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 Markov Models


SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment

arXiv.org Artificial Intelligence

Imitation learning from human demonstrations is an effective paradigm for robot manipulation, but acquiring large datasets is costly and resource-intensive, especially for long-horizon tasks. To address this issue, we propose SkillMimicGen (SkillGen), an automated system for generating demonstration datasets from a few human demos. SkillGen segments human demos into manipulation skills, adapts these skills to new contexts, and stitches them together through free-space transit and transfer motion. We also propose a Hybrid Skill Policy (HSP) framework for learning skill initiation, control, and termination components from SkillGen datasets, enabling skills to be sequenced using motion planning at test-time. We demonstrate that SkillGen greatly improves data generation and policy learning performance over a state-of-the-art data generation framework, resulting in the capability to produce data for large scene variations, including clutter, and agents that are on average 24% more successful. We demonstrate the efficacy of SkillGen by generating over 24K demonstrations across 18 task variants in simulation from just 60 human demonstrations, and training proficient, often near-perfect, HSP agents. Finally, we apply SkillGen to 3 real-world manipulation tasks and also demonstrate zero-shot sim-to-real transfer on a long-horizon assembly task. Videos, and more at https://skillgen.github.io.


VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks

arXiv.org Artificial Intelligence

Videos are often used to learn or extract the necessary information to complete tasks in ways different than what text and static imagery alone can provide. However, many existing agent benchmarks neglect long-context video understanding, instead focusing on text or static image inputs. To bridge this gap, we introduce VideoWebArena (VideoWA), a benchmark for evaluating the capabilities of long-context multimodal agents for video understanding. VideoWA consists of 2,021 web agent tasks based on manually crafted video tutorials, which total almost four hours of content. For our benchmark, we define a taxonomy of long-context video-based agent tasks with two main areas of focus: skill retention and factual retention. While skill retention tasks evaluate whether an agent can use a given human demonstration to complete a task efficiently, the factual retention task evaluates whether an agent can retrieve instruction-relevant information from a video to complete a task. We find that the best model achieves 13.3% success on factual retention tasks and 45.8% on factual retention QA pairs, far below human performance at 73.9% and 79.3%, respectively. On skill retention tasks, long-context models perform worse with tutorials than without, exhibiting a 5% performance decrease in WebArena tasks and a 10.3% decrease in VisualWebArena tasks. Our work highlights the need to improve the agentic abilities of long-context multimodal models and provides a testbed for future development with long-context video agents.


PyTSC: A Unified Platform for Multi-Agent Reinforcement Learning in Traffic Signal Control

arXiv.org Artificial Intelligence

Effective Traffic Signal Control (TSC) is fundamental to urban traffic management, responsible for guiding the movement of vehicles through intersections by controlling traffic lights. The primary goals of TSC are to minimize traffic congestion, enhance traffic flow, and improve safety for both vehicles and pedestrians. Poor TSC optimization leads to increased congestion, fuel consumption, and pollution. Longer wait times at signals lead to increased fuel consumption, which not only exacerbates environmental issues through higher emissions but also results in economic losses due to delays. Moreover, inefficient TSC negatively impacts the quality of life in urban areas, contributing to increased noise and air pollution.


Markov Chain of Thought for Efficient Mathematical Reasoning

arXiv.org Artificial Intelligence

Chain of Thought (CoT) of multi-step benefits from the logical structure of the reasoning steps and task-specific actions, significantly enhancing the mathematical reasoning capabilities of large language models. As the prevalence of long CoT, the number of reasoning steps exceeds manageable token limits and leads to higher computational demands. Inspired by the fundamental logic of human cognition, ``derive, then reduce'', we conceptualize the standard multi-step CoT as a novel Markov Chain of Thought (MCoT). In this study, we consider the mathematical reasoning task, defining each reasoning step as text accompanied by a Python code snippet. To facilitate a longer reasoning path, self-correction is enabled through interactions with the code interpreter. Our MCoT aims to compress previous reasoning steps into a simplified question, enabling efficient next-step inference without relying on a lengthy KV cache. In our experiments, we curate the \texttt{MCoTInstruct} dataset, and the empirical results indicate that MCoT not only significantly enhances efficiency but also maintains comparable accuracy. While much remains to be explored, this work paves the way for exploring the long CoT reasoning abilities of LLMs.


Incremental Learning of Affordances using Markov Logic Networks

arXiv.org Artificial Intelligence

Abstract--Affordances enable robots to have a semantic understanding of their surroundings. Challenges are contradicting formulas and I. Markov Logic Networks can solve these problems [Richardson and Domingos, 2006], Affordances play an important role in semantic understanding [Domingos and Lowd, 2019]. of scenes in robotics. These affordances, first introduced by Gibson [Gibson, 1979], are the potential actions that an A Markov Logic Network (MLN) is a knowledge object affords to an agent depending on object properties and base of first-order logic formulas with a weight attached state, action effects, situational context and agent capabilities. MLNs can compactly represent the robot, an object, and the possible interactions between the regularities in the world and allow reasoning over these two [Andries et al., 2018]. These affordances allow the robot regularities. The weight of a formula in the knowledge base to reason about its beliefs of the world in relation to the tasks is a measure of how likely that formula is to occur given and actions it may execute within the environment. Table I provides an example MLN in partially known environments, these affordances, in combination that consists of three formulas. The formulas do not conflict with reasoning about them, may result in more options logically, but semantically seem incorrect when taking into for the robot to choose from. As a result affordances increase account that each formula is x, y.


