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 Markov Models


Bayesian Model of Behaviour in Economic Games

Neural Information Processing Systems

Classical Game Theoretic approaches that make strong rationality assumptions have difficulty modeling observed behaviour in Economic games of human subjects. We investigate the role of finite levels of iterated reasoning and non-selfish utility functions in a Partially Observable Markov Decision Process model that incorporates Game Theoretic notions of interactivity. Our generative model captures a broad class of characteristic behaviours in a multi-round Investment game. We invert the generative process for a recognition model that is used to classify 200 subjects playing an Investor-Trustee game against randomly matched opponents.


Conditional Neural Fields

Neural Information Processing Systems

Conditional random fields (CRF) are quite successful on sequence labeling tasks such as natural language processing and biological sequence analysis. CRF models use linear potential functions to represent the relationship between input features and outputs. However, in many real-world applications such as protein structure prediction and handwriting recognition, the relationship between input features and outputs is highly complex and nonlinear, which cannot be accurately modeled by a linear function. To model the nonlinear relationship between input features and outputs we propose Conditional Neural Fields (CNF), a new conditional probabilistic graphical model for sequence labeling. Our CNF model extends CRF by adding one (or possibly several) middle layer between input features and outputs. The middle layer consists of a number of hidden parameterized gates, each acting as a local neural network node or feature extractor to capture the nonlinear relationship between input features and outputs. Therefore, conceptually this CNF model is much more expressive than the linear CRF model. To better control the complexity of the CNF model, we also present a hyperparameter optimization procedure within the evidence framework. Experiments on two widely-used benchmarks indicate that this CNF model performs significantly better than a number of popular methods. In particular, our CNF model is the best among about ten machine learning methods for protein secondary tructure prediction and also among a few of the best methods for handwriting recognition.


A Convergent $O(n)$ Temporal-difference Algorithm for Off-policy Learning with Linear Function Approximation

Neural Information Processing Systems

We introduce the first temporal-difference learning algorithm that is stable with linear function approximation and off-policy training, for any finite Markov decision process, target policy, and exciting behavior policy, and whose complexity scales linearly in the number of parameters. We consider an i.i.d.\ policy-evaluation setting in which the data need not come from on-policy experience. The gradient temporal-difference (GTD) algorithm estimates the expected update vector of the TD(0) algorithm and performs stochastic gradient descent on its L_2 norm. Our analysis proves that its expected update is in the direction of the gradient, assuring convergence under the usual stochastic approximation conditions to the same least-squares solution as found by the LSTD, but without its quadratic computational complexity. GTD is online and incremental, and does not involve multiplying by products of likelihood ratios as in importance-sampling methods.


Bounding Performance Loss in Approximate MDP Homomorphisms

Neural Information Processing Systems

We define a metric for measuring behavior similarity between states in a Markov decision process (MDP), which takes action similarity into account. We show that the kernel of our metric corresponds exactly to the classes of states defined by MDP homomorphisms (Ravindran & Barto, 2003). We prove that the difference inthe optimal value function of different states can be upper-bounded by the value of this metric, and that the bound is tighter than previous bounds provided bybisimulation metrics (Ferns et al. 2004, 2005). Our results hold both for discrete and for continuous actions. We provide an algorithm for constructing approximate homomorphisms, by using this metric to identify states that can be grouped together, as well as actions that can be matched. Previous research on this topic is based mainly on heuristics.


Tighter Bounds for Structured Estimation

Neural Information Processing Systems

Large-margin structured estimation methods work by minimizing a convex upper bound of loss functions. While they allow for efficient optimization algorithms, these convex formulations are not tight and sacrifice the ability to accurately model the true loss. We present tighter non-convex bounds based on generalizing the notion of a ramp loss from binary classification to structured estimation. We show that a small modification of existing optimization algorithms suffices to solve this modified problem. On structured prediction tasks such as protein sequence alignment and web page ranking, our algorithm leads to improved accuracy.


The Computational Structure of Spike Trains

arXiv.org Machine Learning

Neurons perform computations, and convey the results of those computations through the statistical structure of their output spike trains. Here we present a practical method, grounded in the information-theoretic analysis of prediction, for inferring a minimal representation of that structure and for characterizing its complexity. Starting from spike trains, our approach finds their causal state models (CSMs), the minimal hidden Markov models or stochastic automata capable of generating statistically identical time series. We then use these CSMs to objectively quantify both the generalizable structure and the idiosyncratic randomness of the spike train. Specifically, we show that the expected algorithmic information content (the information needed to describe the spike train exactly) can be split into three parts describing (1) the time-invariant structure (complexity) of the minimal spike-generating process, which describes the spike train statistically; (2) the randomness (internal entropy rate) of the minimal spike-generating process; and (3) a residual pure noise term not described by the minimal spike-generating process. We use CSMs to approximate each of these quantities. The CSMs are inferred nonparametrically from the data, making only mild regularity assumptions, via the causal state splitting reconstruction algorithm. The methods presented here complement more traditional spike train analyses by describing not only spiking probability and spike train entropy, but also the complexity of a spike train's structure. We demonstrate our approach using both simulated spike trains and experimental data recorded in rat barrel cortex during vibrissa stimulation.


