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Neural Information Processing Systems

First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. Summary: This paper provides a Bayesian expected regret bound for the Posterior Sampling for the Reinforcement Learning (PSRL) algorithm. PSRL has been introduced by [Strens2000], and can be seen as the application of Thompson sampling for RL problems: a model is sampled from the (posterior) distribution over models, the optimal policy for the sampled model is calculated, the policy is followed until the end of the horizon, and the distribution over models is updated. PSRL for finite MDPs has been analyzed by [OVRR2013], but the main contribution of this paper is to analyze PSRL for MDPs with general state and action space. In the analysis, the authors use the concept of eluder dimension introduced by [RVR2013]. Eluder dimension was previously used in the analysis of bandit problems (for both Thompson Sampling and the Optimism in Face of Uncertainty (OFU) approaches).





Thanks all the reviewers for the detailed and thoughtful comments

Neural Information Processing Systems

Thanks all the reviewers for the detailed and thoughtful comments. HMM-based works [1, 2, 3], all of which proposed methods to estimate alignments from unsegmented data. We've not thoroughly explored to improve the duration predictor and simply follow the same We design the grouped 1x1 convolutions to be able to mix channels. For example, to generate a speech of 5.8 Therefore, adopting parallel TTS models significantly improves the sampling speed of end-to-end systems. In Section 5.3, we showed that varying temperature can change We will add a reference about Viterbi training.



Reinforcement Learning with Action-Triggered Observations

arXiv.org Machine Learning

We study reinforcement learning problems where state observations are stochastically triggered by actions, a constraint common in many real-world applications. This framework is formulated as Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), where each action has a specified probability of triggering a state observation. We derive tailored Bellman optimality equations for this framework and introduce the action-sequence learning paradigm in which agents commit to executing a sequence of actions until the next observation arrives. Under the linear MDP assumption, value-functions are shown to admit linear representations in an induced action-sequence feature map. Leveraging this structure, we propose off-policy estimators with statistical error guarantees for such feature maps and introduce ST-LSVI-UCB, a variant of LSVI-UCB adapted for action-triggered settings. ST-LSVI-UCB achieves regret $\widetilde O(\sqrt{Kd^3(1-ฮณ)^{-3}})$, where $K$ is the number of episodes, $d$ the feature dimension, and $ฮณ$ the discount factor (per-step episode non-termination probability). Crucially, this work establishes the theoretical foundation for learning with sporadic, action-triggered observations while demonstrating that efficient learning remains feasible under such observation constraints.


Robust Blind Channel Estimation for Bursty Impulsive Noise with a Constrained EM Approach

arXiv.org Artificial Intelligence

Impulsive noise (IN) commonly generated by power devices can severely degrade the performance of high sensitivity wireless receivers. Accurate channel state information (CSI) knowledge is essential for designing optimal maximum a posteriori detectors. This paper examines blind channel estimation methods based on the expectation-maximization (EM) algorithm tailored for scenarios impacted by bursty IN, which can be described by the Markov-Middleton model. We propose a constrained EM algorithm that exploits the trellis structure of the IN model and the transmitted binary phase shift keying (BPSK) symbols. By enforcing shared variance among specific trellis states and symmetry in the transition matrix, the proposed constrained EM algorithm adapted for the bursty IN channel has an almost two times faster convergence rate and better estimation performance than the standard EM approach. We comprehensively evaluate the robustness of both standard and constrained EM estimators under different types of CSI uncertainties. The results indicate that the final estimations of both EM estimators are robust enough to mismatch Markov-Middleton model parameters. However, as the level of CSI uncertainty increases, the convergence rate decreases.


Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward

arXiv.org Artificial Intelligence

Effective conversational agents like large language models (LLMs) must personalize their interactions to adapt to user preferences, personalities, and attributes across diverse domains like education and healthcare. Current methods like Reinforcement Learning from Human Feedback (RLHF), often prioritize helpfulness and safety but fall short in fostering truly empathetic, adaptive, and personalized dialogues. Existing personalization approaches typically rely on extensive user history, limiting their effectiveness for new or context-limited users. To address these limitations, we propose leveraging a user model to incorporate a curiosity-based intrinsic reward into multi-turn RLHF. This novel reward mechanism encourages the LLM agent to actively infer user traits by optimizing conversations to improve its user model's accuracy. Consequently, the agent delivers more personalized interactions by learning more about the user. We demonstrate our method's effectiveness in two distinct domains: significantly improving personalization performance in a conversational recommendation task, and personalizing conversations for different learning styles in an educational setting. We show improved generalization capabilities compared to traditional multi-turn RLHF, all while maintaining conversation quality. Our method offers a promising solution for creating more personalized, adaptive, and engaging conversational agents.


The Unreasonable Effectiveness of Scaling Agents for Computer Use

arXiv.org Artificial Intelligence

Computer-use agents (CUAs) hold promise for automating everyday digital tasks, but their unreliability and high variance hinder their application to long-horizon, complex tasks. We introduce Behavior Best-of-N (bBoN), a method that scales over agents by generating multiple rollouts and selecting among them using behavior narratives that describe the agents' rollouts. It enables both wide exploration and principled trajectory selection, substantially improving robustness and success rates. On OSWorld, our bBoN scaling method establishes a new state of the art (SoTA) at 69.9%, significantly outperforming prior methods and approaching human-level performance at 72%, with comprehensive ablations validating key design choices. We further demonstrate strong generalization results to different operating systems on WindowsAgentArena and AndroidWorld. Crucially, our results highlight the unreasonable effectiveness of scaling CUAs, when you do it right: effective scaling requires structured trajectory understanding and selection, and bBoN provides a practical framework to achieve this.