Goto

Collaborating Authors

 Markov Models


Reinforcement Learning Using Approximate Belief States

Neural Information Processing Systems

The problem of developing good policies for partially observable Markov decision problems (POMDPs) remains one of the most challenging areas of research in stochastic planning. One line of research in this area involves the use of reinforcement learning with belief states, probability distributions over the underlying model states. This is a promising method for small problems, but its application is limited by the intractability of computing or representing a full belief state for large problems. Recent work shows that, in many settings, we can maintain an approximate belief state, which is fairly close to the true belief state. In particular, great success has been shown with approximate belief states that marginalize out correlations between state variables. In this paper, we investigate two methods of full belief state reinforcement learning and one novel method for reinforcement learning using factored approximate belief states. We compare the performance of these algorithms on several well-known problem from the literature. Our results demonstrate the importance of approximate belief state representations for large problems.


Actor-Critic Algorithms

Neural Information Processing Systems

We propose and analyze a class of actor-critic algorithms for simulation-based optimization of a Markov decision process over a parameterized family of randomized stationary policies. These are two-time-scale algorithms in which the critic uses TD learning with a linear approximation architecture and the actor is updated in an approximate gradient direction based on information provided by the critic. We show that the features for the critic should span a subspace prescribed by the choice of parameterization of the actor. We conclude by discussing convergence properties and some open problems.


Variational Inference for Bayesian Mixtures of Factor Analysers

Neural Information Processing Systems

Zoubin Ghahramani and Matthew J. Beal Gatsby Computational Neuroscience Unit University College London 17 Queen Square, London WC1N 3AR, England {zoubin,m.beal}Ggatsby.ucl.ac.uk Abstract We present an algorithm that infers the model structure of a mixture of factor analysers using an efficient and deterministic variational approximation to full Bayesian integration over model parameters. This procedure can automatically determine the optimal number of components and the local dimensionality of each component (Le. the number of factors in each factor analyser). Alternatively it can be used to infer posterior distributions over number of components and dimensionalities. Since all parameters are integrated out the method is not prone to overfitting. Using a stochastic procedure for adding components it is possible to perform the variational optimisation incrementally and to avoid local maxima.


Reinforcement Learning for Spoken Dialogue Systems

Neural Information Processing Systems

Recently, a number of authors have proposed treating dialogue systems as Markov decision processes (MDPs). However, the practical application ofMDP algorithms to dialogue systems faces a number of severe technical challenges. We have built a general software tool (RLDS, for Reinforcement Learning for Dialogue Systems) based on the MDP framework, and have applied it to dialogue corpora gathered from two dialogue systems built at AT&T Labs. Our experiments demonstrate that RLDS holds promise as a tool for "browsing" and understanding correlations in complex, temporally dependent dialogue corpora.


Bayesian Modelling of fMRI lime Series

Neural Information Processing Systems

We present a Hidden Markov Model (HMM) for inferring the hidden psychological state (or neural activity) during single trial tMRI activation experiments with blocked task paradigms. Inference is based on Bayesian methodology, using a combination of analytical and a variety of Markov Chain Monte Carlo (MCMC) sampling techniques. The advantage of this method is that detection of short time learning effects between repeated trials is possible since inference is based only on single trial experiments.


Constrained Hidden Markov Models

Neural Information Processing Systems

By thinking of each state in a hidden Markov model as corresponding to some spatial region of a fictitious topology space it is possible to naturally define neighbouring states as those which are connected in that space. The transition matrix can then be constrained to allow transitions only between neighbours; this means that all valid state sequences correspond to connected paths in the topology space. I show how such constrained HMMs can learn to discover underlying structure in complex sequences of high dimensional data, and apply them to the problem of recovering mouth movements from acoustics in continuous speech.


The Nonnegative Boltzmann Machine

Neural Information Processing Systems

The nonnegative Boltzmann machine (NNBM) is a recurrent neural network model that can describe multimodal nonnegative data. Application of maximum likelihood estimation to this model gives a learning rule that is analogous to the binary Boltzmann machine. We examine the utility of the mean field approximation for the NNBM, and describe how Monte Carlo sampling techniques can be used to learn its parameters. Reflective slice sampling is particularly well-suited for this distribution, and can efficiently be implemented to sample the distribution. We illustrate learning of the NNBM on a transiationally invariant distribution, as well as on a generative model for images of human faces. Introduction The multivariate Gaussian is the most elementary distribution used to model generic data. It represents the maximum entropy distribution under the constraint that the mean and covariance matrix of the distribution match that of the data. For the case of binary data, the maximum entropy distribution that matches the first and second order statistics of the data is given by the Boltzmann machine [1].


Monte Carlo POMDPs

Neural Information Processing Systems

We present a Monte Carlo algorithm for learning to act in partially observable Markov decision processes (POMDPs) with real-valued state and action spaces. Our approach uses importance sampling for representing beliefs, and Monte Carlo approximation for belief propagation. A reinforcement learning algorithm, value iteration, is employed to learn value functions over belief states. Finally, a samplebased version of nearest neighbor is used to generalize across states. Initial empirical results suggest that our approach works well in practical applications.


A SNoW-Based Face Detector

Neural Information Processing Systems

A novel learning approach for human face detection using a network of linear units is presented. The SNoW learning architecture is a sparse network of linear functions over a predefined or incrementally learned feature space and is specifically tailored for learning in the presence of a very large number of features. A wide range of face images in different poses, with different expressions and under different lighting conditions are used as a training set to capture the variations of human faces. Experimental results on commonly used benchmark data sets of a wide range of face images show that the SNoW-based approach outperforms methods that use neural networks, Bayesian methods, support vector machines and others. Furthermore, learning and evaluation using the SNoW-based method are significantly more efficient than with other methods. 1 Introduction Growing interest in intelligent human computer interactions has motivated a recent surge in research on problems such as face tracking, pose estimation, face expression and gesture recognition. Most methods, however, assume human faces in their input images have been detected and localized.


An Environment Model for Nonstationary Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning in nonstationary environments is generally regarded as an important and yet difficult problem. This paper partially addresses the problem by formalizing a subclass of nonstationary environments. The environment model, called hidden-mode Markov decision process (HM-MDP), assumes that environmental changes are always confined to a small number of hidden modes.