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 Markov Models


Coarse-to-Fine Sequential Monte Carlo for Probabilistic Programs

arXiv.org Machine Learning

Many practical techniques for probabilistic inference require a sequence of distributions that interpolate between a tractable distribution and an intractable distribution of interest. Usually, the sequences used are simple, e.g., based on geometric averages between distributions. When models are expressed as probabilistic programs, the models themselves are highly structured objects that can be used to derive annealing sequences that are more sensitive to domain structure. We propose an algorithm for transforming probabilistic programs to coarse-to-fine programs which have the same marginal distribution as the original programs, but generate the data at increasing levels of detail, from coarse to fine. We apply this algorithm to an Ising model, its depth-from-disparity variation, and a factorial hidden Markov model. We show preliminary evidence that the use of coarse-to-fine models can make existing generic inference algorithms more efficient.


On Graphical Models via Univariate Exponential Family Distributions

arXiv.org Machine Learning

Undirected graphical models, or Markov networks, are a popular class of statistical models, used in a wide variety of applications. Popular instances of this class include Gaussian graphical models and Ising models. In many settings, however, it might not be clear which subclass of graphical models to use, particularly for non-Gaussian and non-categorical data. In this paper, we consider a general sub-class of graphical models where the node-wise conditional distributions arise from exponential families. This allows us to derive multivariate graphical model distributions from univariate exponential family distributions, such as the Poisson, negative binomial, and exponential distributions. Our key contributions include a class of M-estimators to fit these graphical model distributions; and rigorous statistical analysis showing that these M-estimators recover the true graphical model structure exactly, with high probability. We provide examples of genomic and proteomic networks learned via instances of our class of graphical models derived from Poisson and exponential distributions.


Particle approximations of the score and observed information matrix for parameter estimation in state space models with linear computational cost

arXiv.org Machine Learning

Poyiadjis et al. (2011) show how particle methods can be used to estimate both the score and the observed information matrix for state space models. These methods either suffer from a computational cost that is quadratic in the number of particles, or produce estimates whose variance increases quadratically with the amount of data. This paper introduces an alternative approach for estimating these terms at a computational cost that is linear in the number of particles. The method is derived using a combination of kernel density estimation, to avoid the particle degeneracy that causes the quadratically increasing variance, and Rao-Blackwellisation. Crucially, we show the method is robust to the choice of bandwidth within the kernel density estimation, as it has good asymptotic properties regardless of this choice. Our estimates of the score and observed information matrix can be used within both online and batch procedures for estimating parameters for state space models. Empirical results show improved parameter estimates compared to existing methods at a significantly reduced computational cost. Supplementary materials including code are available.


Quasi-Newton particle Metropolis-Hastings

arXiv.org Machine Learning

Particle Metropolis-Hastings enables Bayesian parameter inference in general nonlinear state space models (SSMs). However, in many implementations a random walk proposal is used and this can result in poor mixing if not tuned correctly using tedious pilot runs. Therefore, we consider a new proposal inspired by quasi-Newton algorithms that may achieve similar (or better) mixing with less tuning. An advantage compared to other Hessian based proposals, is that it only requires estimates of the gradient of the log-posterior. A possible application is parameter inference in the challenging class of SSMs with intractable likelihoods. We exemplify this application and the benefits of the new proposal by modelling log-returns of future contracts on coffee by a stochastic volatility model with $\alpha$-stable observations.


On TD(0) with function approximation: Concentration bounds and a centered variant with exponential convergence

arXiv.org Machine Learning

We provide non-asymptotic bounds for the well-known temporal difference learning algorithm TD(0) with linear function approximators. These include high-probability bounds as well as bounds in expectation. Our analysis suggests that a step-size inversely proportional to the number of iterations cannot guarantee optimal rate of convergence unless we assume (partial) knowledge of the stationary distribution for the Markov chain underlying the policy considered. We also provide bounds for the iterate averaged TD(0) variant, which gets rid of the step-size dependency while exhibiting the optimal rate of convergence. Furthermore, we propose a variant of TD(0) with linear approximators that incorporates a centering sequence, and establish that it exhibits an exponential rate of convergence in expectation. We demonstrate the usefulness of our bounds on two synthetic experimental settings.


