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 Markov Models


Large Language Models Are Neurosymbolic Reasoners

arXiv.org Artificial Intelligence

A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic reasoners. We focus on text-based games, significant benchmarks for agents with natural language capabilities, particularly in symbolic tasks like math, map reading, sorting, and applying common sense in text-based worlds. To facilitate these agents, we propose an LLM agent designed to tackle symbolic challenges and achieve in-game objectives. We begin by initializing the LLM agent and informing it of its role. The agent then receives observations and a set of valid actions from the text-based games, along with a specific symbolic module. With these inputs, the LLM agent chooses an action and interacts with the game environments. Our experimental results demonstrate that our method significantly enhances the capability of LLMs as automated agents for symbolic reasoning, and our LLM agent is effective in text-based games involving symbolic tasks, achieving an average performance of 88% across all tasks.


Deployable Reinforcement Learning with Variable Control Rate

arXiv.org Artificial Intelligence

Deploying controllers trained with Reinforcement Learning (RL) on real robots can be challenging: RL relies on agents' policies being modeled as Markov Decision Processes (MDPs), which assume an inherently discrete passage of time. The use of MDPs results in that nearly all RL-based control systems employ a fixed-rate control strategy with a period (or time step) typically chosen based on the developer's experience or specific characteristics of the application environment. Unfortunately, the system should be controlled at the highest, worst-case frequency to ensure stability, which can demand significant computational and energy resources and hinder the deployability of the controller on onboard hardware. Adhering to the principles of reactive programming, we surmise that applying control actions only when necessary enables the use of simpler hardware and helps reduce energy consumption. We challenge the fixed frequency assumption by proposing a variant of RL with variable control rate. In this approach, the policy decides the action the agent should take as well as the duration of the time step associated with that action. In our new setting, we expand Soft Actor-Critic (SAC) to compute the optimal policy with a variable control rate, introducing the Soft Elastic Actor-Critic (SEAC) algorithm. We show the efficacy of SEAC through a proof-of-concept simulation driving an agent with Newtonian kinematics. Our experiments show higher average returns, shorter task completion times, and reduced computational resources when compared to fixed rate policies.


Improved DDIM Sampling with Moment Matching Gaussian Mixtures

arXiv.org Artificial Intelligence

W e propose using a Gaussian Mixture Model (GMM) as reverse tr ansition operator (kernel) within the Denoising Diffusion Implicit Model s (DDIM) framework, which is one of the most widely used approaches for accelerat ed sampling from pre-trained Denoising Diffusion Probabilistic Models (DD PM). Specifically we match the first and second order central moments of the DDPM fo rward marginals by constraining the parameters of the GMM. W e see that moment matching is sufficient to obtain samples with equal or better quality than th e original DDIM with Gaussian kernels. W e provide experimental results with unc onditional models trained on CelebAHQ and FFHQ and class-conditional models t rained on ImageNet datasets respectively. Our results suggest that usin g the GMM kernel leads to significant improvements in the quality of the generated s amples when the number of sampling steps is small, as measured by FID and IS metri cs. For example on ImageNet 256x256, using 10 sampling steps, we achieve a FI D of 6.94 and IS of 207.85 with a GMM kernel compared to 10.15 and 196.73 respe ctively with a Gaussian kernel. In spite of their success, the main bottleneck to their adoption is th e slow sampling speed, usually requiring hundreds to thousands of denoising steps to generat e a sample. Denoising Diffusion Implicit Models (DDIM) (Song et al., 20 21) accelerate sampling from Denois-ing Diffusion Probabilistic Models (DDPM) (Ho et al., 2020) by hypothesizing a family of non-Markovian forward processes, whose reverse process (Marko vian) estimators can be trained with the same surrogate objective as DDPMs, assuming the same par ameterization for reverse estimators. In other words, one can sample with a pretrained DDPM denoiser by designing a dif ferent forward/backward process than the original DDPM given that the forward marginals are t he same.


Fundamental limits of community detection from multi-view data: multi-layer, dynamic and partially labeled block models

arXiv.org Machine Learning

Multi-view data arises frequently in modern network analysis e.g. relations of multiple types among individuals in social network analysis, longitudinal measurements of interactions among observational units, annotated networks with noisy partial labeling of vertices etc. We study community detection in these disparate settings via a unified theoretical framework, and investigate the fundamental thresholds for community recovery. We characterize the mutual information between the data and the latent parameters, provided the degrees are sufficiently large. Based on this general result, (i) we derive a sharp threshold for community detection in an inhomogeneous multilayer block model \citep{chen2022global}, (ii) characterize a sharp threshold for weak recovery in a dynamic stochastic block model \citep{matias2017statistical}, and (iii) identify the limiting mutual information in an unbalanced partially labeled block model. Our first two results are derived modulo coordinate-wise convexity assumptions on specific functions -- we provide extensive numerical evidence for their correctness. Finally, we introduce iterative algorithms based on Approximate Message Passing for community detection in these problems.


DeLF: Designing Learning Environments with Foundation Models

arXiv.org Artificial Intelligence

Reinforcement learning (RL) offers a capable and intuitive structure for the fundamental sequential decision-making problem. Despite impressive breakthroughs, it can still be difficult to employ RL in practice in many simple applications. In this paper, we try to address this issue by introducing a method for designing the components of the RL environment for a given, user-intended application. We provide an initial formalization for the problem of RL component design, that concentrates on designing a good representation for observation and action space. We propose a method named DeLF: Designing Learning Environments with Foundation Models, that employs large language models to design and codify the user's intended learning scenario. By testing our method on four different learning environments, we demonstrate that DeLF can obtain executable environment codes for the corresponding RL problems.


