This encompasses reinforcement learning, multi-agent sequential decision-making, challenges associated with multi-agent cooperation, and a comprehensive review of recent progress, along with an evaluation of relevant metrics. Finally we discuss open challenges in the field with the aim of inspiring new avenues for research.


Procedural generation of meta-reinforcement learning tasks

arXiv.org Artificial Intelligence

Open-endedness stands to benefit from the ability to generate an infinite variety of diverse, challenging environments. One particularly interesting type of challenge is meta-learning ("learning-to-learn"), a hallmark of intelligent behavior. However, the number of meta-learning environments in the literature is limited. Here we describe a parametrized space for simple meta-reinforcement learning (meta-RL) tasks with arbitrary stimuli. The parametrization allows us to randomly generate an arbitrary number of novel simple meta-learning tasks. The parametrization is expressive enough to include many well-known meta-RL tasks, such as bandit problems, the Harlow task, T-mazes, the Daw two-step task and others. Simple extensions allow it to capture tasks based on two-dimensional topological spaces, such as full mazes or find-the-spot domains. We describe a number of randomly generated meta-RL domains of varying complexity and discuss potential issues arising from random generation.


Learning to sample in Cartesian MRI

arXiv.org Artificial Intelligence

Despite its exceptional soft tissue contrast, Magnetic Resonance Imaging (MRI) faces the challenge of long scanning times compared to other modalities like X-ray radiography. Shortening scanning times is crucial in clinical settings, as it increases patient comfort, decreases examination costs and improves throughput. Recent advances in compressed sensing (CS) and deep learning allow accelerated MRI acquisition by reconstructing high-quality images from undersampled data. While reconstruction algorithms have received most of the focus, designing acquisition trajectories to optimize reconstruction quality remains an open question. This thesis explores two approaches to address this gap in the context of Cartesian MRI. First, we propose two algorithms, lazy LBCS and stochastic LBCS, that significantly improve upon G\"ozc\"u et al.'s greedy learning-based CS (LBCS) approach. These algorithms scale to large, clinically relevant scenarios like multi-coil 3D MR and dynamic MRI, previously inaccessible to LBCS. Additionally, we demonstrate that generative adversarial networks (GANs) can serve as a natural criterion for adaptive sampling by leveraging variance in the measurement domain to guide acquisition. Second, we delve into the underlying structures or assumptions that enable mask design algorithms to perform well in practice. Our experiments reveal that state-of-the-art deep reinforcement learning (RL) approaches, while capable of adaptation and long-horizon planning, offer only marginal improvements over stochastic LBCS, which is neither adaptive nor does long-term planning. Altogether, our findings suggest that stochastic LBCS and similar methods represent promising alternatives to deep RL. They shine in particular by their scalability and computational efficiency and could be key in the deployment of optimized acquisition trajectories in Cartesian MRI.


Learning Curricula in Open-Ended Worlds

arXiv.org Artificial Intelligence

Deep reinforcement learning (RL) provides powerful methods for training optimal sequential decision-making agents. As collecting real-world interactions can entail additional costs and safety risks, the common paradigm of sim2real conducts training in a simulator, followed by real-world deployment. Unfortunately, RL agents easily overfit to the choice of simulated training environments, and worse still, learning ends when the agent masters the specific set of simulated environments. In contrast, the real world is highly open-ended, featuring endlessly evolving environments and challenges, making such RL approaches unsuitable. Simply randomizing over simulated environments is insufficient, as it requires making arbitrary distributional assumptions and can be combinatorially less likely to sample specific environment instances that are useful for learning. An ideal learning process should automatically adapt the training environment to maximize the learning potential of the agent over an open-ended task space that matches or surpasses the complexity of the real world. This thesis develops a class of methods called Unsupervised Environment Design (UED), which aim to produce such open-ended processes. Given an environment design space, UED automatically generates an infinite sequence or curriculum of training environments at the frontier of the learning agent's capabilities. Through extensive empirical studies and theoretical arguments founded on minimax-regret decision theory and game theory, the findings in this thesis show that UED autocurricula can produce RL agents exhibiting significantly improved robustness and generalization to previously unseen environment instances. Such autocurricula are promising paths toward open-ended learning systems that achieve more general intelligence by continually generating and mastering additional challenges of their own design.


