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 Markov Models


What makes some POMDP problems easy to approximate?

Neural Information Processing Systems

Point-based algorithms have been surprisingly successful in computing approximately optimalsolutions for partially observable Markov decision processes (POMDPs) in high dimensional belief spaces. In this work, we seek to understand the belief-space properties that allow some POMDP problems to be approximated efficiently and thus help to explain the point-based algorithms' success often observed inthe experiments. We show that an approximately optimal POMDP solution can be computed in time polynomial in the covering number of a reachable belief space, which is the subset of the belief space reachable from a given belief point. We also show that under the weaker condition of having a small covering number for an optimal reachable space, which is the subset of the belief space reachable under an optimal policy, computing an approximately optimal solution is NPhard. However, given a suitable set of points that "cover" an optimal reachable spacewell, an approximate solution can be computed in polynomial time. The covering number highlights several interesting properties that reduce the complexity ofPOMDP planning in practice, e.g., fully observed state variables, beliefs with sparse support, smooth beliefs, and circulant state-transition matrices.


What makes some POMDP problems easy to approximate?

Neural Information Processing Systems

Point-based algorithms have been surprisingly successful in computing approximately optimal solutions for partially observable Markov decision processes (POMDPs) in high dimensional belief spaces. In this work, we seek to understand the belief-space properties that allow some POMDP problems to be approximated efficiently and thus help to explain the point-based algorithms' success often observed in the experiments. We show that an approximately optimal POMDP solution can be computed in time polynomial in the covering number of a reachable belief space, which is the subset of the belief space reachable from a given belief point. We also show that under the weaker condition of having a small covering number for an optimal reachable space, which is the subset of the belief space reachable under an optimal policy, computing an approximately optimal solution is NPhard. However, given a suitable set of points that "cover" an optimal reachable space well, an approximate solution can be computed in polynomial time. The covering number highlights several interesting properties that reduce the complexity of POMDP planning in practice, e.g., fully observed state variables, beliefs with sparse support, smooth beliefs, and circulant state-transition matrices.


The Infinite Markov Model

Neural Information Processing Systems

We present a nonparametric Bayesian method of estimating variable order Markov processes up to a theoretically infinite order. By extending a stick-breaking prior, which is usually defined on a unit interval, "vertically" to the trees of infinite depth associated with a hierarchical Chinese restaurant process, our model directly infers the hidden orders of Markov dependencies from which each symbol originated. Experiments on character and word sequences in natural language showed that the model has a comparative performance with an exponentially large full-order model, while computationally much efficient in both time and space. We expect that this basic model will also extend to the variable order hierarchical clustering of general data.


Markov Chain Monte Carlo with People

Neural Information Processing Systems

Many formal models of cognition implicitly use subjective probability distributions to capture the assumptions of human learners. Most applications of these models determine these distributions indirectly. We propose a method for directly determining the assumptions of human learners by sampling from subjective probability distributions. Using a correspondence between a model of human choice and Markov chain Monte Carlo (MCMC), we describe a method for sampling from the distributions over objects that people associate with different categories. In our task, subjects choose whether to accept or reject a proposed change to an object. The task is constructed so that these decisions follow an MCMC acceptance rule, defining a Markov chain for which the stationary distribution is the category distribution. We test this procedure for both artificial categories acquired in the laboratory, and natural categories acquired from experience.


A probabilistic model for generating realistic lip movements from speech

Neural Information Processing Systems

The present work aims to model the correspondence between facial motion and speech. The face and sound are modelled separately, with phonemes being the link between both. We propose a sequential model and evaluate its suitability for the generation of the facial animation from a sequence of phonemes, which we obtain from speech. We evaluate the results both by computing the error between generated sequences and real video, as well as with a rigorous double-blind test with human subjects. Experiments show that our model compares favourably to other existing methods and that the sequences generated are comparable to real video sequences.


Structured Learning with Approximate Inference

Neural Information Processing Systems

In many structured prediction problems, the highest-scoring labeling is hard to compute exactly, leading to the use of approximate inference methods. However, when inference is used in a learning algorithm, a good approximation of the score may not be sufficient. We show in particular that learning can fail even with an approximate inference method with rigorous approximation guarantees. There are two reasons for this. First, approximate methods can effectively reduce the expressivity of an underlying model by making it impossible to choose parameters that reliably give good predictions. Second, approximations can respond to parameter changes in such a way that standard learning algorithms are misled. In contrast, we give two positive results in the form of learning bounds for the use of LPrelaxed inference in structured perceptron and empirical risk minimization settings. We argue that without understanding combinations of inference and learning, such as these, that are appropriately compatible, learning performance under approximate inference cannot be guaranteed.


Collective Inference on Markov Models for Modeling Bird Migration

Neural Information Processing Systems

We investigate a family of inference problems on Markov models, where many sample paths are drawn from a Markov chain and partial information is revealed to an observer who attempts to reconstruct the sample paths. We present algorithms and hardness results for several variants of this problem which arise by revealing different information to the observer and imposing different requirements for the reconstruction of sample paths. Our algorithms are analogous to the classical Viterbi algorithm for Hidden Markov Models, which finds the single most probable sample path given a sequence of observations. Our work is motivated by an important application in ecology: inferring bird migration paths from a large database of observations.


Bayes-Adaptive POMDPs

Neural Information Processing Systems

Bayesian Reinforcement Learning has generated substantial interest recently, as it provides an elegant solution to the exploration-exploitation tradeoff in reinforcement learning.


Exponential Family Predictive Representations of State

Neural Information Processing Systems

In order to represent state in controlled, partially observable, stochastic dynamical systems, some sort of sufficient statistic for history is necessary. Predictive representations of state (PSRs) capture state as statistics of the future. We introduce a new model of such systems called the "Exponential family PSR," which defines as state the time-varying parameters of an exponential family distribution which models n sequential observations in the future. This choice of state representation explicitly connects PSRs to state-of-the-art probabilistic modeling, which allows us to take advantage of current efforts in high-dimensional density estimation, and in particular, graphical models and maximum entropy models. We present a parameter learning algorithm based on maximum likelihood, and we show how a variety of current approximate inference methods apply. We evaluate the quality of our model with reinforcement learning by directly evaluating the control performance of the model.


Learning with Tree-Averaged Densities and Distributions

Neural Information Processing Systems

We utilize the ensemble of trees framework, a tractable mixture over superexponential number of tree-structured distributions [1], to develop a new model for multivariate density estimation. The model is based on a construction of treestructured copulas - multivariate distributions with uniform on [0, 1] marginals.