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 Markov Models


Decentralized Aerial Manipulation of a Cable-Suspended Load using Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

This paper presents the first decentralized method to enable real-world 6-DoF manipulation of a cable-suspended load using a team of Micro-Aerial Vehicles (MAVs). Our method leverages multi-agent reinforcement learning (MARL) to train an outer-loop control policy for each MAV. Unlike state-of-the-art controllers that utilize a centralized scheme, our policy does not require global states, inter-MAV communications, nor neighboring MAV information. Instead, agents communicate implicitly through load pose observations alone, which enables high scalability and flexibility. It also significantly reduces computing costs during inference time, enabling onboard deployment of the policy. In addition, we introduce a new action space design for the MAVs using linear acceleration and body rates. This choice, combined with a robust low-level controller, enables reliable sim-to-real transfer despite significant uncertainties caused by cable tension during dynamic 3D motion. We validate our method in various real-world experiments, including full-pose control under load model uncertainties, showing setpoint tracking performance comparable to the state-of-the-art centralized method. We also demonstrate cooperation amongst agents with heterogeneous control policies, and robustness to the complete in-flight loss of one MAV. Videos of experiments: https://autonomousrobots.nl/paper_websites/aerial-manipulation-marl


Context-Aware Regularization with Markovian Integration for Attention-Based Nucleotide Analysis

arXiv.org Artificial Intelligence

Transformers have revolutionized nucleotide sequence analysis, yet capturing long-range dependencies remains challenging. Recent studies show that autoregressive transformers often exhibit Markovian behavior by relying on fixed-length context windows for next-token prediction. However, standard self-attention mechanisms are computationally inefficient for long sequences due to their quadratic complexity and do not explicitly enforce global transition consistency. We introduce CARMANIA (Context-Aware Regularization with Markovian Integration for Attention-Based Nucleotide Analysis), a self-supervised pretraining framework that augments next-token (NT) prediction with a transition-matrix (TM) loss. The TM loss aligns predicted token transitions with empirically derived n-gram statistics from each input sequence, encouraging the model to capture higher-order dependencies beyond local context. This integration enables CARMANIA to learn organism-specific sequence structures that reflect both evolutionary constraints and functional organization. We evaluate CARMANIA across diverse genomic tasks, including regulatory element prediction, functional gene classification, taxonomic inference, antimicrobial resistance detection, and biosynthetic gene cluster classification. CARMANIA outperforms the previous best long-context model by at least 7 percent, matches state-of-the-art on shorter sequences (exceeding prior results on 20 out of 40 tasks while running approximately 2.5 times faster), and shows particularly strong improvements on enhancer and housekeeping gene classification tasks, including up to a 34 percent absolute gain in Matthews correlation coefficient (MCC) for enhancer prediction. The TM loss boosts accuracy in 33 of 40 tasks, especially where local motifs or regulatory patterns drive prediction.


When Is Diversity Rewarded in Cooperative Multi-Agent Learning?

arXiv.org Artificial Intelligence

The success of teams in robotics, nature, and society often depends on the division of labor among diverse specialists; however, a principled explanation for when such diversity surpasses a homogeneous team is still missing. Focusing on multi-agent task allocation problems, we study this question from the perspective of reward design: what kinds of objectives are best suited for heterogeneous teams? We first consider an instantaneous, non-spatial setting where the global reward is built by two generalized aggregation operators: an inner operator that maps the $N$ agents' effort allocations on individual tasks to a task score, and an outer operator that merges the $M$ task scores into the global team reward. We prove that the curvature of these operators determines whether heterogeneity can increase reward, and that for broad reward families this collapses to a simple convexity test. Next, we ask what incentivizes heterogeneity to emerge when embodied, time-extended agents must learn an effort allocation policy. To study heterogeneity in such settings, we use multi-agent reinforcement learning (MARL) as our computational paradigm, and introduce Heterogeneity Gain Parameter Search (HetGPS), a gradient-based algorithm that optimizes the parameter space of underspecified MARL environments to find scenarios where heterogeneity is advantageous. Across different environments, we show that HetGPS rediscovers the reward regimes predicted by our theory to maximize the advantage of heterogeneity, both validating HetGPS and connecting our theoretical insights to reward design in MARL. Together, these results help us understand when behavioral diversity delivers a measurable benefit.