A fast numerical method for max-convolution and the application to efficient max-product inference in Bayesian networks

arXiv.org Machine Learning

Observations depending on sums of random variables are common throughout many fields; however, no efficient solution is currently known for performing max-product inference on these sums of general discrete distributions (max-product inference can be used to obtain maximum a posteriori estimates). The limiting step to max-product inference is the max-convolution problem (sometimes presented in log-transformed form and denoted as "infimal convolution", "min-convolution", or "convolution on the tropical semiring"), for which no O(k log(k)) method is currently known. Here I present a O(k log(k)) numerical method for estimating the max-convolution of two nonnegative vectors (e.g., two probability mass functions), where k is the length of the larger vector. This numerical max-convolution method is then demonstrated by performing fast max-product inference on a convolution tree, a data structure for performing fast inference given information on the sum of n discrete random variables in O(n k log(n k) log(n) ) steps (where each random variable has an arbitrary prior distribution on k contiguous possible states). The numerical max-convolution method can be applied to specialized classes of hidden Markov models to reduce the runtime of computing the Viterbi path from n k^2 to n k log(k), and has potential application to the all-pairs shortest paths problem.


Relax but stay in control: from value to algorithms for online Markov decision processes

arXiv.org Machine Learning

Online learning algorithms are designed to perform in non-stationary environments, but generally there is no notion of a dynamic state to model constraints on current and future actions as a function of past actions. State-based models are common in stochastic control settings, but commonly used frameworks such as Markov Decision Processes (MDPs) assume a known stationary environment. In recent years, there has been a growing interest in combining the above two frameworks and considering an MDP setting in which the cost function is allowed to change arbitrarily after each time step. However, most of the work in this area has been algorithmic: given a problem, one would develop an algorithm almost from scratch. Moreover, the presence of the state and the assumption of an arbitrarily varying environment complicate both the theoretical analysis and the development of computationally efficient methods. This paper describes a broad extension of the ideas proposed by Rakhlin et al. to give a general framework for deriving algorithms in an MDP setting with arbitrarily changing costs. This framework leads to a unifying view of existing methods and provides a general procedure for constructing new ones. Several new methods are presented, and one of them is shown to have important advantages over a similar method developed from scratch via an online version of approximate dynamic programming.


Bayesian Hypothesis Testing for Block Sparse Signal Recovery

arXiv.org Machine Learning

This letter presents a novel Block Bayesian Hypothesis Testing Algorithm (Block-BHTA) for reconstructing block sparse signals with unknown block structures. The Block-BHTA comprises the detection and recovery of the supports, and the estimation of the amplitudes of the block sparse signal. The support detection and recovery is performed using a Bayesian hypothesis testing. Then, based on the detected and reconstructed supports, the nonzero amplitudes are estimated by linear MMSE. The effectiveness of Block-BHTA is demonstrated by numerical experiments.


On Monotonicity of the Optimal Transmission Policy in Cross-layer Adaptive m-QAM Modulation

arXiv.org Machine Learning

This paper considers a cross-layer adaptive modulation system that is modeled as a Markov decision process (MDP). We study how to utilize the monotonicity of the optimal transmission policy to relieve the computational complexity of dynamic programming (DP). In this system, a scheduler controls the bit rate of the m-quadrature amplitude modulation (m-QAM) in order to minimize the long-term losses incurred by the queue overflow in the data link layer and the transmission power consumption in the physical layer. The work is done in two steps. Firstly, we observe the L-natural-convexity and submodularity of DP to prove that the optimal policy is always nondecreasing in queue occupancy/state and derive the sufficient condition for it to be nondecreasing in both queue and channel states. We also show that, due to the L-natural-convexity of DP, the variation of the optimal policy in queue state is restricted by a bounded marginal effect: The increment of the optimal policy between adjacent queue states is no greater than one. Secondly, we use the monotonicity results to present two low complexity algorithms: monotonic policy iteration (MPI) based on L-natural-convexity and discrete simultaneous perturbation stochastic approximation (DSPSA). We run experiments to show that the time complexity of MPI based on L-natural-convexity is much lower than that of DP and the conventional MPI that is based on submodularity and DSPSA is able to adaptively track the optimal policy when the system parameters change.


Listen, Attend and Spell

arXiv.org Machine Learning

We present Listen, Attend and Spell (LAS), a neural network that learns to transcribe speech utterances to characters. Unlike traditional DNN-HMM models, this model learns all the components of a speech recognizer jointly. Our system has two components: a listener and a speller. The listener is a pyramidal recurrent network encoder that accepts filter bank spectra as inputs. The speller is an attention-based recurrent network decoder that emits characters as outputs. The network produces character sequences without making any independence assumptions between the characters. This is the key improvement of LAS over previous end-to-end CTC models. On a subset of the Google voice search task, LAS achieves a word error rate (WER) of 14.1% without a dictionary or a language model, and 10.3% with language model rescoring over the top 32 beams. By comparison, the state-of-the-art CLDNN-HMM model achieves a WER of 8.0%.