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 Markov Models


Learning Utilities from Demonstrations in Markov Decision Processes

arXiv.org Artificial Intelligence

Our goal is to extract useful knowledge from demonstrations of behavior in sequential decision-making problems. Although it is well-known that humans commonly engage in risk-sensitive behaviors in the presence of stochasticity, most Inverse Reinforcement Learning (IRL) models assume a risk-neutral agent. Beyond introducing model misspecification, these models do not directly capture the risk attitude of the observed agent, which can be crucial in many applications. In this paper, we propose a novel model of behavior in Markov Decision Processes (MDPs) that explicitly represents the agent's risk attitude through a utility function. We then define the Utility Learning (UL) problem as the task of inferring the observed agent's risk attitude, encoded via a utility function, from demonstrations in MDPs, and we analyze the partial identifiability of the agent's utility. Furthermore, we devise two provably efficient algorithms for UL in a finite-data regime, and we analyze their sample complexity. We conclude with proof-of-concept experiments that empirically validate both our model and our algorithms.


Landscape of Policy Optimization for Finite Horizon MDPs with General State and Action

arXiv.org Artificial Intelligence

Policy gradient methods are widely used in reinforcement learning. Yet, the nonconvexity of policy optimization imposes significant challenges in understanding the global convergence of policy gradient methods. For a class of finite-horizon Markov Decision Processes (MDPs) with general state and action spaces, we develop a framework that provides a set of easily verifiable assumptions to ensure the Kurdyka-Lojasiewicz (KL) condition of the policy optimization. Leveraging the KL condition, policy gradient methods converge to the globally optimal policy with a non-asymptomatic rate despite nonconvexity. Our results find applications in various control and operations models, including entropy-regularized tabular MDPs, Linear Quadratic Regulator (LQR) problems, stochastic inventory models, and stochastic cash balance problems, for which we show an $\epsilon$-optimal policy can be obtained using a sample size in $\tilde{\mathcal{O}}(\epsilon^{-1})$ and polynomial in terms of the planning horizon by stochastic policy gradient methods. Our result establishes the first sample complexity for multi-period inventory systems with Markov-modulated demands and stochastic cash balance problems in the literature.


Enhancing robot reliability for health-care facilities by means of Human-Aware Navigation Planning

arXiv.org Artificial Intelligence

With the aim of enabling robots to cooperate with humans, carry out human-like tasks, or navigate among humans, we need to ensure that they are equipped with the ability to comprehend human behaviors and use the extracted knowledge for intelligent decision-making. This ability is particularly important in the safety-critical and human-centred environment of health-care institutions. In the field of robotic navigation, the most cutting-edge approaches to enhancing robot reliability in the application domain of healthcare facilities and in general pertain to augmenting navigation systems with human-aware properties. To implement this in our work, the Co-operative Human-Aware Navigation planner has been integrated into the ROS-based differential-drive robot MARRtina and exhaustively challenged within various simulated contexts and scenarios (mainly modelling the situations relevant in the medical domain) to draw attention to the integrated system's benefits and identify its drawbacks or instances of poor performance while exploring the scope of system capabilities and creating a full characterization of its applicability. The simulation results are then presented to medical experts, and the enhanced robot acceptability within the domain is validated with them as the robot is further planned for deployment.


What is the relationship between Slow Feature Analysis and the Successor Representation?

arXiv.org Artificial Intelligence

(This is a work in progress. Feedback is welcome) An analytical comparison is made between slow feature analysis (SFA) and the successor representation (SR). While SFA and the SR stem from distinct areas of machine learning, they share important properties, both in terms of their mathematics and the types of information they are sensitive to. This work studies their connection along these two axes. In particular, multiple variants of the SFA algorithm are explored analytically and then applied to the setting of an MDP, leading to a family of eigenvalue problems involving the SR and other related quantities. These resulting eigenvalue problems are then illustrated in the toy setting of a gridworld, where it is demonstrated that the place- and grid-like fields often associated to the SR can equally be generated using SFA.


Behavior evolution-inspired approach to walking gait reinforcement training for quadruped robots

arXiv.org Artificial Intelligence

Reinforcement learning method is extremely competitive in gait generation techniques for quadrupedal robot, which is mainly due to the fact that stochastic exploration in reinforcement training is beneficial to achieve an autonomous gait. Nevertheless, although incremental reinforcement learning is employed to improve training success and movement smoothness by relying on the continuity inherent during limb movements, challenges remain in adapting gait policy to diverse terrain and external disturbance. Inspired by the association between reinforcement learning and the evolution of animal motion behavior, a self-improvement mechanism for reference gait is introduced in this paper to enable incremental learning of action and self-improvement of reference action together to imitate the evolution of animal motion behavior. Further, a new framework for reinforcement training of quadruped gait is proposed. In this framework, genetic algorithm is specifically adopted to perform global probabilistic search for the initial value of the arbitrary foot trajectory to update the reference trajectory with better fitness. Subsequently, the improved reference gait is used for incremental reinforcement learning of gait. The above process is repeatedly and alternatively executed to finally train the gait policy. The analysis considering terrain, model dimensions, and locomotion condition is presented in detail based on simulation, and the results show that the framework is significantly more adaptive to terrain compared to regular incremental reinforcement learning.


