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 Markov Models


Cost-Sensitive Exploration in Bayesian Reinforcement Learning

Neural Information Processing Systems

In this paper, we consider Bayesian reinforcement learning (BRL) where actions incur costs in addition to rewards, and thus exploration has to be constrained in terms of the expected total cost while learning to maximize the expected longterm total reward. In order to formalize cost-sensitive exploration, we use the constrained Markov decision process (CMDP) as the model of the environment, in which we can naturally encode exploration requirements using the cost function. We extend BEETLE, a model-based BRL method, for learning in the environment with cost constraints. We demonstrate the cost-sensitive exploration behaviour in a number of simulated problems.


How Prior Probability Influences Decision Making: A Unifying Probabilistic Model

Neural Information Processing Systems

How does the brain combine prior knowledge with sensory evidence when making decisions under uncertainty? Two competing descriptive models have been proposed based on experimental data. The first posits an additive offset to a decision variable, implying a static effect of the prior. However, this model is inconsistent with recent data from a motion discrimination task involving temporal integration of uncertain sensory evidence. To explain this data, a second model has been proposed which assumes a time-varying influence of the prior. Here we present a normative model of decision making that incorporates prior knowledge in a principled way. We show that the additive offset model and the time-varying prior model emerge naturally when decision making is viewed within the framework of partially observable Markov decision processes (POMDPs). Decision making in the model reduces to (1) computing beliefs given observations and prior information in a Bayesian manner, and (2) selecting actions based on these beliefs to maximize the expected sum of future rewards. We show that the model can explain both data previously explained using the additive offset model as well as more recent data on the time-varying influence of prior knowledge on decision making.


The Coloured Noise Expansion and Parameter Estimation of Diffusion Processes

Neural Information Processing Systems

Stochastic differential equations (SDE) are a natural tool for modelling systems that are inherently noisy or contain uncertainties that can be modelled as stochastic processes. Crucial to the process of using SDE to build mathematical models is the ability to estimate parameters of those models from observed data. Over the past few decades, significant progress has been made on this problem, but we are still far from having a definitive solution. We describe a novel method of approximating a diffusion process that we show to be useful in Markov chain Monte-Carlo (MCMC) inference algorithms. We take the'white' noise that drives a diffusion process and decompose it into two terms.


Discriminative Learning of Sum-Product Networks

Neural Information Processing Systems

Sum-product networks are a new deep architecture that can perform fast, exact inference on high-treewidth models. Only generative methods for training SPNs have been proposed to date. In this paper, we present the first discriminative training algorithms for SPNs, combining the high accuracy of the former with the representational power and tractability of the latter. We show that the class of tractable discriminative SPNs is broader than the class of tractable generative ones, and propose an efficient backpropagation-style algorithm for computing the gradient of the conditional log likelihood. Standard gradient descent suffers from the diffusion problem, but networks with many layers can be learned reliably using "hard" gradient descent, where marginal inference is replaced by MPE inference (i.e., inferring the most probable state of the non-evidence variables). The resulting updates have a simple and intuitive form. We test discriminative SPNs on standard image classification tasks. We obtain the best results to date on the CIFAR-10 dataset, using fewer features than prior methods with an SPN architecture that learns local image structure discriminatively. We also report the highest published test accuracy on STL-10 even though we only use the labeled portion of the dataset.


Identifiability and Unmixing of Latent Parse Trees

Neural Information Processing Systems

This paper explores unsupervised learning of parsing models along two directions. First, which models are identifiable from infinite data? We use a general technique for numerically checking identifiability based on the rank of a Jacobian matrix, and apply it to several standard constituency and dependency parsing models. Second, for identifiable models, how do we estimate the parameters efficiently? EM suffers from local optima, while recent work using spectral methods [1] cannot be directly applied since the topology of the parse tree varies across sentences. We develop a strategy, unmixing, which deals with this additional complexity for restricted classes of parsing models.


Phoneme Classification using Constrained Variational Gaussian Process Dynamical System

Neural Information Processing Systems

For phoneme classification, this paper describes an acoustic model based on the variational Gaussian process dynamical system (VGPDS). The nonlinear and nonparametric acoustic model is adopted to overcome the limitations of classical hidden Markov models (HMMs) in modeling speech. The Gaussian process prior on the dynamics and emission functions respectively enable the complex dynamic structure and long-range dependency of speech to be better represented than that by an HMM. In addition, a variance constraint in the VGPDS is introduced to eliminate the sparse approximation error in the kernel matrix. The effectiveness of the proposed model is demonstrated with three experimental results, including parameter estimation and classification performance, on the synthetic and benchmark datasets.


Neurally Plausible Reinforcement Learning of Working Memory Tasks

Neural Information Processing Systems

A key function of brains is undoubtedly the abstraction and maintenance of information from the environment for later use. Neurons in association cortex play an important role in this process: by learning these neurons become tuned to relevant features and represent the information that is required later as a persistent elevation of their activity [1]. It is however not well known how such neurons acquire these task-relevant working memories. Here we introduce a biologically plausible learning scheme grounded in Reinforcement Learning (RL) theory [2] that explains how neurons become selective for relevant information by trial and error learning. The model has memory units which learn useful internal state representations to solve working memory tasks by transforming partially observable Markov decision problems (POMDP) into MDPs.


Bayesian Nonparametric Modeling of Suicide Attempts

Neural Information Processing Systems

The National Epidemiologic Survey on Alcohol and Related Conditions (NE-SARC) database contains a large amount of information, regarding the way of life, medical conditions, etc., of a representative sample of the U.S. population. In this paper, we are interested in seeking the hidden causes behind the suicide attempts, for which we propose to model the subjects using a nonparametric latent model based on the Indian Buffet Process (IBP). Due to the nature of the data, we need to adapt the observation model for discrete random variables. We propose a generative model in which the observations are drawn from a multinomial-logit distribution given the IBP matrix. The implementation of an efficient Gibbs sampler is accomplished using the Laplace approximation, which allows integrating out the weighting factors of the multinomial-logit likelihood model. Finally, the experiments over the NESARC database show that our model properly captures some of the hidden causes that model suicide attempts.


2 Partial Models from a finite set A and the environment (stochastically) emits an observation o

Neural Information Processing Systems

This paper introduces timeline trees, which are partial models of partially observable environments. Timeline trees are given some specific predictions to make and learn a decision tree over history. The main idea of timeline trees is to use temporally abstract features to identify and split on features of key events, spread arbitrarily far apart in the past (whereas previous decision-tree-based methods have been limited to a finite suffix of history). Experiments demonstrate that timeline trees can learn to make high quality predictions in complex, partially observable environments with high-dimensional observations (e.g. an arcade game).


Controlled Recognition Bounds for Visual Learning and Exploration University of California, Los Angeles

Neural Information Processing Systems

We describe the tradeoff between the performance in a visual recognition problem and the control authority that the agent can exercise on the sensing process. We focus on the problem of "visual search" of an object in an otherwise known and static scene, propose a measure of control authority, and relate it to the expected risk and its proxy (conditional entropy of the posterior density). We show this analytically, as well as empirically by simulation using the simplest known model that captures the phenomenology of image formation, including scaling and occlusions. We show that a "passive" agent given a training set can provide no guarantees on performance beyond what is afforded by the priors, and that an "omnipotent" agent, capable of infinite control authority, can achieve arbitrarily good performance (asymptotically). In between these limiting cases, the tradeoff can be characterized empirically.