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 Markov Models


Learning Tactile Insertion in the Real World

arXiv.org Artificial Intelligence

Humans have exceptional tactile sensing capabilities, which they can leverage to solve challenging, partially observable tasks that cannot be solved from visual observation alone. Research in tactile sensing attempts to unlock this new input modality for robots. Lately, these sensors have become cheaper and, thus, widely available. At the same time, the question of how to integrate them into control loops is still an active area of research, with central challenges being partial observability and the contact-rich nature of manipulation tasks. In this study, we propose to use Reinforcement Learning to learn an end-to-end policy, mapping directly from tactile sensor readings to actions. Specifically, we use Dreamer-v3 on a challenging, partially observable robotic insertion task with a Franka Research 3, both in simulation and on a real system. For the real setup, we built a robotic platform capable of resetting itself fully autonomously, allowing for extensive training runs without human supervision. Our preliminary results indicate that Dreamer is capable of utilizing tactile inputs to solve robotic manipulation tasks in simulation and reality. Furthermore, we find that providing the robot with tactile feedback generally improves task performance, though, in our setup, we do not yet include other sensing modalities. In the future, we plan to utilize our platform to evaluate a wide range of other Reinforcement Learning algorithms on tactile tasks.


ConstrainedZero: Chance-Constrained POMDP Planning using Learned Probabilistic Failure Surrogates and Adaptive Safety Constraints

arXiv.org Artificial Intelligence

To plan safely in uncertain environments, agents must balance utility with safety constraints. Safe planning problems can be modeled as a chance-constrained partially observable Markov decision process (CC-POMDP) and solutions often use expensive rollouts or heuristics to estimate the optimal value and action-selection policy. This work introduces the ConstrainedZero policy iteration algorithm that solves CC-POMDPs in belief space by learning neural network approximations of the optimal value and policy with an additional network head that estimates the failure probability given a belief. This failure probability guides safe action selection during online Monte Carlo tree search (MCTS). To avoid overemphasizing search based on the failure estimates, we introduce $\Delta$-MCTS, which uses adaptive conformal inference to update the failure threshold during planning. The approach is tested on a safety-critical POMDP benchmark, an aircraft collision avoidance system, and the sustainability problem of safe CO$_2$ storage. Results show that by separating safety constraints from the objective we can achieve a target level of safety without optimizing the balance between rewards and costs.


U-Nets as Belief Propagation: Efficient Classification, Denoising, and Diffusion in Generative Hierarchical Models

arXiv.org Machine Learning

U-Nets are among the most widely used architectures in computer vision, renowned for their exceptional performance in applications such as image segmentation, denoising, and diffusion modeling. However, a theoretical explanation of the U-Net architecture design has not yet been fully established. This paper introduces a novel interpretation of the U-Net architecture by studying certain generative hierarchical models, which are tree-structured graphical models extensively utilized in both language and image domains. With their encoder-decoder structure, long skip connections, and pooling and up-sampling layers, we demonstrate how U-Nets can naturally implement the belief propagation denoising algorithm in such generative hierarchical models, thereby efficiently approximating the denoising functions. This leads to an efficient sample complexity bound for learning the denoising function using U-Nets within these models. Additionally, we discuss the broader implications of these findings for diffusion models in generative hierarchical models. We also demonstrate that the conventional architecture of convolutional neural networks (ConvNets) is ideally suited for classification tasks within these models. This offers a unified view of the roles of ConvNets and U-Nets, highlighting the versatility of generative hierarchical models in modeling complex data distributions across language and image domains.


Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback

arXiv.org Machine Learning

Restless multi-armed bandits (RMAB) play a central role in modeling sequential decision making problems under an instantaneous activation constraint that at most B arms can be activated at any decision epoch. Each restless arm is endowed with a state that evolves independently according to a Markov decision process regardless of being activated or not. In this paper, we consider the task of learning in episodic RMAB with unknown transition functions and adversarial rewards, which can change arbitrarily across episodes. Further, we consider a challenging but natural bandit feedback setting that only adversarial rewards of activated arms are revealed to the decision maker (DM). The goal of the DM is to maximize its total adversarial rewards during the learning process while the instantaneous activation constraint must be satisfied in each decision epoch. We develop a novel reinforcement learning algorithm with two key contributors: a novel biased adversarial reward estimator to deal with bandit feedback and unknown transitions, and a low-complexity index policy to satisfy the instantaneous activation constraint. We show $\tilde{\mathcal{O}}(H\sqrt{T})$ regret bound for our algorithm, where $T$ is the number of episodes and $H$ is the episode length. To our best knowledge, this is the first algorithm to ensure $\tilde{\mathcal{O}}(\sqrt{T})$ regret for adversarial RMAB in our considered challenging settings.


