Markov Models
U-Nets as Belief Propagation: Efficient Classification, Denoising, and Diffusion in Generative Hierarchical Models
U-Nets are among the most widely used architectures in computer vision, renowned for their exceptional performance in applications such as image segmentation, denoising, and diffusion modeling. However, a theoretical explanation of the U-Net architecture design has not yet been fully established. This paper introduces a novel interpretation of the U-Net architecture by studying certain generative hierarchical models, which are tree-structured graphical models extensively utilized in both language and image domains. With their encoder-decoder structure, long skip connections, and pooling and up-sampling layers, we demonstrate how U-Nets can naturally implement the belief propagation denoising algorithm in such generative hierarchical models, thereby efficiently approximating the denoising functions. This leads to an efficient sample complexity bound for learning the denoising function using U-Nets within these models. Additionally, we discuss the broader implications of these findings for diffusion models in generative hierarchical models. We also demonstrate that the conventional architecture of convolutional neural networks (ConvNets) is ideally suited for classification tasks within these models. This offers a unified view of the roles of ConvNets and U-Nets, highlighting the versatility of generative hierarchical models in modeling complex data distributions across language and image domains.
Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback
Restless multi-armed bandits (RMAB) play a central role in modeling sequential decision making problems under an instantaneous activation constraint that at most B arms can be activated at any decision epoch. Each restless arm is endowed with a state that evolves independently according to a Markov decision process regardless of being activated or not. In this paper, we consider the task of learning in episodic RMAB with unknown transition functions and adversarial rewards, which can change arbitrarily across episodes. Further, we consider a challenging but natural bandit feedback setting that only adversarial rewards of activated arms are revealed to the decision maker (DM). The goal of the DM is to maximize its total adversarial rewards during the learning process while the instantaneous activation constraint must be satisfied in each decision epoch. We develop a novel reinforcement learning algorithm with two key contributors: a novel biased adversarial reward estimator to deal with bandit feedback and unknown transitions, and a low-complexity index policy to satisfy the instantaneous activation constraint. We show $\tilde{\mathcal{O}}(H\sqrt{T})$ regret bound for our algorithm, where $T$ is the number of episodes and $H$ is the episode length. To our best knowledge, this is the first algorithm to ensure $\tilde{\mathcal{O}}(\sqrt{T})$ regret for adversarial RMAB in our considered challenging settings.
A Unified Theory of Exact Inference and Learning in Exponential Family Latent Variable Models
Bayes' rule describes how to infer posterior beliefs about latent variables given observations, and inference is a critical step in learning algorithms for latent variable models (LVMs). Although there are exact algorithms for inference and learning for certain LVMs such as linear Gaussian models and mixture models, researchers must typically develop approximate inference and learning algorithms when applying novel LVMs. In this paper we study the line that separates LVMs that rely on approximation schemes from those that do not, and develop a general theory of exponential family, latent variable models for which inference and learning may be implemented exactly. Firstly, under mild assumptions about the exponential family form of a given LVM, we derive necessary and sufficient conditions under which the LVM prior is in the same exponential family as its posterior, such that the prior is conjugate to the posterior. We show that all models that satisfy these conditions are constrained forms of a particular class of exponential family graphical model. We then derive general inference and learning algorithms, and demonstrate them on a variety of example models. Finally, we show how to compose our models into graphical models that retain tractable inference and learning. In addition to our theoretical work, we have implemented our algorithms in a collection of libraries with which we provide numerous demonstrations of our theory, and with which researchers may apply our theory in novel statistical settings.
Expressivity and Speech Synthesis
Triantafyllopoulos, Andreas, Schuller, Bjรถrn W.
Imbuing machines with the ability to talk has been a longtime pursuit of artificial intelligence (AI) research. From the very beginning, the community has not only aimed to synthesise high-fidelity speech that accurately conveys the semantic meaning of an utterance, but also to colour it with inflections that cover the same range of affective expressions that humans are capable of. After many years of research, it appears that we are on the cusp of achieving this when it comes to single, isolated utterances. This unveils an abundance of potential avenues to explore when it comes to combining these single utterances with the aim of synthesising more complex, longer-term behaviours. In the present chapter, we outline the methodological advances that brought us so far and sketch out the ongoing efforts to reach that coveted next level of artificial expressivity. We also discuss the societal implications coupled with rapidly advancing expressive speech synthesis (ESS) technology and highlight ways to mitigate those risks and ensure the alignment of ESS capabilities with ethical norms.
Imprecise Markov Semigroups and their Ergodicity
We introduce the concept of imprecise Markov semigroup. It allows us to see Markov chains and processes with imprecise transition probabilities as (a collection of diffusion) operators, and thus to unlock techniques from geometry, functional analysis, and (high dimensional) probability to study their ergodic behavior. We show that, if the initial distribution of an imprecise Markov semigroup is known and invariant, under some conditions that also involve the geometry of the state space, eventually the ambiguity around the transition probability fades. We call this property ergodicity of the imprecise Markov semigroup, and we relate it to the classical (Birkhoff's) notion of ergodicity. We prove ergodicity both when the state space is Euclidean or a Riemannian manifold, and when it is an arbitrary measurable space. The importance of our findings for the fields of machine learning and computer vision is also discussed.
