Markov Models
Kinodynamic Motion Planning for Mobile Robot Navigation across Inconsistent World Models
Damm, Eric R., Howard, Thomas M.
Mobile ground robots lacking prior knowledge of an environment must rely on sensor data to develop a model of their surroundings. In these scenarios, consistent identification of obstacles and terrain features can be difficult due to noise and algorithmic shortcomings, which can make it difficult for motion planning systems to generate safe motions. One particular difficulty to overcome is when regions of the cost map switch between being marked as obstacles and free space through successive planning cycles. One potential solution to this, which we refer to as Valid in Every Hypothesis (VEH), is for the planning system to plan motions that are guaranteed to be safe through a history of world models. Another approach is to track a history of world models, and adjust node costs according to the potential penalty of needing to reroute around previously hazardous areas. This work discusses three major iterations on this idea. The first iteration, called PEH, invokes a sub-search for every node expansion that crosses through a divergence point in the world models. The second and third iterations, called GEH and GEGRH respectively, defer the sub-search until after an edge expands into the goal region. GEGRH uses an additional step to revise the graph based on divergent nodes in each world. Initial results showed that, although PEH and GEH find more optimistic solutions than VEH, they are unable to generate solutions in less than one-second, which exceeds our requirements for field deployment. Analysis of results from a field experiment in an unstructured, off-road environment on a Clearpath Robotics Warthog UGV indicate that GEGRH finds lower cost trajectories and has faster average planning times than VEH. Compared to single-hypothesis (SH) search, where only the latest world model is considered, GEGRH generates more conservative plans with a small increase in average planning time.
Accelerating Transformers in Online RL
Zelezetsky, Daniil, Kovalev, Alexey K., Panov, Aleksandr I.
The appearance of transformer-based models in Reinforcement Learning (RL) has expanded the horizons of possibilities in robotics tasks, but it has simultaneously brought a wide range of challenges during its implementation, especially in model-free online RL. Some of the existing learning algorithms cannot be easily implemented with transformer-based models due to the instability of the latter. In this paper, we propose a method that uses the Accelerator policy as a transformer's trainer. The Accelerator, a simpler and more stable model, interacts with the environment independently while simultaneously training the transformer through behavior cloning during the first stage of the proposed algorithm. In the second stage, the pre-trained transformer starts to interact with the environment in a fully online setting. As a result, this model-free algorithm accelerates the transformer in terms of its performance and helps it to train online in a more stable and faster way. By conducting experiments on both state-based and image-based ManiSkill environments, as well as on MuJoCo tasks in MDP and POMDP settings, we show that applying our algorithm not only enables stable training of transformers but also reduces training time on image-based environments by up to a factor of two. Moreover, it decreases the required replay buffer size in off-policy methods to 10-20 thousand, which significantly lowers the overall computational demands. The code is available at: github.com/Dzelezetsky/
Beyond Noisy-TVs: Noise-Robust Exploration Via Learning Progress Monitoring
Hou, Zhibo, An, Zhiyu, Du, Wan
When there exists an unlearnable source of randomness (noisy-TV) in the environment, a naively intrinsic reward driven exploring agent gets stuck at that source of randomness and fails at exploration. Intrinsic reward based on uncertainty estimation or distribution similarity, while eventually escapes noisy-TVs as time unfolds, suffers from poor sample efficiency and high computational cost. Inspired by recent findings from neuroscience that humans monitor their improvements during exploration, we propose a novel method for intrinsically-motivated exploration, named Learning Progress Monitoring (LPM). During exploration, LPM rewards model improvements instead of prediction error or novelty, effectively rewards the agent for observing learnable transitions rather than the unlearnable transitions. We introduce a dual-network design that uses an error model to predict the expected prediction error of the dynamics model in its previous iteration, and use the difference between the model errors of the current iteration and previous iteration to guide exploration. We theoretically show that the intrinsic reward of LPM is zero-equivariant and a monotone indicator of Information Gain (IG), and that the error model is necessary to achieve monotonicity correspondence with IG. We empirically compared LPM against state-of-the-art baselines in noisy environments based on MNIST, 3D maze with 160x120 RGB inputs, and Atari. Results show that LPM's intrinsic reward converges faster, explores more states in the maze experiment, and achieves higher extrinsic reward in Atari. This conceptually simple approach marks a shift-of-paradigm of noise-robust exploration. For code to reproduce our experiments, see https://github.com/Akuna23Matata/LPM_exploration
