Markov Models
Unsupervised Radio Map Construction in Mixed LoS/NLoS Indoor Environments
Radio maps are essential for enhancing wireless communications and localization. However, existing methods for constructing radio maps typically require costly calibration processes to collect location-labeled channel state information (CSI) datasets. This paper aims to recover the data collection trajectory directly from the channel propagation sequence, eliminating the need for location calibration. The key idea is to employ a hidden Markov model (HMM)-based framework to conditionally model the channel propagation matrix, while simultaneously modeling the location correlation in the trajectory. The primary challenges involve modeling the complex relationship between channel propagation in multiple-input multiple-output (MIMO) networks and geographical locations, and addressing both line-of-sight (LOS) and non-line-of-sight (NLOS) indoor conditions. In this paper, we propose an HMM-based framework that jointly characterizes the conditional propagation model and the evolution of the user trajectory. Specifically, the channel propagation in MIMO networks is modeled separately in terms of power, delay, and angle, with distinct models for LOS and NLOS conditions. The user trajectory is modeled using a Gaussian-Markov model. The parameters for channel propagation, the mobility model, and LOS/NLOS classification are optimized simultaneously. Experimental validation using simulated MIMO-Orthogonal Frequency-Division Multiplexing (OFDM) networks with a multi-antenna uniform linear arrays (ULA) configuration demonstrates that the proposed method achieves an average localization accuracy of 0.65 meters in an indoor environment, covering both LOS and NLOS regions. Moreover, the constructed radio map enables localization with a reduced error compared to conventional supervised methods, such as k-nearest neighbors (KNN), support vector machine (SVM), and deep neural network (DNN).
An LLM-Powered Cooperative Framework for Large-Scale Multi-Vehicle Navigation
Zhou, Yuping, Lai, Siqi, Han, Jindong, Liu, Hao
The rise of Internet of Vehicles (IoV) technologies is transforming traffic management from isolated control to a collective, multi-vehicle process. At the heart of this shift is multi-vehicle dynamic navigation, which requires simultaneously routing large fleets under evolving traffic conditions. Existing path search algorithms and reinforcement learning methods struggle to scale to city-wide networks, often failing to capture the nonlinear, stochastic, and coupled dynamics of urban traffic. To address these challenges, we propose CityNav, a hierarchical, LLM-powered framework for large-scale multi-vehicle navigation. CityNav integrates a global traffic allocation agent, which coordinates strategic traffic flow distribution across regions, with local navigation agents that generate locally adaptive routes aligned with global directives. To enable effective cooperation, we introduce a cooperative reasoning optimization mechanism, in which agents are jointly trained with a dual-reward structure: individual rewards promote per-vehicle efficiency, while shared rewards encourage network-wide coordination and congestion reduction. Extensive experiments on four real-world road networks of varying scales (up to 1.6 million roads and 430,000 intersections) and traffic datasets demonstrate that CityNav consistently outperforms nine classical path search and RL-based baselines in city-scale travel efficiency and congestion mitigation. Our results highlight the potential of LLMs to enable scalable, adaptive, and cooperative city-wide traffic navigation, providing a foundation for intelligent, large-scale vehicle routing in complex urban environments. Our project is available at https://github.com/usail-hkust/CityNav.
CompassLLM: A Multi-Agent Approach toward Geo-Spatial Reasoning for Popular Path Query
Ananto, Md. Nazmul Islam, Fatin, Shamit, Ali, Mohammed Eunus, Parvez, Md Rizwan
The popular path query - identifying the most frequented routes between locations from historical trajectory data - has important applications in urban planning, navigation optimization, and travel recommendations. While traditional algorithms and machine learning approaches have achieved success in this domain, they typically require model training, parameter tuning, and retraining when accommodating data updates. As Large Language Models (LLMs) demonstrate increasing capabilities in spatial and graph-based reasoning, there is growing interest in exploring how these models can be applied to geo-spatial problems. We introduce CompassLLM, a novel multi-agent framework that intelligently leverages the reasoning capabilities of LLMs into the geo-spatial domain to solve the popular path query. CompassLLM employs its agents in a two-stage pipeline: the SEARCH stage that identifies popular paths, and a GENERATE stage that synthesizes novel paths in the absence of an existing one in the historical trajectory data. Experiments on real and synthetic datasets show that CompassLLM demonstrates superior accuracy in SEARCH and competitive performance in GENERATE while being cost-effective.
Reinforcement Learning-based Task Offloading in the Internet of Wearable Things
Qaim, Waleed Bin, Ometov, Aleksandr, Campolo, Claudia, Molinaro, Antonella, Lohan, Elena Simona, Nurmi, Jari
Over the years, significant contributions have been made by the research and industrial sectors to improve wearable devices towards the Internet of Wearable Things (IoWT) paradigm. However, wearables are still facing several challenges. Many stem from the limited battery power and insufficient computation resources available on wearable devices. On the other hand, with the popularity of smart wearables, there is a consistent increase in the development of new computationally intensive and latency-critical applications. In such a context, task offloading allows wearables to leverage the resources available on nearby edge devices to enhance the overall user experience. This paper proposes a framework for Reinforcement Learning (RL)-based task offloading in the IoWT. We formulate the task offloading process considering the tradeoff between energy consumption and task accomplishment time. Moreover, we model the task offloading problem as a Markov Decision Process (MDP) and utilize the Q-learning technique to enable the wearable device to make optimal task offloading decisions without prior knowledge. We evaluate the performance of the proposed framework through extensive simulations for various applications and system configurations conducted in the ns-3 network simulator. We also show how varying the main system parameters of the Q-learning algorithm affects the overall performance in terms of average task accomplishment time, average energy consumption, and percentage of tasks offloaded.
Parameter-Free Federated TD Learning with Markov Noise in Heterogeneous Environments
Naskar, Ankur, Thoppe, Gugan, Negi, Utsav, Gupta, Vijay
Federated learning (FL) can dramatically speed up reinforcement learning by distributing exploration and training across multiple agents. It can guarantee an optimal convergence rate that scales linearly in the number of agents, i.e., a rate of $\tilde{O}(1/(NT)),$ where $T$ is the iteration index and $N$ is the number of agents. However, when the training samples arise from a Markov chain, existing results on TD learning achieving this rate require the algorithm to depend on unknown problem parameters. We close this gap by proposing a two-timescale Federated Temporal Difference (FTD) learning with Polyak-Ruppert averaging. Our method provably attains the optimal $\tilde{O}(1/NT)$ rate in both average-reward and discounted settings--offering a parameter-free FTD approach for Markovian data. Although our results are novel even in the single-agent setting, they apply to the more realistic and challenging scenario of FL with heterogeneous environments.
Play to Generalize: Learning to Reason Through Game Play
Xie, Yunfei, Ma, Yinsong, Lan, Shiyi, Yuille, Alan, Xiao, Junfei, Wei, Chen
Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.