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 Markov Models


OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal Navigation

arXiv.org Artificial Intelligence

Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation that is a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odom-etry, or large vision-language models.


Multi-Group Equivariant Augmentation for Reinforcement Learning in Robot Manipulation

arXiv.org Artificial Intelligence

Sampling efficiency is critical for deploying visuomotor learning in real-world robotic manipulation. While task symmetry has emerged as a promising inductive bias to improve efficiency, most prior work is limited to isometric symmetries -- applying the same group transformation to all task objects across all timesteps. In this work, we explore non-isometric symmetries, applying multiple independent group transformations across spatial and temporal dimensions to relax these constraints. We introduce a novel formulation of the partially observable Markov decision process (POMDP) that incorporates the non-isometric symmetry structures, and propose a simple yet effective data augmentation method, Multi-Group Equivariance Augmentation (MEA). We integrate MEA with offline reinforcement learning to enhance sampling efficiency, and introduce a voxel-based visual representation that preserves translational equivariance. Extensive simulation and real-robot experiments across two manipulation domains demonstrate the effectiveness of our approach.


Visuomotor Grasping with World Models for Surgical Robots

arXiv.org Artificial Intelligence

Grasping is a fundamental task in robot-assisted surgery (RAS), and automating it can reduce surgeon workload while enhancing efficiency, safety, and consistency beyond teleoperated systems. Most prior approaches rely on explicit object pose tracking or handcrafted visual features, limiting their generalization to novel objects, robustness to visual disturbances, and the ability to handle deformable objects. Visuomotor learning offers a promising alternative, but deploying it in RAS presents unique challenges, such as low signal-to-noise ratio in visual observations, demands for high safety and millimeter-level precision, as well as the complex surgical environment. This paper addresses three key challenges: (i) sim-to-real transfer of visuomotor policies to ex vivo surgical scenes, (ii) visuomotor learning using only a single stereo camera pair -- the standard RAS setup, and (iii) object-agnostic grasping with a single policy that generalizes to diverse, unseen surgical objects without retraining or task-specific models. We introduce Grasp Anything for Surgery V2 (GASv2), a visuomotor learning framework for surgical grasping. GASv2 leverages a world-model-based architecture and a surgical perception pipeline for visual observations, combined with a hybrid control system for safe execution. We train the policy in simulation using domain randomization for sim-to-real transfer and deploy it on a real robot in both phantom-based and ex vivo surgical settings, using only a single pair of endoscopic cameras. Extensive experiments show our policy achieves a 65% success rate in both settings, generalizes to unseen objects and grippers, and adapts to diverse disturbances, demonstrating strong performance, generality, and robustness.


Comparison of D-Wave Quantum Annealing and Markov Chain Monte Carlo for Sampling from a Probability Distribution of a Restricted Boltzmann Machine

arXiv.org Artificial Intelligence

A local-valley (LV) centered approach to assessing the quality of sampling from Restricted Boltzmann Machines (RBMs) was applied to the latest generation of the D-Wave quantum annealer. D-Wave and Gibbs samples from a classically trained RBM were obtained at conditions relevant to the contrastive-divergence-based RBM learning. The samples were compared for the number of the LVs to which they belonged and the energy of the corresponding local minima. No significant (desirable) increase in the number of the LVs has been achieved by decreasing the D-Wave annealing time. At any training epoch, the states sampled by the D-Wave belonged to a somewhat higher number of LVs than in the Gibbs sampling. However, many of those LVs found by the two techniques differed. For high-probability sampled states, the two techniques were (unfavorably) less complementary and more overlapping. Nevertheless, many potentially "important" local minima, i.e., those having intermediate, even if not high, probability values, were found by only one of the two sampling techniques while missed by the other. The two techniques overlapped less at later than earlier training epochs, which is precisely the stage of the training when modest improvements to the sampling quality could make meaningful differences for the RBM trainability. The results of this work may explain the failure of previous investigations to achieve substantial (or any) improvement when using D-Wave-based sampling. However, the results reveal some potential for improvement, e.g., using a combined classical-quantum approach.


CogDDN: A Cognitive Demand-Driven Navigation with Decision Optimization and Dual-Process Thinking

arXiv.org Artificial Intelligence

Mobile robots are increasingly required to navigate and interact within unknown and unstructured environments to meet human demands. Demand-driven navigation (DDN) enables robots to identify and locate objects based on implicit human intent, even when object locations are unknown. However, traditional data-driven DDN methods rely on pre-collected data for model training and decision-making, limiting their generalization capability in unseen scenarios. In this paper, we propose CogDDN, a VLM-based framework that emulates the human cognitive and learning mechanisms by integrating fast and slow thinking systems and selectively identifying key objects essential to fulfilling user demands. CogDDN identifies appropriate target objects by semantically aligning detected objects with the given instructions. Furthermore, it incorporates a dual-process decision-making module, comprising a Heuristic Process for rapid, efficient decisions and an Analytic Process that analyzes past errors, accumulates them in a knowledge base, and continuously improves performance. Chain of Thought (CoT) reasoning strengthens the decision-making process. Extensive closed-loop evaluations on the AI2Thor simulator with the ProcThor dataset show that CogDDN outperforms single-view camera-only methods by 15\%, demonstrating significant improvements in navigation accuracy and adaptability. The project page is available at https://yuehaohuang.github.io/CogDDN/.


Central Path Proximal Policy Optimization

arXiv.org Artificial Intelligence

In constrained Markov decision processes, enforcing constraints during training is often thought of as decreasing the final return. Recently, it was shown that constraints can be incorporated directly into the policy geometry, yielding an optimization trajectory close to the central path of a barrier method, which does not compromise final return. Building on this idea, we introduce Central Path Proximal Policy Optimization (C3PO), a simple modification of the PPO loss that produces policy iterates, that stay close to the central path of the constrained optimization problem. Compared to existing on-policy methods, C3PO delivers improved performance with tighter constraint enforcement, suggesting that central path-guided updates offer a promising direction for constrained policy optimization.