From Solo to Symphony: Orchestrating Multi-Agent Collaboration with Single-Agent Demos

arXiv.org Artificial Intelligence

Training a team of agents from scratch in multi-agent reinforcement learning (MARL) is highly inefficient, much like asking beginners to play a symphony together without first practicing solo. Existing methods, such as offline or transferable MARL, can ease this burden, but they still rely on costly multi-agent data, which often becomes the bottleneck. In contrast, solo experiences are far easier to obtain in many important scenarios, e.g., collaborative coding, household cooperation, and search-and-rescue. To unlock their potential, we propose Solo-to-Collaborative RL (SoCo), a framework that transfers solo knowledge into cooperative learning. SoCo first pretrains a shared solo policy from solo demonstrations, then adapts it for cooperation during multi-agent training through a policy fusion mechanism that combines an MoE-like gating selector and an action editor. Experiments across diverse cooperative tasks show that SoCo significantly boosts the training efficiency and performance of backbone algorithms. These results demonstrate that solo demonstrations provide a scalable and effective complement to multi-agent data, making cooperative learning more practical and broadly applicable.


Learning Interactive World Model for Object-Centric Reinforcement Learning

arXiv.org Artificial Intelligence

Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the Factored Interactive Object-Centric World Model (FIOC-WM), a unified framework that learns structured representations of both objects and their interactions within a world model. FIOC-WM captures environment dynamics with disentangled and modular representations of object interactions, improving sample efficiency and generalization for policy learning. Concretely, FIOC-WM first learns object-centric latents and an interaction structure directly from pixels, leveraging pre-trained vision encoders. The learned world model then decomposes tasks into composable interaction primitives, and a hierarchical policy is trained on top: a high level selects the type and order of interactions, while a low level executes them. On simulated robotic and embodied-AI benchmarks, FIOC-WM improves policy-learning sample efficiency and generalization over world-model baselines, indicating that explicit, modular interaction learning is crucial for robust control.


Adaptive Cooperative Transmission Design for Ultra-Reliable Low-Latency Communications via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Next-generation wireless communication systems must support ultra-reliable low-latency communication (URLLC) service for mission-critical applications. Meeting stringent URLLC requirements is challenging, especially for two-hop cooperative communication. In this paper, we develop an adaptive transmission design for a two-hop relaying communication system. Each hop transmission adaptively configures its transmission parameters separately, including numerology, mini-slot size, and modulation and coding scheme, for reliable packet transmission within a strict latency constraint. We formulate the hop-specific transceiver configuration as a Markov decision process (MDP) and propose a dual-agent reinforcement learning-based cooperative latency-aware transmission (DRL-CoLA) algorithm to learn latency-aware transmission policies in a distributed manner. Simulation results verify that the proposed algorithm achieves the near-optimal reliability while satisfying strict latency requirements.


Natural Building Blocks for Structured World Models: Theory, Evidence, and Scaling

arXiv.org Artificial Intelligence

The field of world modeling is fragmented, with researchers developing bespoke architectures that rarely build upon each other. We propose a framework that specifies the natural building blocks for structured world models based on the fundamental stochastic processes that any world model must capture: discrete processes (logic, symbols) and continuous processes (physics, dynamics); the world model is then defined by the hierarchical composition of these building blocks. We examine Hidden Markov Models (HMMs) and switching linear dynamical systems (sLDS) as natural building blocks for discrete and continuous modeling--which become partially-observable Markov decision processes (POMDPs) and controlled sLDS when augmented with actions. This modular approach supports both passive modeling (generation, forecasting) and active control (planning, decision-making) within the same architecture. We avoid the combinatorial explosion of traditional structure learning by largely fixing the causal architecture and searching over only four depth parameters. We review practical expressiveness through multimodal generative modeling (passive) and planning from pixels (active), with performance competitive to neural approaches while maintaining interpretability. The core outstanding challenge is scalable joint structure-parameter learning; current methods finesse this by cleverly growing structure and parameters incrementally, but are limited in their scalability. If solved, these natural building blocks could provide foundational infrastructure for world modeling, analogous to how standardized layers enabled progress in deep learning.


