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SAVOR: Skill Affordance Learning from Visuo-Haptic Perception for Robot-Assisted Bite Acquisition

arXiv.org Artificial Intelligence

Robot-assisted feeding requires reliable bite acquisition, a challenging task due to the complex interactions between utensils and food with diverse physical properties. These interactions are further complicated by the temporal variability of food properties-for example, steak becomes firm as it cools even during a meal. To address this, we propose SAVOR, a novel approach for learning skill affordances for bite acquisition-how suitable a manipulation skill (e.g., skewering, scooping) is for a given utensil-food interaction. In our formulation, skill affordances arise from the combination of tool affordances (what a utensil can do) and food affordances (what the food allows). Tool affordances are learned offline through calibration, where different utensils interact with a variety of foods to model their functional capabilities. Food affordances are characterized by physical properties such as softness, moisture, and viscosity, initially inferred through commonsense reasoning using a visually-conditioned language model and then dynamically refined through online multi-modal visuo-haptic perception using SAVOR-Net during interaction. Our method integrates these offline and online estimates to predict skill affordances in real time, enabling the robot to select the most appropriate skill for each food item. Evaluated on 20 single-item foods and 10 in-the-wild meals, our approach improves bite acquisition success rate by 13% over state-of-the-art (SOTA) category-based methods (e.g. use skewer for fruits). These results highlight the importance of modeling interaction-driven skill affordances for generalizable and effective robot-assisted bite acquisition. Website: https://emprise.cs.cornell.edu/savor/


Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams

arXiv.org Artificial Intelligence

Achieving coordinated teamwork among legged robots requires both fine-grained locomotion control and long-horizon strategic decision-making. Robot soccer offers a compelling testbed for this challenge, combining dynamic, competitive, and multi-agent interactions. In this work, we present a hierarchical multi-agent reinforcement learning (MARL) framework that enables fully autonomous and decentralized quadruped robot soccer. First, a set of highly dynamic low-level skills is trained for legged locomotion and ball manipulation, such as walking, dribbling, and kicking. On top of these, a high-level strategic planning policy is trained with Multi-Agent Proximal Policy Optimization (MAPPO) via Fictitious Self-Play (FSP). This learning framework allows agents to adapt to diverse opponent strategies and gives rise to sophisticated team behaviors, including coordinated passing, interception, and dynamic role allocation. With an extensive ablation study, the proposed learning method shows significant advantages in the cooperative and competitive multi-agent soccer game. We deploy the learned policies to real quadruped robots relying solely on onboard proprioception and decentralized localization, with the resulting system supporting autonomous robot-robot and robot-human soccer matches on indoor and outdoor soccer courts.


OpenGuide: Assistive Object Retrieval in Indoor Spaces for Individuals with Visual Impairments

arXiv.org Artificial Intelligence

Indoor built environments like homes and offices often present complex and cluttered layouts that pose significant challenges for individuals who are blind or visually impaired, especially when performing tasks that involve locating and gathering multiple objects. While many existing assistive technologies focus on basic navigation or obstacle avoidance, few systems provide scalable and efficient multi-object search capabilities in real-world, partially observable settings. To address this gap, we introduce OpenGuide, an assistive mobile robot system that combines natural language understanding with vision-language foundation models (VLM), frontier-based exploration, and a Partially Observable Markov Decision Process (POMDP) planner. OpenGuide interprets open-vocabulary requests, reasons about object-scene relationships, and adaptively navigates and localizes multiple target items in novel environments. Our approach enables robust recovery from missed detections through value decay and belief-space reasoning, resulting in more effective exploration and object localization. We validate OpenGuide in simulated and real-world experiments, demonstrating substantial improvements in task success rate and search efficiency over prior methods. This work establishes a foundation for scalable, human-centered robotic assistance in assisted living environments.


Extrapolated Markov Chain Oversampling Method for Imbalanced Text Classification

arXiv.org Artificial Intelligence

Text classification is the task of automatically assigning text documents correct labels from a predefined set of categories. In real-life (text) classification tasks, observations and misclassification costs are often unevenly distributed between the classes - known as the problem of imbalanced data. Synthetic oversampling is a popular approach to imbalanced classification. The idea is to generate synthetic observations in the minority class to balance the classes in the training set. Many general-purpose oversampling methods can be applied to text data; however, imbalanced text data poses a number of distinctive difficulties that stem from the unique nature of text compared to other domains. One such factor is that when the sample size of text increases, the sample vocabulary (i.e., feature space) is likely to grow as well. We introduce a novel Markov chain based text oversampling method. The transition probabilities are estimated from the minority class but also partly from the majority class, thus allowing the minority feature space to expand in oversampling. We evaluate our approach against prominent oversampling methods and show that our approach is able to produce highly competitive results against the other methods in several real data examples, especially when the imbalance is severe.


Learning Social Heuristics for Human-Aware Path Planning

arXiv.org Artificial Intelligence

Social robotic navigation has been at the center of numerous studies in recent years. Most of the research has focused on driving the robotic agent along obstacle-free trajectories, respecting social distances from humans, and predicting their movements to optimize navigation. However, in order to really be socially accepted, the robots must be able to attain certain social norms that cannot arise from conventional navigation, but require a dedicated learning process. We propose Heuristic Planning with Learned Social Value (HPLSV), a method to learn a value function encapsulating the cost of social navigation, and use it as an additional heuristic in heuristic-search path planning. In this preliminary work, we apply the methodology to the common social scenario of joining a queue of people, with the intention of generalizing to further human activities.


