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 Markov Models


Observability Properties of Colored Graphs

arXiv.org Machine Learning

A colored graph is a directed graph in which either nodes or edges have been assigned colors that are not necessarily unique. Observability problems in such graphs are concerned with whether an agent observing the colors of edges or nodes traversed on a path in the graph can determine which node they are at currently or which nodes they have visited earlier in the path traversal. Previous research efforts have identified several different notions of observability as well as the associated properties of colored graphs for which those types of observability properties hold. This paper unifies the prior work into a common framework with several new analytic results about relationships between those notions and associated graph properties. The new framework provides an intuitive way to reason about the attainable path reconstruction accuracy as a function of lag and time spent observing, and identifies simple modifications that improve the observability properties of a given graph. This intuition is borne out in a series of numerical experiments. This work has implications for problems that can be described in terms of an agent traversing a colored graph, including the reconstruction of hidden states in a hidden Markov model (HMM).


Performance Guarantees for Homomorphisms Beyond Markov Decision Processes

arXiv.org Machine Learning

Most real-world problems have huge state and/or action spaces. Therefore, a naive application of existing tabular solution methods is not tractable on such problems. Nonetheless, these solution methods are quite useful if an agent has access to a relatively small state-action space homomorphism of the true environment and near-optimal performance is guaranteed by the map. A plethora of research is focused on the case when the homomorphism is a Markovian representation of the underlying process. However, we show that near-optimal performance is sometimes guaranteed even if the homomorphism is non-Markovian. Moreover, we can aggregate significantly more states by lifting the Markovian requirement without compromising on performance. In this work, we expand Extreme State Aggregation (ESA) framework to joint state-action aggregations. We also lift the policy uniformity condition for aggregation in ESA that allows even coarser modeling of the true environment.


Learning acoustic word embeddings with phonetically associated triplet network

arXiv.org Artificial Intelligence

Previous researches on acoustic word embeddings used in query-by-example spoken term detection have shown remarkable performance improvements when using a triplet network. However, the triplet network is trained using only a limited information about acoustic similarity between words. In this paper, we propose a novel architecture, phonetically associated triplet network (PATN), which aims at increasing discriminative power of acoustic word embeddings by utilizing phonetic information as well as word identity. The proposed model is learned to minimize a combined loss function that was made by introducing a cross entropy loss to the lower layer of LSTM-based triplet network. We observed that the proposed method performs significantly better than the baseline triplet network on a word discrimination task with the WSJ dataset resulting in over 40% relative improvement in recall rate at 1.0 false alarm per hour. Finally, we examined the generalization ability by conducting the out-of-domain test on the RM dataset.


A Factor Graph Approach to Automated Design of Bayesian Signal Processing Algorithms

arXiv.org Machine Learning

The benefits of automating design cycles for Bayesian inference-based algorithms are becoming increasingly recognized by the machine learning community. As a result, interest in probabilistic programming frameworks has much increased over the past few years. This paper explores a specific probabilistic programming paradigm, namely message passing in Forney-style factor graphs (FFGs), in the context of automated design of efficient Bayesian signal processing algorithms. To this end, we developed "ForneyLab" (https://github.com/biaslab/ForneyLab.jl) as a Julia toolbox for message passing-based inference in FFGs. We show by example how ForneyLab enables automatic derivation of Bayesian signal processing algorithms, including algorithms for parameter estimation and model comparison. Crucially, due to the modular makeup of the FFG framework, both the model specification and inference methods are readily extensible in ForneyLab. In order to test this framework, we compared variational message passing as implemented by ForneyLab with automatic differentiation variational inference (ADVI) and Monte Carlo methods as implemented by state-of-the-art tools "Edward" and "Stan". In terms of performance, extensibility and stability issues, ForneyLab appears to enjoy an edge relative to its competitors for automated inference in state-space models.


BAR: Bayesian Activity Recognition using variational inference

arXiv.org Machine Learning

Uncertainty estimation in deep neural networks is essential for designing reliable and robust AI systems. Applications such as video surveillance for identifying suspicious activities are designed with deep neural networks (DNNs), but DNNs do not provide uncertainty estimates. Capturing reliable uncertainty estimates in safety and security critical applications will help to establish trust in the AI system. Our contribution is to apply Bayesian deep learning framework to visual activity recognition application and quantify model uncertainty along with principled confidence. We utilize the variational inference technique while training the Bayesian DNNs to infer the approximate posterior distribution around model parameters and perform Monte Carlo sampling on the posterior of model parameters to obtain the predictive distribution. We show that the Bayesian inference applied to DNNs provides reliable confidence measures for visual activity recognition task as compared to the conventional DNNs. We also show that our method improves the visual activity recognition precision-recall score by 6% compared to non-Bayesian baseline. We evaluate our models on Moments-In-Time (MiT) activity recognition dataset by selecting a subset of in- and out-of-distribution video samples.


