Markov Models
Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies
State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.
Bayesian Learning of Optimal Policies in Markov Decision Processes with Countably Infinite State-Space
Models of many real-life applications, such as queueing models of communication networks or computing systems, have a countably infinite state-space. Algorithmic and learning procedures that have been developed to produce optimal policies mainly focus on finite state settings, and do not directly apply to these models. To overcome this lacuna, in this work we study the problem of optimal control of a family of discrete-time countable state-space Markov Decision Processes (MDPs) governed by an unknown parameter \theta\in\Theta, and defined on a countably-infinite state-space \mathcal X \mathbb{Z}_ d, with finite action space \mathcal A, and an unbounded cost function. We take a Bayesian perspective with the random unknown parameter \boldsymbol{\theta} * generated via a given fixed prior distribution on \Theta . To optimally control the unknown MDP, we propose an algorithm based on Thompson sampling with dynamically-sized episodes: at the beginning of each episode, the posterior distribution formed via Bayes' rule is used to produce a parameter estimate, which then decides the policy applied during the episode.
Low-Rank Constraints for Fast Inference in Structured Models
Structured distributions, i.e. distributions over combinatorial spaces, are commonly used to learn latent probabilistic representations from observed data. However, scaling these models is bottlenecked by the high computational and memory complexity with respect to the size of the latent representations. Common models such as Hidden Markov Models (HMMs) and Probabilistic Context-Free Grammars (PCFGs) require time and space quadratic and cubic in the number of hidden states respectively. This work demonstrates a simple approach to reduce the computational and memory complexity of a large class of structured models. We show that by viewing the central inference step as a matrix-vector product and using a low-rank constraint, we can trade off model expressivity and speed via the rank. Experiments with neural parameterized structured models for language modeling, polyphonic music modeling, unsupervised grammar induction, and video modeling show that our approach matches the accuracy of standard models at large state spaces while providing practical speedups.
Robustifying Algorithms of Learning Latent Trees with Vector Variables
We consider learning the structures of Gaussian latent tree models with vector observations when a subset of them are arbitrarily corrupted. First, we present the sample complexities of Recursive Grouping (RG) and Chow-Liu Recursive Grouping (CLRG) without the assumption that the effective depth is bounded in the number of observed nodes, significantly generalizing the results in Choi et al. (2011). We show that Chow-Liu initialization in CLRG greatly reduces the sample complexity of RG from being exponential in the diameter of the tree to only logarithmic in the diameter for the hidden Markov model (HMM). These robustified algorithms can tolerate a number of corruptions up to the square root of the number of clean samples. Finally, we derive the first known instance-dependent impossibility result for structure learning of latent trees.
Probabilistic Logic Neural Networks for Reasoning
Knowledge graph reasoning, which aims at predicting missing facts through reasoning with observed facts, is critical for many applications. Such a problem has been widely explored by traditional logic rule-based approaches and recent knowledge graph embedding methods. A principled logic rule-based approach is the Markov Logic Network (MLN), which is able to leverage domain knowledge with first-order logic and meanwhile handle uncertainty. However, the inference in MLNs is usually very difficult due to the complicated graph structures. TransE, DistMult) learn effective entity and relation embeddings for reasoning, which are much more effective and efficient. However, they are unable to leverage domain knowledge.
Learning in Observable POMDPs, without Computationally Intractable Oracles
Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g. In this work we develop the first oracle-free learning algorithm for POMDPs under reasonable assumptions. Specifically, we give a quasipolynomial-time end-to-end algorithm for learning in observable'' POMDPs, where observability is the assumption that well-separated distributions over states induce well-separated distributions over observations. Our techniques circumvent the more traditional approach of using the principle of optimism under uncertainty to promote exploration, and instead give a novel application of barycentric spanners to constructing policy covers.
Multi-Objective SPIBB: Seldonian Offline Policy Improvement with Safety Constraints in Finite MDPs
We study the problem of Safe Policy Improvement (SPI) under constraints in the offline Reinforcement Learning (RL) setting. We consider the scenario where: (i) we have a dataset collected under a known baseline policy, (ii) multiple reward signals are received from the environment inducing as many objectives to optimize. We present an SPI formulation for this RL setting that takes into account the preferences of the algorithm's user for handling the trade-offs for different reward signals while ensuring that the new policy performs at least as well as the baseline policy along each individual objective. We build on traditional SPI algorithms and propose a novel method based on Safe Policy Iteration with Baseline Bootstrapping (SPIBB, Laroche et al., 2019) that provides high probability guarantees on the performance of the agent in the true environment. We show the effectiveness of our method on a synthetic grid-world safety task as well as in a real-world critical care context to learn a policy for the administration of IV fluids and vasopressors to treat sepsis.
Planning in Markov Decision Processes with Gap-Dependent Sample Complexity
We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of sampled trajectories needed for MDP-GapE to identify a near-optimal action with high probability. This problem-dependent result is expressed in terms of the sub-optimality gaps of the state-action pairs that are visited during exploration. Our experiments reveal that MDP-GapE is also effective in practice, in contrast with other algorithms with sample complexity guarantees in the fixed-confidence setting, that are mostly theoretical.
Play to Grade: Testing Coding Games as Classifying Markov Decision Process
Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary autonomous methods for providing feedback. Notably, interactive programs are impossible to grade by traditional unit tests. Each student's program fully specifies an MDP where the agent needs to operate and decide, under reasonable generalization, if the dynamics and reward model of the input MDP should be categorized as correct or broken. We demonstrate that by designing a cooperative objective between an agent and an autoregressive model, we can use the agent to sample differential trajectories from the input MDP that allows a classifier to determine membership: Play to Grade.
Differentially Private Markov Chain Monte Carlo
Recent developments in differentially private (DP) machine learning and DP Bayesian learning have enabled learning under strong privacy guarantees for the training data subjects. In this paper, we further extend the applicability of DP Bayesian learning by presenting the first general DP Markov chain Monte Carlo (MCMC) algorithm whose privacy-guarantees are not subject to unrealistic assumptions on Markov chain convergence and that is applicable to posterior inference in arbitrary models. Our algorithm is based on a decomposition of the Barker acceptance test that allows evaluating the Rényi DP privacy cost of the accept-reject choice. We further show how to improve the DP guarantee through data subsampling and approximate acceptance tests.