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 Markov Models


Free energy score space

Neural Information Processing Systems

A score function induced by a generative model of the data can provide a feature vector of a fixed dimension for each data sample. Data samples themselves may be of differing lengths (e.g., speech segments, or other sequence data), but as a score function is based on the properties of the data generation process, it produces a fixed-length vector in a highly informative space, typically referred to as a "score space". Discriminative classifiers have been shown to achieve higher performance in appropriately chosen score spaces than is achievable by either the corresponding generative likelihood-based classifiers, or the discriminative classifiers using standard feature extractors. In this paper, we present a novel score space that exploits the free energy associated with a generative model. The resulting free energy score space (FESS) takes into account latent structure of the data at various levels, and can be trivially shown to lead to classification performance that at least matches the performance of the free energy classifier based on the same generative model, and the same factorization of the posterior. We also show that in several typical vision and computational biology applications the classifiers optimized in FESS outperform the corresponding pure generative approaches, as well as a number of previous approaches to combining discriminating and generative models.


Spatial Normalized Gamma Processes

Neural Information Processing Systems

Dependent Dirichlet processes (DPs) are dependent sets of random measures, each being marginally DP distributed. They are used in Bayesian nonparametric models when the usual exchangeability assumption does not hold. We propose a simple and general framework to construct dependent DPs by marginalizing and normalizing a single gamma process over an extended space. The result is a set of DPs, each associated with a point in a space such that neighbouring DPs are more dependent. We describe Markov chain Monte Carlo inference involving Gibbs sampling and three different Metropolis-Hastings proposals to speed up convergence. We report an empirical study of convergence on a synthetic dataset and demonstrate an application of the model to topic modeling through time.


Priors over Recurrent Continuous Time Processes

Neural Information Processing Systems

We introduce the Gamma-Exponential Process (GEP), a prior over a large family of continuous time stochastic processes. A hierarchical version of this prior (HGEP; the Hierarchical GEP) yields a useful model for analyzing complex time series. Models based on HGEPs display many attractive properties: conjugacy, exchangeability and closed-form predictive distribution for the waiting times, and exact Gibbs updates for the time scale parameters. After establishing these properties, we show how posterior inference can be carried efficiently using Particle MCMC methods [1]. This yields a MCMC algorithm that can resample entire sequences atomically while avoiding the complications of introducing slice and stick auxiliary variables of the beam sampler [2]. We applied our model to the problem of estimating the disease progression in multiple sclerosis [3], and to RNA evolutionary modeling [4]. In both domains, we found that our model outperformed the standard rate matrix estimation approach.


Probabilistic Event Cascades for Alzheimer's disease

Neural Information Processing Systems

Accurate and detailed models of neurodegenerative disease progression are crucially important for reliable early diagnosis and the determination of effective treatments. We introduce the ALPACA (Alzheimer's disease Probabilistic Cascades) model, a generative model linking latent Alzheimer's progression dynamics to observable biomarker data. In contrast with previous works which model disease progression as a fixed event ordering, we explicitly model the variability over such orderings among patients which is more realistic, particularly for highly detailed progression models. We describe efficient learning algorithms for ALPACA and discuss promising experimental results on a real cohort of Alzheimer's patients from the Alzheimer's Disease Neuroimaging Initiative.


Reference-Based POMDPs

Neural Information Processing Systems

Making good decisions in partially observable and non-deterministic scenarios is a crucial capability for robots. A Partially Observable Markov Decision Process (POMDP) is a general framework for the above problem. Despite advances in POMDP solving, problems with long planning horizons and evolving environments remain difficult to solve even by the best approximate solvers today. To alleviate this difficulty, we propose a slightly modified POMDP problem, called a Reference-Based POMDP, where the objective is to balance between maximizing the expected total reward and being close to a given reference (stochastic) policy. The optimal policy of a Reference-Based POMDP can be computed via iterative expectations using the given reference policy, thereby avoiding exhaustive enumeration of actions at each belief node of the search tree.