Optimized Hidden Markov Model based on Constrained Particle Swarm Optimization

arXiv.org Machine Learning

As one of Bayesian analysis tools, Hidden Markov Model (HMM) has been used to in extensive applications. Most HMMs are solved by Baum-Welch algorithm (BWHMM) to predict the model parameters, which is difficult to find global optimal solutions. This paper proposes an optimized Hidden Markov Model with Particle Swarm Optimization (PSO) algorithm and so is called PSOHMM. In order to overcome the statistical constraints in HMM, the paper develops re-normalization and re-mapping mechanisms to ensure the constraints in HMM. The experiments have shown that PSOHMM can search better solution than BWHMM, and has faster convergence speed.


Computing the Value of Computation for Planning

arXiv.org Artificial Intelligence

An intelligent agent performs actions in order to achieve its goals. Such actions can either be externally directed, such as opening a door, or internally directed, such as writing data to a memory location or strengthening a synaptic connection. Some internal actions, to which we refer as computations, potentially help the agent choose better actions. Considering that (external) actions and computations might draw upon the same resources, such as time and energy, deciding when to act or compute, as well as what to compute, are detrimental to the performance of an agent. In an environment that provides rewards depending on an agent's behavior, an action's value is typically defined as the sum of expected long-term rewards succeeding the action (itself a complex quantity that depends on what the agent goes on to do after the action in question). However, defining the value of a computation is not as straightforward, as computations are only valuable in a higher order way, through the alteration of actions. This thesis offers a principled way of computing the value of a computation in a planning setting formalized as a Markov decision process. We present two different definitions of computation values: static and dynamic. They address two extreme cases of the computation budget: affording calculation of zero or infinitely many steps in the future. We show that these values have desirable properties, such as temporal consistency and asymptotic convergence. Furthermore, we propose methods for efficiently computing and approximating the static and dynamic computation values. We describe a sense in which the policies that greedily maximize these values can be optimal. We utilize these principles to construct Monte Carlo tree search algorithms that outperform most of the state-of-the-art in terms of finding higher quality actions given the same simulation resources.


State Aggregation Learning from Markov Transition Data

arXiv.org Machine Learning

State aggregation is a model reduction method rooted in control theory and reinforcement learning. It reduces the complexity of engineering systems by mapping the system's states into a small number of meta-states. In this paper, we study the unsupervised estimation of unknown state aggregation structures based on Markov trajectories. We formulate the state aggregation of Markov processes into a nonnegative factorization model, where left and right factor matrices correspond to aggregation and disaggregation distributions respectively. By leveraging techniques developed in the context of topic modeling, we propose an efficient polynomial-time algorithm for computing the estimated state aggregation model. Under some "anchor state" assumption, we show that one can reliably recover the state aggregation structure from sample transitions with high probability. Sharp divergence error bounds are proved for the estimated aggregation and disaggregation distributions, and experiments with Manhattan traffic data are provided.


A Novel Variational Family for Hidden Nonlinear Markov Models

arXiv.org Machine Learning

Latent variable models have been widely applied for the analysis and visualization of large datasets. In the case of sequential data, closed-form inference is possible when the transition and observation functions are linear. However, approximate inference techniques are usually necessary when dealing with nonlinear dynamics and observation functions. Here, we propose a novel variational inference framework for the explicit modeling of time series, Variational Inference for Nonlinear Dynamics (VIND), that is able to uncover nonlinear observation and transition functions from sequential data. The framework includes a structured approximate posterior, and an algorithm that relies on the fixed-point iteration method to find the best estimate for latent trajectories. We apply the method to several datasets and show that it is able to accurately infer the underlying dynamics of these systems, in some cases substantially outperforming state-of-the-art methods.


Adaptive Stress Testing: Finding Failure Events with Reinforcement Learning

arXiv.org Artificial Intelligence

Finding the most likely path to a set of failure states is important to the analysis of safety-critical dynamic systems. While efficient solutions exist for certain classes of systems, a scalable general solution for stochastic, partially-observable, and continuous-valued systems remains challenging. Existing approaches in formal and simulation-based methods either cannot scale to large systems or are computationally inefficient. This paper presents adaptive stress testing (AST), a framework for searching a simulator for the most likely path to a failure event. We formulate the problem as a Markov decision process and use reinforcement learning to optimize it. The approach is simulation-based and does not require internal knowledge of the system. As a result, the approach is very suitable for black box testing of large systems. We present formulations for both systems where the state is fully-observable and partially-observable. In the latter case, we present a modified Monte Carlo tree search algorithm that only requires access to the pseudorandom number generator of the simulator to overcome partial observability. We also present an extension of the framework, called differential adaptive stress testing (DAST), that can be used to find failures that occur in one system but not in another. This type of differential analysis is useful in applications such as regression testing, where one is concerned with finding areas of relative weakness compared to a baseline. We demonstrate the effectiveness of the approach on an aircraft collision avoidance application, where we stress test a prototype aircraft collision avoidance system to find high-probability scenarios of near mid-air collisions.