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 Markov Models


Information propagation dynamics in Deep Graph Networks

arXiv.org Artificial Intelligence

Graphs are a highly expressive abstraction for modeling entities and their relations, such as molecular structures, social networks, and traffic networks. Deep Graph Networks (DGNs) have emerged as a family of deep learning models that can effectively process and learn such structured information. However, learning effective information propagation patterns within DGNs remains a critical challenge that heavily influences the model capabilities, both in the static domain and in the temporal domain (where features and/or topology evolve). Given this challenge, this thesis investigates the dynamics of information propagation within DGNs for static and dynamic graphs, focusing on their design as dynamical systems. Throughout this work, we provide theoretical and empirical evidence to demonstrate the effectiveness of our proposed architectures in propagating and preserving long-term dependencies between nodes, and in learning complex spatio-temporal patterns from irregular and sparsely sampled dynamic graphs. In summary, this thesis provides a comprehensive exploration of the intersection between graphs, deep learning, and dynamical systems, offering insights and advancements for the field of graph representation learning and paving the way for more effective and versatile graph-based learning models.


Sample-Efficient Reinforcement Learning with Temporal Logic Objectives: Leveraging the Task Specification to Guide Exploration

arXiv.org Artificial Intelligence

This paper addresses the problem of learning optimal control policies for systems with uncertain dynamics and high-level control objectives specified as Linear Temporal Logic (LTL) formulas. Uncertainty is considered in the workspace structure and the outcomes of control decisions giving rise to an unknown Markov Decision Process (MDP). Existing reinforcement learning (RL) algorithms for LTL tasks typically rely on exploring a product MDP state-space uniformly (using e.g., an $\epsilon$-greedy policy) compromising sample-efficiency. This issue becomes more pronounced as the rewards get sparser and the MDP size or the task complexity increase. In this paper, we propose an accelerated RL algorithm that can learn control policies significantly faster than competitive approaches. Its sample-efficiency relies on a novel task-driven exploration strategy that biases exploration towards directions that may contribute to task satisfaction. We provide theoretical analysis and extensive comparative experiments demonstrating the sample-efficiency of the proposed method. The benefit of our method becomes more evident as the task complexity or the MDP size increases.


Reclaiming the Source of Programmatic Policies: Programmatic versus Latent Spaces

arXiv.org Artificial Intelligence

Recent works have introduced LEAPS and HPRL, systems that learn latent spaces of domain-specific languages, which are used to define programmatic policies for partially observable Markov decision processes (POMDPs). These systems induce a latent space while optimizing losses such as the behavior loss, which aim to achieve locality in program behavior, meaning that vectors close in the latent space should correspond to similarly behaving programs. In this paper, we show that the programmatic space, induced by the domain-specific language and requiring no training, presents values for the behavior loss similar to those observed in latent spaces presented in previous work. Moreover, algorithms searching in the programmatic space significantly outperform those in LEAPS and HPRL. To explain our results, we measured the "friendliness" of the two spaces to local search algorithms. We discovered that algorithms are more likely to stop at local maxima when searching in the latent space than when searching in the programmatic space. This implies that the optimization topology of the programmatic space, induced by the reward function in conjunction with the neighborhood function, is more conducive to search than that of the latent space. This result provides an explanation for the superior performance in the programmatic space.


Unveiling Options with Neural Decomposition

arXiv.org Artificial Intelligence

In reinforcement learning, agents often learn policies for specific tasks without the ability to generalize this knowledge to related tasks. This paper introduces an algorithm that attempts to address this limitation by decomposing neural networks encoding policies for Markov Decision Processes into reusable sub-policies, which are used to synthesize temporally extended actions, or options. We consider neural networks with piecewise linear activation functions, so that they can be mapped to an equivalent tree that is similar to oblique decision trees. Since each node in such a tree serves as a function of the input of the tree, each sub-tree is a sub-policy of the main policy. We turn each of these sub-policies into options by wrapping it with while-loops of varied number of iterations. Given the large number of options, we propose a selection mechanism based on minimizing the Levin loss for a uniform policy on these options. Empirical results in two grid-world domains where exploration can be difficult confirm that our method can identify useful options, thereby accelerating the learning process on similar but different tasks.


Potential-Based Intrinsic Motivation: Preserving Optimality With Complex, Non-Markovian Shaping Rewards

arXiv.org Artificial Intelligence

Recently there has been a proliferation of intrinsic motivation (IM) reward-shaping methods to learn in complex and sparse-reward environments. These methods can often inadvertently change the set of optimal policies in an environment, leading to suboptimal behavior. Previous work on mitigating the risks of reward shaping, particularly through potential-based reward shaping (PBRS), has not been applicable to many IM methods, as they are often complex, trainable functions themselves, and therefore dependent on a wider set of variables than the traditional reward functions that PBRS was developed for. We present an extension to PBRS that we prove preserves the set of optimal policies under a more general set of functions than has been previously proven. We also present {\em Potential-Based Intrinsic Motivation} (PBIM) and {\em Generalized Reward Matching} (GRM), methods for converting IM rewards into a potential-based form that are useable without altering the set of optimal policies. Testing in the MiniGrid DoorKey and Cliff Walking environments, we demonstrate that PBIM and GRM successfully prevent the agent from converging to a suboptimal policy and can speed up training. Additionally, we prove that GRM is sufficiently general as to encompass all potential-based reward shaping functions. This paper expands on previous work introducing the PBIM method, and provides an extension to the more general method of GRM, as well as additional proofs, experimental results, and discussion.


