Markov Models
Predicting Country Instability Using Bayesian Deep Learning and Random Forest
Zebrowski, Adam, Afli, Haithem
Country instability is a global issue, with unpredictably high levels of instability thwarting socio-economic growth and possibly causing a slew of negative consequences. As a result, uncertainty prediction models for a country are becoming increasingly important in the real world, and they are expanding to provide more input from 'big data' collections, as well as the interconnectedness of global economies and social networks. This has culminated in massive volumes of qualitative data from outlets like television, print, digital, and social media, necessitating the use of artificial intelligence (AI) tools like machine learning to make sense of it all and promote predictive precision [1]. The Global Database of Activities, Voice, and Tone (GDELT Project) records broadcast, print, and web news in over 100 languages every second of every day, identifying the people, locations, organisations, counts, themes, outlets, and events that propel our global community and offering a free open platform for computation on the entire world. The main goal of our research is to investigate how, when our data grows more voluminous and fine-grained, we can conduct a more complex methodological analysis of political conflict. The GDELT dataset, which was released in 2012, is the first and potentially the most technologically sophisticated publicly accessible dataset on political conflict.
Multi-hop Upstream Preemptive Traffic Signal Control with Deep Reinforcement Learning
Li, Xiaocan, Wang, Xiaoyu, Smirnov, Ilia, Sanner, Scott, Abdulhai, Baher
Traffic signal control is crucial for managing congestion in urban networks. Existing myopic pressure-based control methods focus only on immediate upstream links, leading to suboptimal green time allocation and increased network delays. Effective signal control, however, inherently requires a broader spatial scope, as traffic conditions further upstream can significantly impact traffic at the current location. This paper introduces a novel concept based on the Markov chain theory, namely multi-hop upstream pressure, that generalizes the conventional pressure to account for traffic conditions beyond the immediate upstream links. This farsighted and compact metric informs the deep reinforcement learning agent to preemptively clear the present queues, guiding the agent to optimize signal timings with a broader spatial awareness. Simulations on synthetic and realistic (Toronto) scenarios demonstrate controllers utilizing multi-hop upstream pressure significantly reduce overall network delay by prioritizing traffic movements based on a broader understanding of upstream congestion.
Anytime Probabilistically Constrained Provably Convergent Online Belief Space Planning
Zhitnikov, Andrey, Indelman, Vadim
Taking into account future risk is essential for an autonomously operating robot to find online not only the best but also a safe action to execute. In this paper, we build upon the recently introduced formulation of probabilistic belief-dependent constraints. We present an anytime approach employing the Monte Carlo Tree Search (MCTS) method in continuous domains. Unlike previous approaches, our method assures safety anytime with respect to the currently expanded search tree without relying on the convergence of the search. We prove convergence in probability with an exponential rate of a version of our algorithms and study proposed techniques via extensive simulations. Even with a tiny number of tree queries, the best action found by our approach is much safer than the baseline. Moreover, our approach constantly finds better than the baseline action in terms of objective. This is because we revise the values and statistics maintained in the search tree and remove from them the contribution of the pruned actions.
Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents
Gu, Yu, Zheng, Boyuan, Gou, Boyu, Zhang, Kai, Chang, Cheng, Srivastava, Sanjari, Xie, Yanan, Qi, Peng, Sun, Huan, Su, Yu
Language agents have demonstrated promising capabilities in automating web-based tasks, though their current reactive approaches still underperform largely compared to humans. While incorporating advanced planning algorithms, particularly tree search methods, could enhance these agents' performance, implementing tree search directly on live websites poses significant safety risks and practical constraints due to irreversible actions such as confirming a purchase. In this paper, we introduce a novel paradigm that augments language agents with model-based planning, pioneering the innovative use of large language models (LLMs) as world models in complex web environments. Our method, WebDreamer, builds on the key insight that LLMs inherently encode comprehensive knowledge about website structures and functionalities. Specifically, WebDreamer uses LLMs to simulate outcomes for each candidate action (e.g., "what would happen if I click this button?") using natural language descriptions, and then evaluates these imagined outcomes to determine the optimal action at each step. Empirical results on two representative web agent benchmarks with online interaction -- VisualWebArena and Mind2Web-live -- demonstrate that WebDreamer achieves substantial improvements over reactive baselines. By establishing the viability of LLMs as world models in web environments, this work lays the groundwork for a paradigm shift in automated web interaction. More broadly, our findings open exciting new avenues for future research into 1) optimizing LLMs specifically for world modeling in complex, dynamic environments, and 2) model-based speculative planning for language agents.
