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 Markov Models


An Environment Model for Nonstationary Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning in nonstationary environments is generally regarded as an important and yet difficult problem. This paper partially addresses the problem by formalizing a subclass of nonstationary environments.The environment model, called hidden-mode Markov decision process (HM-MDP), assumes that environmental changes are always confined to a small number of hidden modes.


Building Predictive Models from Fractal Representations of Symbolic Sequences

Neural Information Processing Systems

We propose a novel approach for building finite memory predictive models similarin spirit to variable memory length Markov models (VLMMs). The models are constructed by first transforming the n-block structure of the training sequence into a spatial structure of points in a unit hypercube, such that the longer is the common suffix shared by any two n-blocks, the closer lie their point representations. Such a transformation embodies a Markov assumption - n-blocks with long common suffixes are likely to produce similar continuations. Finding a set of prediction contexts is formulated as a resource allocation problem solved by vector quantizing the spatial n-block representation. We compare our model with both the classical and variable memory length Markov models on three data sets with different memory and stochastic components. Our models have a superior performance, yet, their construction is fully automatic, which is shown to be problematic in the case of VLMMs.


Monte Carlo POMDPs

Neural Information Processing Systems

We present a Monte Carlo algorithm for learning to act in partially observable Markov decision processes (POMDPs) with real-valued state and action spaces. Our approach uses importance sampling for representing beliefs, and Monte Carlo approximation for belief propagation. A reinforcement learning algorithm, value iteration, is employed to learn value functions over belief states. Finally, a samplebased versionof nearest neighbor is used to generalize across states. Initial empirical results suggest that our approach works well in practical applications.


Variational Inference for Bayesian Mixtures of Factor Analysers

Neural Information Processing Systems

Zoubin Ghahramani and Matthew J. Beal Gatsby Computational Neuroscience Unit University College London 17 Queen Square, London WC1N 3AR, England {zoubin,m.beal}Ggatsby.ucl.ac.uk Abstract We present an algorithm that infers the model structure of a mixture offactor analysers using an efficient and deterministic variational approximationto full Bayesian integration over model parameters. Thisprocedure can automatically determine the optimal number of components and the local dimensionality of each component (Le. the number of factors in each factor analyser). Alternatively it can be used to infer posterior distributions over number of components and dimensionalities. Since all parameters are integrated out the method is not prone to overfitting. Using a stochastic procedure for adding components it is possible to perform thevariational optimisation incrementally and to avoid local maxima.


Kirchoff Law Markov Fields for Analog Circuit Design

Neural Information Processing Systems

Three contributions to developing an algorithm for assisting engineers indesigning analog circuits are provided in this paper. First, a method for representing highly nonlinear and noncontinuous analog circuits using Kirchoff current law potential functions within the context of a Markov field is described. Second, a relatively efficient algorithmfor optimizing the Markov field objective function is briefly described and the convergence proof is briefly sketched. And third, empirical results illustrating the strengths and limitations ofthe approach are provided within the context of a JFET transistor design problem. The proposed algorithm generated a set of circuit components for the JFET circuit model that accurately generated the desired characteristic curves. 1 Analog circuit design using Markov random fields


Learning Factored Representations for Partially Observable Markov Decision Processes

Neural Information Processing Systems

The problem of reinforcement learning in a non-Markov environment is explored using a dynamic Bayesian network, where conditional independence assumptionsbetween random variables are compactly represented by network parameters. The parameters are learned online, and approximations areused to perform inference and to compute the optimal value function. The relative effects of inference and value function approximations onthe quality of the final policy are investigated, by learning to solve a moderately difficult driving task. The two value function approximations, linearand quadratic, were found to perform similarly, but the quadratic model was more sensitive to initialization. Both performed below thelevel of human performance on the task.


Policy Search via Density Estimation

Neural Information Processing Systems

We propose a new approach to the problem of searching a space of stochastic controllers for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP). Following several other authors, our approach is based on searching in parameterized families of policies (for example, via gradient descent) to optimize solution quality. However,rather than trying to estimate the values and derivatives of a policy directly, we do so indirectly using estimates for the probability densitiesthat the policy induces on states at the different points in time. This enables our algorithms to exploit the many techniques for efficient and robust approximate density propagation in stochastic systems. Weshow how our techniques can be applied both to deterministic propagation schemes (where the MDP's dynamics are given explicitly in compact form,) and to stochastic propagation schemes (where we have access only to a generative model, or simulator, of the MDP).


A SNoW-Based Face Detector

Neural Information Processing Systems

A novel learning approach for human face detection using a network of linear units is presented. The SNoW learning architecture is a sparse network of linear functions over a predefined or incrementally learnedfeature space and is specifically tailored for learning in the presence of a very large number of features. A wide range of face images in different poses, with different expressions and under different lighting conditions are used as a training set to capture the variations of human faces. Experimental results on commonly used benchmark data sets of a wide range of face images show that the SNoW-based approach outperforms methods that use neural networks, Bayesian methods, support vector machines and others. Furthermore,learning and evaluation using the SNoW-based method are significantly more efficient than with other methods. 1 Introduction Growing interest in intelligent human computer interactions has motivated a recent surge in research on problems such as face tracking, pose estimation, face expression and gesture recognition. Most methods, however, assume human faces in their input images have been detected and localized.


On Input Selection with Reversible Jump Markov Chain Monte Carlo Sampling

Neural Information Processing Systems

In this paper we will treat input selection for a radial basis function (RBF) like classifier within a Bayesian framework. We approximate the a-posteriori distribution over both model coefficients and input subsets by samples drawn with Gibbs updates and reversible jump moves. Using some public datasets, we compare the classification accuracy of the method with a conventional ARD scheme. These datasets are also used to infer the a-posteriori probabilities of different inputsubsets.


Spiking Boltzmann Machines

Neural Information Processing Systems

We first show how to represent sharp posterior probability distributions usingreal valued coefficients on broadly-tuned basis functions. Then we show how the precise times of spikes can be used to convey thereal-valued coefficients on the basis functions quickly and accurately. Finally we describe a simple simulation in which spiking neuronslearn to model an image sequence by fitting a dynamic generative model. 1 Population codes and energy landscapes A perceived object is represented in the brain by the activities of many neurons, but there is no general consensus on how the activities of individual neurons combine to represent the multiple properties of an object. We start by focussing on the case of a single object that has multiple instantiation parameters such as position, velocity, size and orientation. We assume that each neuron has an ideal stimulus in the space of instantiation parameters and that its activation rate or probability of activation falls off monotonically in all directions as the actual stimulus departs from this ideal.