Markov Models
In-Context Learning can Perform Continual Learning Like Humans
Kang, Liuwang, Wang, Fan, Liu, Shaoshan, Chou, Hung-Chyun, Lin, Chuan, Ding, Ning
Large language models (LLMs) can adapt to new tasks via in-context learning (ICL) without parameter updates, making them powerful learning engines for fast adaptation. While extensive research has examined ICL as a few-shot learner, whether it can achieve long-term retention and cross-task knowledge accumulation when multitasks arrive sequentially remains underexplored. Motivated by human memory studies, we investigate the retention characteristics of ICL in multitask settings and extend it to in-context continual learning (ICCL), where continual learning ability emerges through task scheduling and prompt rearrangement. Experiments on Markov-Chain benchmarks demonstrate that, for specific large-language models, ICCL benefits from distributed practice (DP) in a manner analogous to humans, consistently revealing a spacing "sweet spot" for retention. Beyond retention performance, we propose a human-retention similarity metric to quantify how closely a continual-learning (CL) method aligns with human retention dynamics. Using this metric, we show that linear-attention models such as MAMBA and RWKV exhibit particularly human-like retention patterns, despite their retention performance lagging behind that of Transformer-based LLMs. Overall, our results establish ICCL as both cognitively plausible and practically effective, providing an inference-only CL paradigm that mitigates catastrophic forgetting and addresses the stability-plasticity dilemma in conventional CL methods.
MARG: MAstering Risky Gap Terrains for Legged Robots with Elevation Mapping
Dong, Yinzhao, Ma, Ji, Zhao, Liu, Li, Wanyue, Lu, Peng
Deep Reinforcement Learning (DRL) controllers for quadrupedal locomotion have demonstrated impressive performance on challenging terrains, allowing robots to execute complex skills such as climbing, running, and jumping. However, existing blind locomotion controllers often struggle to ensure safety and efficient traversal through risky gap terrains, which are typically highly complex, requiring robots to perceive terrain information and select appropriate footholds during locomotion accurately. Meanwhile, existing perception-based controllers still present several practical limitations, including a complex multi-sensor deployment system and expensive computing resource requirements. This paper proposes a DRL controller named MAstering Risky Gap Terrains (MARG), which integrates terrain maps and proprioception to dynamically adjust the action and enhance the robot's stability in these tasks. During the training phase, our controller accelerates policy optimization by selectively incorporating privileged information (e.g., center of mass, friction coefficients) that are available in simulation but unmeasurable directly in real-world deployments due to sensor limitations. We also designed three foot-related rewards to encourage the robot to explore safe footholds. More importantly, a terrain map generation (TMG) model is proposed to reduce the drift existing in mapping and provide accurate terrain maps using only one LiDAR, providing a foundation for zero-shot transfer of the learned policy. The experimental results indicate that MARG maintains stability in various risky terrain tasks.
Imagined Autocurricula
Gรผzel, Ahmet H., Jackson, Matthew Thomas, Liesen, Jarek Luca, Rocktรคschel, Tim, Foerster, Jakob Nicolaus, Bogunovic, Ilija, Parker-Holder, Jack
Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate imagined environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach, IMAC (Imagined Autocurricula), leveraging Unsupervised Environment Design (UED), which induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments, having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.
Joint Multi-Target Detection-Tracking in Cognitive Massive MIMO Radar via POMCP
Bouhou, Imad, Fortunati, Stefano, Gharsalli, Leila, Renaux, Alexandre
This correspondence presents a power-aware cognitive radar framework for joint detection and tracking of multiple targets in a massive multiple-input multiple-output (MIMO) radar environment. Building on a previous single-target algorithm based on Partially Observable Monte Carlo Planning (POMCP), we extend it to the multi-target case by assigning each target an independent POMCP tree, enabling scalable and efficient planning. Departing from uniform power allocation, which is often suboptimal with varying signal-to-noise ratios (SNRs), our approach predicts each target's future angular position and expected received power based on its expected range. These predictions guide adaptive waveform design via a constrained optimization problem that allocates transmit energy to enhance the detectability of weaker or distant targets, while ensuring sufficient power for high-SNR targets. Simulations involving multiple targets with different SNRs confirm the effectiveness of our method. The proposed framework for the cognitive radar improves detection probability for low-SNR targets and achieves more accurate tracking compared to approaches using uniform or orthogonal waveforms. These results demonstrate the potential of the POMCP-based framework for adaptive, efficient multi-target radar systems.
