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 Markov Models


Sequential Monte Carlo for Policy Optimization in Continuous POMDPs

arXiv.org Machine Learning

Optimal decision-making under partial observability requires agents to balance reducing uncertainty (exploration) against pursuing immediate objectives (exploitation). In this paper, we introduce a novel policy optimization framework for continuous partially observable Markov decision processes (POMDPs) that explicitly addresses this challenge. Our method casts policy learning as probabilistic inference in a non-Markovian Feynman--Kac model that inherently captures the value of information gathering by anticipating future observations, without requiring extrinsic exploration bonuses or handcrafted heuristics. To optimize policies under this model, we develop a nested sequential Monte Carlo~(SMC) algorithm that efficiently estimates a history-dependent policy gradient under samples from the optimal trajectory distribution induced by the POMDP. We demonstrate the effectiveness of our algorithm across standard continuous POMDP benchmarks, where existing methods struggle to act under uncertainty.


Policy Testing in Markov Decision Processes

arXiv.org Machine Learning

We study the policy testing problem in discounted Markov decision processes (MDPs) under the fixed-confidence setting. The goal is to determine whether the value of a given policy exceeds a specified threshold while minimizing the number of observations. We begin by deriving an instance-specific lower bound that any algorithm must satisfy. This lower bound is characterized as the solution to an optimization problem with non-convex constraints. We propose a policy testing algorithm inspired by this optimization problem--a common approach in pure exploration problems such as best-arm identification, where asymptotically optimal algorithms often stem from such optimization-based characterizations. As for other pure exploration tasks in MDPs, however, the non-convex constraints in the lower-bound problem present significant challenges, raising doubts about whether statistically optimal and computationally tractable algorithms can be designed. To address this, we reformulate the lower-bound problem by interchanging the roles of the objective and the constraints, yielding an alternative problem with a non-convex objective but convex constraints. Strikingly, this reformulated problem admits an interpretation as a policy optimization task in a newly constructed reversed MDP. Leveraging recent advances in policy gradient methods, we efficiently solve this problem and use it to design a policy testing algorithm that is statistically optimal--matching the instance-specific lower bound on sample complexity--while remaining computationally tractable. We validate our approach with numerical experiments.


Solving General-Utility Markov Decision Processes in the Single-Trial Regime with Online Planning

arXiv.org Artificial Intelligence

In this work, we contribute the first approach to solve infinite-horizon discounted general-utility Markov decision processes (GUMDPs) in the single-trial regime, i.e., when the agent's performance is evaluated based on a single trajectory. First, we provide some fundamental results regarding policy optimization in the single-trial regime, investigating which class of policies suffices for optimality, casting our problem as a particular MDP that is equivalent to our original problem, as well as studying the computational hardness of policy optimization in the single-trial regime. Second, we show how we can leverage online planning techniques, in particular a Monte-Carlo tree search algorithm, to solve GUMDPs in the single-trial regime. Third, we provide experimental results showcasing the superior performance of our approach in comparison to relevant baselines.


Guided Policy Optimization under Partial Observability

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) in partially observable environments poses significant challenges due to the complexity of learning under uncertainty. While additional information, such as that available in simulations, can enhance training, effectively leveraging it remains an open problem. To address this, we introduce Guided Policy Optimization (GPO), a framework that co-trains a guider and a learner. The guider takes advantage of privileged information while ensuring alignment with the learner's policy that is primarily trained via imitation learning. We theoretically demonstrate that this learning scheme achieves optimality comparable to direct RL, thereby overcoming key limitations inherent in existing approaches. Empirical evaluations show strong performance of GPO across various tasks, including continuous control with partial observability and noise, and memory-based challenges, significantly outperforming existing methods.


RLBenchNet: The Right Network for the Right Reinforcement Learning Task

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has seen significant advancements through the application of various neural network architectures. In this study, we systematically investigate the performance of several neural networks in RL tasks, including Long Short-Term Memory (LSTM), Multi-Layer Perceptron (MLP), Mamba/Mamba-2, Transformer-XL, Gated Transformer-XL, and Gated Recurrent Unit (GRU). Through comprehensive evaluation across continuous control, discrete decision-making, and memory-based environments, we identify architecture-specific strengths and limitations. Our results reveal that: (1) MLPs excel in fully observable continuous control tasks, providing an optimal balance of performance and efficiency; (2) recurrent architectures like LSTM and GRU offer robust performance in partially observable environments with moderate memory requirements; (3) Mamba models achieve a 4.5x higher throughput compared to LSTM and a 3.9x increase over GRU, all while maintaining comparable performance; and (4) only Transformer-XL, Gated Transformer-XL, and Mamba-2 successfully solve the most challenging memory-intensive tasks, with Mamba-2 requiring 8x less memory than Transformer-XL. These findings provide insights for researchers and practitioners, enabling more informed architecture selection based on specific task characteristics and computational constraints. Code is available at: https://github.com/SafeRL-Lab/RLBenchNet


