Markov Models
Parameter-Free Federated TD Learning with Markov Noise in Heterogeneous Environments
Naskar, Ankur, Thoppe, Gugan, Negi, Utsav, Gupta, Vijay
Federated learning (FL) can dramatically speed up reinforcement learning by distributing exploration and training across multiple agents. It can guarantee an optimal convergence rate that scales linearly in the number of agents, i.e., a rate of $\tilde{O}(1/(NT)),$ where $T$ is the iteration index and $N$ is the number of agents. However, when the training samples arise from a Markov chain, existing results on TD learning achieving this rate require the algorithm to depend on unknown problem parameters. We close this gap by proposing a two-timescale Federated Temporal Difference (FTD) learning with Polyak-Ruppert averaging. Our method provably attains the optimal $\tilde{O}(1/NT)$ rate in both average-reward and discounted settings--offering a parameter-free FTD approach for Markovian data. Although our results are novel even in the single-agent setting, they apply to the more realistic and challenging scenario of FL with heterogeneous environments.
Play to Generalize: Learning to Reason Through Game Play
Xie, Yunfei, Ma, Yinsong, Lan, Shiyi, Yuille, Alan, Xiao, Junfei, Wei, Chen
Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.