Is Feedback All You Need? Leveraging Natural Language Feedback in Goal-Conditioned Reinforcement Learning

arXiv.org Artificial Intelligence

Despite numerous successes, the field of reinforcement learning (RL) remains far from matching the impressive generalisation power of human behaviour learning. One possible way to help bridge this gap be to provide RL agents with richer, more human-like feedback expressed in natural language. To investigate this idea, we first extend BabyAI to automatically generate language feedback from the environment dynamics and goal condition success. Then, we modify the Decision Transformer architecture to take advantage of this additional signal. We find that training with language feedback either in place of or in addition to the return-to-go or goal descriptions improves agents' generalisation performance, and that agents can benefit from feedback even when this is only available during training, but not at inference.


Stochastic-Constrained Stochastic Optimization with Markovian Data

arXiv.org Artificial Intelligence

This paper considers stochastic-constrained stochastic optimization where the stochastic constraint is to satisfy that the expectation of a random function is below a certain threshold. In particular, we study the setting where data samples are drawn from a Markov chain and thus are not independent and identically distributed. We generalize the drift-plus-penalty framework, a primal-dual stochastic gradient method developed for the i.i.d. case, to the Markov chain sampling setting. We propose two variants of drift-plus-penalty; one is for the case when the mixing time of the underlying Markov chain is known while the other is for the case of unknown mixing time. In fact, our algorithms apply to a more general setting of constrained online convex optimization where the sequence of constraint functions follows a Markov chain. Both algorithms are adaptive in that the first works without knowledge of the time horizon while the second uses AdaGrad-style algorithm parameters, which is of independent interest. We demonstrate the effectiveness of our proposed methods through numerical experiments on classification with fairness constraints.


Mastering Complex Coordination through Attention-based Dynamic Graph

arXiv.org Artificial Intelligence

The coordination between agents in multi-agent systems has become a popular topic in many fields. To catch the inner relationship between agents, the graph structure is combined with existing methods and improves the results. But in large-scale tasks with numerous agents, an overly complex graph would lead to a boost in computational cost and a decline in performance. Here we present DAGMIX, a novel graph-based value factorization method. Instead of a complete graph, DAGMIX generates a dynamic graph at each time step during training, on which it realizes a more interpretable and effective combining process through the attention mechanism. Experiments show that DAGMIX significantly outperforms previous SOTA methods in large-scale scenarios, as well as achieving promising results on other tasks.


Mixture of Dynamical Variational Autoencoders for Multi-Source Trajectory Modeling and Separation

arXiv.org Artificial Intelligence

In this paper, we propose a latent-variable generative model called mixture of dynamical variational autoencoders (MixDV AE) to model the dynamics of a system composed of multiple moving sources. A DV AE model is pre-trained on a single-source dataset to capture the source dynamics. Then, multiple instances of the pre-trained DV AE model are integrated into a multi-source mixture model with a discrete observation-to-source assignment latent variable. The posterior distributions of both the discrete observation-to-source assignment variable and the continuous DV AE variables representing the sources content/position are estimated using a variational expectation-maximization algorithm, leading to multi-source trajectories estimation. We illustrate the versatility of the proposed MixDV AE model on two tasks: a computer vision task, namely multi-object tracking, and an audio processing task, namely single-channel audio source separation. Experimental results show that the proposed method works well on these two tasks, and outperforms several baseline methods.


TrustFed: A Reliable Federated Learning Framework with Malicious-Attack Resistance

arXiv.org Artificial Intelligence

As a key technology in 6G research, federated learning (FL) enables collaborative learning among multiple clients while ensuring individual data privacy. However, malicious attackers among the participating clients can intentionally tamper with the training data or the trained model, compromising the accuracy and trustworthiness of the system. To address this issue, in this paper, we propose a hierarchical audit-based FL (HiAudit-FL) framework, with the aim to enhance the reliability and security of the learning process. The hierarchical audit process includes two stages, namely model-audit and parameter-audit. In the model-audit stage, a low-overhead audit method is employed to identify suspicious clients. Subsequently, in the parameter-audit stage, a resource-consuming method is used to detect all malicious clients with higher accuracy among the suspicious ones. Specifically, we execute the model audit method among partial clients for multiple rounds, which is modeled as a partial observation Markov decision process (POMDP) with the aim to enhance the robustness and accountability of the decision-making in complex and uncertain environments. Meanwhile, we formulate the problem of identifying malicious attackers through a multi-round audit as an active sequential hypothesis testing problem and leverage a diffusion model-based AI-Enabled audit selection strategy (ASS) to decide which clients should be audited in each round. To accomplish efficient and effective audit selection, we design a DRL-ASS algorithm by incorporating the ASS in a deep reinforcement learning (DRL) framework. Our simulation results demonstrate that HiAudit-FL can effectively identify and handle potential malicious users accurately, with small system overhead.