Uncertainty Representations in State-Space Layers for Deep Reinforcement Learning under Partial Observability

arXiv.org Artificial Intelligence

Optimal decision-making under partial observability requires reasoning about the uncertainty of the environment's hidden state. However, most reinforcement learning architectures handle partial observability with sequence models that have no internal mechanism to incorporate uncertainty in their hidden state representation, such as recurrent neural networks, deterministic state-space models and transformers. Inspired by advances in probabilistic world models for reinforcement learning, we propose a standalone Kalman filter layer that performs closed-form Gaussian inference in linear state-space models and train it end-to-end within a model-free architecture to maximize returns. Similar to efficient linear recurrent layers, the Kalman filter layer processes sequential data using a parallel scan, which scales logarithmically with the sequence length. By design, Kalman filter layers are a drop-in replacement for other recurrent layers in standard model-free architectures, but importantly they include an explicit mechanism for probabilistic filtering of the latent state representation. Experiments in a wide variety of tasks with partial observability show that Kalman filter layers excel in problems where uncertainty reasoning is key for decision-making, outperforming other stateful models.


Dashing for the Golden Snitch: Multi-Drone Time-Optimal Motion Planning with Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recent innovations in autonomous drones have facilitated time-optimal flight in single-drone configurations and enhanced maneuverability in multi-drone systems through the application of optimal control and learning-based methods. However, few studies have achieved time-optimal motion planning for multi-drone systems, particularly during highly agile maneuvers or in dynamic scenarios. This paper presents a decentralized policy network for time-optimal multi-drone flight using multi-agent reinforcement learning. To strike a balance between flight efficiency and collision avoidance, we introduce a soft collision penalty inspired by optimization-based methods. By customizing PPO in a centralized training, decentralized execution (CTDE) fashion, we unlock higher efficiency and stability in training, while ensuring lightweight implementation. Extensive simulations show that, despite slight performance trade-offs compared to single-drone systems, our multi-drone approach maintains near-time-optimal performance with low collision rates. Real-world experiments validate our method, with two quadrotors using the same network as simulation achieving a maximum speed of 13.65 m/s and a maximum body rate of 13.4 rad/s in a 5.5 m * 5.5 m * 2.0 m space across various tracks, relying entirely on onboard computation.


MHRC: Closed-loop Decentralized Multi-Heterogeneous Robot Collaboration with Large Language Models

arXiv.org Artificial Intelligence

The integration of large language models (LLMs) with robotics has significantly advanced robots' abilities in perception, cognition, and task planning. The use of natural language interfaces offers a unified approach for expressing the capability differences of heterogeneous robots, facilitating communication between them, and enabling seamless task allocation and collaboration. Currently, the utilization of LLMs to achieve decentralized multi-heterogeneous robot collaborative tasks remains an under-explored area of research. In this paper, we introduce a novel framework that utilizes LLMs to achieve decentralized collaboration among multiple heterogeneous robots. Our framework supports three robot categories, mobile robots, manipulation robots, and mobile manipulation robots, working together to complete tasks such as exploration, transportation, and organization. We developed a rich set of textual feedback mechanisms and chain-of-thought (CoT) prompts to enhance task planning efficiency and overall system performance. The mobile manipulation robot can adjust its base position flexibly, ensuring optimal conditions for grasping tasks. The manipulation robot can comprehend task requirements, seek assistance when necessary, and handle objects appropriately. Meanwhile, the mobile robot can explore the environment extensively, map object locations, and communicate this information to the mobile manipulation robot, thus improving task execution efficiency. We evaluated the framework using PyBullet, creating scenarios with three different room layouts and three distinct operational tasks. We tested various LLM models and conducted ablation studies to assess the contributions of different modules. The experimental results confirm the effectiveness and necessity of our proposed framework.


Multi-UAV Pursuit-Evasion with Online Planning in Unknown Environments by Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-UAV pursuit-evasion, where pursuers aim to capture evaders, poses a key challenge for UAV swarm intelligence. Multi-agent reinforcement learning (MARL) has demonstrated potential in modeling cooperative behaviors, but most RL-based approaches remain constrained to simplified simulations with limited dynamics or fixed scenarios. Previous attempts to deploy RL policy to real-world pursuit-evasion are largely restricted to two-dimensional scenarios, such as ground vehicles or UAVs at fixed altitudes. In this paper, we address multi-UAV pursuit-evasion by considering UAV dynamics and physical constraints. We introduce an evader prediction-enhanced network to tackle partial observability in cooperative strategy learning. Additionally, we propose an adaptive environment generator within MARL training, enabling higher exploration efficiency and better policy generalization across diverse scenarios. Simulations show our method significantly outperforms all baselines in challenging scenarios, generalizing to unseen scenarios with a 100% capture rate. Finally, we derive a feasible policy via a two-stage reward refinement and deploy the policy on real quadrotors in a zero-shot manner. To our knowledge, this is the first work to derive and deploy an RL-based policy using collective thrust and body rates control commands for multi-UAV pursuit-evasion in unknown environments. The open-source code and videos are available at https://sites.google.com/view/pursuit-evasion-rl.


Sequential Kernelized Stein Discrepancy

arXiv.org Machine Learning

We present a sequential version of the kernelized Stein discrepancy, which allows for conducting goodness-of-fit tests for unnormalized densities that are continuously monitored and adaptively stopped. That is, the sample size need not be fixed prior to data collection; the practitioner can choose whether to stop the test or continue to gather evidence at any time while controlling the false discovery rate. In stark contrast to related literature, we do not impose uniform boundedness on the Stein kernel. Instead, we exploit the potential boundedness of the Stein kernel at arbitrary point evaluations to define test martingales, that give way to the subsequent novel sequential tests. We prove the validity of the test, as well as an asymptotic lower bound for the logarithmic growth of the wealth process under the alternative. We further illustrate the empirical performance of the test with a variety of distributions, including restricted Boltzmann machines.