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 Markov Models


Optimistic Planning in Markov Decision Processes Using a Generative Model

Neural Information Processing Systems

We consider the problem of online planning in a Markov decision process with discounted rewards for any given initial state. We consider the PAC sample complexity problem of computing, with probability $1-\delta$, an $\epsilon$-optimal action using the smallest possible number of calls to the generative model (which provides reward and next-state samples). We design an algorithm, called StOP (for Stochastic-Optimistic Planning), based on the optimism in the face of uncertainty" principle. StOP can be used in the general setting, requires only a generative model, and enjoys a complexity bound that only depends on the local structure of the MDP."


Stochastic variational inference for hidden Markov models

Neural Information Processing Systems

Variational inference algorithms have proven successful for Bayesian analysis in large data settings, with recent advances using stochastic variational inference (SVI). However, such methods have largely been studied in independent or exchangeable data settings. We develop an SVI algorithm to learn the parameters of hidden Markov models (HMMs) in a time-dependent data setting. The challenge in applying stochastic optimization in this setting arises from dependencies in the chain, which must be broken to consider minibatches of observations. We propose an algorithm that harnesses the memory decay of the chain to adaptively bound errors arising from edge effects. We demonstrate the effectiveness of our algorithm on synthetic experiments and a large genomics dataset where a batch algorithm is computationally infeasible.


Asynchronous Anytime Sequential Monte Carlo

Neural Information Processing Systems

We introduce a new sequential Monte Carlo algorithm we call the particle cascade. The particle cascade is an asynchronous, anytime alternative to traditional sequential Monte Carlo algorithms that is amenable to parallel and distributed implementations. It uses no barrier synchronizations which leads to improved particle throughput and memory efficiency. It is an anytime algorithm in the sense that it can be run forever to emit an unbounded number of particles while keeping within a fixed memory budget. We prove that the particle cascade provides an unbiased marginal likelihood estimator which can be straightforwardly plugged into existing pseudo-marginal methods.


Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning

Neural Information Processing Systems

The combination of modern Reinforcement Learning and Deep Learning approaches holds the promise of making significant progress on challenging applications requiring both rich perception and policy-selection. The Arcade Learning Environment (ALE) provides a set of Atari games that represent a useful benchmark set of such applications. A recent breakthrough in combining model-free reinforcement learning with deep learning, called DQN, achieves the best real-time agents thus far. Planning-based approaches achieve far higher scores than the best model-free approaches, but they exploit information that is not available to human players, and they are orders of magnitude slower than needed for real-time play. Our main goal in this work is to build a better real-time Atari game playing agent than DQN. The central idea is to use the slow planning-based agents to provide training data for a deep-learning architecture capable of real-time play. We proposed new agents based on this idea and show that they outperform DQN.


Conditional Random Field Autoencoders for Unsupervised Structured Prediction

Neural Information Processing Systems

We introduce a framework for unsupervised learning of structured predictors with overlapping, global features. Each input's latent representation is predicted conditional on the observed data using a feature-rich conditional random field (CRF). Then a reconstruction of the input is (re)generated, conditional on the latent structure, using a generative model which factorizes similarly to the CRF. The autoencoder formulation enables efficient exact inference without resorting to unrealistic independence assumptions or restricting the kinds of features that can be used. We illustrate insightful connections to traditional autoencoders, posterior regularization and multi-view learning. Finally, we show competitive results with instantiations of the framework for two canonical tasks in natural language processing: part-of-speech induction and bitext word alignment, and show that training our model can be substantially more efficient than comparable feature-rich baselines.


An Integer Polynomial Programming Based Framework for Lifted MAP Inference

Neural Information Processing Systems

In this paper, we present a new approach for lifted MAP inference in Markov logic networks (MLNs). The key idea in our approach is to compactly encode the MAP inference problem as an Integer Polynomial Program (IPP) by schematically applying three lifted inference steps to the MLN: lifted decomposition, lifted conditioning, and partial grounding. Our IPP encoding is lifted in the sense that an integer assignment to a variable in the IPP may represent a truth-assignment to multiple indistinguishable ground atoms in the MLN. We show how to solve the IPP by first converting it to an Integer Linear Program (ILP) and then solving the latter using state-of-the-art ILP techniques. Experiments on several benchmark MLNs show that our new algorithm is substantially superior to ground inference and existing methods in terms of computational efficiency and solution quality.


Simple MAP Inference via Low-Rank Relaxations

Neural Information Processing Systems

We focus on the problem of maximum a posteriori (MAP) inference in Markov random fields with binary variables and pairwise interactions. For this common subclass of inference tasks, we consider low-rank relaxations that interpolate between the discrete problem and its full-rank semidefinite relaxation, followed by randomized rounding. We develop new theoretical bounds studying the effect of rank, showing that as the rank grows, the relaxed objective increases but saturates, and that the fraction in objective value retained by the rounded discrete solution decreases. In practice, we show two algorithms for optimizing the low-rank objectives which are simple to implement, enjoy ties to the underlying theory, and outperform existing approaches on benchmark MAP inference tasks.


Scaling-up Importance Sampling for Markov Logic Networks

Neural Information Processing Systems

Markov Logic Networks (MLNs) are weighted first-order logic templates for generating large (ground) Markov networks. Lifted inference algorithms for them bring the power of logical inference to probabilistic inference. These algorithms operate as much as possible at the compact first-order level, grounding or propositionalizing the MLN only as necessary. As a result, lifted inference algorithms can be much more scalable than propositional algorithms that operate directly on the much larger ground network. Unfortunately, existing lifted inference algorithms suffer from two interrelated problems, which severely affects their scalability in practice. First, for most real-world MLNs having complex structure, they are unable to exploit symmetries and end up grounding most atoms (the grounding problem). Second, they suffer from the evidence problem, which arises because evidence breaks symmetries, severely diminishing the power of lifted inference. In this paper, we address both problems by presenting a scalable, lifted importance sampling-based approach that never grounds the full MLN. Specifically, we show how to scale up the two main steps in importance sampling: sampling from the proposal distribution and weight computation. Scalable sampling is achieved by using an informed, easy-to-sample proposal distribution derived from a compressed MLN-representation. Fast weight computation is achieved by only visiting a small subset of the sampled groundings of each formula instead of all of its possible groundings. We show that our new algorithm yields an asymptotically unbiased estimate. Our experiments on several MLNs clearly demonstrate the promise of our approach.


Hamming Ball Auxiliary Sampling for Factorial Hidden Markov Models

Neural Information Processing Systems

We introduce a novel sampling algorithm for Markov chain Monte Carlo-based Bayesian inference for factorial hidden Markov models. This algorithm is based on an auxiliary variable construction that restricts the model space allowing iterative exploration in polynomial time. The sampling approach overcomes limitations with common conditional Gibbs samplers that use asymmetric updates and become easily trapped in local modes. Instead, our method uses symmetric moves that allows joint updating of the latent sequences and improves mixing. We illustrate the application of the approach with simulated and a real data example.


Generative Adversarial Nets

Neural Information Processing Systems

We propose a new framework for estimating generative models via adversarial nets, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 1/2 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitatively evaluation of the generated samples.