State Chrono Representation for Enhancing Generalization in Reinforcement Learning
Chen, Jianda, Ng, Wen Zheng Terence, Chen, Zichen, Pan, Sinno Jialin, Zhang, Tianwei
In reinforcement learning with image-based inputs, it is crucial to establish a robust and generalizable state representation. Recent advancements in metric learning, such as deep bisimulation metric approaches, have shown promising results in learning structured low-dimensional representation space from pixel observations, where the distance between states is measured based on task-relevant features. However, these approaches face challenges in demanding generalization tasks and scenarios with non-informative rewards. This is because they fail to capture sufficient long-term information in the learned representations. To address these challenges, we propose a novel State Chrono Representation (SCR) approach. SCR augments state metric-based representations by incorporating extensive temporal information into the update step of bisimulation metric learning. It learns state distances within a temporal framework that considers both future dynamics and cumulative rewards over current and long-term future states. Our learning strategy effectively incorporates future behavioral information into the representation space without introducing a significant number of additional parameters for modeling dynamics. Extensive experiments conducted in DeepMind Control and Meta-World environments demonstrate that SCR achieves better performance comparing to other recent metric-based methods in demanding generalization tasks.
Optimal Driver Warning Generation in Dynamic Driving Environment
Li, Chenran, Xu, Aolin, Sachdeva, Enna, Misu, Teruhisa, Dariush, Behzad
The driver warning system that alerts the human driver about potential risks during driving is a key feature of an advanced driver assistance system. Existing driver warning technologies, mainly the forward collision warning and unsafe lane change warning, can reduce the risk of collision caused by human errors. However, the current design methods have several major limitations. Firstly, the warnings are mainly generated in a one-shot manner without modeling the ego driver's reactions and surrounding objects, which reduces the flexibility and generality of the system over different scenarios. Additionally, the triggering conditions of warning are mostly rule-based threshold-checking given the current state, which lacks the prediction of the potential risk in a sufficiently long future horizon. In this work, we study the problem of optimally generating driver warnings by considering the interactions among the generated warning, the driver behavior, and the states of ego and surrounding vehicles on a long horizon. The warning generation problem is formulated as a partially observed Markov decision process (POMDP). An optimal warning generation framework is proposed as a solution to the proposed POMDP. The simulation experiments demonstrate the superiority of the proposed solution to the existing warning generation methods.
Reliable-loc: Robust sequential LiDAR global localization in large-scale street scenes based on verifiable cues
Zou, Xianghong, Li, Jianping, Wu, Weitong, Liang, Fuxun, Yang, Bisheng, Dong, Zhen
Wearable laser scanning (WLS) system has the advantages of flexibility and portability. It can be used for determining the user's path within a prior map, which is a huge demand for applications in pedestrian navigation, collaborative mapping, augmented reality, and emergency rescue. However, existing LiDAR-based global localization methods suffer from insufficient robustness, especially in complex large-scale outdoor scenes with insufficient features and incomplete coverage of the prior map. To address such challenges, we propose LiDAR-based reliable global localization (Reliable-loc) exploiting the verifiable cues in the sequential LiDAR data. First, we propose a Monte Carlo Localization (MCL) based on spatially verifiable cues, utilizing the rich information embedded in local features to adjust the particles' weights hence avoiding the particles converging to erroneous regions. Second, we propose a localization status monitoring mechanism guided by the sequential pose uncertainties and adaptively switching the localization mode using the temporal verifiable cues to avoid the crash of the localization system. To validate the proposed Reliable-loc, comprehensive experiments have been conducted on a large-scale heterogeneous point cloud dataset consisting of high-precision vehicle-mounted mobile laser scanning (MLS) point clouds and helmet-mounted WLS point clouds, which cover various street scenes with a length of over 20km. The experimental results indicate that Reliable-loc exhibits high robustness, accuracy, and efficiency in large-scale, complex street scenes, with a position accuracy of 1.66m, yaw accuracy of 3.09 degrees, and achieves real-time performance. For the code and detailed experimental results, please refer to https://github.com/zouxianghong/Reliable-loc.