Heterogeneous Multi-agent Collaboration in UAV-assisted Mobile Crowdsensing Networks
Deng, Xianyang, Liu, Wenshuai, FuB, Yaru, Zhu, Qi
Unmanned aerial vehicles (UAVs)-assisted mobile crowdsensing (MCS) has emerged as a promising paradigm for data collection. However, challenges such as spectrum scarcity, device heterogeneity, and user mobility hinder efficient coordination of sensing, communication, and computation. To tackle these issues, we propose a joint optimization framework that integrates time slot partition for sensing, communication, and computation phases, resource allocation, and UAV 3D trajectory planning, aiming to maximize the amount of processed sensing data. The problem is formulated as a non-convex stochastic optimization and further modeled as a partially observable Markov decision process (POMDP) that can be solved by multi-agent deep reinforcement learning (MADRL) algorithm. To overcome the limitations of conventional multi-layer perceptron (MLP) networks, we design a novel MADRL algorithm with hybrid actor network. The newly developed method is based on heterogeneous agent proximal policy optimization (HAPPO), empowered by convolutional neural networks (CNN) for feature extraction and Kolmogorov-Arnold networks (KAN) to capture structured state-action dependencies. Extensive numerical results demonstrate that our proposed method achieves significant improvements in the amount of processed sensing data when compared with other benchmarks.
Sequence Pathfinder for Multi-Agent Pickup and Delivery in the Warehouse
Zhao, Zeyuan, Li, Chaoran, Zhang, Shao, Wen, Ying
Multi-Agent Pickup and Delivery (MAPD) is a challenging extension of Multi-Agent Path Finding (MAPF), where agents are required to sequentially complete tasks with fixed-location pickup and delivery demands. Although learning-based methods have made progress in MAPD, they often perform poorly in warehouse-like environments with narrow pathways and long corridors when relying only on local observations for distributed decision-making. Communication learning can alleviate the lack of global information but introduce high computational complexity due to point-to-point communication. To address this challenge, we formulate MAPF as a sequence modeling problem and prove that path-finding policies under sequence modeling possess order-invariant optimality, ensuring its effectiveness in MAPD. Building on this, we propose the Sequential Pathfinder (SePar), which leverages the Transformer paradigm to achieve implicit information exchange, reducing decision-making complexity from exponential to linear while maintaining efficiency and global awareness. Experiments demonstrate that SePar consistently outperforms existing learning-based methods across various MAPF tasks and their variants, and generalizes well to unseen environments. Furthermore, we highlight the necessity of integrating imitation learning in complex maps like warehouses.
Estimating the Empowerment of Language Model Agents
Song, Jinyeop, Gore, Jeff, Kleiman-Weiner, Max
As language model (LM) agents become more capable and gain broader access to real-world tools, there is a growing need for scalable evaluation frameworks of agentic capability. However, conventional benchmark-centric evaluations are costly to design and require human designers to come up with valid tasks that translate into insights about general model capabilities. In this work, we propose information-theoretic evaluation based on empowerment, the mutual information between an agent's actions and future states, as an open-ended method for evaluating LM agents. We introduce EELMA (Estimating Empowerment of Language Model Agents), an algorithm for approximating effective empowerment from multi-turn text interactions. We validate EELMA on both language games and scaled-up realistic web-browsing scenarios. We find that empowerment strongly correlates with average task performance, characterize the impact of environmental complexity and agentic factors such as chain-of-thought, model scale, and memory length on estimated empowerment, and that high empowerment states and actions are often pivotal moments for general capabilities. Together, these results demonstrate empowerment as an appealing general-purpose metric for evaluating and monitoring LM agents in complex, open-ended settings.