SAM2Act: Integrating Visual Foundation Model with A Memory Architecture for Robotic Manipulation

arXiv.org Artificial Intelligence

Robotic manipulation systems operating in diverse, dynamic environments must exhibit three critical abilities: multitask interaction, generalization to unseen scenarios, and spatial memory. While significant progress has been made in robotic manipulation, existing approaches often fall short in generalization to complex environmental variations and addressing memory-dependent tasks. To bridge this gap, we introduce SAM2Act, a multi-view robotic transformer-based policy that leverages multi-resolution upsampling with visual representations from large-scale foundation model. SAM2Act achieves a state-of-the-art average success rate of 86.8% across 18 tasks in the RLBench benchmark, and demonstrates robust generalization on The Colosseum benchmark, with only a 4.3% performance gap under diverse environmental perturbations. Building on this foundation, we propose SAM2Act+, a memory-based architecture inspired by SAM2, which incorporates a memory bank, an encoder, and an attention mechanism to enhance spatial memory. To address the need for evaluating memory-dependent tasks, we introduce MemoryBench, a novel benchmark designed to assess spatial memory and action recall in robotic manipulation. SAM2Act+ achieves competitive performance on MemoryBench, significantly outperforming existing approaches and pushing the boundaries of memory-enabled robotic systems. Project page: https://sam2act.github.io/


Polynomial-Time Approximability of Constrained Reinforcement Learning

arXiv.org Artificial Intelligence

Constrained Reinforcement Learning (CRL) is growing increasingly crucial for managing complex, real-world applications such as medicine [13, 29, 22], disaster relief [14, 38, 34], and resource management [25, 24, 31, 5]. Various constraints, including expectation [2], chance [39], almost-sure [9], and anytime constraints [28], were each proposed to address new challenges. Despite the richness of the literature, most works focus on stochastic, expectation-constrained policies, leaving many popular settings with longstanding open problems. Even chance constraints, arguably a close second in popularity, still lack any polynomial-time, even approximate, algorithms despite being introduced over a decade ago [39]. Other settings for which polynomial-time algorithms are open include deterministic policies under multiple expectation constraints, policies under nonhomogeneous constraints (i.e., constraints of different types), and policies under constraints for continuous-state processes. Consequently, we study the computational complexity of general constrained problems to resolve many of these fundamental open questions. Formally, we study the solution of Constrained Markov Decision Processes (CMDPs). Here, we define a CMDP through three fundamental parts: (1) a MDP M that accumulates both rewards and costs, (2) a general cost criterion C, and (3) a budget vector B. Additionally, we allow the agent to specify whether they require their policy to be


WorldGUI: Dynamic Testing for Comprehensive Desktop GUI Automation

arXiv.org Artificial Intelligence

Current GUI agents have achieved outstanding performance in GUI element grounding. However, planning remains highly challenging, especially due to sensitivity to the initial state of the environment. Specifically, slight differences in the initial state-such as the target software not being open or the interface not being in its default state-often lead to planning errors. This issue is widespread in real user scenarios, but existing benchmarks fail to evaluate it. In this paper, we present WorldGUI, a novel GUI benchmark that designs GUI tasks with various initial states to simulate real computer-user interactions. The benchmark spans a wide range of tasks across 10 popular software applications, including PowerPoint, VSCode, and Adobe Acrobat. In addition, to address the challenges of dynamic GUI automation tasks, we propose GUI-Thinker, a holistic framework, leveraging a critique mechanism, that effectively manages the unpredictability and complexity of GUI interactions. Experimental results demonstrate that GUI-Thinker significantly outperforms Claude-3.5 (Computer Use) by 14.9% in success rate on WorldGUI tasks. This improvement underscores the effectiveness of our critical-thinking-based framework in enhancing GUI automation.


Singular leaning coefficients and efficiency in learning theory

arXiv.org Machine Learning

Singular learning models with non-positive Fisher information matrices include neural networks, reduced-rank regression, Boltzmann machines, normal mixture models, and others. These models have been widely used in the development of learning machines. However, theoretical analysis is still in its early stages. In this paper, we examine learning coefficients, which indicate the general learning efficiency of deep linear learning models and three-layer neural network models with ReLU units. Finally, we extend the results to include the case of the Softmax function.


Discrete Markov Probabilistic Models

arXiv.org Machine Learning

This paper introduces the Discrete Markov Probabilistic Model (DMPM), a novel algorithm for discrete data generation. The algorithm operates in the space of bits $\{0,1\}^d$, where the noising process is a continuous-time Markov chain that can be sampled exactly via a Poissonian clock that flips labels uniformly at random. The time-reversal process, like the forward noise process, is a jump process, with its intensity governed by a discrete analogue of the classical score function. Crucially, this intensity is proven to be the conditional expectation of a function of the forward process, strengthening its theoretical alignment with score-based generative models while ensuring robustness and efficiency. We further establish convergence bounds for the algorithm under minimal assumptions and demonstrate its effectiveness through experiments on low-dimensional Bernoulli-distributed datasets and high-dimensional binary MNIST data. The results highlight its strong performance in generating discrete structures. This work bridges theoretical foundations and practical applications, advancing the development of effective and theoretically grounded discrete generative modeling.