Markov Models
Gaussian sampling by local perturbations
Papandreou, George, Yuille, Alan L.
We present a technique for exact simulation of Gaussian Markov random fields (GMRFs), which can be interpreted as locally injecting noise to each Gaussian factor independently, followed by computing the mean/mode of the perturbed GMRF. Coupled with standard iterative techniques for the solution of symmetric positive definite systems, this yields a very efficient sampling algorithm with essentially linear complexity in terms of speed and memory requirements, well suited to extremely large scale probabilistic models. Apart from synthesizing data under a Gaussian model, the proposed technique directly leads to an efficient unbiased estimator of marginal variances. Beyond Gaussian models, the proposed algorithm is also very useful for handling highly non-Gaussian continuously-valued MRFs such as those arising in statistical image modeling or in the first layer of deep belief networks describing real-valued data, where the non-quadratic potentials coupling different sites can be represented as finite or infinite mixtures of Gaussians with the help of local or distributed latent mixture assignment variables. The Bayesian treatment of such models most naturally involves a block Gibbs sampler which alternately draws samples of the conditionally independent latent mixture assignments and the conditionally multivariate Gaussian continuous vector and we show that it can directly benefit from the proposed methods.
On a Connection between Importance Sampling and the Likelihood Ratio Policy Gradient
Likelihood ratio policy gradient methods have been some of the most successful reinforcement learning algorithms, especially for learning on physical systems. We describe how the likelihood ratio policy gradient can be derived from an importance sampling perspective. This derivation highlights how likelihood ratio methods under-use past experience by (a) using the past experience to estimate {\em only} the gradient of the expected return $U(\theta)$ at the current policy parameterization $\theta$, rather than to obtain a more complete estimate of $U(\theta)$, and (b) using past experience under the current policy {\em only} rather than using all past experience to improve the estimates. We present a new policy search method, which leverages both of these observations as well as generalized baselines---a new technique which generalizes commonly used baseline techniques for policy gradient methods. Our algorithm outperforms standard likelihood ratio policy gradient algorithms on several testbeds.
On Herding and the Perceptron Cycling Theorem
Gelfand, Andrew, Chen, Yutian, Maaten, Laurens, Welling, Max
The paper develops a connection between traditional perceptron algorithms and recently introduced herding algorithms. It is shown that both algorithms can be viewed as an application of the perceptron cycling theorem. This connection strengthens some herding results and suggests new (supervised) herding algorithms that, like CRFs or discriminative RBMs, make predictions by conditioning on the input attributes. We develop and investigate variants of conditional herding, and show that conditional herding leads to practical algorithms that perform better than or on par with related classifiers such as the voted perceptron and the discriminative RBM.
Phone Recognition with the Mean-Covariance Restricted Boltzmann Machine
Dahl, George, Ranzato, Marc', aurelio, Mohamed, Abdel-rahman, Hinton, Geoffrey E.
Straightforward application of Deep Belief Nets (DBNs) to acoustic modeling produces a rich distributed representation of speech data that is useful for recognition and yields impressive results on the speaker-independent TIMIT phone recognition task. However, the first-layer Gaussian-Bernoulli Restricted Boltzmann Machine (GRBM) has an important limitation, shared with mixtures of diagonal-covariance Gaussians: GRBMs treat different components of the acoustic input vector as conditionally independent given the hidden state. The mean-covariance restricted Boltzmann machine (mcRBM), first introduced for modeling natural images, is a much more representationally efficient and powerful way of modeling the covariance structure of speech data. Every configuration of the precision units of the mcRBM specifies a different precision matrix for the conditional distribution over the acoustic space. In this work, we use the mcRBM to learn features of speech data that serve as input into a standard DBN. The mcRBM features combined with DBNs allow us to achieve a phone error rate of 20.5\%, which is superior to all published results on speaker-independent TIMIT to date.
Hallucinations in Charles Bonnet Syndrome Induced by Homeostasis: a Deep Boltzmann Machine Model
Series, Peggy, Reichert, David P., Storkey, Amos J.
The Charles Bonnet Syndrome (CBS) is characterized by complex vivid visual hallucinations in people with, primarily, eye diseases and no other neurological pathology. We present a Deep Boltzmann Machine model of CBS, exploring two core hypotheses: First, that the visual cortex learns a generative or predictive model of sensory input, thus explaining its capability to generate internal imagery. And second, that homeostatic mechanisms stabilize neuronal activity levels, leading to hallucinations being formed when input is lacking. We reproduce a variety of qualitative findings in CBS. We also introduce a modification to the DBM that allows us to model a possible role of acetylcholine in CBS as mediating the balance of feed-forward and feed-back processing. Our model might provide new insights into CBS and also demonstrates that generative frameworks are promising as hypothetical models of cortical learning and perception.
A Primal-Dual Message-Passing Algorithm for Approximated Large Scale Structured Prediction
In this paper we propose an approximated learning framework for large scale graphical models and derive message passing algorithms for learning their parameters efficiently. We first relate CRFs and structured SVMs and show that in the CRF's primal a variant of the log-partition function, known as soft-max, smoothly approximates the hinge loss function of structured SVMs. We then propose an intuitive approximation for structured prediction problems using Fenchel duality based on a local entropy approximation that computes the exact gradients of the approximated problem and is guaranteed to converge. Unlike existing approaches, this allow us to learn graphical models with cycles and very large number of parameters efficiently. We demonstrate the effectiveness of our approach in an image denoising task. This task was previously solved by sharing parameters across cliques. In contrast, our algorithm is able to efficiently learn large number of parameters resulting in orders of magnitude better prediction.
Phoneme Recognition with Large Hierarchical Reservoirs
Triefenbach, Fabian, Jalalvand, Azarakhsh, Schrauwen, Benjamin, Martens, Jean-pierre
Automatic speech recognition has gradually improved over the years, but the reliable recognition of unconstrained speech is still not within reach. In order to achieve a breakthrough, many research groups are now investigating new methodologies that have potential to outperform the Hidden Markov Model technology that is at the core of all present commercial systems. In this paper, it is shown that the recently introduced concept of Reservoir Computing might form the basis of such a methodology. In a limited amount of time, a reservoir system that can recognize the elementary sounds of continuous speech has been built. The system already achieves a state-of-the-art performance, and there is evidence that the margin for further improvements is still significant.
Basis Construction from Power Series Expansions of Value Functions
This paper explores links between basis construction methods in Markov decision processes and power series expansions of value functions. This perspective provides a useful framework to analyze properties of existing bases, as well as provides insight into constructing more effective bases. Krylov and Bellman error bases are based on the Neumann series expansion. These bases incur very large initial Bellman errors, and can converge rather slowly as the discount factor approaches unity. The Laurent series expansion, which relates discounted and average-reward formulations, provides both an explanation for this slow convergence as well as suggests a way to construct more efficient basis representations. The first two terms in the Laurent series represent the scaled average-reward and the average-adjusted sum of rewards, and subsequent terms expand the discounted value function using powers of a generalized inverse called the Drazin (or group inverse) of a singular matrix derived from the transition matrix. Experiments show that Drazin bases converge considerably more quickly than several other bases, particularly for large values of the discount factor. An incremental variant of Drazin bases called Bellman average-reward bases (BARBs) is described, which provides some of the same benefits at lower computational cost.
A Computational Decision Theory for Interactive Assistants
We study several classes of interactive assistants from the points of view of decision theory and computational complexity. We first introduce a class of POMDPs called hidden-goal MDPs (HGMDPs), which formalize the problem of interactively assisting an agent whose goal is hidden and whose actions are observable. In spite of its restricted nature, we show that optimal action selection in finite horizon HGMDPs is PSPACE-complete even in domains with deterministic dynamics. We then introduce a more restricted model called helper action MDPs (HAMDPs), where the assistant's action is accepted by the agent when it is helpful, and can be easily ignored by the agent otherwise. We show classes of HAMDPs that are complete for PSPACE and NP along with a polynomial time class. Furthermore, we show that for general HAMDPs a simple myopic policy achieves a regret, compared to an omniscient assistant, that is bounded by the entropy of the initial goal distribution. A variation of this policy is shown to achieve worst-case regret that is logarithmic in the number of goals for any goal distribution.
Reward Design via Online Gradient Ascent
Sorg, Jonathan, Lewis, Richard L., Singh, Satinder P.
Recent work has demonstrated that when artificial agents are limited in their ability to achieve their goals, the agent designer can benefit by making the agent's goals different from the designer's. This gives rise to the optimization problem of designing the artificial agent's goals---in the RL framework, designing the agent's reward function. Existing attempts at solving this optimal reward problem do not leverage experience gained online during the agent's lifetime nor do they take advantage of knowledge about the agent's structure. In this work, we develop a gradient ascent approach with formal convergence guarantees for approximately solving the optimal reward problem online during an agent's lifetime. We show that our method generalizes a standard policy gradient approach, and we demonstrate its ability to improve reward functions in agents with various forms of limitations.