A survey of statistical network models

arXiv.org Machine Learning

Networks are ubiquitous in science and have become a focal point for discussion in everyday life. Formal statistical models for the analysis of network data have emerged as a major topic of interest in diverse areas of study, and most of these involve a form of graphical representation. Probability models on graphs date back to 1959. Along with empirical studies in social psychology and sociology from the 1960s, these early works generated an active network community and a substantial literature in the 1970s. This effort moved into the statistical literature in the late 1970s and 1980s, and the past decade has seen a burgeoning network literature in statistical physics and computer science. The growth of the World Wide Web and the emergence of online networking communities such as Facebook, MySpace, and LinkedIn, and a host of more specialized professional network communities has intensified interest in the study of networks and network data. Our goal in this review is to provide the reader with an entry point to this burgeoning literature. We begin with an overview of the historical development of statistical network modeling and then we introduce a number of examples that have been studied in the network literature. Our subsequent discussion focuses on a number of prominent static and dynamic network models and their interconnections. We emphasize formal model descriptions, and pay special attention to the interpretation of parameters and their estimation. We end with a description of some open problems and challenges for machine learning and statistics.


Reduced-Rank Hidden Markov Models

arXiv.org Artificial Intelligence

We introduce the Reduced-Rank Hidden Markov Model (RR-HMM), a generalization of HMMs that can model smooth state evolution as in Linear Dynamical Systems (LDSs) as well as non-log-concave predictive distributions as in continuous-observation HMMs. RR-HMMs assume an m-dimensional latent state and n discrete observations, with a transition matrix of rank k <= m. This implies the dynamics evolve in a k-dimensional subspace, while the shape of the set of predictive distributions is determined by m. Latent state belief is represented with a k-dimensional state vector and inference is carried out entirely in R^k, making RR-HMMs as computationally efficient as k-state HMMs yet more expressive. To learn RR-HMMs, we relax the assumptions of a recently proposed spectral learning algorithm for HMMs (Hsu, Kakade and Zhang 2009) and apply it to learn k-dimensional observable representations of rank-k RR-HMMs. The algorithm is consistent and free of local optima, and we extend its performance guarantees to cover the RR-HMM case. We show how this algorithm can be used in conjunction with a kernel density estimator to efficiently model high-dimensional multivariate continuous data. We also relax the assumption that single observations are sufficient to disambiguate state, and extend the algorithm accordingly. Experiments on synthetic data and a toy video, as well as on a difficult robot vision modeling problem, yield accurate models that compare favorably with standard alternatives in simulation quality and prediction capability.


Closing the Learning-Planning Loop with Predictive State Representations

arXiv.org Artificial Intelligence

A central problem in artificial intelligence is that of planning to maximize future reward under uncertainty in a partially observable environment. In this paper we propose and demonstrate a novel algorithm which accurately learns a model of such an environment directly from sequences of action-observation pairs. We then close the loop from observations to actions by planning in the learned model and recovering a policy which is near-optimal in the original environment. Specifically, we present an efficient and statistically consistent spectral algorithm for learning the parameters of a Predictive State Representation (PSR). We demonstrate the algorithm by learning a model of a simulated high-dimensional, vision-based mobile robot planning task, and then perform approximate point-based planning in the learned PSR. Analysis of our results shows that the algorithm learns a state space which efficiently captures the essential features of the environment. This representation allows accurate prediction with a small number of parameters, and enables successful and efficient planning.


Positive Definite Kernels in Machine Learning

arXiv.org Machine Learning

This survey is an introduction to positive definite kernels and the set of methods they have inspired in the machine learning literature, namely kernel methods. We first discuss some properties of positive definite kernels as well as reproducing kernel Hibert spaces, the natural extension of the set of functions $\{k(x,\cdot),x\in\mathcal{X}\}$ associated with a kernel $k$ defined on a space $\mathcal{X}$. We discuss at length the construction of kernel functions that take advantage of well-known statistical models. We provide an overview of numerous data-analysis methods which take advantage of reproducing kernel Hilbert spaces and discuss the idea of combining several kernels to improve the performance on certain tasks. We also provide a short cookbook of different kernels which are particularly useful for certain data-types such as images, graphs or speech segments.