Goto

Collaborating Authors

 Markov Models


A Hierarchical Approach to Generating Maps Using Markov Chains

AAAI Conferences

In this paper we describe a hierarchical method for procedurallygenerating maps using Markov chains. Ourmethod takes as input a collection of human-authoredtwo-dimensional maps, and splits them into high-leveltiles which capture large structures. Markov chains arethen learned from those maps to capture the structure ofboth the high-level tiles, as well as the low-level tiles.Then, the learned Markov chains are used to generatenew maps by first generating the high-level structure ofthe map using high-level tiles, and then generating thelow-level layout of the map. We validate our approachusing the game Super Mario Bros., by evaluating thequality of maps produced using different configurationsfor training and generation.


Deep Learning-Based Goal Recognition in Open-Ended Digital Games

AAAI Conferences

While many open-ended digital games feature non-linear storylines and multiple solution paths, it is challenging for game developers to create effective game experiences in these settings due to the freedom given to the player. To address these challenges, goal recognition, a computational player-modeling task, has been investigated to enable digital games to dynamically predict players’ goals. This paper presents a goal recognition framework based on stacked denoising autoencoders, a variant of deep learning. The learned goal recognition models, which are trained from a corpus of player interactions, not only offer improved performance, but also offer the substantial advantage of eliminating the need for labor-intensive feature engineering. An evaluation demonstrates that the deep learning-based goal recognition framework significantly outperforms the previous state-of-the-art goal recognition approach based on Markov logic networks.


Simple Regret Optimization in Online Planning for Markov Decision Processes

Journal of Artificial Intelligence Research

We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome of that exploratory deliberation to choose what action to perform next. Formally, the performance of algorithms for online planning is assessed in terms of simple regret, the agent's expected performance loss when the chosen action, rather than an optimal one, is followed. To date, state-of-the-art algorithms for online planning in general MDPs are either best effort, or guarantee only polynomial-rate reduction of simple regret over time. Here we introduce a new Monte-Carlo tree search algorithm, BRUE, that guarantees exponential-rate and smooth reduction of simple regret. At a high level, BRUE is based on a simple yet non-standard state-space sampling scheme, MCTS2e, in which different parts of each sample are dedicated to different exploratory objectives. We further extend BRUE with a variant of ``learning by forgetting.'' The resulting parametrized algorithm, BRUE(alpha), exhibits even more attractive formal guarantees than BRUE. Our empirical evaluation shows that both BRUE and its generalization, BRUE(alpha), are also very effective in practice and compare favorably to the state-of-the-art.


Tight Error Bounds for Structured Prediction

arXiv.org Machine Learning

Structured prediction tasks in machine learning involve the simultaneous prediction of multiple labels. This is typically done by maximizing a score function on the space of labels, which decomposes as a sum of pairwise elements, each depending on two specific labels. Intuitively, the more pairwise terms are used, the better the expected accuracy. However, there is currently no theoretical account of this intuition. This paper takes a significant step in this direction. We formulate the problem as classifying the vertices of a known graph $G=(V,E)$, where the vertices and edges of the graph are labelled and correlate semi-randomly with the ground truth. We show that the prospects for achieving low expected Hamming error depend on the structure of the graph $G$ in interesting ways. For example, if $G$ is a very poor expander, like a path, then large expected Hamming error is inevitable. Our main positive result shows that, for a wide class of graphs including 2D grid graphs common in machine vision applications, there is a polynomial-time algorithm with small and information-theoretically near-optimal expected error. Our results provide a first step toward a theoretical justification for the empirical success of the efficient approximate inference algorithms that are used for structured prediction in models where exact inference is intractable.


Particle Metropolis-Hastings using gradient and Hessian information

arXiv.org Machine Learning

Particle Metropolis-Hastings (PMH) allows for Bayesian parameter inference in nonlinear state space models by combining Markov chain Monte Carlo (MCMC) and particle filtering. The latter is used to estimate the intractable likelihood. In its original formulation, PMH makes use of a marginal MCMC proposal for the parameters, typically a Gaussian random walk. However, this can lead to a poor exploration of the parameter space and an inefficient use of the generated particles. We propose a number of alternative versions of PMH that incorporate gradient and Hessian information about the posterior into the proposal. This information is more or less obtained as a byproduct of the likelihood estimation. Indeed, we show how to estimate the required information using a fixed-lag particle smoother, with a computational cost growing linearly in the number of particles. We conclude that the proposed methods can: (i) decrease the length of the burn-in phase, (ii) increase the mixing of the Markov chain at the stationary phase, and (iii) make the proposal distribution scale invariant which simplifies tuning.