A Complete Decomposition of KL Error using Refined Information and Mode Interaction Selection

arXiv.org Machine Learning

The log-linear model has received a significant amount of theoretical attention in previous decades and remains the fundamental tool used for learning probability distributions over discrete variables. Despite its large popularity in statistical mechanics and high-dimensional statistics, the vast majority of such energy-based modeling approaches only focus on the two-variable relationships, such as Boltzmann machines and Markov graphical models. Although these approaches have easier-to-solve structure learning problems and easier-to-optimize parametric distributions, they often ignore the rich structure which exists in the higher-order interactions between different variables. Using more recent tools from the field of information geometry, we revisit the classical formulation of the log-linear model with a focus on higher-order mode interactions, going beyond the 1-body modes of independent distributions and the 2-body modes of Boltzmann distributions. This perspective allows us to define a complete decomposition of the KL error. This then motivates the formulation of a sparse selection problem over the set of possible mode interactions. In the same way as sparse graph selection allows for better generalization, we find that our learned distributions are able to more efficiently use the finite amount of data which is available in practice. On both synthetic and real-world datasets, we demonstrate our algorithm's effectiveness in maximizing the log-likelihood for the generative task and also the ease of adaptability to the discriminative task of classification.


Zero-shot Model-based Reinforcement Learning using Large Language Models

arXiv.org Machine Learning

The emerging zero-shot capabilities of Large Language Models (LLMs) have led to their applications in areas extending well beyond natural language processing tasks. In reinforcement learning, while LLMs have been extensively used in text-based environments, their integration with continuous state spaces remains understudied. In this paper, we investigate how pre-trained LLMs can be leveraged to predict in context the dynamics of continuous Markov decision processes. We identify handling multivariate data and incorporating the control signal as key challenges that limit the potential of LLMs' deployment in this setup and propose Disentangled In-Context Learning (DICL) to address them. We present proof-of-concept applications in two reinforcement learning settings: model-based policy evaluation and data-augmented off-policy reinforcement learning, supported by theoretical analysis of the proposed methods. Our experiments further demonstrate that our approach produces well-calibrated uncertainty estimates. We release the code at https://github.com/abenechehab/dicl.


Reinforcement Learning with LTL and $\omega$-Regular Objectives via Optimality-Preserving Translation to Average Rewards

arXiv.org Artificial Intelligence

Linear temporal logic (LTL) and, more generally, $\omega$-regular objectives are alternatives to the traditional discount sum and average reward objectives in reinforcement learning (RL), offering the advantage of greater comprehensibility and hence explainability. In this work, we study the relationship between these objectives. Our main result is that each RL problem for $\omega$-regular objectives can be reduced to a limit-average reward problem in an optimality-preserving fashion, via (finite-memory) reward machines. Furthermore, we demonstrate the efficacy of this approach by showing that optimal policies for limit-average problems can be found asymptotically by solving a sequence of discount-sum problems approximately. Consequently, we resolve an open problem: optimal policies for LTL and $\omega$-regular objectives can be learned asymptotically.


Intelligent prospector v2.0: exploration drill planning under epistemic model uncertainty

arXiv.org Artificial Intelligence

Optimal Bayesian decision making on what geoscientific data to acquire requires stating a prior model of uncertainty. Data acquisition is then optimized by reducing uncertainty on some property of interest maximally, and on average. In the context of exploration, very few, sometimes no data at all, is available prior to data acquisition planning. The prior model therefore needs to include human interpretations on the nature of spatial variability, or on analogue data deemed relevant for the area being explored. In mineral exploration, for example, humans may rely on conceptual models on the genesis of the mineralization to define multiple hypotheses, each representing a specific spatial variability of mineralization. More often than not, after the data is acquired, all of the stated hypotheses may be proven incorrect, i.e. falsified, hence prior hypotheses need to be revised, or additional hypotheses generated. Planning data acquisition under wrong geological priors is likely to be inefficient since the estimated uncertainty on the target property is incorrect, hence uncertainty may not be reduced at all. In this paper, we develop an intelligent agent based on partially observable Markov decision processes that plans optimally in the case of multiple geological or geoscientific hypotheses on the nature of spatial variability. Additionally, the artificial intelligence is equipped with a method that allows detecting, early on, whether the human stated hypotheses are incorrect, thereby saving considerable expense in data acquisition. Our approach is tested on a sediment-hosted copper deposit, and the algorithm presented has aided in the characterization of an ultra high-grade deposit in Zambia in 2023.


Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and so dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further introduce a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art model-based and model-free offline RL methods on twelve D4RL MuJoCo benchmark tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator.