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 Markov Models


Tractable Variational Structures for Approximating Graphical Models

Neural Information Processing Systems

Graphical models provide a broad probabilistic framework with applications in speech recognition (Hidden Markov Models), medical diagnosis (Belief networks) and artificial intelligence (Boltzmann Machines). However, the computing time is typically exponential in the number of nodes in the graph. Within the variational framework for approximating these models, we present two classes of distributions, decimatable Boltzmann Machines and Tractable Belief Networks that go beyond the standard factorized approach. We give generalised mean-field equations for both these directed and undirected approximations. Simulation results on a small benchmark problem suggest using these richer approximations compares favorably against others previously reported in the literature. 1 Introduction Graphical models provide a powerful framework for probabilistic inference[l] but suffer intractability when applied to large scale problems.


Synergy and Redundancy among Brain Cells of Behaving Monkeys

Neural Information Processing Systems

Determining the relationship between the activity of a single nerve cell to that of an entire population is a fundamental question that bears on the basic neural computation paradigms. In this paper we apply an information theoretic approach to quantify the level of cooperative activity among cells in a behavioral context. It is possible to discriminate between synergetic activity of the cells vs. redundant activity, depending on the difference between the information they provide when measured jointly and the information they provide independently. We define a synergy value that is positive in the first case and negative in the second and show that the synergy value can be measured by detecting the behavioral mode of the animal from simultaneously recorded activity of the cells. We observe that among cortical cells positive synergy can be found, while cells from the basal ganglia, active during the same task, do not exhibit similar synergetic activity.


Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes

Neural Information Processing Systems

Partially Observable Markov Decision Processes (pO "MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

We have proved that the model learned by BLHT converges to the optimal model in given hypothesis space, 1{, which provides the most accurate predictions of percepts and rewards, given short-term memory. We believe this fact provides a solid basis for BLHT, and BLHT can be compared favorably with other methods using short-term memory.


The Effect of Eligibility Traces on Finding Optimal Memoryless Policies in Partially Observable Markov Decision Processes

Neural Information Processing Systems

Agents acting in the real world are confronted with the problem of making good decisions with limited knowledge of the environment. Partially observable Markov decision processes (POMDPs) model decision problems in which an agent tries to maximize its reward in the face of limited sensor feedback. Recent work has shown empirically that a reinforcement learning (RL) algorithm called Sarsa(A) can efficiently find optimal memoryless policies, which map current observations to actions, for POMDP problems (Loch and Singh 1998). The Sarsa(A) algorithm uses a form of short-term memory called an eligibility trace, which distributes temporally delayed rewards to observation-action pairs which lead up to the reward. This paper explores the effect of eligibility traces on the ability of the Sarsa(A) algorithm to find optimal memoryless policies.


Viewing Classifier Systems as Model Free Learning in POMDPs

Neural Information Processing Systems

Classifier systems are now viewed disappointing because of their problems such as the rule strength vs rule set performance problem and the credit assignment problem. In order to solve the problems, we have developed a hybrid classifier system: GLS (Generalization Learning System). In designing GLS, we view CSs as model free learning in POMDPs and take a hybrid approach to finding the best generalization, given the total number of rules. GLS uses the policy improvement procedure by Jaakkola et al. for an locally optimal stochastic policy when a set of rule conditions is given. GLS uses GA to search for the best set of rule conditions. 1 INTRODUCTION Classifier systems (CSs) (Holland 1986) have been among the most used in reinforcement learning.


Gradient Descent for General Reinforcement Learning

Neural Information Processing Systems

A simple learning rule is derived, the VAPS algorithm, which can be instantiated to generate a wide range of new reinforcementlearning algorithms. These algorithms solve a number of open problems, define several new approaches to reinforcement learning, and unify different approaches to reinforcement learning under a single theory. These algorithms all have guaranteed convergence, and include modifications of several existing algorithms that were known to fail to converge on simple MOPs. These include Q learning, SARSA, and advantage learning. In addition to these value-based algorithms it also generates pure policy-search reinforcement-learning algorithms, which learn optimal policies without learning a value function. In addition, it allows policysearch and value-based algorithms to be combined, thus unifying two very different approaches to reinforcement learning into a single Value and Policy Search (V APS) algorithm.


Graphical Models for Recognizing Human Interactions

Neural Information Processing Systems

We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in two different scenarios: (1) complex, twohanded action recognition in the martial art of Tai Chi and (2) detection and recognition of individual human behaviors and multiple-person interactions in a visual surveillance task. In the latter case, the system is particularly concerned with detecting when interactions between people occur, and classifying them. Graphical models, such as Hidden Markov Models (HMMs) [6] and Coupled Hidden Markov Models (CHMMs) [3, 2], seem appropriate for modeling and, classifying human behaviors because they offer dynamic time warping, a well-understood training algorithm, and a clear Bayesian semantics for both individual (HMMs) and interacting or coupled (CHMMs) generative processes. A major problem with this data-driven statistical approach, especially when modeling rare or anomalous behaviors, is the limited number of training examples. A major emphasis of our work, therefore, is on efficient Bayesian integration of both prior knowledge with evidence from data. We will show that for situations involving multiple independent (or partially independent) agents the Coupled HMM approach generates much better results than traditional HMM methods. In addition, we have developed a synthetic agent or Alife modeling environment for building and training flexible a priori models of various behaviors using software agents. Simulation with these software agents yields synthetic data that can be used to train prior models. These prior models can then be used recursively in a Bayesian framework to fit real behavioral data.


Call-Based Fraud Detection in Mobile Communication Networks Using a Hierarchical Regime-Switching Model

Neural Information Processing Systems

Fraud causes substantial losses to telecommunication carriers. Detection systems which automatically detect illegal use of the network can be used to alleviate the problem. Previous approaches worked on features derived from the call patterns of individual users. In this paper we present a call-based detection system based on a hierarchical regime-switching model. The detection problem is formulated as an inference problem on the regime probabilities.


Markov Processes on Curves for Automatic Speech Recognition

Neural Information Processing Systems

It is widely observed, for example, that fast speech is more prone to recognition errors than slow speech. A related effect, occurring at the phoneme level, is that consonants (l,re more frequently botched than vowels. Generally speaking, consonants have short-lived, non-stationary acoustic signatures; vowels, just the opposite. Thus, at the phoneme level, we can view the increased confusability of consonants as a consequence of locally fast speech.