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 Markov Models


Adaptive Reinforcement Learning for Unobservable Random Delays

arXiv.org Artificial Intelligence

In standard Reinforcement Learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov Decision Process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable, meaning they are unknown when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively and seamlessly handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments.


Hierarchical Multi-Agent Reinforcement Learning-based Coordinated Spatial Reuse for Next Generation WLANs

arXiv.org Artificial Intelligence

--High-density Wi-Fi deployments often result in significant co-channel interference, which degrades overall network performance. T o address this issue, coordination of multi access points (APs) has been considered to enable coordinated spatial reuse (CSR) in next generation wireless local area networks. This paper tackles the challenge of downlink spatial reuse in Wi-Fi networks, specifically in scenarios involving overlapping basic service sets, by employing hierarchical multi-agent reinforcement learning (HMARL). We decompose the CSR process into two phases, i.e., a polling phase and a decision phase, and introduce the HMARL algorithm to enable efficient CSR. T o enhance training efficiency, the proposed HMARL algorithm employs a hierarchical structure, where station selection and power control are determined by a high-and low-level policy network, respectively. Simulation results demonstrate that this approach consistently outperforms baseline methods in terms of throughput and latency across various network topologies. Moreover, the algorithm exhibits robust performance when coexisting with legacy APs. Additional experiments in a representative topology further reveal that the carefully designed reward function not only maximizes the overall network throughput, but also improves fairness in transmission opportunities for APs in high-interference regions. Index T erms --Overlapping basic service set, channel access, multi-agent reinforcement learning, coordinated spatial reuse. Wi-Fi has become a pivotal technology in wireless local area networks (WLANs), with the latest commercial technologies Wi-Fi 6 [1] and Wi-Fi 7 [2] widely deployed in various scenarios to provide users with high data rate coverage.


GRaD-Nav++: Vision-Language Model Enabled Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics

arXiv.org Artificial Intelligence

Autonomous drones capable of interpreting and executing high-level language instructions in unstructured environments remain a long-standing goal. Yet existing approaches are constrained by their dependence on hand-crafted skills, extensive parameter tuning, or computationally intensive models unsuitable for onboard use. We introduce GRaD-Nav++, a lightweight Vision-Language-Action (VLA) framework that runs fully onboard and follows natural-language commands in real time. Our policy is trained in a photorealistic 3D Gaussian Splatting (3DGS) simulator via Differentiable Reinforcement Learning (DiffRL), enabling efficient learning of low-level control from visual and linguistic inputs. At its core is a Mixture-of-Experts (MoE) action head, which adaptively routes computation to improve generalization while mitigating forgetting. In multi-task generalization experiments, GRaD-Nav++ achieves a success rate of 83% on trained tasks and 75% on unseen tasks in simulation. When deployed on real hardware, it attains 67% success on trained tasks and 50% on unseen ones. In multi-environment adaptation experiments, GRaD-Nav++ achieves an average success rate of 81% across diverse simulated environments and 67% across varied real-world settings. These results establish a new benchmark for fully onboard Vision-Language-Action (VLA) flight and demonstrate that compact, efficient models can enable reliable, language-guided navigation without relying on external infrastructure.


A Dataless Reinforcement Learning Approach to Rounding Hyperplane Optimization for Max-Cut

arXiv.org Machine Learning

The Maximum Cut (MaxCut) problem is NP-Complete, and obtaining its optimal solution is NP-hard in the worst case. As a result, heuristic-based algorithms are commonly used, though their design often requires significant domain expertise. More recently, learning-based methods trained on large (un)labeled datasets have been proposed; however, these approaches often struggle with generalizability and scalability. A well-known approximation algorithm for MaxCut is the Goemans-Williamson (GW) algorithm, which relaxes the Quadratic Unconstrained Binary Optimization (QUBO) formulation into a semidefinite program (SDP). The GW algorithm then applies hyperplane rounding by uniformly sampling a random hyperplane to convert the SDP solution into binary node assignments. In this paper, we propose a training-data-free approach based on a non-episodic reinforcement learning formulation, in which an agent learns to select improved rounding hyperplanes that yield better cuts than those produced by the GW algorithm. By optimizing over a Markov Decision Process (MDP), our method consistently achieves better cuts across large-scale graphs with varying densities and degree distributions.


Towards Physics-informed Diffusion for Anomaly Detection in Trajectories

arXiv.org Machine Learning

Given trajectory data, a domain-specific study area, and a user-defined threshold, we aim to find anomalous trajectories indicative of possible GPS spoofing (e.g., fake trajectory). The problem is societally important to curb illegal activities in international waters, such as unauthorized fishing and illicit oil transfers. The problem is challenging due to advances in AI generated in deep fakes generation (e.g., additive noise, fake trajectories) and lack of adequate amount of labeled samples for ground-truth verification. Recent literature shows promising results for anomalous trajectory detection using generative models despite data sparsity. However, they do not consider fine-scale spatiotemporal dependencies and prior physical knowledge, resulting in higher false-positive rates. To address these limitations, we propose a physics-informed diffusion model that integrates kinematic constraints to identify trajectories that do not adhere to physical laws. Experimental results on real-world datasets in the maritime and urban domains show that the proposed framework results in higher prediction accuracy and lower estimation error rate for anomaly detection and trajectory generation methods, respectively. Our implementation is available at https://github.com/arunshar/Physics-Informed-Diffusion-Probabilistic-Model.


