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 Markov Models


Decision-Theoretic Planning with non-Markovian Rewards

Journal of Artificial Intelligence Research

A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decision-theoretic planning, where many desirable behaviours are more naturally expressed as properties of execution sequences rather than as properties of states, NMRDPs form a more natural model than the commonly adopted fully Markovian decision process (MDP) model. While the more tractable solution methods developed for MDPs do not directly apply in the presence of non-Markovian rewards, a number of solution methods for NMRDPs have been proposed in the literature. These all exploit a compact specification of the non-Markovian reward function in temporal logic, to automatically translate the NMRDP into an equivalent MDP which is solved using efficient MDP solution methods. This paper presents NMRDPP (Non-Markovian Reward Decision Process Planner), a software platform for the development and experimentation of methods for decision-theoretic planning with non-Markovian rewards. The current version of NMRDPP implements, under a single interface, a family of methods based on existing as well as new approaches which we describe in detail. These include dynamic programming, heuristic search, and structured methods. Using NMRDPP, we compare the methods and identify certain problem features that affect their performance. NMRDPP's treatment of non-Markovian rewards is inspired by the treatment of domain-specific search control knowledge in the TLPlan planner, which it incorporates as a special case. In the First International Probabilistic Planning Competition, NMRDPP was able to compete and perform well in both the domain-independent and hand-coded tracks, using search control knowledge in the latter.


Resolving Perceptual Aliasing In The Presence Of Noisy Sensors

Neural Information Processing Systems

Agents learning to act in a partially observable domain may need to overcome the problem of perceptual aliasing - i.e., different states that appear similar but require different responses. This problem is exacerbated when the agent's sensors are noisy, i.e., sensors may produce different observations in the same state. We show that many well-known reinforcement learning methods designed to deal with perceptual aliasing, such as Utile Suffix Memory, finite size history windows, eligibility traces, and memory bits, do not handle noisy sensors well. We suggest a new algorithm, Noisy Utile Suffix Memory (NUSM), based on USM, that uses a weighted classification of observed trajectories. We compare NUSM to the above methods and show it to be more robust to noise.


Bayesian inference in spiking neurons

Neural Information Processing Systems

We propose a new interpretation of spiking neurons as Bayesian integrators accumulating evidence over time about events in the external world or the body, and communicating to other neurons their certainties about these events. In this model, spikes signal the occurrence of new information, i.e. what cannot be predicted from the past activity. As a result, firing statistics are close to Poisson, albeit providing a deterministic representation of probabilities. We proceed to develop a theory of Bayesian inference in spiking neural networks, recurrent interactions implementing a variant of belief propagation. Many perceptual and motor tasks performed by the central nervous system are probabilistic, and can be described in a Bayesian framework [4, 3].


Experts in a Markov Decision Process

Neural Information Processing Systems

We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard.


Incremental Learning for Visual Tracking

Neural Information Processing Systems

Most existing tracking algorithms construct a representation of a target object prior to the tracking task starts, and utilize invariant features to handle appearance variation of the target caused by lighting, pose, and view angle change. In this paper, we present an efficient and effective online algorithm that incrementally learns and adapts a low dimensional eigenspace representation to reflect appearance changes of the target, thereby facilitating the tracking task. Furthermore, our incremental method correctly updates the sample mean and the eigenbasis, whereas existing incremental subspace update methods ignore the fact the sample mean varies over time. The tracking problem is formulated as a state inference problem within a Markov Chain Monte Carlo framework and a particle filter is incorporated for propagating sample distributions over time. Numerous experiments demonstrate the effectiveness of the proposed tracking algorithm in indoor and outdoor environments where the target objects undergo large pose and lighting changes.


Harmonising Chorales by Probabilistic Inference

Neural Information Processing Systems

We describe how we used a data set of chorale harmonisations composed by Johann Sebastian Bach to train Hidden Markov Models. Using a probabilistic framework allows us to create a harmonisation system which learns from examples, and which can compose new harmonisations. We make a quantitative comparison of our system's harmonisation performance against simpler models, and provide example harmonisations.


Sharing Clusters among Related Groups: Hierarchical Dirichlet Processes

Neural Information Processing Systems

We propose the hierarchical Dirichlet process (HDP), a nonparametric Bayesian model for clustering problems involving multiple groups of data. Each group of data is modeled with a mixture, with the number of components being open-ended and inferred automatically by the model. Further, components can be shared across groups, allowing dependencies across groups to be modeled effectively as well as conferring generalization to new groups. Such grouped clustering problems occur often in practice, e.g. in the problem of topic discovery in document corpora. We report experimental results on three text corpora showing the effective and superior performance of the HDP over previous models.


Modeling Conversational Dynamics as a Mixed-Memory Markov Process

Neural Information Processing Systems

There is a long history of work in the social sciences aimed at understanding the interactions between individuals and the influences they have on each others' behavior. However, existing studies of social network interactions have either been restricted to online communities, where unambiguous measurements about how people interact can be obtained, or have been forced to rely on questionnaires or diaries to get data on face-to-face interactions. Survey-based methods are error prone and impractical to scale up. Studies show that self-reports correspond poorly to communication behavior as recorded by independent observers [3]. In contrast, we have used wearable sensors and recent advances in speech processing techniques to automatically gather information about conversations: when they occurred, who was involved, and who was speaking when.


Markov Networks for Detecting Overalpping Elements in Sequence Data

Neural Information Processing Systems

Many sequential prediction tasks involve locating instances of patterns in sequences. Generative probabilistic language models, such as hidden Markov models (HMMs), have been successfully applied to many of these tasks. A limitation of these models however, is that they cannot naturally handle cases in which pattern instances overlap in arbitrary ways. We present an alternative approach, based on conditional Markov networks, that can naturally represent arbitrarily overlapping elements. We show how to efficiently train and perform inference with these models. Experimental results from a genomics domain show that our models are more accurate at locating instances of overlapping patterns than are baseline models based on HMMs.


Schema Learning: Experience-Based Construction of Predictive Action Models

Neural Information Processing Systems

Schema learning is a way to discover probabilistic, constructivist, predictive action models (schemas) from experience. It includes methods for finding and using hidden state to make predictions more accurate. We extend the original schema mechanism [1] to handle arbitrary discrete-valued sensors, improve the original learning criteria to handle POMDP domains, and better maintain hidden state by using schema predictions. These extensions show large improvement over the original schema mechanism in several rewardless POMDPs, and achieve very low prediction error in a difficult speech modeling task. Further, we compare extended schema learning to the recently introduced predictive state representations [2], and find their predictions of next-step action effects to be approximately equal in accuracy. This work lays the foundation for a schema-based system of integrated learning and planning.