A Unified Theory of Exact Inference and Learning in Exponential Family Latent Variable Models

arXiv.org Artificial Intelligence

Bayes' rule describes how to infer posterior beliefs about latent variables given observations, and inference is a critical step in learning algorithms for latent variable models (LVMs). Although there are exact algorithms for inference and learning for certain LVMs such as linear Gaussian models and mixture models, researchers must typically develop approximate inference and learning algorithms when applying novel LVMs. In this paper we study the line that separates LVMs that rely on approximation schemes from those that do not, and develop a general theory of exponential family, latent variable models for which inference and learning may be implemented exactly. Firstly, under mild assumptions about the exponential family form of a given LVM, we derive necessary and sufficient conditions under which the LVM prior is in the same exponential family as its posterior, such that the prior is conjugate to the posterior. We show that all models that satisfy these conditions are constrained forms of a particular class of exponential family graphical model. We then derive general inference and learning algorithms, and demonstrate them on a variety of example models. Finally, we show how to compose our models into graphical models that retain tractable inference and learning. In addition to our theoretical work, we have implemented our algorithms in a collection of libraries with which we provide numerous demonstrations of our theory, and with which researchers may apply our theory in novel statistical settings.


Expressivity and Speech Synthesis

arXiv.org Artificial Intelligence

Imbuing machines with the ability to talk has been a longtime pursuit of artificial intelligence (AI) research. From the very beginning, the community has not only aimed to synthesise high-fidelity speech that accurately conveys the semantic meaning of an utterance, but also to colour it with inflections that cover the same range of affective expressions that humans are capable of. After many years of research, it appears that we are on the cusp of achieving this when it comes to single, isolated utterances. This unveils an abundance of potential avenues to explore when it comes to combining these single utterances with the aim of synthesising more complex, longer-term behaviours. In the present chapter, we outline the methodological advances that brought us so far and sketch out the ongoing efforts to reach that coveted next level of artificial expressivity. We also discuss the societal implications coupled with rapidly advancing expressive speech synthesis (ESS) technology and highlight ways to mitigate those risks and ensure the alignment of ESS capabilities with ethical norms.


Imprecise Markov Semigroups and their Ergodicity

arXiv.org Machine Learning

We introduce the concept of imprecise Markov semigroup. It allows us to see Markov chains and processes with imprecise transition probabilities as (a collection of diffusion) operators, and thus to unlock techniques from geometry, functional analysis, and (high dimensional) probability to study their ergodic behavior. We show that, if the initial distribution of an imprecise Markov semigroup is known and invariant, under some conditions that also involve the geometry of the state space, eventually the ambiguity around the transition probability fades. We call this property ergodicity of the imprecise Markov semigroup, and we relate it to the classical (Birkhoff's) notion of ergodicity. We prove ergodicity both when the state space is Euclidean or a Riemannian manifold, and when it is an arbitrary measurable space. The importance of our findings for the fields of machine learning and computer vision is also discussed.


Point Cloud Models Improve Visual Robustness in Robotic Learners

arXiv.org Artificial Intelligence

Visual control policies can encounter significant performance degradation when visual conditions like lighting or camera position differ from those seen during training -- often exhibiting sharp declines in capability even for minor differences. In this work, we examine robustness to a suite of these types of visual changes for RGB-D and point cloud based visual control policies. To perform these experiments on both model-free and model-based reinforcement learners, we introduce a novel Point Cloud World Model (PCWM) and point cloud based control policies. Our experiments show that policies that explicitly encode point clouds are significantly more robust than their RGB-D counterparts. Further, we find our proposed PCWM significantly outperforms prior works in terms of sample efficiency during training. Taken together, these results suggest reasoning about the 3D scene through point clouds can improve performance, reduce learning time, and increase robustness for robotic learners. Project Webpage: https://pvskand.github.io/projects/PCWM


Foundations of Multisensory Artificial Intelligence

arXiv.org Artificial Intelligence

Building multisensory AI systems that learn from multiple sensory inputs such as text, speech, video, real-world sensors, wearable devices, and medical data holds great promise for impact in many scientific areas with practical benefits, such as in supporting human health and well-being, enabling multimedia content processing, and enhancing real-world autonomous agents. By synthesizing a range of theoretical frameworks and application domains, this thesis aims to advance the machine learning foundations of multisensory AI. In the first part, we present a theoretical framework formalizing how modalities interact with each other to give rise to new information for a task. These interactions are the basic building blocks in all multimodal problems, and their quantification enables users to understand their multimodal datasets, design principled approaches to learn these interactions, and analyze whether their model has succeeded in learning. In the second part, we study the design of practical multimodal foundation models that generalize over many modalities and tasks, which presents a step toward grounding large language models to real-world sensory modalities. We introduce MultiBench, a unified large-scale benchmark across a wide range of modalities, tasks, and research areas, followed by the cross-modal attention and multimodal transformer architectures that now underpin many of today's multimodal foundation models. Scaling these architectures on MultiBench enables the creation of general-purpose multisensory AI systems, and we discuss our collaborative efforts in applying these models for real-world impact in affective computing, mental health, cancer prognosis, and robotics. Finally, we conclude this thesis by discussing how future work can leverage these ideas toward more general, interactive, and safe multisensory AI.


Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist

arXiv.org Artificial Intelligence

This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and deep reinforcement learning from demonstrations to learn a memory-based agent that acts purely on haptic and proprioceptive signals. Moreover, previous works do not incorporate potential domain symmetry and thus must search for solutions in a bigger space. Instead, we propose to leverage the symmetry for sample efficiency by augmenting the training data and constructing auxiliary losses to force the agent to adhere to the symmetry. Results in simulation with five different symmetric peg shapes show that our proposed agent can be comparable to or even outperform a state-based agent. In particular, the sample efficiency also allows us to learn directly on the real robot within 3 hours.