Entropy-Driven Curriculum for Multi-Task Training in Human Mobility Prediction

arXiv.org Artificial Intelligence

--The increasing availability of big mobility data from ubiquitous portable devices enables human mobility prediction through deep learning approaches. However, the diverse complexity of human mobility data impedes model training, leading to inefficient gradient updates and potential underfitting. This paper presents a unified training framework that integrates entropy-driven curriculum and multi-task learning to address these challenges. The proposed entropy-driven curriculum learning strategy quantifies trajectory predictability based on Lempel-Ziv compression and organizes training from simple to complex for faster convergence and enhanced performance. The multi-task training simultaneously optimizes the primary location prediction alongside auxiliary estimation of movement distance and direction for learning realistic mobility patterns, and improve prediction accuracy through complementary supervision signals. Extensive experiments conducted in accordance with the HuMob Challenge demonstrate that our approach achieves state-of-the-art performance on GEO-BLEU (0.354) and DTW (26.15) metrics with up to 2.92-fold convergence speed compared to training without curriculum learning. The inherent regularity of human mobility data, which exhibits predictability of individual mobility patterns across diverse populations and travel distances [1], provides the foundation for numerous location-based applications, including urban planning and management, transportation optimization, epidemic modeling, and recommendation systems [2]-[7]. With the proliferation of pervasive user devices with passive location acquisition capabilities, unprecedented volumes of human mobility data have been collected, enabling data-driven approaches, particularly sequential deep learning models, to effectively extract human mobility patterns [8]-[11]. In comparison to handcrafted pattern matching [12]-[14] and Markov models [15]-[17], deep learning methods generally achieve superior long-term prediction performance.


A Hybrid Input based Deep Reinforcement Learning for Lane Change Decision-Making of Autonomous Vehicle

arXiv.org Artificial Intelligence

Lane change decision-making for autonomous vehicles is a complex but high-reward behavior. In this paper, we propose a hybrid input based deep reinforcement learning (DRL) algorithm, which realizes abstract lane change decisions and lane change actions for autonomous vehicles within traffic flow. Firstly, a surrounding vehicles trajectory prediction method is proposed to reduce the risk of future behavior of surrounding vehicles to ego vehicle, and the prediction results are input into the reinforcement learning model as additional information. Secondly, to comprehensively leverage environmental information, the model extracts feature from high-dimensional images and low-dimensional sensor data simultaneously. The fusion of surrounding vehicle trajectory prediction and multi-modal information are used as state space of reinforcement learning to improve the rationality of lane change decision. Finally, we integrate reinforcement learning macro decisions with end-to-end vehicle control to achieve a holistic lane change process. Experiments were conducted within the CARLA simulator, and the results demonstrated that the utilization of a hybrid state space significantly enhances the safety of vehicle lane change decisions.


Automatic Screening of Parkinson's Disease from Visual Explorations

arXiv.org Artificial Intelligence

Eye movements can reveal early signs of neurodegeneration, including those associated with Parkinson's Disease (PD). This work investigates the utility of a set of gaze-based features for the automatic screening of PD from different visual exploration tasks. For this purpose, a novel methodology is introduced, combining classic fixation/saccade oculomotor features (e.g., saccade count, fixation duration, scanned area) with features derived from gaze clusters (i.e., regions with a considerable accumulation of fixations). These features are automatically extracted from six exploration tests and evaluated using different machine learning classifiers. A Mixture of Experts ensemble is used to integrate outputs across tests and both eyes. Results show that ensemble models outperform individual classifiers, achieving an Area Under the Receiving Operating Characteristic Curve (AUC) of 0.95 on a held-out test set. The findings support visual exploration as a non-invasive tool for early automatic screening of PD.


Disentangled Multi-Context Meta-Learning: Unlocking robust and Generalized Task Learning

arXiv.org Artificial Intelligence

In meta-learning and its downstream tasks, many methods rely on implicit adaptation to task variations, where multiple factors are mixed together in a single entangled representation. This makes it difficult to interpret which factors drive performance and can hinder generalization. In this work, we introduce a disentangled multi-context meta-learning framework that explicitly assigns each task factor to a distinct context vector. By decoupling these variations, our approach improves robustness through deeper task understanding and enhances generalization by enabling context vector sharing across tasks with shared factors. We evaluate our approach in two domains. First, on a sinusoidal regression task, our model outperforms baselines on out-of-distribution tasks and generalizes to unseen sine functions by sharing context vectors associated with shared amplitudes or phase shifts. Second, in a quadruped robot locomotion task, we disentangle the robot-specific properties and the characteristics of the terrain in the robot dynamics model. By transferring disentangled context vectors acquired from the dynamics model into reinforcement learning, the resulting policy achieves improved robustness under out-of-distribution conditions, surpassing the baselines that rely on a single unified context. Furthermore, by effectively sharing context, our model enables successful sim-to-real policy transfer to challenging terrains with out-of-distribution robot-specific properties, using just 20 seconds of real data from flat terrain, a result not achievable with single-task adaptation.


Social World Models

arXiv.org Artificial Intelligence

Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information. In contrast, AI systems struggle to automatically structure and reason about these implicit social contexts. In this paper, we introduce a novel structured social world representation formalism (S3AP), designed to help AI systems reason more effectively about social dynamics. Following a POMDP-driven design, S3AP represents social interactions as structured tuples, such as state, observation, agent actions, and mental states, which can be automatically induced from free-form narratives or other inputs. We first show S3AP can help LLMs better understand social narratives across 5 social reasoning tasks (e.g., +51% improvement on FANToM's theory-of-mind reasoning with OpenAI's o1), reaching new state-of-the-art (SOTA) performance. We then induce social world models from these structured representations, demonstrating their ability to predict future social dynamics and improve agent decision-making, yielding up to +18% improvement on the SOTOPIA social interaction benchmark. Our findings highlight the promise of S3AP as a powerful, general-purpose representation for social world states, enabling the development of more socially-aware systems that better navigate social interactions.