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 Markov Models


The Dreaming Variational Autoencoder for Reinforcement Learning Environments

arXiv.org Artificial Intelligence

Reinforcement learning has shown great potential in generalizing over raw sensory data using only a single neural network for value optimization. There are several challenges in the current state-of-the-art reinforcement learning algorithms that prevent them from converging towards the global optima. It is likely that the solution to these problems lies in short- and long-term planning, exploration and memory management for reinforcement learning algorithms. Games are often used to benchmark reinforcement learning algorithms as they provide a flexible, reproducible, and easy to control environment. Regardless, few games feature a state-space where results in exploration, memory, and planning are easily perceived. This paper presents The Dreaming Variational Autoencoder (DVAE), a neural network based generative modeling architecture for exploration in environments with sparse feedback. We further present Deep Maze, a novel and flexible maze engine that challenges DVAE in partial and fully-observable state-spaces, long-horizon tasks, and deterministic and stochastic problems. We show initial findings and encourage further work in reinforcement learning driven by generative exploration.


Automated learning with a probabilistic programming language: Birch

arXiv.org Machine Learning

This work offers a broad perspective on probabilistic modeling and inference in light of recent advances in probabilistic programming, in which models are formally expressed in Turing-complete programming languages. We consider a typical workflow and how probabilistic programming languages can help to automate this workflow, especially in the matching of models with inference methods. We focus on two properties of a model that are critical in this matching: its structure---the conditional dependencies between random variables---and its form---the precise mathematical definition of those dependencies. While the structure and form of a probabilistic model are often fixed a priori, it is a curiosity of probabilistic programming that they need not be, and may instead vary according to random choices made during program execution. We introduce a formal description of models expressed as programs, and discuss some of the ways in which probabilistic programming languages can reveal the structure and form of these, in order to tailor inference methods. We demonstrate the ideas with a new probabilistic programming language called Birch, with a multiple object tracking example.


Sketching for Latent Dirichlet-Categorical Models

arXiv.org Machine Learning

Recent work has explored transforming data sets into smaller, approximate summaries in order to scale Bayesian inference. We examine a related problem in which the parameters of a Bayesian model are very large and expensive to store in memory, and propose more compact representations of parameter values that can be used during inference. We focus on a class of graphical models that we refer to as latent Dirichlet-Categorical models, and show how a combination of two sketching algorithms known as count-min sketch and approximate counters provide an efficient representation for them. We show that this sketch combination -- which, despite having been used before in NLP applications, has not been previously analyzed -- enjoys desirable properties. We prove that for this class of models, when the sketches are used during Markov Chain Monte Carlo inference, the equilibrium of sketched MCMC converges to that of the exact chain as sketch parameters are tuned to reduce the error rate.


Artificial Intelligence Enabled Software Defined Networking: A Comprehensive Overview

arXiv.org Artificial Intelligence

Software defined networking (SDN) represents a promising networking architecture that combines central management and network programmability. SDN separates the control plane from the data plane and moves the network management to a central point, called the controller, that can be programmed and used as the brain of the network. Recently, the research community has showed an increased tendency to benefit from the recent advancements in the artificial intelligence (AI) field to provide learning abilities and better decision making in SDN. In this study, we provide a detailed overview of the recent efforts to include AI in SDN. Our study showed that the research efforts focused on three main sub-fields of AI namely: machine learning, meta-heuristics and fuzzy inference systems. Accordingly, in this work we investigate their different application areas and potential use, as well as the improvements achieved by including AI-based techniques in the SDN paradigm.


Directed-Info GAIL: Learning Hierarchical Policies from Unsegmented Demonstrations using Directed Information

arXiv.org Artificial Intelligence

The use of imitation learning to learn a single policy for a complex task that has multiple modes or hierarchical structure can be challenging. In fact, previous work has shown that when the modes are known, learning separate policies for each mode or sub-task can greatly improve the performance of imitation learning. In this work, we discover the interaction between sub-tasks from their resulting state-action trajectory sequences using a directed graphical model. We propose a new algorithm based on the generative adversarial imitation learning framework which automatically learns sub-task policies from unsegmented demonstrations. Our approach maximizes the directed information flow in the graphical model between sub-task latent variables and their generated trajectories. We also show how our approach connects with the existing Options framework, which is commonly used to learn hierarchical policies.


Adversarial Attacks and Defences: A Survey

arXiv.org Machine Learning

Deep learning has emerged as a strong and efficient framework that can be applied to a broad spectrum of complex learning problems which were difficult to solve using the traditional machine learning techniques in the past. In the last few years, deep learning has advanced radically in such a way that it can surpass human-level performance on a number of tasks. As a consequence, deep learning is being extensively used in most of the recent day-to-day applications. However, security of deep learning systems are vulnerable to crafted adversarial examples, which may be imperceptible to the human eye, but can lead the model to misclassify the output. In recent times, different types of adversaries based on their threat model leverage these vulnerabilities to compromise a deep learning system where adversaries have high incentives. Hence, it is extremely important to provide robustness to deep learning algorithms against these adversaries. However, there are only a few strong countermeasures which can be used in all types of attack scenarios to design a robust deep learning system. In this paper, we attempt to provide a detailed discussion on different types of adversarial attacks with various threat models and also elaborate the efficiency and challenges of recent countermeasures against them.