WorldGym: World Model as An Environment for Policy Evaluation
Quevedo, Julian, Sharma, Ansh Kumar, Sun, Yixiang, Suryavanshi, Varad, Liang, Percy, Yang, Sherry
Robots can help humans in ways that range from home robots performing chores (Shafiullah et al., With the development of generative models trained on large-scale video data (Ho et al., 2022; Villegas et al., 2022; Singer et al., 2022), recent work has shown that video world models can visually emulate See videos and code at https://world-model-eval.github.io Inspired by this observation, we propose a world-model-based policy evaluation environment (WorldGym), as shown in Figure 1. To enable efficient rollouts of policies which predict different-length action chunks, WorldGym aligns its diffusion horizon length with policies' chunk sizes at inference time. With video rollouts from the world model, WorldGym then uses a vision-language model (VLM) to determine tasks' success We then use the world model to evaluate VLA-based robot policies by rolling out the policies in the world model starting from real initial frames, and compare their success rates (policy values) in WorldGym to those achieved in real-world experiments. We propose flexibly aligning diffusion horizon length with policies' action chunk sizes for efficient We consider a multi-task, finite-horizon, partially observable Markov Decision Process (POMDP) (Puterman, 2014; Kaelbling et al., 1995), specified by In this section, we first describe our implementation of world model training and inference.
Apple: Toward General Active Perception via Reinforcement Learning
Schneider, Tim, de Farias, Cristiana, Calandra, Roberto, Chen, Liming, Peters, Jan
Active perception is a fundamental skill that enables us humans to deal with uncertainty in our inherently partially observable environment. For senses such as touch, where the information is sparse and local, active perception becomes crucial. In recent years, active perception has emerged as an important research domain in robotics. However, current methods are often bound to specific tasks or make strong assumptions, which limit their generality. To address this gap, this work introduces APPLE (Active Perception Policy Learning) - a novel framework that leverages reinforcement learning (RL) to address a range of different active perception problems. APPLE jointly trains a transformer-based perception module and decision-making policy with a unified optimization objective, learning how to actively gather information. By design, APPLE is not limited to a specific task and can, in principle, be applied to a wide range of active perception problems. We evaluate two variants of APPLE across different tasks, including tactile exploration problems from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of APPLE, achieving high accuracies on both regression and classification tasks. These findings underscore the potential of APPLE as a versatile and general framework for advancing active perception in robotics.
Safe In-Context Reinforcement Learning
Moeini, Amir, Kwon, Minjae, Bozkurt, Alper Kamil, Motai, Yuichi, Chandra, Rohan, Feng, Lu, Zhang, Shangtong
In-context reinforcement learning (ICRL) is an emerging RL paradigm where the agent, after some pretraining procedure, is able to adapt to out-of-distribution test tasks without any parameter updates. The agent achieves this by continually expanding the input (i.e., the context) to its policy neural networks. For example, the input could be all the history experience that the agent has access to until the current time step. The agent's performance improves as the input grows, without any parameter updates. In this work, we propose the first method that promotes the safety of ICRL's adaptation process in the framework of constrained Markov Decision Processes. In other words, during the parameter-update-free adaptation process, the agent not only maximizes the reward but also minimizes an additional cost function. We also demonstrate that our agent actively reacts to the threshold (i.e., budget) of the cost tolerance. With a higher cost budget, the agent behaves more aggressively, and with a lower cost budget, the agent behaves more conservatively.
Norm-Q: Effective Compression Method for Hidden Markov Models in Neuro-Symbolic Applications
Hidden Markov models (HMM) are commonly used in generation tasks and have demonstrated strong capabilities in neuro-symbolic applications for the Markov property. These applications leverage the strengths of neural networks and symbolic reasoning to create robust and interpretable AI systems. However, they may inherit and amplify the shortcomings of both approaches. Both components require dense computation and data transfer, and their communication further hinders performance. This paper proposes Norm-Q, a normalized linear quantization approach for compressing probabilistic symbolic models, such as HMMs. We reduce the bit width of the data with minimal impact, thereby alleviating memory and bandwidth stress and enabling deployment on potential custom hardware. Our method introduces a normalized quantization-aware expectation maximization process for probabilistic model training. The experimental results show that Norm-Q achieves a higher compression rate with reasonable score loss compared to traditional quantization methods. In the case of the constrained generation task of large language models, we successfully quantize an HMM of 4096 hidden states to 8 bits without loss and, at most, 3 bits with acceptable loss. Notably, the Norm-Q method can achieve a compression rate of 99% for the weights of the HMM. The code is open source at https://github.com/superstarghy/Norm-Q.