Model-based Kernel Sum Rule

arXiv.org Machine Learning

In this study, we enrich the framework of nonparametric kernel Bayesian inference via the flexible incorporation of certain probabilistic models, such as additive Gaussian noise models. Nonparametric inference expressed in terms of kernel means, which is called kernel Bayesian inference, has been studied using basic rules such as the kernel sum rule (KSR), kernel chain rule, kernel product rule, and kernel Bayes' rule (KBR). However, the current framework used for kernel Bayesian inference deals only with nonparametric inference and it cannot allow inference when combined with probabilistic models. In this study, we introduce a novel KSR, called model-based KSR (Mb-KSR), which exploits the knowledge obtained from some probabilistic models of conditional distributions. The incorporation of Mb-KSR into nonparametric kernel Bayesian inference facilitates more flexible kernel Bayesian inference than nonparametric inference. We focus on combinations of Mb-KSR, Non-KSR, and KBR, and we propose a filtering algorithm for state space models, which combines nonparametric learning of the observation process using kernel means and additive Gaussian noise models of the transition dynamics. The idea of the Mb-KSR for additive Gaussian noise models can be extended to more general noise model cases, including a conjugate pair with a positive-definite kernel and a probabilistic model.


Hardness of parameter estimation in graphical models

arXiv.org Artificial Intelligence

We consider the problem of learning the canonical parameters specifying an undirected graphical model (Markov random field) from the mean parameters. For graphical models representing a minimal exponential family, the canonical parameters are uniquely determined by the mean parameters, so the problem is feasible in principle. The goal of this paper is to investigate the computational feasibility of this statistical task. Our main result shows that parameter estimation is in general intractable: no algorithm can learn the canonical parameters of a generic pair-wise binary graphical model from the mean parameters in time bounded by a polynomial in the number of variables (unless RP = NP). Indeed, such a result has been believed to be true (see the monograph by Wainwright and Jordan (2008)) but no proof was known. Our proof gives a polynomial time reduction from approximating the partition function of the hard-core model, known to be hard, to learning approximate parameters. Our reduction entails showing that the marginal polytope boundary has an inherent repulsive property, which validates an optimization procedure over the polytope that does not use any knowledge of its structure (as required by the ellipsoid method and others).


Collapsed Variational Bayes Inference of Infinite Relational Model

arXiv.org Machine Learning

The Infinite Relational Model (IRM) is a probabilistic model for relational data clustering that partitions objects into clusters based on observed relationships. This paper presents Averaged CVB (ACVB) solutions for IRM, convergence-guaranteed and practically useful fast Collapsed Variational Bayes (CVB) inferences. We first derive ordinary CVB and CVB0 for IRM based on the lower bound maximization. CVB solutions yield deterministic iterative procedures for inferring IRM given the truncated number of clusters. Our proposal includes CVB0 updates of hyperparameters including the concentration parameter of the Dirichlet Process, which has not been studied in the literature. To make the CVB more practically useful, we further study the CVB inference in two aspects. First, we study the convergence issues and develop a convergence-guaranteed algorithm for any CVB-based inferences called ACVB, which enables automatic convergence detection and frees non-expert practitioners from difficult and costly manual monitoring of inference processes. Second, we present a few techniques for speeding up IRM inferences. In particular, we describe the linear time inference of CVB0, allowing the IRM for larger relational data uses. The ACVB solutions of IRM showed comparable or better performance compared to existing inference methods in experiments, and provide deterministic, faster, and easier convergence detection.


On Minimax Optimal Offline Policy Evaluation

arXiv.org Artificial Intelligence

This paper studies the off-policy evaluation problem, where one aims to estimate the value of a target policy based on a sample of observations collected by another policy. We first consider the multi-armed bandit case, establish a minimax risk lower bound, and analyze the risk of two standard estimators. It is shown, and verified in simulation, that one is minimax optimal up to a constant, while another can be arbitrarily worse, despite its empirical success and popularity. The results are applied to related problems in contextual bandits and fixed-horizon Markov decision processes, and are also related to semi-supervised learning.


A Truncated EM Approach for Spike-and-Slab Sparse Coding

arXiv.org Machine Learning

We study inference and learning based on a sparse coding model with `spike-and-slab' prior. As in standard sparse coding, the model used assumes independent latent sources that linearly combine to generate data points. However, instead of using a standard sparse prior such as a Laplace distribution, we study the application of a more flexible `spike-and-slab' distribution which models the absence or presence of a source's contribution independently of its strength if it contributes. We investigate two approaches to optimize the parameters of spike-and-slab sparse coding: a novel truncated EM approach and, for comparison, an approach based on standard factored variational distributions. The truncated approach can be regarded as a variational approach with truncated posteriors as variational distributions. In applications to source separation we find that both approaches improve the state-of-the-art in a number of standard benchmarks, which argues for the use of `spike-and-slab' priors for the corresponding data domains. Furthermore, we find that the truncated EM approach improves on the standard factored approach in source separation tasks$-$which hints to biases introduced by assuming posterior independence in the factored variational approach. Likewise, on a standard benchmark for image denoising, we find that the truncated EM approach improves on the factored variational approach. While the performance of the factored approach saturates with increasing numbers of hidden dimensions, the performance of the truncated approach improves the state-of-the-art for higher noise levels.