The Partially Observable Games We Play for Cyber Deception

arXiv.org Artificial Intelligence

Progressively intricate cyber infiltration mechanisms have made conventional means of defense, such as firewalls and malware detectors, incompetent. These sophisticated infiltration mechanisms can study the defender's behavior, identify security caveats, and modify their actions adaptively. To tackle these security challenges, cyber-infrastructures require active defense techniques that incorporate cyber deception, in which the defender (deceiver) implements a strategy to mislead the infiltrator. To this end, we use a two-player partially observable stochastic game (POSG) framework, wherein the deceiver has full observability over the states of the POSG, and the infiltrator has partial observability. Then, the deception problem is to compute a strategy for the deceiver that minimizes the expected cost of deception against all strategies of the infiltrator. We first show that the underlying problem is a robust mixed-integer linear program, which is intractable to solve in general. Towards a scalable approach, we compute optimal finite-memory strategies for the infiltrator by a reduction to a series of synthesis problems for parametric Markov decision processes. We use these infiltration strategies to find robust strategies for the deceiver using mixed-integer linear programming. We illustrate the performance of our technique on a POSG model for network security. Our experiments demonstrate that the proposed approach handles scenarios considerably larger than those of the state-of-the-art methods.


Flow-based Network Traffic Generation using Generative Adversarial Networks

arXiv.org Machine Learning

Flow-based data sets are necessary for evaluating network-based intrusion detection systems (NIDS). In this work, we propose a novel methodology for generating realistic flow-based network traffic. Our approach is based on Generative Adversarial Networks (GANs) which achieve good results for image generation. A major challenge lies in the fact that GANs can only process continuous attributes. However, flow-based data inevitably contain categorical attributes such as IP addresses or port numbers. Therefore, we propose three different preprocessing approaches for flow-based data in order to transform them into continuous values. Further, we present a new method for evaluating the generated flow-based network traffic which uses domain knowledge to define quality tests. We use the three approaches for generating flow-based network traffic based on the CIDDS-001 data set. Experiments indicate that two of the three approaches are able to generate high quality data.


An Introduction to Probabilistic Programming

arXiv.org Artificial Intelligence

This document is designed to be a first-year graduate-level introduction to probabilistic programming. It not only provides a thorough background for anyone wishing to use a probabilistic programming system, but also introduces the techniques needed to design and build these systems. It is aimed at people who have an undergraduate-level understanding of either or, ideally, both probabilistic machine learning and programming languages. We start with a discussion of model-based reasoning and explain why conditioning as a foundational computation is central to the fields of probabilistic machine learning and artificial intelligence. We then introduce a simple first-order probabilistic programming language (PPL) whose programs define static-computation-graph, finite-variable-cardinality models. In the context of this restricted PPL we introduce fundamental inference algorithms and describe how they can be implemented in the context of models denoted by probabilistic programs. In the second part of this document, we introduce a higher-order probabilistic programming language, with a functionality analogous to that of established programming languages. This affords the opportunity to define models with dynamic computation graphs, at the cost of requiring inference methods that generate samples by repeatedly executing the program. Foundational inference algorithms for this kind of probabilistic programming language are explained in the context of an interface between program executions and an inference controller. This document closes with a chapter on advanced topics which we believe to be, at the time of writing, interesting directions for probabilistic programming research; directions that point towards a tight integration with deep neural network research and the development of systems for next-generation artificial intelligence applications.


Definition and evaluation of model-free coordination of electrical vehicle charging with reinforcement learning

arXiv.org Artificial Intelligence

Initial DR studies mainly adopt model predictive control and thus require accurate models of the control problem (e.g., a customer behavior model), which are to a large extent uncertain for the EV scenario. Hence, model-free approaches, especially based on reinforcement learning (RL) are an attractive alternative. In this paper, we propose a new Markov decision process (MDP) formulation in the RL framework, to jointly coordinate a set of EV charging stations. State-of-the-art algorithms either focus on a single EV, or perform the control of an aggregate of EVs in multiple steps (e.g., aggregate load decisions in one step, then a step translating the aggregate decision to individual connected EVs). On the contrary, we propose an RL approach to jointly control the whole set of EVs at once. We contribute a new MDP formulation, with a scalable state representation that is independent of the number of EV charging stations. Further, we use a batch reinforcement learning algorithm, i.e., an instance of fitted Q-iteration, to learn the optimal charging policy. We analyze its performance using simulation experiments based on a real-world EV charging data. More specifically, we (i) explore the various settings in training the RL policy (e.g., duration of the period with training data), (ii) compare its performance to an oracle all-knowing benchmark (which provides an upper bound for performance, relying on information that is not available or at least imperfect in practice), (iii) analyze performance over time, over the course of a full year to evaluate possible performance fluctuations (e.g, across different seasons), and (iv) demonstrate the generalization capacity of a learned control policy to larger sets of charging stations.