LPMLN, Weak Constraints, and P-log

arXiv.org Artificial Intelligence

LPMLN is a recently introduced formalism that extends answer set programs by adopting the log-linear weight scheme of Markov Logic. This paper investigates the relationships between LPMLN and two other extensions of answer set programs: weak constraints to express a quantitative preference among answer sets, and P-log to incorporate probabilistic uncertainty. We present a translation of LPMLN into programs with weak constraints and a translation of P-log into LPMLN, which complement the existing translations in the opposite directions. The first translation allows us to compute the most probable stable models (i.e., MAP estimates) of LPMLN programs using standard ASP solvers. This result can be extended to other formalisms, such as Markov Logic, ProbLog, and Pearl's Causal Models, that are shown to be translatable into LPMLN. The second translation tells us how probabilistic nonmonotonicity (the ability of the reasoner to change his probabilistic model as a result of new information) of P-log can be represented in LPMLN, which yields a way to compute P-log using standard ASP solvers and MLN solvers.


Revealing the Challenges of Sim-to-Real Transfer in Model-Based Reinforcement Learning via Latent Space Modeling

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is playing an increasingly important role in fields such as robotic control and autonomous driving. However, the gap between simulation and the real environment remains a major obstacle to the practical deployment of RL. Agents trained in simulators often struggle to maintain performance when transferred to real-world physical environments. In this paper, we propose a latent space based approach to analyze the impact of simulation on real-world policy improvement in model-based settings. As a natural extension of model-based methods, our approach enables an intuitive observation of the challenges faced by model-based methods in sim-to-real transfer. Experiments conducted in the MuJoCo environment evaluate the performance of our method in both measuring and mitigating the sim-to-real gap. The experiments also highlight the various challenges that remain in overcoming the sim-to-real gap, especially for model-based methods.


Topology-Assisted Spatio-Temporal Pattern Disentangling for Scalable MARL in Large-scale Autonomous Traffic Control

arXiv.org Artificial Intelligence

Intelligent Transportation Systems (ITSs) have emerged as a promising solution towards ameliorating urban traffic congestion, with Traffic Signal Control (TSC) identified as a critical component. Although Multi-Agent Reinforcement Learning (MARL) algorithms have shown potential in optimizing TSC through real-time decision-making, their scalability and effectiveness often suffer from large-scale and complex environments. Typically, these limitations primarily stem from a fundamental mismatch between the exponential growth of the state space driven by the environmental heterogeneities and the limited modeling capacity of current solutions. To address these issues, this paper introduces a novel MARL framework that integrates Dynamic Graph Neural Networks (DGNNs) and Topological Data Analysis (TDA), aiming to enhance the expressiveness of environmental representations and improve agent coordination. Furthermore, inspired by the Mixture of Experts (MoE) architecture in Large Language Models (LLMs), a topology-assisted spatial pattern disentangling (TSD)-enhanced MoE is proposed, which leverages topological signatures to decouple graph features for specialized processing, thus improving the model's ability to characterize dynamic and heterogeneous local observations. The TSD module is also integrated into the policy and value networks of the Multi-agent Proximal Policy Optimization (MAPPO) algorithm, further improving decision-making efficiency and robustness. Extensive experiments conducted on real-world traffic scenarios, together with comprehensive theoretical analysis, validate the superior performance of the proposed framework, highlighting the model's scalability and effectiveness in addressing the complexities of large-scale TSC tasks.


Lower Bound on Howard Policy Iteration for Deterministic Markov Decision Processes

arXiv.org Artificial Intelligence

Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite directed weighted graph, where in each step, the controller chooses an outgoing edge. An objective is a measurable function on runs (or infinite trajectories) of the DMDP, and the value for an objective is the maximal cumulative reward (or weight) that the controller can guarantee. We consider the classical mean-payoff (aka limit-average) objective, which is a basic and fundamental objective. Howard's policy iteration algorithm is a popular method for solving DMDPs with mean-payoff objectives. Although Howard's algorithm performs well in practice, as experimental studies suggested, the best known upper bound is exponential and the current known lower bound is as follows: For the input size $I$, the algorithm requires $\tildeΩ(\sqrt{I})$ iterations, where $\tildeΩ$ hides the poly-logarithmic factors, i.e., the current lower bound on iterations is sub-linear with respect to the input size. Our main result is an improved lower bound for this fundamental algorithm where we show that for the input size $I$, the algorithm requires $\tildeΩ(I)$ iterations.


XPG-RL: Reinforcement Learning with Explainable Priority Guidance for Efficiency-Boosted Mechanical Search

arXiv.org Artificial Intelligence

We propose XPG-RL, a reinforcement learning framework for mechanical search tasks. XPG-RL leverages task-guided action prioritization and learns context-aware switching over action primitives, effectively reducing redundant manipulations and improving task efficiency. The figure shows the manipulator successfully grasping a target object ( banana) in a densely cluttered real-world scene. Abstract --Mechanical search (MS) in cluttered environments remains a significant challenge for autonomous manipulators, requiring long-horizon planning and robust state estimation under occlusions and partial observability. In this work, we introduce XPG-RL, a reinforcement learning framework that enables agents to efficiently perform MS tasks through explainable, priority-guided decision-making based on raw sensory inputs. XPG-RL integrates a task-driven action prioritization mechanism with a learned context-aware switching strategy that dynamically selects from a discrete set of action primitives such as target grasping, occlusion removal, and viewpoint adjustment. Within this strategy, a policy is optimized to output adaptive threshold values that govern the discrete selection among action primitives. The perception module fuses RGB-D inputs with semantic and geometric features to produce a structured scene representation for downstream decision-making.