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 Markov Models


A Surprisingly Simple Continuous-Action POMDP Solver: Lazy Cross-Entropy Search Over Policy Trees

arXiv.org Artificial Intelligence

The Partially Observable Markov Decision Process (POMDP) provides a principled framework for decision making in stochastic partially observable environments. However, computing good solutions for problems with continuous action spaces remains challenging. To ease this challenge, we propose a simple online POMDP solver, called Lazy Cross-Entropy Search Over Policy Trees (LCEOPT). At each planning step, our method uses a novel lazy Cross-Entropy method to search the space of policy trees, which provide a simple policy representation. Specifically, we maintain a distribution on promising finite-horizon policy trees. The distribution is iteratively updated by sampling policies, evaluating them via Monte Carlo simulation, and refitting them to the top-performing ones. Our method is lazy in the sense that it exploits the policy tree representation to avoid redundant computations in policy sampling, evaluation, and distribution update. This leads to computational savings of up to two orders of magnitude. Our LCEOPT is surprisingly simple as compared to existing state-of-the-art methods, yet empirically outperforms them on several continuous-action POMDP problems, particularly for problems with higher-dimensional action spaces.


Bayesian ECG reconstruction using denoising diffusion generative models

arXiv.org Machine Learning

In this work, we propose a denoising diffusion generative model (DDGM) trained with healthy electrocardiogram (ECG) data that focuses on ECG morphology and inter-lead dependence. Our results show that this innovative generative model can successfully generate realistic ECG signals. Furthermore, we explore the application of recent breakthroughs in solving linear inverse Bayesian problems using DDGM. This approach enables the development of several important clinical tools. These include the calculation of corrected QT intervals (QTc), effective noise suppression of ECG signals, recovery of missing ECG leads, and identification of anomalous readings, enabling significant advances in cardiac health monitoring and diagnosis.


Learning to Act without Actions

arXiv.org Artificial Intelligence

Pre-training large models on vast amounts of web data has proven to be an effective approach for obtaining powerful, general models in several domains, including language and vision. However, this paradigm has not yet taken hold in deep reinforcement learning (RL). This gap is due to the fact that the most abundant form of embodied behavioral data on the web consists of videos, which do not include the action labels required by existing methods for training policies from offline data. We introduce Latent Action Policies from Observation (LAPO), a method to infer latent actions and, consequently, latent-action policies purely from action-free demonstrations. Our experiments on challenging procedurally-generated environments show that LAPO can act as an effective pre-training method to obtain RL policies that can then be rapidly fine-tuned to expert-level performance. Our approach serves as a key stepping stone to enabling the pre-training of powerful, generalist RL models on the vast amounts of action-free demonstrations readily available on the web.


World Models via Policy-Guided Trajectory Diffusion

arXiv.org Artificial Intelligence

World models are a powerful tool for developing intelligent agents. By predicting the outcome of a sequence of actions, world models enable policies to be optimised via on-policy reinforcement learning (RL) using synthetic data, i.e. in "in imagination". Existing world models are autoregressive in that they interleave predicting the next state with sampling the next action from the policy. Prediction error inevitably compounds as the trajectory length grows. In this work, we propose a novel world modelling approach that is not autoregressive and generates entire on-policy trajectories in a single pass through a diffusion model. Our approach, Policy-Guided Trajectory Diffusion (PolyGRAD), leverages a denoising model in addition to the gradient of the action distribution of the policy to diffuse a trajectory of initially random states and actions into an on-policy synthetic trajectory. We analyse the connections between PolyGRAD, score-based generative models, and classifier-guided diffusion models. Our results demonstrate that PolyGRAD outperforms state-of-the-art baselines in terms of trajectory prediction error for moderate-length trajectories, with the exception of autoregressive diffusion. At short horizons, PolyGRAD obtains comparable errors to autoregressive diffusion, but with significantly lower computational requirements. Our experiments also demonstrate that PolyGRAD enables performant policies to be trained via on-policy RL in imagination for MuJoCo continuous control domains. Thus, PolyGRAD introduces a new paradigm for scalable and non-autoregressive on-policy world modelling.


Sequential Principal-Agent Problems with Communication: Efficient Computation and Learning

arXiv.org Artificial Intelligence

We study a sequential decision making problem between a principal and an agent with incomplete information on both sides. In this model, the principal and the agent interact in a stochastic environment, and each is privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The principal and the agent communicate their signals to each other, and select their actions independently based on this communication. Each player receives a payoff based on the state and their joint actions, and the environment moves to a new state. The interaction continues over a finite time horizon, and both players act to optimize their own total payoffs over the horizon. Our model encompasses as special cases stochastic games of incomplete information and POMDPs, as well as sequential Bayesian persuasion and mechanism design problems. We study both computation of optimal policies and learning in our setting. While the general problems are computationally intractable, we study algorithmic solutions under a conditional independence assumption on the underlying state-observation distributions. We present a polynomial-time algorithm to compute the principal's optimal policy up to an additive approximation. Additionally, we show an efficient learning algorithm in the case where the transition probabilities are not known beforehand. The algorithm guarantees sublinear regret for both players.