Integrating Field of View in Human-Aware Collaborative Planning

arXiv.org Artificial Intelligence

In human-robot collaboration (HRC), it is crucial for robot agents to consider humans' knowledge of their surroundings. In reality, humans possess a narrow field of view (FOV), limiting their perception. However, research on HRC often overlooks this aspect and presumes an omniscient human collaborator. Our study addresses the challenge of adapting to the evolving subtask intent of humans while accounting for their limited FOV. We integrate FOV within the human-aware probabilistic planning framework. To account for large state spaces due to considering FOV, we propose a hierarchical online planner that efficiently finds approximate solutions while enabling the robot to explore low-level action trajectories that enter the human FOV, influencing their intended subtask. Through user study with our adapted cooking domain, we demonstrate our FOV-aware planner reduces human's interruptions and redundant actions during collaboration by adapting to human perception limitations. We extend these findings to a virtual reality kitchen environment, where we observe similar collaborative behaviors.


Embedded Mean Field Reinforcement Learning for Perimeter-defense Game

arXiv.org Artificial Intelligence

With the rapid advancement of unmanned aerial vehicles (UAVs) and missile technologies, perimeter-defense game between attackers and defenders for the protection of critical regions have become increasingly complex and strategically significant across a wide range of domains. However, existing studies predominantly focus on small-scale, simplified two-dimensional scenarios, often overlooking realistic environmental perturbations, motion dynamics, and inherent heterogeneity--factors that pose substantial challenges to real-world applicability. To bridge this gap, we investigate large-scale heterogeneous perimeter-defense game in a three-dimensional setting, incorporating realistic elements such as motion dynamics and wind fields. We derive the Nash equilibrium strategies for both attackers and defenders, characterize the victory regions, and validate our theoretical findings through extensive simulations. To tackle large-scale heterogeneous control challenges in defense strategies, we propose an Embedded Mean-Field Actor-Critic (EMFAC) framework. EMFAC leverages representation learning to enable high-level action aggregation in a mean-field manner, supporting scalable coordination among defenders. Furthermore, we introduce a lightweight agent-level attention mechanism based on reward representation, which selectively filters observations and mean-field information to enhance decision-making efficiency and accelerate convergence in large-scale tasks. Extensive simulations across varying scales demonstrate the effectiveness and adaptability of EMFAC, which outperforms established baselines in both convergence speed and overall performance. To further validate practicality, we test EMFAC in small-scale real-world experiments and conduct detailed analyses, offering deeper insights into the framework's effectiveness in complex scenarios.


Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents

arXiv.org Artificial Intelligence

Large language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for non-serializable RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving 40.8%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o.


JIR-Arena: The First Benchmark Dataset for Just-in-time Information Recommendation

arXiv.org Artificial Intelligence

Just-in-time Information Recommendation (JIR) is a service designed to deliver the most relevant information precisely when users need it, , addressing their knowledge gaps with minimal effort and boosting decision-making and efficiency in daily life. Advances in device-efficient deployment of foundation models and the growing use of intelligent wearable devices have made always-on JIR assistants feasible. However, there has been no systematic effort to formally define JIR tasks or establish evaluation frameworks. To bridge this gap, we present the first mathematical definition of JIR tasks and associated evaluation metrics. Additionally, we introduce JIR-Arena, a multimodal benchmark dataset featuring diverse, information-request-intensive scenarios to evaluate JIR systems across critical dimensions: i) accurately inferring user information needs, ii) delivering timely and relevant recommendations, and iii) avoiding irrelevant content that may distract users. Developing a JIR benchmark dataset poses challenges due to subjectivity in estimating user information needs and uncontrollable system variables affecting reproducibility. To address these, JIR-Arena: i) combines input from multiple humans and large AI models to approximate information need distributions; ii) assesses JIR quality through information retrieval outcomes using static knowledge base snapshots; and iii) employs a multi-turn, multi-entity validation framework to improve objectivity and generality. Furthermore, we implement a baseline JIR system capable of processing real-time information streams aligned with user inputs. Our evaluation of this baseline system on JIR-Arena indicates that while foundation model-based JIR systems simulate user needs with reasonable precision, they face challenges in recall and effective content retrieval. To support future research in this new area, we fully release our code and data.


Zero-Shot Iterative Formalization and Planning in Partially Observable Environments

arXiv.org Artificial Intelligence

Using LLMs not to predict plans but to formalize an environment into the Planning Domain Definition Language (PDDL) has been shown to improve performance and control. Existing work focuses on fully observable environments; we tackle the more realistic and challenging partially observable environments that lack of complete, reliable information. We propose PDDLego+, a framework to iteratively formalize, plan, grow, and refine PDDL representations in a zero-shot manner, without needing access to any existing trajectories. On two textual simulated environments, we show that PDDLego+ improves goal reaching success and exhibits robustness against problem complexity. We also show that the domain knowledge captured after a successful trial can benefit future tasks.