1-2-3-Go! Policy Synthesis for Parameterized Markov Decision Processes via Decision-Tree Learning and Generalization

arXiv.org Artificial Intelligence

Despite the advances in probabilistic model checking, the scalability of the verification methods remains limited. In particular, the state space often becomes extremely large when instantiating parameterized Markov decision processes (MDPs) even with moderate values. Synthesizing policies for such \emph{huge} MDPs is beyond the reach of available tools. We propose a learning-based approach to obtain a reasonable policy for such huge MDPs. The idea is to generalize optimal policies obtained by model-checking small instances to larger ones using decision-tree learning. Consequently, our method bypasses the need for explicit state-space exploration of large models, providing a practical solution to the state-space explosion problem. We demonstrate the efficacy of our approach by performing extensive experimentation on the relevant models from the quantitative verification benchmark set. The experimental results indicate that our policies perform well, even when the size of the model is orders of magnitude beyond the reach of state-of-the-art analysis tools.


Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search

arXiv.org Artificial Intelligence

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect information games has been relatively limited due to the more complex game structures and randomness. Traditional methods face challenges in training and improving performance in imperfect information games due to issues like inaccurate Q value estimation and reward sparsity. In this paper, we focus on Uno, an imperfect information game, and aim to address these problems by reducing Q value overestimation and reshaping reward function. We propose a novel algorithm that utilizes Monte Carlo Tree Search to average the value estimations in Q function. Even though we choose Double Deep Q Learning as the foundational framework in this paper, our method can be generalized and used in any algorithm which needs Q value estimation, such as the Actor-Critic. Additionally, we employ Monte Carlo Tree Search to reshape the reward structure in the game environment. We compare our algorithm with several traditional methods applied to games such as Double Deep Q Learning, Deep Monte Carlo and Neural Fictitious Self Play, and the experiments demonstrate that our algorithm consistently outperforms these approaches, especially as the number of players in Uno increases, indicating a higher level of difficulty.


Screw Geometry Meets Bandits: Incremental Acquisition of Demonstrations to Generate Manipulation Plans

arXiv.org Artificial Intelligence

In this paper, we study the problem of methodically obtaining a sufficient set of kinesthetic demonstrations, one at a time, such that a robot can be confident of its ability to perform a complex manipulation task in a given region of its workspace. Although Learning from Demonstrations has been an active area of research, the problems of checking whether a set of demonstrations is sufficient, and systematically seeking additional demonstrations have remained open. We present a novel approach to address these open problems using (i) a screw geometric representation to generate manipulation plans from demonstrations, which makes the sufficiency of a set of demonstrations measurable; (ii) a sampling strategy based on PAC-learning from multi-armed bandit optimization to evaluate the robot's ability to generate manipulation plans in a subregion of its task space; and (iii) a heuristic to seek additional demonstration from areas of weakness. Thus, we present an approach for the robot to incrementally and actively ask for new demonstration examples until the robot can assess with high confidence that it can perform the task successfully. We present experimental results on two example manipulation tasks, namely, pouring and scooping, to illustrate our approach. A short video on the method: https://youtu.be/R-qICICdEos


Optimizing Load Scheduling in Power Grids Using Reinforcement Learning and Markov Decision Processes

arXiv.org Artificial Intelligence

Power grid load scheduling is a critical task that ensures the balance between electricity generation and consumption while minimizing operational costs and maintaining grid stability. Traditional optimization methods often struggle with the dynamic and stochastic nature of power systems, especially when faced with renewable energy sources and fluctuating demand. This paper proposes a reinforcement learning (RL) approach using a Markov Decision Process (MDP) framework to address the challenges of dynamic load scheduling. The MDP is defined by a state space representing grid conditions, an action space covering control operations like generator adjustments and storage management, and a reward function balancing economic efficiency and system reliability. We investigate the application of various RL algorithms, from basic Q-Learning to more advanced Deep Q-Networks (DQN) and Actor-Critic methods, to determine optimal scheduling policies. The proposed approach is evaluated through a simulated power grid environment, demonstrating its potential to improve scheduling efficiency and adapt to variable demand patterns. Our results show that the RL-based method provides a robust and scalable solution for real-time load scheduling, contributing to the efficient management of modern power grids.


Integrating Canonical Neural Units and Multi-Scale Training for Handwritten Text Recognition

arXiv.org Artificial Intelligence

The segmentation-free research efforts for addressing handwritten text recognition can be divided into three categories: connectionist temporal classification (CTC), hidden Markov model and encoder-decoder methods. In this paper, inspired by the above three modeling methods, we propose a new recognition network by using a novel three-dimensional (3D) attention module and global-local context information. Based on the feature maps of the last convolutional layer, a series of 3D blocks with different resolutions are split. Then, these 3D blocks are fed into the 3D attention module to generate sequential visual features. Finally, by integrating the visual features and the corresponding global-local context features, a well-designed representation can be obtained. Main canonical neural units including attention mechanisms, fully-connected layer, recurrent unit and convolutional layer are efficiently organized into a network and can be jointly trained by the CTC loss and the cross-entropy loss. Experiments on the latest Chinese handwritten text datasets (the SCUT-HCCDoc and the SCUT-EPT) and one English handwritten text dataset (the IAM) show that the proposed method can make a new milestone.