Point Cloud Models Improve Visual Robustness in Robotic Learners
Peri, Skand, Lee, Iain, Kim, Chanho, Fuxin, Li, Hermans, Tucker, Lee, Stefan
Visual control policies can encounter significant performance degradation when visual conditions like lighting or camera position differ from those seen during training -- often exhibiting sharp declines in capability even for minor differences. In this work, we examine robustness to a suite of these types of visual changes for RGB-D and point cloud based visual control policies. To perform these experiments on both model-free and model-based reinforcement learners, we introduce a novel Point Cloud World Model (PCWM) and point cloud based control policies. Our experiments show that policies that explicitly encode point clouds are significantly more robust than their RGB-D counterparts. Further, we find our proposed PCWM significantly outperforms prior works in terms of sample efficiency during training. Taken together, these results suggest reasoning about the 3D scene through point clouds can improve performance, reduce learning time, and increase robustness for robotic learners. Project Webpage: https://pvskand.github.io/projects/PCWM
Foundations of Multisensory Artificial Intelligence
Building multisensory AI systems that learn from multiple sensory inputs such as text, speech, video, real-world sensors, wearable devices, and medical data holds great promise for impact in many scientific areas with practical benefits, such as in supporting human health and well-being, enabling multimedia content processing, and enhancing real-world autonomous agents. By synthesizing a range of theoretical frameworks and application domains, this thesis aims to advance the machine learning foundations of multisensory AI. In the first part, we present a theoretical framework formalizing how modalities interact with each other to give rise to new information for a task. These interactions are the basic building blocks in all multimodal problems, and their quantification enables users to understand their multimodal datasets, design principled approaches to learn these interactions, and analyze whether their model has succeeded in learning. In the second part, we study the design of practical multimodal foundation models that generalize over many modalities and tasks, which presents a step toward grounding large language models to real-world sensory modalities. We introduce MultiBench, a unified large-scale benchmark across a wide range of modalities, tasks, and research areas, followed by the cross-modal attention and multimodal transformer architectures that now underpin many of today's multimodal foundation models. Scaling these architectures on MultiBench enables the creation of general-purpose multisensory AI systems, and we discuss our collaborative efforts in applying these models for real-world impact in affective computing, mental health, cancer prognosis, and robotics. Finally, we conclude this thesis by discussing how future work can leverage these ideas toward more general, interactive, and safe multisensory AI.
Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist
Nguyen, Hai, Kozuno, Tadashi, Beltran-Hernandez, Cristian C., Hamaya, Masashi
This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and deep reinforcement learning from demonstrations to learn a memory-based agent that acts purely on haptic and proprioceptive signals. Moreover, previous works do not incorporate potential domain symmetry and thus must search for solutions in a bigger space. Instead, we propose to leverage the symmetry for sample efficiency by augmenting the training data and constructing auxiliary losses to force the agent to adhere to the symmetry. Results in simulation with five different symmetric peg shapes show that our proposed agent can be comparable to or even outperform a state-based agent. In particular, the sample efficiency also allows us to learn directly on the real robot within 3 hours.
Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMs
Radmehr, Bahar, Singla, Adish, Kรคser, Tanja
There has been a growing interest in developing learner models to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the agent's ability to generalize skills across tasks. In this paper, we aim to enhance the generalization capabilities of agents in open-ended text-based learning environments by integrating Reinforcement Learning (RL) with Large Language Models (LLMs). We investigate three types of agents: (i) RL-based agents that utilize natural language for state and action representations to find the best interaction strategy, (ii) LLM-based agents that leverage the model's general knowledge and reasoning through prompting, and (iii) hybrid LLM-assisted RL agents that combine these two strategies to improve agents' performance and generalization. To support the development and evaluation of these agents, we introduce PharmaSimText, a novel benchmark derived from the PharmaSim virtual pharmacy environment designed for practicing diagnostic conversations. Our results show that RL-based agents excel in task completion but lack in asking quality diagnostic questions. In contrast, LLM-based agents perform better in asking diagnostic questions but fall short of completing the task. Finally, hybrid LLM-assisted RL agents enable us to overcome these limitations, highlighting the potential of combining RL and LLMs to develop high-performing agents for open-ended learning environments.
Plan of Thoughts: Heuristic-Guided Problem Solving with Large Language Models
While language models (LMs) offer significant capability in zero-shot reasoning tasks across a wide range of domains, they do not perform satisfactorily in problems which requires multi-step reasoning. Previous approaches to mitigate this involves breaking a larger, multi-step task into sub-tasks and asking the language model to generate proposals ("thoughts") for each sub-task and using exhaustive planning approaches such as DFS to compose a solution. In this work, we leverage this idea to introduce two new contributions: first, we formalize a planning-based approach to perform multi-step problem solving with LMs via Partially Observable Markov Decision Processes (POMDPs), with the LM's own reflections about the value of a state used as a search heuristic; second, leveraging the online POMDP solver POMCP, we demonstrate a superior success rate of 89.4% on the Game of 24 task as compared to existing approaches while also offering better anytime performance characteristics than fixed tree-search which is used previously. Taken together, these contributions allow modern LMs to decompose and solve larger-scale reasoning tasks more effectively.