Knowledge-enhanced Agents for Interactive Text Games

arXiv.org Artificial Intelligence

Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on fully-supervised non-interactive tasks, such as question-answering and procedural text understanding. Yet, various sequential interactive tasks, as in text-based games, have revealed limitations of existing approaches in terms of coherence, contextual awareness, and their ability to learn effectively from the environment. In this paper, we propose a knowledge-injection framework for improved functional grounding of agents in text-based games. Specifically, we consider two forms of domain knowledge that we inject into learning-based agents: memory of previous correct actions and affordances of relevant objects in the environment. Our framework supports two representative model classes: reinforcement learning agents and language model agents. Furthermore, we devise multiple injection strategies for the above domain knowledge types and agent architectures, including injection via knowledge graphs and augmentation of the existing input encoding strategies. We experiment with four models on the 10 tasks in the ScienceWorld text-based game environment, to illustrate the impact of knowledge injection on various model configurations and challenging task settings. Our findings provide crucial insights into the interplay between task properties, model architectures, and domain knowledge for interactive contexts.


Model-free Learning of Corridor Clearance: A Near-term Deployment Perspective

arXiv.org Artificial Intelligence

An emerging public health application of connected and automated vehicle (CAV) technologies is to reduce response times of emergency medical service (EMS) by indirectly coordinating traffic. Therefore, in this work we study the CAV-assisted corridor clearance for EMS vehicles from a short term deployment perspective. Existing research on this topic often overlooks the impact of EMS vehicle disruptions on regular traffic, assumes 100% CAV penetration, relies on real-time traffic signal timing data and queue lengths at intersections, and makes various assumptions about traffic settings when deriving optimal model-based CAV control strategies. However, these assumptions pose significant challenges for near-term deployment and limit the real-world applicability of such methods. To overcome these challenges and enhance real-world applicability in near-term, we propose a model-free approach employing deep reinforcement learning (DRL) for designing CAV control strategies, showing its reduced overhead in designing and greater scalability and performance compared to model-based methods. Our qualitative analysis highlights the complexities of designing scalable EMS corridor clearance controllers for diverse traffic settings in which DRL controller provides ease of design compared to the model-based methods. In numerical evaluations, the model-free DRL controller outperforms the model-based counterpart by improving traffic flow and even improving EMS travel times in scenarios when a single CAV is present. Across 19 considered settings, the learned DRL controller excels by 25% in reducing the travel time in six instances, achieving an average improvement of 9%. These findings underscore the potential and promise of model-free DRL strategies in advancing EMS response and traffic flow coordination, with a focus on practical near-term deployment.


Stein-MAP: A Sequential Variational Inference Framework for Maximum A Posteriori Estimation

arXiv.org Artificial Intelligence

State estimation poses substantial challenges in robotics, often involving encounters with multimodality in real-world scenarios. To address these challenges, it is essential to calculate Maximum a posteriori (MAP) sequences from joint probability distributions of latent states and observations over time. However, it generally involves a trade-off between approximation errors and computational complexity. In this article, we propose a new method for MAP sequence estimation called Stein-MAP, which effectively manages multimodality with fewer approximation errors while significantly reducing computational and memory burdens. Our key contribution lies in the introduction of a sequential variational inference framework designed to handle temporal dependencies among transition states within dynamical system models. The framework integrates Stein's identity from probability theory and reproducing kernel Hilbert space (RKHS) theory, enabling computationally efficient MAP sequence estimation. As a MAP sequence estimator, Stein-MAP boasts a computational complexity of O(N), where N is the number of particles, in contrast to the O(N^2) complexity of the Viterbi algorithm. The proposed method is empirically validated through real-world experiments focused on range-only (wireless) localization. The results demonstrate a substantial enhancement in state estimation compared to existing methods. A remarkable feature of Stein-MAP is that it can attain improved state estimation with only 40 to 50 particles, as opposed to the 1000 particles that the particle filter or its variants require.


BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations

arXiv.org Artificial Intelligence

Real-world planning problems, including autonomous driving and sustainable energy applications like carbon storage and resource exploration, have recently been modeled as partially observable Markov decision processes (POMDPs) and solved using approximate methods. To solve high-dimensional POMDPs in practice, state-of-the-art methods use online planning with problem-specific heuristics to reduce planning horizons and make the problems tractable. Algorithms that learn approximations to replace heuristics have recently found success in large-scale fully observable domains. The key insight is the combination of online Monte Carlo tree search with offline neural network approximations of the optimal policy and value function. In this work, we bring this insight to partially observed domains and propose BetaZero, a belief-state planning algorithm for high-dimensional POMDPs. BetaZero learns offline approximations that replace heuristics to enable online decision making in long-horizon problems. We address several challenges inherent in large-scale partially observable domains; namely challenges of transitioning in stochastic environments, prioritizing action branching with a limited search budget, and representing beliefs as input to the network. To formalize the use of all limited search information we train against a novel Q-weighted policy vector target. We test BetaZero on various well-established benchmark POMDPs found in the literature and a real-world, high-dimensional problem of critical mineral exploration. Experiments show that BetaZero outperforms state-of-the-art POMDP solvers on a variety of tasks.


A Concentration Bound for TD(0) with Function Approximation

arXiv.org Machine Learning

We derive a concentration bound of the type `for all $n \geq n_0$ for some $n_0$' for TD(0) with linear function approximation. We work with online TD learning with samples from a single sample path of the underlying Markov chain. This makes our analysis significantly different from offline TD learning or TD learning with access to independent samples from the stationary distribution of the Markov chain. We treat TD(0) as a contractive stochastic approximation algorithm, with both martingale and Markov noises. Markov noise is handled using the Poisson equation and the lack of almost sure guarantees on boundedness of iterates is handled using the concept of relaxed concentration inequalities.