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 Markov Models


Learning Progress Driven Multi-Agent Curriculum

arXiv.org Artificial Intelligence

Curriculum reinforcement learning (CRL) aims to speed up learning by gradually increasing the difficulty of a task, usually quantified by the achievable expected return. Inspired by the success of CRL in single-agent settings, a few works have attempted to apply CRL to multi-agent reinforcement learning (MARL) using the number of agents to control task difficulty. However, existing works typically use manually defined curricula such as a linear scheme. In this paper, we first apply state-of-the-art single-agent self-paced CRL to sparse reward MARL. Although with satisfying performance, we identify two potential flaws of the curriculum generated by existing reward-based CRL methods: (1) tasks with high returns may not provide informative learning signals and (2) the exacerbated credit assignment difficulty in tasks where more agents yield higher returns. Thereby, we further propose self-paced MARL (SPMARL) to prioritize tasks based on \textit{learning progress} instead of the episode return. Our method not only outperforms baselines in three challenging sparse-reward benchmarks but also converges faster than self-paced CRL.


Hidden Markov Models for Human Genes

Neural Information Processing Systems

Human genes are not continuous but rather consist of short cod(cid:173) ing regions (exons) interspersed with highly variable non-coding regions (introns). We apply HMMs to the problem of modeling ex(cid:173) ons, introns and detecting splice sites in the human genome. Our most interesting result so far is the detection of particular oscilla(cid:173) tory patterns, with a minimal period ofroughly 10 nucleotides, that seem to be characteristic of exon regions and may have significant biological implications.


Maximum-Likelihood Continuity Mapping (MALCOM): An Alternative to HMMs

Neural Information Processing Systems

We describe Maximum-Likelihood Continuity Mapping (MALCOM), an alternative to hidden Markov models (HMMs) for processing sequence data such as speech. While HMMs have a discrete "hidden" space con(cid:173) strained by a fixed finite-automaton architecture, MALCOM has a con(cid:173) tinuous hidden space-a continuity map-that is constrained only by a smoothness requirement on paths through the space. MALCOM fits into the same probabilistic framework for speech recognition as HMMs, but it represents a more realistic model of the speech production process. To evaluate the extent to which MALCOM captures speech production information, we generated continuous speech continuity maps for three speakers and used the paths through them to predict measured speech articulator data. The median correlation between the MALCOM paths obtained from only the speech acoustics and articulator measurements was 0.77 on an independent test set not used to train MALCOM or the predictor.


Cooperative Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment problem as cooperative inverse reinforcement learning (CIRL). A CIRL problem is a cooperative, partial-information game with two agents, human and robot; both are rewarded according to the human's reward function, but the robot does not initially know what this is. In contrast to classical IRL, where the human is assumed to act optimally in isolation, optimal CIRL solutions produce behaviors such as active teaching, active learning, and communicative actions that are more effective in achieving value alignment. We show that computing optimal joint policies in CIRL games can be reduced to solving a POMDP, prove that optimality in isolation is suboptimal in CIRL, and derive an approximate CIRL algorithm.


Efficient Structure Learning of Markov Networks using L_1 -Regularization

Neural Information Processing Systems

Markov networks are commonly used in a wide variety of applications, ranging from computer vision, to natural language, to computational biology. In most current applications, even those that rely heavily on learned models, the structure of the Markov network is constructed by hand, due to the lack of effective algorithms for learning Markov network structure from data. In this paper, we provide a computationally efficient method for learning Markov network structure from data. Our method is based on the use of L1 regularization on the weights of the log-linear model, which has the effect of biasing the model towards solutions where many of the parameters are zero. This formulation converts the Markov network learning problem into a convex optimization problem in a continuous space, which can be solved using efficient gradient methods.


Partially Observed Maximum Entropy Discrimination Markov Networks

Neural Information Processing Systems

Learning graphical models with hidden variables can offer semantic insights to complex data and lead to salient structured predictors without relying on expensive, sometime unattainable fully annotated training data. While likelihood-based methods have been extensively explored, to our knowledge, learning structured prediction models with latent variables based on the max-margin principle remains largely an open problem. In this paper, we present a partially observed Maximum Entropy Discrimination Markov Network (PoMEN) model that attempts to combine the advantages of Bayesian and margin based paradigms for learning Markov networks from partially labeled data. PoMEN leads to an averaging prediction rule that resembles a Bayes predictor that is more robust to overfitting, but is also built on the desirable discriminative laws resemble those of the M 3 N. We develop an EM-style algorithm utilizing existing convex optimization algorithms for M 3 N as a subroutine.


On Tracking The Partition Function

Neural Information Processing Systems

Markov Random Fields (MRFs) have proven very powerful both as density estimators and feature extractors for classification. However, their use is often limited by an inability to estimate the partition function Z . In this paper, we exploit the gradient descent training procedure of restricted Boltzmann machines (a type of MRF) to {\bf track} the log partition function during learning. Our method relies on two distinct sources of information: (1) estimating the change \Delta Z incurred by each gradient update, (2) estimating the difference in Z over a small set of tempered distributions using bridge sampling. The two sources of information are then combined using an inference procedure similar to Kalman filtering.


On the Use of Non-Stationary Policies for Stationary Infinite-Horizon Markov Decision Processes

Neural Information Processing Systems

We consider infinite-horizon stationary \gamma -discounted Markov Decision Processes, for which it is known that there exists a stationary optimal policy. Using Value and Policy Iteration with some error \epsilon at each iteration, it is well-known that one can compute stationary policies that are \frac{2\gamma{(1-\gamma) 2}\epsilon -optimal. After arguing that this guarantee is tight, we develop variations of Value and Policy Iteration for computing non-stationary policies that can be up to \frac{2\gamma}{1-\gamma}\epsilon -optimal, which constitutes a significant improvement in the usual situation when \gamma is close to 1 . Surprisingly, this shows that the problem of computing near-optimal non-stationary policies'' is much simpler than that of computing near-optimal stationary policies''.


Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions

Neural Information Processing Systems

We study the problem of online learning Markov Decision Processes (MDPs) when both the transition distributions and loss functions are chosen by an adversary. We present an algorithm that, under a mixing assumption, achieves O(\sqrt{T\log \Pi } \log \Pi) regret with respect to a comparison set of policies \Pi . The regret is independent of the size of the state and action spaces. When expectations over sample paths can be computed efficiently and the comparison set \Pi has polynomial size, this algorithm is efficient. We also consider the episodic adversarial online shortest path problem.


Symmetry-Breaking Augmentations for Ad Hoc Teamwork

arXiv.org Artificial Intelligence

In many collaborative settings, artificial intelligence (AI) agents must be able to adapt to new teammates that use unknown or previously unobserved strategies. While often simple for humans, this can be challenging for AI agents. For example, if an AI agent learns to drive alongside others (a training set) that only drive on one side of the road, it may struggle to adapt this experience to coordinate with drivers on the opposite side, even if their behaviours are simply flipped along the left-right symmetry. To address this we introduce symmetry-breaking augmentations (SBA), which increases diversity in the behaviour of training teammates by applying a symmetry-flipping operation. By learning a best-response to the augmented set of teammates, our agent is exposed to a wider range of behavioural conventions, improving performance when deployed with novel teammates. We demonstrate this experimentally in two settings, and show that our approach improves upon previous ad hoc teamwork results in the challenging card game Hanabi. We also propose a general metric for estimating symmetry-dependency amongst a given set of policies.