Markov Models
Small-Variance Asymptotics for Hidden Markov Models
Small-variance asymptotics provide an emerging technique for obtaining scalable combinatorial algorithms from rich probabilistic models. We present a smallvariance asymptotic analysis of the Hidden Markov Model and its infinite-state Bayesian nonparametric extension. Starting with the standard HMM, we first derive a "hard" inference algorithm analogous to k-means that arises when particular variances in the model tend to zero. This analysis is then extended to the Bayesian nonparametric case, yielding a simple, scalable, and flexible algorithm for discrete-state sequence data with a non-fixed number of states. We also derive the corresponding combinatorial objective functions arising from our analysis, which involve a k-means-like term along with penalties based on state transitions and the number of states. A key property of such algorithms is that-- particularly in the nonparametric setting--standard probabilistic inference algorithms lack scalability and are heavily dependent on good initialization. A number of results on synthetic and real data sets demonstrate the advantages of the proposed framework.
Sensor Selection in High-Dimensional Gaussian Trees with Nuisances
We consider the sensor selection problem on multivariate Gaussian distributions where only a subset of latent variables is of inferential interest. For pairs of vertices connected by a unique path in the graph, we show that there exist decompositions of nonlocal mutual information into local information measures that can be computed efficiently from the output of message passing algorithms. We integrate these decompositions into a computationally efficient greedy selector where the computational expense of quantification can be distributed across nodes in the network. Experimental results demonstrate the comparative efficiency of our algorithms for sensor selection in high-dimensional distributions. We additionally derive an online-computable performance bound based on augmentations of the relevant latent variable set that, when such a valid augmentation exists, is applicable for any distribution with nuisances.
Bayesian Mixture Modeling and Inference based Thompson Sampling in Monte-Carlo Tree Search
Monte-Carlo tree search (MCTS) has been drawing great interest in recent years for planning and learning under uncertainty. One of the key challenges is the trade-off between exploration and exploitation. To address this, we present a novel approach for MCTS using Bayesian mixture modeling and inference based Thompson sampling and apply it to the problem of online planning in MDPs. Our algorithm, named Dirichlet-NormalGamma MCTS (DNG-MCTS), models the uncertainty of the accumulated reward for actions in the search tree as a mixture of Normal distributions. We perform inferences on the mixture in Bayesian settings by choosing conjugate priors in the form of combinations of Dirichlet and NormalGamma distributions and select the best action at each decision node using Thompson sampling. Experimental results confirm that our algorithm advances the state-of-the-art UCT approach with better values on several benchmark problems.
Predicting Parameters in Deep Learning Laurent Dinh 3 Marc'Aurelio Ranzato
We demonstrate that there is significant redundancy in the parameterization of several deep learning models. Given only a few weight values for each feature it is possible to accurately predict the remaining values. Moreover, we show that not only can the parameter values be predicted, but many of them need not be learned at all. We train several different architectures by learning only a small number of weights and predicting the rest. In the best case we are able to predict more than 95% of the weights of a network without any drop in accuracy.
On the Representational Efficiency of Restricted Boltzmann Machines James Martens Richard Zemel Department of Computer Science
This paper examines the question: What kinds of distributions can be efficiently represented by Restricted Boltzmann Machines (RBMs)? We characterize the RBM's unnormalized log-likelihood function as a type of neural network, and through a series of simulation results relate these networks to ones whose representational properties are better understood. We show the surprising result that RBMs can efficiently capture any distribution whose density depends on the number of 1's in their input. We also provide the first known example of a particular type of distribution that provably cannot be efficiently represented by an RBM, assuming a realistic exponential upper bound on the weights. By formally demonstrating that a relatively simple distribution cannot be represented efficiently by an RBM our results provide a new rigorous justification for the use of potentially more expressive generative models, such as deeper ones.
More Efficient Reinforcement Learning via Posterior Sampling
Most provably-efficient reinforcement learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration: posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the start of each episode, PSRL updates a prior distribution over Markov decision processes and takes one sample from this posterior. PSRL then follows the policy that is optimal for this sample during the episode. The algorithm is conceptually simple, computationally efficient and allows an agent to encode prior knowledge in a natural way. We establish an Õ(τS AT) bound on expected regret, where T is time, τ is the episode length and S and A are the cardinalities of the state and action spaces. This bound is one of the first for an algorithm not based on optimism, and close to the state of the art for any reinforcement learning algorithm. We show through simulation that PSRL significantly outperforms existing algorithms with similar regret bounds.
Online Learning in Episodic Markovian Decision Processes by Relative Entropy Policy Search
We study the problem of online learning in finite episodic Markov decision processes (MDPs) where the loss function is allowed to change between episodes. The natural performance measure in this learning problem is the regret defined as the difference between the total loss of the best stationary policy and the total loss suffered by the learner. We assume that the learner is given access to a finite action space A and the state space X has a layered structure with L layers, so that state transitions are only possible between consecutive layers. We describe a variant of the recently proposed Relative Entropy Policy Search algorithm and show that its regret after T episodes is 2 L|X ||A|T log(|X ||A|/L) in the bandit setting and 2L T log(|X ||A|/L) in the full information setting, given that the learner has perfect knowledge of the transition probabilities of the underlying MDP. These guarantees largely improve previously known results under much milder assumptions and cannot be significantly improved under general assumptions.
Reward Mapping for Transfer in Long-Lived Agents
We consider how to transfer knowledge from previous tasks (MDPs) to a current task in long-lived and bounded agents that must solve a sequence of tasks over a finite lifetime. A novel aspect of our transfer approach is that we reuse reward functions. While this may seem counterintuitive, we build on the insight of recent work on the optimal rewards problem that guiding an agent's behavior with reward functions other than the task-specifying reward function can help overcome computational bounds of the agent. Specifically, we use good guidance reward functions learned on previous tasks in the sequence to incrementally train a reward mapping function that maps task-specifying reward functions into good initial guidance reward functions for subsequent tasks. We demonstrate that our approach can substantially improve the agent's performance relative to other approaches, including an approach that transfers policies.
Improved and Generalized Upper Bounds on the Complexity of Policy Iteration
Given a Markov Decision Process (MDP) with n states and m actions per state, we study the number of iterations needed by Policy Iteration (PI) algorithms to converge to the optimal "-discounted optimal policy. We consider two variations of PI: Howard's PI that changes the actions in all states with a positive advantage, and Simplex-PI that only changes the action in the state with maximal Ïadvantage. 1 We 2Ìshow that 1 Howard's 1 PI 22 terminates
Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions
We study the problem of online learning Markov Decision Processes (MDPs) when both the transition distributions and loss functions are chosen by an adversary. We present an algorithm that, under a mixing assumption, achieves O( T log |Π| + log |Π|) regret with respect to a comparison set of policies Π. The regret is independent of the size of the state and action spaces. When expectations over sample paths can be computed efficiently and the comparison set Π has polynomial size, this algorithm is efficient. We also consider the episodic adversarial online shortest path problem.