Model Selection for Average Reward RL with Application to Utility Maximization in Repeated Games
Masoumian, Alireza, Wright, James R.
In standard RL, a learner attempts to learn an optimal policy for a Markov Decision Process whose structure (e.g. state space) is known. In online model selection, a learner attempts to learn an optimal policy for an MDP knowing only that it belongs to one of $M >1$ model classes of varying complexity. Recent results have shown that this can be feasibly accomplished in episodic online RL. In this work, we propose $\mathsf{MRBEAR}$, an online model selection algorithm for the average reward RL setting. The regret of the algorithm is in $\tilde O(M C_{m^*}^2 \mathsf{B}_{m^*}(T,\delta))$ where $C_{m^*}$ represents the complexity of the simplest well-specified model class and $\mathsf{B}_{m^*}(T,\delta)$ is its corresponding regret bound. This result shows that in average reward RL, like the episodic online RL, the additional cost of model selection scales only linearly in $M$, the number of model classes. We apply $\mathsf{MRBEAR}$ to the interaction between a learner and an opponent in a two-player simultaneous general-sum repeated game, where the opponent follows a fixed unknown limited memory strategy. The learner's goal is to maximize its utility without knowing the opponent's utility function. The interaction is over $T$ rounds with no episode or discounting which leads us to measure the learner's performance by average reward regret. In this application, our algorithm enjoys an opponent-complexity-dependent regret in $\tilde O(M(\mathsf{sp}(h^*) B^{m^*} A^{m^*+1})^{\frac{3}{2}} \sqrt{T})$, where $m^*\le M$ is the unknown memory limit of the opponent, $\mathsf{sp}(h^*)$ is the unknown span of optimal bias induced by the opponent, and $A$ and $B$ are the number of actions for the learner and opponent respectively. We also show that the exponential dependency on $m^*$ is inevitable by proving a lower bound on the learner's regret.
A Brief History of Named Entity Recognition
A large amount of information in today's world is now stored in knowledge bases. Named Entity Recognition (NER) is a process of extracting, disambiguation, and linking an entity from raw text to insightful and structured knowledge bases. More concretely, it is identifying and classifying entities in the text that are crucial for Information Extraction, Semantic Annotation, Question Answering, Ontology Population, and so on. The process of NER has evolved in the last three decades since it first appeared in 1996. In this survey, we study the evolution of techniques employed for NER and compare the results, starting from supervised to the developing unsupervised learning methods.
Performative Reinforcement Learning with Linear Markov Decision Process
Mandal, Debmalya, Radanovic, Goran
We study the setting of \emph{performative reinforcement learning} where the deployed policy affects both the reward, and the transition of the underlying Markov decision process. Prior work~\parencite{MTR23} has addressed this problem under the tabular setting and established last-iterate convergence of repeated retraining with iteration complexity explicitly depending on the number of states. In this work, we generalize the results to \emph{linear Markov decision processes} which is the primary theoretical model of large-scale MDPs. The main challenge with linear MDP is that the regularized objective is no longer strongly convex and we want a bound that scales with the dimension of the features, rather than states which can be infinite. Our first result shows that repeatedly optimizing a regularized objective converges to a \emph{performatively stable policy}. In the absence of strong convexity, our analysis leverages a new recurrence relation that uses a specific linear combination of optimal dual solutions for proving convergence. We then tackle the finite sample setting where the learner has access to a set of trajectories drawn from the current policy. We consider a reparametrized version of the primal problem, and construct an empirical Lagrangian which is to be optimized from the samples. We show that, under a \emph{bounded coverage} condition, repeatedly solving a saddle point of this empirical Lagrangian converges to a performatively stable solution, and also construct a primal-dual algorithm that solves the empirical Lagrangian efficiently. Finally, we show several applications of the general framework of performative RL including multi-agent systems.