Bridging State and History Representations: Understanding Self-Predictive RL

arXiv.org Artificial Intelligence

Representations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical frameworks have been developed to understand what constitutes an effective representation. However, the relationships between these methods and the shared properties among them remain unclear. In this paper, we show that many of these seemingly distinct methods and frameworks for state and history abstractions are, in fact, based on a common idea of self-predictive abstraction. Furthermore, we provide theoretical insights into the widely adopted objectives and optimization, such as the stop-gradient technique, in learning self-predictive representations. These findings together yield a minimalist algorithm to learn self-predictive representations for states and histories. We validate our theories by applying our algorithm to standard MDPs, MDPs with distractors, and POMDPs with sparse rewards. These findings culminate in a set of practical guidelines for RL practitioners.


REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes

arXiv.org Artificial Intelligence

Discrete-action reinforcement learning algorithms often falter in tasks with high-dimensional discrete action spaces due to the vast number of possible actions. A recent advancement leverages value-decomposition, a concept from multi-agent reinforcement learning, to tackle this challenge. This study delves deep into the effects of this value-decomposition, revealing that whilst it curtails the over-estimation bias inherent to Q-learning algorithms, it amplifies target variance. To counteract this, we present an ensemble of critics to mitigate target variance. Moreover, we introduce a regularisation loss that helps to mitigate the effects that exploratory actions in one dimension can have on the value of optimal actions in other dimensions. Our novel algorithm, REValueD, tested on discretised versions of the DeepMind Control Suite tasks, showcases superior performance, especially in the challenging humanoid and dog tasks. We further dissect the factors influencing REValueD's performance, evaluating the significance of the regularisation loss and the scalability of REValueD with increasing sub-actions per dimension.


MMToM-QA: Multimodal Theory of Mind Question Answering

arXiv.org Artificial Intelligence

Theory of Mind (ToM), the ability to understand people's minds, is an essential ingredient for developing machines with human-level social intelligence. Recent machine learning models, particularly large language models, seem to show some aspects of ToM understanding. However, existing ToM benchmarks use unimodal datasets - either video or text. Human ToM, on the other hand, is more than video or text understanding. People can flexibly reason about another person's mind based on conceptual representations (e.g., goals, beliefs, plans) extracted from any available data, which can include visual cues, linguistic narratives, or both. To address this, we introduce a multimodal Theory of Mind question answering (MMToM-QA) benchmark. MMToM-QA comprehensively evaluates machine ToM both on multimodal data and on different kinds of unimodal data about a person's activity in a household environment. To engineer multimodal ToM capacity, we propose a novel method, BIP-ALM (Bayesian Inverse Planning Accelerated by Language Models). BIP-ALM extracts unified representations from multimodal data and utilizes language models for scalable Bayesian inverse planning. We conducted a systematic comparison of human performance, BIP-ALM, and state-of-the-art models, including GPT-4. The experiments demonstrate that large language models and large multimodal models still lack robust ToM capacity. BIP-ALM, on the other hand, shows promising results, by leveraging the power of both model-based mental inference and language models.


AgentMixer: Multi-Agent Correlated Policy Factorization

arXiv.org Artificial Intelligence

Centralized training with decentralized execution (CTDE) is widely employed to stabilize partially observable multi-agent reinforcement learning (MARL) by utilizing a centralized value function during training. However, existing methods typically assume that agents make decisions based on their local observations independently, which may not lead to a correlated joint policy with sufficient coordination. Inspired by the concept of correlated equilibrium, we propose to introduce a \textit{strategy modification} to provide a mechanism for agents to correlate their policies. Specifically, we present a novel framework, AgentMixer, which constructs the joint fully observable policy as a non-linear combination of individual partially observable policies. To enable decentralized execution, one can derive individual policies by imitating the joint policy. Unfortunately, such imitation learning can lead to \textit{asymmetric learning failure} caused by the mismatch between joint policy and individual policy information. To mitigate this issue, we jointly train the joint policy and individual policies and introduce \textit{Individual-Global-Consistency} to guarantee mode consistency between the centralized and decentralized policies. We then theoretically prove that AgentMixer converges to an $\epsilon$-approximate Correlated Equilibrium. The strong experimental performance on three MARL benchmarks demonstrates the effectiveness of our method.


Multi-Agent Reinforcement Learning for Connected and Automated Vehicles Control: Recent Advancements and Future Prospects

arXiv.org Artificial Intelligence

Connected and automated vehicles (CAVs) have emerged as a potential solution to the future challenges of developing safe, efficient, and eco-friendly transportation systems. However, CAV control presents significant challenges, given the complexity of interconnectivity and coordination required among the vehicles. To address this, multi-agent reinforcement learning (MARL), with its notable advancements in addressing complex problems in autonomous driving, robotics, and human-vehicle interaction, has emerged as a promising tool for enhancing the capabilities of CAVs. However, there is a notable absence of current reviews on the state-of-the-art MARL algorithms in the context of CAVs. Therefore, this paper delivers a comprehensive review of the application of MARL techniques within the field of CAV control. The paper begins by introducing MARL, followed by a detailed explanation of its unique advantages in addressing complex mobility and traffic scenarios that involve multiple agents. It then presents a comprehensive survey of MARL applications on the extent of control dimensions for CAVs, covering critical and typical scenarios such as platooning control, lane-changing, and unsignalized intersections. In addition, the paper provides a comprehensive review of the prominent simulation platforms used to create reliable environments for training in MARL. Lastly, the paper examines the current challenges associated with deploying MARL within CAV control and outlines potential solutions that can effectively overcome these issues. Through this review, the study highlights the tremendous potential of MARL to enhance the performance and collaboration of CAV control in terms of safety, travel efficiency, and economy.