Markov Models
Inverse Reinforcement Learning with Locally Consistent Reward Functions
Quoc Phong Nguyen, Bryan Kian Hsiang Low, Patrick Jaillet
Existing inverse reinforcement learning (IRL) algorithms have assumed each expert's demonstrated trajectory to be produced by only a single reward function. This paper presents a novel generalization of the IRL problem that allows each trajectory to be generated by multiple locally consistent reward functions, hence catering to more realistic and complex experts' behaviors. Solving our generalized IRL problem thus involves not only learning these reward functions but also the stochastic transitions between them at any state (including unvisited states). By representing our IRL problem with a probabilistic graphical model, an expectation-maximization (EM) algorithm can be devised to iteratively learn the different reward functions and the stochastic transitions between them in order to jointly improve the likelihood of the expert's demonstrated trajectories. As a result, the most likely partition of a trajectory into segments that are generated from different locally consistent reward functions selected by EM can be derived. Empirical evaluation on synthetic and real-world datasets shows that our IRL algorithm outperforms the state-of-the-art EM clustering with maximum likelihood IRL, which is, interestingly, a reduced variant of our approach.
Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning
Recently, there has been significant progress in understanding reinforcement learning in discounted infinite-horizon Markov decision processes (MDPs) by deriving tight sample complexity bounds. However, in many real-world applications, an interactive learning agent operates for a fixed or bounded period of time, for example tutoring students for exams or handling customer service requests. Such scenarios can often be better treated as episodic fixed-horizon MDPs, for which only looser bounds on the sample complexity exist. A natural notion of sample complexity in this setting is the number of episodes required to guarantee a certain performance with high probability (P AC guarantee).