Stability of mixed-state phases under weak decoherence

arXiv.org Artificial Intelligence

In equilibrium statistical mechanics, phases are parameter regions in which the free energy evolves smoothly. This equilibrium perspective is well suited to to conventional solid-state experiments, in which the system of interest (e.g., the electron fluid in a metal) is well coupled to a heat bath. Present-day experiments in quantum devices necessitate a more general concept of phases: in these devices, systems are driven far from thermal equilibrium and are either isolated from the environment or coupled to engineered dissipative environments. A key step toward this general concept came from the development of quasi-adiabatic continuation [1], for pure quantum states at zero temperature. According to this definition, phases are equivalence classes of quantum states such that two states in the same phase can be prepared from one another by an efficient process--specifically, a finite-depth local unitary (FDLU) circuit. This concept of pure-state phases (called FDLU-equivalence) reduces to the conventional one for ground states of gapped local Hamiltonians, but extends to any quantum state, and connects naturally to questions in computational complexity thoery [2-5]. So far, this "preparability" perspective is only fully developed for pure quantum states and strictly unitary evolutions; thus, a natural task, which has seen intense recent activity, is its generalization to more general classes of mixed states and evolutions involving noise, measurement, and feedback [6-14]. As an important special case, a classification of mixed states from the perspective of preparability would naturally extend to general classical probability distributions, of the type that routinely arise in machine learning, and that also seem to exhibit phase transitions [15].


Dynamic Population Distribution Aware Human Trajectory Generation with Diffusion Model

arXiv.org Artificial Intelligence

Human trajectory data is crucial in urban planning, traffic engineering, and public health. However, directly using real-world trajectory data often faces challenges such as privacy concerns, data acquisition costs, and data quality. A practical solution to these challenges is trajectory generation, a method developed to simulate human mobility behaviors. Existing trajectory generation methods mainly focus on capturing individual movement patterns but often overlook the influence of population distribution on trajectory generation. In reality, dynamic population distribution reflects changes in population density across different regions, significantly impacting individual mobility behavior. Thus, we propose a novel trajectory generation framework based on a diffusion model, which integrates the dynamic population distribution constraints to guide high-fidelity generation outcomes. Specifically, we construct a spatial graph to enhance the spatial correlation of trajectories. Then, we design a dynamic population distribution aware denoising network to capture the spatiotemporal dependencies of human mobility behavior as well as the impact of population distribution in the denoising process. Extensive experiments show that the trajectories generated by our model can resemble real-world trajectories in terms of some critical statistical metrics, outperforming state-of-the-art algorithms by over 54%.


End-to-End Crop Row Navigation via LiDAR-Based Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Abstract-- Reliable navigation in under-canopy agricultural environments remains a challenge due to GNSS unreliability, cluttered rows, and variable lighting. T o address these limitations, we present an end-to-end learning-based navigation system that maps raw 3D LiDAR data directly to control commands using a deep reinforcement learning policy trained entirely in simulation. Our method includes a voxel-based downsampling strategy that reduces LiDAR input size by 95.83%, enabling efficient policy learning without relying on labeled datasets or manually designed control interfaces. The policy was validated in simulation, achieving a 100% success rate in straight-row plantations and showing a gradual decline in performance as row curvature increased, tested across varying sinusoidal frequencies and amplitudes. Autonomous robots have seen significant growth in modern agriculture, particularly for under-canopy tasks such as plant phenotyping, crop row harvesting, and disease scouting. These applications require platforms that are not only compact and agile but also capable of accurately navigating between dense crop rows (Figure 1) [1]. However, reliable navigation in such environments remains an active area of research due to several challenges, including clutter and occlusions caused by narrow row spacing and the high visual variability introduced by different plant growth stages [2].