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 Markov Models


Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning

Neural Information Processing Systems

The combination of modern Reinforcement Learning and Deep Learning approaches holds the promise of making significant progress on challenging applications requiring both rich perception and policy-selection. The Arcade Learning Environment (ALE) provides a set of Atari games that represent a useful benchmark set of such applications. A recent breakthrough in combining model-free reinforcement learning with deep learning, called DQN, achieves the best realtime agents thus far. Planning-based approaches achieve far higher scores than the best model-free approaches, but they exploit information that is not available to human players, and they are orders of magnitude slower than needed for real-time play. Our main goal in this work is to build a better real-time Atari game playing agent than DQN. The central idea is to use the slow planning-based agents to provide training data for a deep-learning architecture capable of real-time play. We proposed new agents based on this idea and show that they outperform DQN.


Stochastic Variational Inference for Hidden Markov Models

Neural Information Processing Systems

Variational inference algorithms have proven successful for Bayesian analysis in large data settings, with recent advances using stochastic variational inference (SVI). However, such methods have largely been studied in independent or exchangeable data settings. We develop an SVI algorithm to learn the parameters of hidden Markov models (HMMs) in a time-dependent data setting. The challenge in applying stochastic optimization in this setting arises from dependencies in the chain, which must be broken to consider minibatches of observations. We propose an algorithm that harnesses the memory decay of the chain to adaptively bound errors arising from edge effects. We demonstrate the effectiveness of our algorithm on synthetic experiments and a large genomics dataset where a batch algorithm is computationally infeasible.


Structure Regularization for Structured Prediction

Neural Information Processing Systems

While there are many studies on weight regularization, the study on structure regularization is rare. Many existing systems on structured prediction focus on increasing the level of structural dependencies within the model. However, this trend could have been misdirected, because our study suggests that complex structures are actually harmful to generalization ability in structured prediction. To control structure-based overfitting, we propose a structure regularization framework via structure decomposition, which decomposes training samples into mini-samples with simpler structures, deriving a model with better generalization power. We show both theoretically and empirically that structure regularization can effectively control overfitting risk and lead to better accuracy. As a by-product, the proposed method can also substantially accelerate the training speed. The method and the theoretical results can apply to general graphical models with arbitrary structures. Experiments on well-known tasks demonstrate that our method can easily beat the benchmark systems on those highly-competitive tasks, achieving record-breaking accuracies yet with substantially faster training speed.



Improved Multimodal Deep Learning with Variation of Information

Neural Information Processing Systems

Deep learning has been successfully applied to multimodal representation learning problems, with a common strategy to learning joint representations that are shared across multiple modalities on top of layers of modality-specific networks. Nonetheless, there still remains a question how to learn a good association between data modalities; in particular, a good generative model of multimodal data should be able to reason about missing data modality given the rest of data modalities. In this paper, we propose a novel multimodal representation learning framework that explicitly aims this goal. Rather than learning with maximum likelihood, we train the model to minimize the variation of information. We provide a theoretical insight why the proposed learning objective is sufficient to estimate the data-generating joint distribution of multimodal data. We apply our method to restricted Boltzmann machines and introduce learning methods based on contrastive divergence and multi-prediction training. In addition, we extend to deep networks with recurrent encoding structure to finetune the whole network. In experiments, we demonstrate the state-of-the-art visual recognition performance on MIR-Flickr database and PASCAL VOC 2007 database with and without text features.


Asynchronous Anytime Sequential Monte Carlo

Neural Information Processing Systems

We introduce a new sequential Monte Carlo algorithm we call the particle cascade. The particle cascade is an asynchronous, anytime alternative to traditional sequential Monte Carlo algorithms that is amenable to parallel and distributed implementations. It uses no barrier synchronizations which leads to improved particle throughput and memory efficiency. It is an anytime algorithm in the sense that it can be run forever to emit an unbounded number of particles while keeping within a fixed memory budget. We prove that the particle cascade provides an unbiased marginal likelihood estimator which can be straightforwardly plugged into existing pseudo-marginal methods.


RAAM: The Benefits of Robustness in Approximating Aggregated MDPs in Reinforcement Learning

Neural Information Processing Systems

We describe how to use robust Markov decision processes for value function approximation with state aggregation. The robustness serves to reduce the sensitivity to the approximation error of sub-optimal policies in comparison to classical methods such as fitted value iteration.


Sequential Monte Carlo for Graphical Models

Neural Information Processing Systems

We propose a new framework for how to use sequential Monte Carlo (SMC) algorithms for inference in probabilistic graphical models (PGM). Via a sequential decomposition of the PGM we find a sequence of auxiliary distributions defined on a monotonically increasing sequence of probability spaces. By targeting these auxiliary distributions using SMC we are able to approximate the full joint distribution defined by the PGM. One of the key merits of the SMC sampler is that it provides an unbiased estimate of the partition function of the model. We also show how it can be used within a particle Markov chain Monte Carlo framework in order to construct high-dimensional block-sampling algorithms for general PGMs.


Probabilistic ODE Solvers with Runge-Kutta Means

Neural Information Processing Systems

Runge-Kutta methods are the classic family of solvers for ordinary differential equations (ODEs), and the basis for the state of the art. Like most numerical methods, they return point estimates. We construct a family of probabilistic numerical methods that instead return a Gauss-Markov process defining a probability distribution over the ODE solution. In contrast to prior work, we construct this family such that posterior means match the outputs of the Runge-Kutta family exactly, thus inheriting their proven good properties. Remaining degrees of freedom not identified by the match to Runge-Kutta are chosen such that the posterior probability measure fits the observed structure of the ODE. Our results shed light on the structure of Runge-Kutta solvers from a new direction, provide a richer, probabilistic output, have low computational cost, and raise new research questions.


Iterative Neural Autoregressive Distribution Estimator (NADE-k)

Neural Information Processing Systems

Training of the neural autoregressive density estimator (NADE) can be viewed as doing one step of probabilistic inference on missing values in data. We propose a new model that extends this inference scheme to multiple steps, arguing that it is easier to learn to improve a reconstruction in k steps rather than to learn to reconstruct in a single inference step. The proposed model is an unsupervised building block for deep learning that combines the desirable properties of NADE and multi-prediction training: (1) Its test likelihood can be computed analytically, (2) it is easy to generate independent samples from it, and (3) it uses an inference engine that is a superset of variational inference for Boltzmann machines. The proposed NADE-k is competitive with the state-of-the-art in density estimation on the two datasets tested.