ReflAct: World-Grounded Decision Making in LLM Agents via Goal-State Reflection
Kim, Jeonghye, Rhee, Sojeong, Kim, Minbeom, Kim, Dohyung, Lee, Sangmook, Sung, Youngchul, Jung, Kyomin
Recent advances in LLM agents have largely built on reasoning backbones like ReAct, which interleave thought and action in complex environments. However, ReAct often produces ungrounded or incoherent reasoning steps, leading to misalignment between the agent's actual state and goal. Our analysis finds that this stems from ReAct's inability to maintain consistent internal beliefs and goal alignment, causing compounding errors and hallucinations. To address this, we introduce ReflAct, a novel backbone that shifts reasoning from merely planning next actions to continuously reflecting on the agent's state relative to its goal. By explicitly grounding decisions in states and enforcing ongoing goal alignment, ReflAct dramatically improves strategic reliability. This design delivers substantial empirical gains: ReflAct surpasses ReAct by 27.7% on average, achieving a 93.3% success rate in ALFWorld. Notably, ReflAct even outperforms ReAct with added enhancement modules (e.g., Reflexion, WKM), showing that strengthening the core reasoning backbone is key to reliable agent performance.
Vid2World: Crafting Video Diffusion Models to Interactive World Models
Huang, Siqiao, Wu, Jialong, Zhou, Qixing, Miao, Shangchen, Long, Mingsheng
World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive domain-specific training and still produce low-fidelity, coarse predictions, limiting their usefulness in complex environments. In contrast, video diffusion models trained on large-scale internet data have demonstrated impressive capabilities in generating high-quality videos that capture diverse real-world dynamics. In this work, we present Vid2World, a general approach for leveraging and transferring pre-trained video diffusion models into interactive world models. To bridge the gap, Vid2World systematically explores video diffusion causalization, reshaping both the architecture and training objective of pre-trained models to enable autoregressive generation. Additionally, it incorporates a causal action guidance mechanism to enhance action controllability in the resulting interactive world models. Extensive experiments across multiple domains, including robot manipulation, 3D game simulation, and open-world navigation, demonstrate that our method offers a scalable and effective pathway for repurposing highly capable video diffusion models into interactive world models.
Learning Large-Scale Competitive Team Behaviors with Mean-Field Interactions and Online Opponent Modeling
Jeloka, Bhavini, Guan, Yue, Tsiotras, Panagiotis
While multi-agent reinforcement learning (MARL) has been proven effective across both collaborative and competitive tasks, existing algorithms often struggle to scale to large populations of agents. Recent advancements in mean-field (MF) theory provide scalable solutions by approximating population interactions as a continuum, yet most existing frameworks focus exclusively on either fully cooperative or purely competitive settings. To bridge this gap, we introduce MF-MAPPO, a mean-field extension of PPO designed for zero-sum team games that integrate intra-team cooperation with inter-team competition. MF-MAPPO employs a shared actor and a minimally informed critic per team and is trained directly on finite-population simulators, thereby enabling deployment to realistic scenarios with thousands of agents. We further show that MF-MAPPO naturally extends to partially observable settings through a simple gradient-regularized training scheme. Our evaluation utilizes large-scale benchmark scenarios using our own testing simulation platform for MF team games (MFEnv), including offense-defense battlefield tasks as well as variants of population-based rock-paper-scissors games that admit analytical solutions, for benchmarking. Across these benchmarks, MF-MAPPO outperforms existing methods and exhibits complex, heterogeneous behaviors, demonstrating the effectiveness of combining mean-field theory and MARL techniques at scale.
Prompting Robot Teams with Natural Language
Pfitzer, Nicolas, Sebastiรกn, Eduardo, Shankar, Ajay, Prorok, Amanda
This paper presents a framework towards prompting multi-robot teams with high-level tasks using natural language expressions. Our objective is to use the reasoning capabilities demonstrated by recent language models in understanding and decomposing human expressions of intent, and repurpose these for multi-robot collaboration and decision-making. The key challenge is that an individual's behavior in a collective can be hard to specify and interpret, and must continuously adapt to actions from others. This necessitates a framework that possesses the representational capacity required by the logic and semantics of a task, and yet supports decentralized and interactive real-time operation. We solve this dilemma by recognizing that a task can be represented as a deterministic finite automaton (DFA), and that recurrent neural networks (RNNs) can encode numerous automata. This allows us to distill the logic and sequential decompositions of sub-tasks obtained from a language model into an RNN, and align its internal states with the semantics of a given task. By training a graph neural network (GNN) control policy that is conditioned on the hidden states of the RNN and the language embeddings, our method enables robots to execute task-relevant actions in a decentralized manner. We present evaluations of this single light-weight interpretable model on various simulated and real-world multi-robot tasks that require sequential and collaborative behavior by the team -- sites.google.com/view/prompting-teams.